IGN sits down with Infinity Ward’s Executive Producer Mark Rubin in this video interview where he discusses next-gen graphics and gameplay.
- Wants world to be a character.
- Two main focuses for next-gen engine are displacing mapping and sub-d.
- Wanted environment to be jaw dropping and immersive.
- New engine applies to current gen also.
- New gameplay to “customize” the level as you go; hidden things create sub-mission or effect story.
SOURCE: IGN Via @QuadeVenn