Activision and Infinity Ward have finally added the ability for players to chose to be a female solider in Call of Duty. With Ghosts’ new Character Customization feature, you can now chose if you want to be a male or female character.

Even more important, Infinity Ward has designed the male and female character to be the same size.

“Even on the female characters, we can’t make them smaller,” Rubin said. “They have to have gear on them that makes them the same size as male players. We need to be fair. It has to be fair from a gameplay standpoint.” As a result, the female soldiers may appear to have slightly differently-shaped bodies, but the areas that count as their bodies as far as the game’s bullets are concerned will be the same shape as men’s. “They might look differently, but they’ll fill the same area so that your hit-boxes aren’t out of whack.”

Rubin also spoke on about how and why previous games didn’t have these soldiers:

Past Call of Duty games didn’t have a female character because all the characters were rendered as male soldiers.

“We really want players to feel more connected and engaged with who they are as a player,”Ghosts executive producer Mark Rubin told me earlier today. “We felt that that was something that casual players, who are a huge portion of our fan base, would benefit the most from.

“Our fan base is huge. We cover such a dramatic range of people who play our game that we wanted to be as inclusive as we possibly could with character customization. And that’s where the idea came from. Why wouldn’t we have a female [option] then?”

And now because of the new engine, they are able to add such new features:

“A lot of it was the engine,” executive producer Mark Rubin told Kotaku in a new interview. “Our previous engine would not handle that. The way memory worked in the previous engine, it never would have been able to do that.”

“When we got a chance to re-tool the engine completely, that gave us the opportunity to make the change that we could have character customization,” he said. “That then gave us the opportunity to do female characters.”

SOURCE: Kotaku

 

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  • Xero

    #Inb4 someone notices the fal…

  • iPLAY 2 ANNOY U

    “the areas that count” = boobs.

    • TheCheeseWeel

      or in real life, females are shorter on average than males so they made the females in game taller

      • iPLAY 2 ANNOY U

        wow don’t try to ruin it, you idiot, the main difference we are talking about here for the overall shape is BOOBS. it’s not as rare as you think to see a woman the same height of a man.

        • TheCheeseWeel

          of course, that is why i said “average”. on average, the average man is 5 foot 10 inches and a average woman is 5 foot 4 inches, which is significant. yes there are exceptions, but in game, they had to make them all the same height

    • Wallhack will now show also boob boxes 😀 (Im not a hacker and dont wanna be a hacker)

    • Kitteh

      …Twelve year olds.

  • Guest

    Today is August 16th, not the 17th.

    • Bigi345

      The time zone difference. So for me it is

      • lol

        seeing as how they were just in LA though….

        • ElseAndrew

          The timezone of the server doesn’t change because people move around, they don’t carry it around in a suitcase.

          • Jack

            Ya they do

  • Recon

    Could just have Treyarch make the hit boxes for a smaller female, it would probably balance out…

    • TheCheeseWeel

      *infinity ward, and if they made smaller hit boxes for female characters, who wouldn’t choose a woman charterer?

      • Wowyanub

        Well that one flew right over your head didn’t it?

      • Primey_

        Whoooooosh

  • !8,@

    Of course Shitaku got the exclusive WOMYN interview. I just wish IW would add cleavage to spite Patricia Hernandez and her Feminazi circlejerk.