Reviewers are now allowed to give their impressions of Call of Duty: Ghosts on Xbox One. Microsoft had set an embargo on reviewers till today.

Here’s a roundup:

The two versions look nearly identical. Viewing the Xbox One release next to the PS4 , I had difficulty telling them apart. It’s possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference. The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I’d have no confidence in being able to discern which version was which — at least, while the two are standing still.

The Xbox One release’s framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.

When comparing the PS4 and Xbox One versions side-by-side, there’s little to no variation in textures and effects, but there is a discernible difference in resolution. While both are displayed at 1080p, the Xbox One version upscales the game from 720p resolution. In contrast, the PS4 version runs natively at 1080p, which makes character models, weapons, and environments look noticeably sharper and more detailed. The difference is especially apparent on larger-sized TVs, where pixel density weighs more heavily in picture quality.

It’s certainly going to be a sticking point for those who demand the highest fidelity experience, but the difference is harder to identify in absence of a side-by-side comparison.

Oddly, the Xbox One version makes no use of the haptic feedback motors built into the controller’s triggers, and the DualShock 4’s trackpad is used solely as a button to toggle the in-game scoreboard during multiplayer.

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56 COMMENTS

  1. I know some people who got this game and are playing it already on ps4, i asked them if the framerate issue was real, they said they didn’t notice any framerate drop so idk whats this about..

      • i remember pc only day’s where whenever you had fps drops you could just change your graphic settings to put your fps up… and why not run games on 80/90 fps what is this shit trend to only allow 60 fps on all plateforms (i can understand on console but why on pc????) same with tthe trend of removing numerical ping and just showing this fucking bars which dont even tell us shit about the connection

  2. That would be laughable if maintaining 60FPS is a problem and is really true on PS4. Its one of the first games on this “super powerful” hardware and it can’t run COD at 60FPS? The hardware should tear through anything that can be put on it at this stage. Remind me again how this hardware is better than a PC and will last many years to come…

    • it’s definitely not better than a PC… it’s GPU is the equivalent to the AMD R9 270X, which is mid-range GPU. For $300 you can buy a GPU that murders the PS4’s GPU and there are still much more powerful options all the way up to $700. For $400 you can get a R9 290 which as almost double the power of the PS4’s GPU… these new consoles hardly deserve to be called “next-gen”

      • well yeah but a PS4 is only $400. Most people can’t afford a super crazy cool gaming computer that you have to upgrade all the time

        • if you invest in a pc you can use it in many more ways and you can upgrade little parts from time to time when needed … its far more dynamic than a console and btw… they sell the consoles at loss because they now anyways that everybody will buy a lot of games on which they get the money back…. im a console user … so im not saying its bad but thats how their system works…. but with how pc’s are now everybody should question if next gen consoles are worth it… i think at the beginning i would avoid buying it …

          • yeah well, that’s the same argument I always get from PC guys, “it’s multipurpose”. I don’t need an expensive internet browser, lol

            With that said, I do upgrade my PC a little at a time. I’ve been building computers for years now. But building a gaming PC is different, it costs too much for me. I gave up after battlefield 3 wouldn’t work even on the lowest settings (and my pc is “decent”). Console games WORK everytime lol

          • for just surfing you dont need more than a 300 bucks netbook or whatever thats true and for 1000 bucks you can get a good gaming pc (desktop pc) true also … and if you do more demanding things you have to invest more what i like at pc’s is the abbility to go with time and always be able to change something when you need it…. what you can’t with do with consoles …. it might be cheaper at the begginning to use a console but consoles are as they are they don’t change unless they make another one…. as for games like bf3 i wouldnt now why it did that for you maybe bf3 was originally ported to pc froma console version like its the case of ghost that’s why it may not have been optimized… but from my experience i never had a problem… after all everybody makes his choice some people separate and buy a netbook for work and surfing and play on consoles… there is one advantage i want to point out in pc … its the ergonomy of the keyboard and mouse (if you got a good one ) in comparison to controllers (sony more thant microsoft’s ) because whenever i hold a dualshock for a long time my hand aches…. and also when you play an fps i think playing on a pc is more natural especially for aiming and stuff like that….. just look at console versions they had to implement an aim assist in console version because people are unable to aim without it….

    • No one has said it’s better than a PC. You’ll find that Next-Gen consoles will likely have frame rate issues and just bugs in general for the first batch of games due to a developers learning curve. Dead Rising 3 on the Xbox One is having trouble maintaining even 30 FPS and at times dips into 10 FPS.

    • Didn’t you hear what they said about Xbox one with the graphics? Xbox one’s ghosts is only on 720p because the FPS wasn’t going to be at the suitable 60FPS region. If the PS3 was in the same position with quality, it’d be running the consistent 60FPS like Xbox one is.

  3. hi all
    been a COD die hard for years, just wondering if anyone else is finding that you die way to quick in ghosts? ive found it to be less enjoyable because of this and almost forced into camping 🙁

      • But surely thats why COD has been the success it has been? the constant Run & Gun fast paced gameplay! If we wanted to play BF we would play BF! Not it feels like we havent got a choice!

        • You can run and gun, just be tactical. Black Ops II encouraged the player to literally run and gun and not stay in the same place for many ways, however people just need to adjust to the different type of game.

          • ive always had a k/d off over 2.0 and play objectivetly (580 spm on BO2) but in Ghosts im at 1.50 and palying far more campey for fear someone might brush me with a bullet and id then be spawining in front of someone! i hope your right and they patch it.

          • Just hold down areas of the map. Don’t camp in a corner, but places I like to try and hold are:

            *The balcony with the dynamic lines of sight on Octane.
            *The ridge overlooking the prison on Prison Break. (my personal favourite)
            *The smaller building at the back of Strike Zone.
            *The large warehouse on Freight

            Those are just some. You’ll probably find some yourself, but it’s a really effective tactic at the moment.

          • I like the building to the left of A Dom on Whiteout (the ones that back up to the edge of the map). If you use Amplify and the enemy has A, it is a fun time. I got my first KEM patrolling those buildings.

          • it look fine to me and i am deaf player with 2.04 KDR and i am run and gun also camp when i have to in order to avoid get killed by killstreak. it all about find your spot in map and you will be fine if you can hold them down

    • It’s the power of the guns, don’t worry, it should and will hopefully be patched soon. You need to be far more tactical – don’t necessarily camp, just hold down parts of the map.

    • I can see what IGN meant about it being sharper, however it’s not game changing. I was always going to buy the PS4, but I’m not going to use the resolution argument to get other people to buy it. If people want to play Xbox One and think that the Xbox One is the better console, then they can go ahead and buy it.

      Either way, Ghosts is a great game. People aren’t criticising the current-gen players who won’t be upgrading – hell, they’ll be playing on a far worse resolution, yet the whole 720p upscaling thing has only become such a big deal because of the next-gen console war.

      • To be totally honest im one of those players activistion was
        talking about, I only play COD! And ghosts has disappointed me so much that ive cancelled my XBOX ONE pre order. Hopefully next years may be better and I can see who wins the console war!

        • Fair enough. I enjoy it though, and personally I can’t wait to play it on my PS4. It probably will be the only game I play (although I’m thinking of getting Lego Marvel Superheroes…don’t ask why, it just looks awesome).

  4. Anyone have a video of said drops? I’m curious to see how bad these drops are. If it’s something like 60 FPS to 50 FPS it stinks but oh well, but if it’s something like 60 FPS all the way down to 30 or less FPS then I may just avoid the game altogether for the time being.

  5. I’m getting the ps4 version but i’m worried about all these reports i’m hearing on framrate drops. i hope they patch that issue day one.

  6. Lol all the versions look terrible. I have a feeling when they stop making CoD for 360/PS3 the game will look way better. The current gen consoles are holding everything back, like what’s been happening to the PC for a decade.

    • I completely agree. When they can put 100% effort into utilising the new capabilities offered by next-gen, we’ll begin to see a far bigger difference. So many of the new features in Ghosts felt limited, as if they had been rushed (such as dynamic events).

      I’m waiting for a completely next-gen engine and one that doesn’t have to hold back for current gen before I start judging this “new” era of CoD with the upgraded engine.

      Although I’m loving Ghosts, I saw so much wasted potential overall. After Treyarch showed us non-linear campaigns and a completely new CaC, I don’t see why IW couldn’t have used some of that and expanded on it (especially in the case of the campaign).

    • Next year’s game will already be a level better than Ghosts is on XB1/PS4. Next-gen console specs were only finalized about 3 months ago. But yeah, when they stop making CoD for 360/PS3 we’ll really see how good it can be.

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