The credits of Call of Duty: Ghosts has listed about 12 members of High Moon Studios, who developed Transformers games, and 27 people from the DJ Hero creators, FreeStyle Games, as assisting in the development of Call of Duty: Ghosts. Nerve Software has been involved with Call of Duty for Black Ops 1, Black Ops 2, and Ghosts as well.

Both High Moon Studios and FreeStyle Games have not worked on a Call of Duty title before. It isn’t a surprise that Activision uses many studios for their games, but they have 3 publicly revealed, and never mention the smaller ones that do.

SOURCE: Kotaku

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  • Seriously?

  • Brandalf

    This is the reason a lot of aspects of some AAA games these days can feel so disconnected from other aspects. Too many devs across too many studios with too little dev time. Ghosts felt surprisingly well connected when considering the large amount of different studios that worked on it.

    • Baldmanz_RAGE

      Hopefully with the addition of bringing in Sledgehammer into the development cycle that will give Treyarch and IW the extra year to make a really good game. We’ll see!

      • Brandalf

        Maybe, but after 3 disappointing entries I’m really all out of enthusiasm for COD. Ghosts was almost what it needed to be for me, and if I was on console it would have been. The PC version of Ghosts is the worst PC port I have ever played and a slap in the face to PC gamers.

        I gave IW the benefit of the doubt and said oh they will fix it, well it’s been over a month and the game still runs like absolute shit on most systems, from low-end up to top tier. I ran out of patience and let’s just say I have about 30GB of extra free space now. Should have gotten a refund while I had the chance, or better yet not pre-ordered like I had originally planned…oh well live and learn.

        It’s gonna take a lot for me to be convinced to jump into COD again.

        • TheShadowReaper

          i feel you fellow PC gamer. every single one of us has been slapped in the face by IW. but dont leave COD yet. 3arc is probably making the next COD game and their games are indeed amazing.

          • 3rdWorldMafia

            Quite. 3arc games always feel more complete. There are almost never any abusive weapons; Even the notorious PDW wasn’t crazily OP. I used to cry about the camping on Bo2, but when I went to Ghosts I realized it was infinitely worse due to the ease at which people can blend in. To Ghosts’ credit, they appear to have sorted out balancing weapons. Mw3 was full of PP90s, MP7s, USAS12s and FMG9s. It was rare to see anything else.

          • TheShadowReaper

            well i dont like to talk about weapon balancing anymore since its an opinionated thing and inside the COD community only and not to whoever hasnt played the multiplayer. with that said, they have made great steps in balancing the game out. every gun feels different and acts different and thats what i like about COD. same as COD is CS in balancing and stuff. in BF every gun feels and acts nearly the same, which is boring. there is no gun variety since every guns feels like a “gun” in the most generic way that can possibly exist in a game. 3arc gives amazing content. not only their singleplayers are a little more of a mindbend than most games out there that serve you the scenario in a gold platter, they have their own soundtrack for zombies (Kevin Sherwood ftw!) and a multiplayer that leaves you with nice memories (and scars but thats mostly Xbox sqeakers).

          • 3rdWorldMafia

            Definitely. BF DLCs are just remeshed guns with a stat change or two.

          • Brandalf

            If BO2 is a sign of things to come from 3arch, I’ll pass. I really enjoyed [email protected] and BO1 but there was too much wrong with BO2 in terms of map design, gameplay balancing, etc. for me to enjoy it.

          • TheShadowReaper

            look, i’ll agree that is wasnt their best game (but it wanst a COD3 either) still, knowing that 3arc has given us titles like WaW and BO1 are you willing to ignore them for one little mess up which is BO2? and to be honest with you, BO2 was a very good game just not in the quality department that BO1 was but thats alright. they can pay us back with another high quality product this November. 3arc always been and will be where the franchise is at. their games are legendary and i believe they will be making a very noisy comeback with their next game. if it doesnt impress you dont buy it, thats your choice. but both me and you know 3arc and how good they are into making titles. and not just BO2.

          • Brandalf

            When I look at the design direction BO2 MP took, it’s a perfect example of what I never wanted COD to become. The issues I have with that game’s MP go deep into the core design philosophy 3arch went by. I could write an essay on what was wrong with it, but I’m not going to do that again.

            After being burned 3 times by the same series, it leaves a bitter taste in your mouth. A taste that is going to linger there for a long time. It’s going to take an amazing game to convince me COD is worth caring about anymore.

            I can’t muster up any enthusiasm for COD anymore. In terms of gameplay, maps and general design I love Ghosts and it’s my favorite COD since COD4. Technical issues and lazy porting/development are what killed it for me though. For 3arch it’s the design direction they went with BO2. If 3arch returns to the design style they used for [email protected] or BO1, I’ll take an interest.

            There are too many great and interesting game projects out there big and small that deserve my attention more than COD does these days.

          • TheShadowReaper

            i respect your opinion while not completely agree with it, but i do. what i’m hoping for is a second BO1 game which would make me very happy. BO2 wasnt bad by any means but its not a design decision i want to see again in the future by 3arc. as for IW, they should just give up. nuff said.

  • ccrows

    I’m OK with this. I’m sure bringing people from the outside helps you to think of new things.

    Just as long as IW keeps working on updates (such as the spawns in MP) that’s all that matters to me…

  • HenryDF

    Can IW not make one game by themselves? Raven, Neversoft, and now this. Treyarch, however, did BO2 just with Nerve. Kinda confused, given that IW are supposed to be more experienced, and that it’s 4 years since “the split”.

    • ccrows

      Keep in mind that IW today is not the same IW that made MW1/MW2.

      IW was very thin when they tried making MW3, and trying to get back to where they were before. That stuff takes time.

      Tryarch didn’t go through the same internal BS as IW (which in defense of IW wasn’t their fault), otherwise Treyarch would have needed 3rd party help too…

      • Brandalf

        The downfall of IW is directly due to Activision, not really any internal IW “BS”. IW didn’t want to do another COD game, they wanted to do something else, but Activision wouldn’t let them, due to the growing popularity of COD. So about half of the original IW quit and a large part of those that quit helped form/joined Respawn. There were also of course money quarrels regarding dev bonuses promised by Activision that were never paid, etc.

        • ccrows

          There’s a lot of “He said / She said” on that. Both sides were wrong on how that went down.

          However IMO it was internal BS, West and Zampella left and tried to take as many people with them.

          Should Activision just ditched IW and started over with a new team? That’s up for debate, but (no matter how you slice it up) IW is still trying to make up for that mess that was left behind…

          • Brandalf

            Ya, you’re right we don’t know the full truth of it and never will. Generally I will believe the passionate artists before the money grubbing corporate fat cats though hehe. Especially when it’s Activision, the publisher that has driven many franchises into the ground due to over saturation and lack of series evolution.

          • TheShadowReaper

            yeah but still i cant take out of my mind that West and Zampella are actually douchebags that just like to riot against anyone who wont hear them or babysit them. the original IW was part of the original MOH team back in the day. they left that team to make IW and go under Activision. who can actually confirm that the same thing didnt happened back then with the MOH team but wasnt leaked to us due to EA not being so big back then but we actually heard about them leaving Activision cause Acti was really big when they left IW? if thats true it means that they did that a second time with IW and then moved on to make a new team which is Respawn right now. which actually makes them the assholes in that story. since no one can deny me that i’ll just tag West and Zampella as the asshole they really are. i feel it, they truly are. ofc there is the thing to blame Acti for wanting to milk MW2 and the rest franchise a few years back, but they are a business, on which business West and Zampella singed to take part in and just left cause apples are red and left the rest of the IW team hanging by a rope. just because they felt like it.

          • 3rdWorldMafia

            I disagree. Good games don’t come out of being forced to make them.The only way they are going to be truly successful is if they do what they want to do.

          • TheShadowReaper

            yeah they have been “forced” 2 times on the past when not really tbh. maybe a little by Acti but not when they were under EA back in the MOH days. so what if they get “forced” after they make Titanfall or Titanfall 2 and decide to leave again? is it going to be the publisher’s fault again? i’ve lost my faith to them since they have sold their souls to satan so they can get famous and rich. discredited for anything they make by me.

      • HenryDF

        I realise it’s not the same, but the split was over 3 years ago (I think?). Surely they’ve had time to reform, or at least gain enough new staff to not require 3rd party help?

    • Infinity Ward are only about ~120 workers, very low compered to about ~250 in Treyarch and ~325 in DICE.

      • HenryDF

        But the major split that caused that number to go so low was 3 years ago, I don’t see how they couldn’t have rebuilt their numbers in that space of time.

        • Josh

          Mw2 came out in 2009 during this time IW split and early development started for mw3 with sledgehammer games – so it was 4 years ago

          • HenryDF

            That makes it even worse then…it just confuses me to be honest, that the still need 3rd party assistance.

          • Josh

            The assistance from other developers is not major – they are using the other developers systems and software to help them better the game. The majority of big developers such as ubisoft and Dice all do it – it’s not like IW are relying on other developers to make the game, it is a way of implementing new features.

          • HenryDF

            I guess so, fair point 😉 It just feels a bit strange given that IW are given the main credit for Ghosts, whereas some company in Finland or something designed the dynamic mechanics and another helped sort out animations in CaS, and yet we hear nothing about them properly. I realise they’ve probably been paid really well, but they still deserve credit.

    • Josh

      Wow “Tryarch, however, did BO2 just with Nerve” you just got that form the post, it’s not knowledge you already knew. So don’t make it sound like your post is meaningful. Do you not realise BO2, and in fact all the other COD’s had other developers involved for assistance, not to be co-developers like sledgehammer for mw3 but for software they used when creating the game.

  • IW need to get a grip. Some of the best games out now are made by ONE developer, with NO assist. I mean, Call of Duty 4 was, and still is, the fan favourite game (for COD, anyway) – it made FPS games what they are now. I feel that with assisted designing and development they seem to wander astray into what they’re not good at. This makes them seem terrible when they’re really not (or at least, they weren’t terrible then)…

    • 3rdWorldMafia

      Yeah. Hell, DayZ is a few blokes in a shed. That’s the best sandbox zombie game out there.

  • Grigori

    I think that if they remove the perks, that call of duty will be much more focusing on your skills. And i like that more than the amount of perks you can chose in ghosts. It would be cooler if you could choose different classes of perks! Speed (sleight of hand, marathon, lightweight) Sneaky (ghost, blind eye, awareness) and even more classes that you can’t customize! That would be great for the next cod!

    • 3rdWorldMafia

      Perks are designed to be a tactical choice. And “perk classes” would be stupid. Say I wanted to be stealthy, but I wanted sleight of hand instead of whatever? Then that class would be useless. i could imagine that as a template, for customization, but nothing more

      • Grigori

        Yeah, but than you have to choose. Or stealthy or speed (sleight of hand). It’s better than these many perks on ghosts

        • 3rdWorldMafia

          I prefer variety, to be honest, but fair enough

  • jake from state farm

    Don’t forget they had some devs from treyarch and other small ones too.

    • Keshav Bhat

      Treyarch was the Wii U one, we posted that in July 🙂

  • Condemnt

    To be honest, i dont even think IW needs all these extra companys to help create the game, and future games ahead. What they do need is the players to help them build the game, and were not talking youtubers here. If IW randomly selected a group of of high skilled call of duty players that play the game frequently and it is there favorite title to play then they got something. They cant go and randomly select people of the streets and ask them “have you ever played cod” the person they ask might say yes but have played the game once or twice. Once they have a group of those skilled players, then for the next year they will work side by side to create the game. The devs do the buillding and the players do the playing… Together they can create something fucntional that works for everyone. If iw/treyarch do this, they will not only save money but they will have a better outcome of sales when the game launches and alot of consistent players who are not always complaining. Also its sad too see that the highest cap of players playing ghosts is only 150,000.. In blackops there was over a million. Dont they notice that theres something wrong? Ofcourse not there oblivious.

    • Josh

      They don’t need them, they are using them to create a more dynamic engine(built on the existing engine) with new features that enable the game to play smother and look better.