Sledgehammer Games, in the newest issue of OXM, spoke on the topic about how the team is showing off Advanced Warfare thus far. Michael Condrey says that everything we’ve seen is actually in hardware, Xbox One gameplay; not high rendered PC footage.
“We’ve always had a commitment to delivering at target spec,” Condrey told me in an interview you’ll read in the latest issue of OXM, which is on sale now in the UK. “We’re not a studio that’s just going to go out and show off some flash in the pan, high-end PC demo that we’re never going to be able to put on a console.”
Condrey also stated that Sledgehammer Games has been working throughout the three years closely with Microsoft on how Xbox One will turn on, as development for Advanced Warfare began before next-gen consoles were given out to developers.
“We worked very closely with Microsoft throughout the whole three years to understand where they were going and stay right in parallel. As [co-founder Glen Schofield] said, nothing’s effortless, but Microsoft was a great partner to Call of Duty.”
One of the reasons the graphics, and basically all aspects of the game’s engine has been able to reach this new level is because SHGames has been working on the next-gen (PS4/Xbox One) & PC versions only. As previously stated, another studio is working on the Xbox 360 and PS3 versions of the game.
“We really have to thank Activision, not just for the extra year, but for the singular focus,” observed Condrey. “Three years to get to next gen. The current gen game – and there’s more news to come about that – never got in the way of our ambitions, it never stopped us from being super-creative about taking full advantage of the next-gen hardware.
“It decoupled us from worrying about having to do a split-platform year, like titles had to last year. So that was really refreshing, and gave us some freedom to really go after this one.”
As we reported earlier today, Advanced Warfare is currently reported to be running at 900p, but the frame rate seems to be an issue as of now.