In an interview with the Official Xbox Magazine (OXM), Sledgehammer Games discussed a few details surrounding Advanced Warfare’s Multiplayer.
Advanced Warfare MP introduces lots of new features and innovations that we’ve never seen before in a Call of Duty title, ranging from new classes of weapons, to new player movements.
“We’ve got heavy weapons, which is sort of another new class, verticality through the boost jump – you can imagine what that does to the multiplayer experience,” said Condrey. “And then cloak, super-strength, and then off-the-controller changes, like the exo-boost and the exo-slide.
“We’ve got a really great combo now with the boost jump and then a lethal slam from above,” he went on. “We feel like it’s a pretty fundamental change to the second-to-second combat, as well as the broader linear experience that you see in campaign.”
“The shotgun is a close quarters weapon. A short ranged, broad angle weapon like the shotgun is pretty ineffective against a player who can boost out of the way really quickly, right? So there are a lot of really interesting and unique challenges and opportunities, and I think when we talk about MP in more detail you’ll get to see that, but the variety that the new controls and the exo bring to gameplay is pretty revolutionary.”
SHGames realizes that they’re certain aspects of Call of Duty that people always want to see, and not break or discard the most popular aspects.
“We know that there are some fundamental things we have to do with Call of Duty,” observed Schofield. “There are a bunch of weapons that people will always gravitate to, so we have to bring those forward into the future.
“What we do is we look at an AK47, and in 50 years it hasn’t changed a heck of a lot, so for a future version, we’ve changed it as much as you would in 50 years. Others we’ve looked at, and they’ve just changed fundamentally in those 50 years, so we’ve made those adjustments as well – we’ve said ‘OK, that’s changed a lot’.”