In an interview with EuroGamer, Jason Blundell talked about why Activision decided to cut the campaign of Black Ops 3 from the last gen versions of the game.
Treyarch isn’t developing Black Ops 3 for Xbox 360 or PS3; Beenox and Mercenary Technolgy are.
“When I make a game, what I’m trying to do is give you an experience,” he said.
“What I see on the screen and what I’m working with the team to make, that’s what I want you to experience. So, one part of my job is to push our team to get every ounce of power and energy and memory out of the current gen consoles. And they’re very talented individuals and perform miracles to do that.”
“We being Treyarch, we’re only looking at the current-gen stuff, so PS4 and Xbox One. And when we hear the old-gen stuff start having to take things away to be able to make it perform on those machines… they’re like, ‘okay, we’re going to have to lose this, and lose that, and bring this back in,’ from a purely selfish point of view, I completely agreed with Activision’s decision to cut the campaign, because I don’t want you to get a second-rate experience. So I agreed on that level.”
Blundell continued: “It took us three years to make this thing and craft that experience. I would hate for someone to get something that isn’t true to the vision. That sounds a bit arty, but that’s how I feel about it. I agreed with Activision’s decision on not going there. I don’t think they could have faithfully conveyed some of the concepts I wanted into the campaign experience.
“If we took something and started cutting it up into pieces and taking those bits away, that would have made me more upset, to be honest.”
Full interview available on EuroGamer.