EA has posted the patch notes for Star Wars Battlefront’s January Update, which goes live January 27th on PS4, Xbox One, and PC. 

Additional Content/Functionality:

  • Multiplayer modes added to the Tatooine Survival map. (Blast, Droid Run, Hero Hunt, Heroes vs Villains, Drop Zone)
  • Hoth Luke Skywalker skin added
  • Hoth Han Solo skin added
  • Private match functionality added
  • Daily challenges added
  • Setting for actively choosing server site added

Weapon and Star Card changes:

  • EE-3 Explosive shot damage decreased from 10 to 4 per shot
  • SE-14C Explosive shot damage decreased from 10 to 5 per shot
  • Homing Shot lock on time increased from 0.4 to 1.5
  • Homing Shot lock on distance decreased by 10 meters
  • Homing Shot projectile speed decreased slightly (30 -> 23)
  • RTC-97 overheat value is increased
  • Bowcaster replenish time tweaked (Normal 18 -> 25 and Upgrade 15 -> 20)
  • Flash Grenade replenish time tweaked (Normal 16 -> 20 and Upgrade 12 -> 15)
  • ION Torpedo replenish time tweaked (Normal 15 -> 25 and Upgrade 12 -> 20)
  • Thermal Detonator replenish time tweaked (Normal 15 -> 20 and Upgrade 10 -> 15)
  • Impact Grenade replenish time tweaked (Normal 16 -> 25 and Upgrade 12 -> 20)
  • Explosive Shot active time tweaked (Normal 7 -> 5 and Upgrade 10 -> 7)
  • Scan Ping recharge time tweaked (Normal 8 -> 10 and Upgrade 5 -> 8)
  • Cycler Rifle bullet dropoff reduced
  • Cycler Rifle damage increased from 90 to 100 at close range (10 meters)
  • DL-44 overheat tweaked and fire rate changed from 250 to 180.
  • Bounty Hunter trait card Level 2 reward percentage lowered from 100% to 85%
  • Bowcaster explosion damage lowered from 50 to 15 per shot
  • ION Torpedo lock on range decreased from 600 to 500 meters
  • Smart Rocket lock on range changed from 1000 to 500 meters
  • RTC-97 spread is increased when firing for a longer period
  • Scan Ping tweaked to have 50% shorter spotting time

Vehicle Changes:

  • Starfighters pickups have a 20 second respawn delay
  • T-47 Airspeeder pickups have a 10 second respawn delay
  • Millennium Falcon and Slave I health decreased by 30%

Game Mode Changes:

  • Removed a turbolaser on Sullust which could be used for spawn killing
  • Turbolaser respawn time has been increased with 15 seconds
  • New friend zones and additional spawn points for Supremacy maps
  • New friend zones and additional spawn points for Walker Assault maps
  • New friend zones and additional spawn points for Turning Point on Jakku
  • Bugfix for crashing instantly when spawning in a vehicle on Jakku
  • Fighter Squadron hero vehicle pickups have more randomized timing
  • Fixed a Heroes vs Villains bug where players could use their cards in pre-round that got corrected by server
  • Updated spawn management between big and small game modes
  • New game mode minimum player count thresholds:

– Walker Assault 20
– Supremacy 20

– Dropzone 4

– Blast 4

– Cargo 4

– Fighter Squadron 4

– Hero Hunt 4

– Droid Run 4

– Heroes Vs Villains 4

– Turning Point 20

Hero Changes:

  • Han Solo weapon damage over distance is lowered. (Damage goes from 70 to 30 between 10 and 25 meters)
  • Boba Fett weapon damage over distance is lowered. (Damage goes from 30 to 20 between 30 and 60 meters)
  • Boba Fett wristlauncher explosion radius decreased from 4 to 3, maxiumum damage tweaked from 1 to 0.8 meters
  • Boba Fett missile doesn’t lock on anymore
  • Boba Fett wristlauncher explosion damage slightly increased in damage to compensate for the removing of tracking

Bug Fixes:

  • Stun inducing attacks now properly trigger stun animation loop
  • Fixing an issue where melee’ing at nothing completly stopped your movement
  • After the transition from the AT-AT the user screen could remain black, this is now fixed
  • Several instances of rocks that players could get stuck on have been fixed
  • Speederbike – Inconsistence between the range when you see the prompt button and when you could actually use the vehicle
  • Jakku – Invisible collision located on the landed rebel transport ship
  • Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast

SOURCE: EA

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