Call of Duty: Black Ops 3 Eclipse DLC, the second downloadable content pack, is available now on PlayStation 4. Eclipse DLC Pack 2 brings four multiplayer maps, including a remake of Call of Duty: World at War’s Banzai, and an all new Zombies experience, Zetsubou No Shima.

For Eclipse DLC Pack 2, the DLC is a separate download from game updates. Eclipse DLC pack is around 6.8GB (size varies by region) and can be downloaded via the PlayStation Store or the in-game store.

Multiplayer Maps:

  • Spire: Spire takes Multiplayer combat to a futuristic sub-orbital airport terminal set high in the clouds. Multiple levels and open areas promote intense, mid-range combat around a clean, high-tech civilian environment. Watch your step, because one wrong move could send you plummeting back through the stratosphere. Watch the preview trailer here.
  • Rift: Head to the core of a harsh futuristic military complex, set high above an active caldera. Rift funnels and forces tight, intense engagements, where the only way through is forward. Utilize the unique core movement opportunities to outsmart and outplay enemies as you traverse the suspended rail system. Watch the preview trailer here.
  • Knockout: Housed in a traditional Shaolin Temple with a retro twist, Knockout sets the stage for a bloody Kung Fu tournament. This mid-sized map showcases a sharp contrast between the mid-range engagements of the traditional exterior architecture and the tight close-quarters of an eclectic 1970’s styled interior. Watch the preview trailer here.
  • Verge: In this re-imagination of the classic Call of Duty: World at War map, Banzai, Verge drops Multiplayer combat into the center of a distant post-apocalyptic future, where two warring factions are entrenched in constant battle. Take control of the key bridge, fortresses, tunnel systems and waterfalls as you engage in high-speed action through this medium-sized map. Watch the preview trailer here.


  • Zetsubou No Shima: the highly-anticipated, all-new entry in the Call of Duty: Black Ops III Zombies storyline that spans the four DLC Map Packs for Black Ops III this year. The Origins characters continue on their mission to stop the zombie apocalypse not only in this universe but in all universes. Our heroes find themselves stranded on a remote Pacific island which is home to the Division 9 facility: a secret biological research lab whose experiments with Element 115 and its effects on human, animal, and plant biology has created horrors beyond belief. Zetsubou No Shima features a foliage rich island map including new terrifying zombie enemies, a variety of innovative transport mechanics, more devastating traps and classic Zombies side quests. Watch the gameplay trailer here.

Call of Duty: Black Ops 3 Eclipse DLC Pack 2 is available now on PS4 and is coming soon to Xbox One and PC. Eclipse is included with the Season Pass or available as a separate purchase for $14.99.

Eclipse DLC and the Call of Duty: Black Ops 3 Season Pass are not available on PS3 or Xbox 360.



    • Looks like the best zombies map ever, dlc 2 has also had my favourite maps of zombies in waw, bo1 and bo2. Hopefully im not overhyped for it.

      • I enjoy the bo1 maps alot more, but I felt this had the right balance.. I only Googled how to pack a punch and to get the first cross bow, neither of which is hard work, and then just enjoyed it as a normal zombie map..

        I got to play normal zombies while the other guys got what they wanted..

        • Black Ops 1’s DLC maps must mainly be nostalgia-based, then, because Call of the Dead, Shangri-La, and Moon were boring in comparison to BO2’s and 3’s. So many more features. Ascension was one of the best.

          • Bo1 dlc maps all felt unique, same with most of bo2 maps. Unique features like low gravity in moon, george in cotd, afterlife in motd and a lot of unique stuff in origins. In bo3, the soe packapunch is similar to origins generators and beast mode is like afterlife. Der Eisendrache has fuck all uniqueness for main features.

          • Unique =/= good. I personally think that BO2 and 3’s maps destroy BO1’s, but only because they have more features and they just that fun feel that I like about Zombies. Is it easy? Maybe, maybe not, but that’s subjective, just like my taste.

            I’m not going to excuse anything because I don’t like it when others do it, but IMO, despite what may be a lack of “uniqueness” (I currently can’t think of all of the features at the top of my head) combining beloved features is fun, despite the inexcusable *maybe* rehashing (it’s why they do it). The Margwa in SoE isn’t original, either, because they’re essentially Brutis; but SoE had original things like the train station (you could say that it’s the Gandola with more places to go if you want). Der Eisendrache has the trams, the upgradeable bows (both main features), etc.

          • Bows weren’t in past Zombies maps. Really? Copying the Multiplayer? Now copying Origins is fair, I forgot that you could compare the upgrades to the staves.

          • That’s not the only feature, and it’s not just holding a button over a wall. It’s the concept of putting wall weapons wherever you want. It gives you more freedom and strategy.

    • Seems more like SOE than Der Eisendrache. You have to fill buckets and water the seeds you plant each round and turn generators on with irradiated water more than once for power. You also have spiders and some monster that spawns in a lot.

      • Hmm will see how it plays then.. Hated long as u don’t have to turn into a monster to get things done it’s already better than that.. Wont get my hopes up for another Der Eisendrache tho..

          • No, no it wasn’t. SoE was everything I didn’t like about COD zombies all put into one map. On the other hand, Der Eisendrache was everything I loved about zombies. Zetsubo No Shima looks like it fits somewhere in the middle.

          • And what is it you don’t like about CoD Zombies? All of the “complex” things that I keep hearing about are only for Pack-a-Punch and the wonder weapons/Easter Eggs. It’s a good, fun map.

          • It’s not that it’s complex, it’s that it’s tedious and boring. Specifically the rituals. Also, the squid shit was just weird, and doesn’t belong in zombies imo. It’s a fun map in your opinion. In mine, it sucked major ass. Luckily SNM meets somewhere halfway, though I still think doing things like mini-quests for each player to get one of four unique weapons is better than just collecting 3 pieces around the map to build one meh wonder weapon.

          • I don’t think it’s tedious and boring, it’s what I liked about the Afterlife in Mob of the Dead. You can control the power on whatever perks you want, and it gives you more freedom. And the rituals aren’t tedious, all you do is run in a circle for a certain amount of time. Getting to Pack a Punch really isn’t as tedious as everyone says it is. The Cthulhu storyline is fucking awesome, and the main reason why I liked it so much, because unless you’ve heard of Lovecraft lore, you won’t appreciate it. I think saying that the map “sucks ass” is a bit unfair, especially concerning BO1 maps and how complex, tedious, and boring those were, especially in comparison to Shadows. I just like all of the things you can do in modern Zombies, which is why I think they destroy the BO1 maps in pretty much every way.

          • And the “squid” shit, to extend my statement a little bit, makes the map more interesting, mysterious, and weird. Seeing the Lovecraft tentacles on the box/teddy bear, Margwa, etc. made me giddy. I’m not sure about it “fitting” the map, I think it fits the map in principle (perhaps), but I’m not very well-experienced with the backstory of the map, and what part of reality that it’s in. And I mean principle as in having a bigger threat than you realize, and the realization of more dimensions and universes existing. It makes you feel insignificant, fearful, and excited for what’s to come. I don’t think you understand what doors Treyarch just opened by introducing Cthulhu, it’s going to be crazy.

          • You say it makes it more mysterious, I say it makes it more stupid. I don’t like squids in COD zombies. I don’t want to swing around the map with my squid tentacles in order to accomplish anything on the map, it’s just lame. And you may be a fan of waiting around for points and your squid powers to return in order to do rituals, but that doesn’t appeal to me. I understand what doors they opened, I just don’t like what’s behind them. And yes, the rituals are tedious. Running around in circles for 3 minutes, 4 times, is boring. You may find it fun, but that’s your opinion. Mine is that the map is childish and pretty much complete shit, where they try to do too much at once. The gatekeepers or whatever are fine in moderatrion, like in ZNS and DE, but in SoE they went too heavy with it. Whatever, point is, I don’t like the map, you do. No amount of replies is going to change either of our opinions on the matter, so just enjoy SoE while I pretend it’s not in BO3 and continue on with our lives. ZNS is pretty good though, I like it quite a bit

          • I know that I won’t change anyone’s opinion, it just sparks conversation. I don’t see the problem with elaborating more on my points in order to make my opinion more compelling.

            As I stated, if you’ve never experienced Lovecraft’s universe, then you just simply can’t appreciate the “squids” and what they mean (we’re talking about beings that are so powerful that they’re referred to as gods). I’m not going to be butthurt and say that you’re wrong, either, because I can see where you’re coming from, and I don’t blame you one bit. But I definitely 100% think that the “squid stuff” makes the map far more interesting and weird, in a positive way. As for putting “too much” in the game, it’s all essentially Mob of the Dead and that’s pretty much it, the layout and overall design of the map were actually well-done, in my opinion.

            In regards to the theme of the map and everything going on… The “squids” definitely do fit, especially in regards to the ideology of the giant “squid”, the Shadow Man and what happens to him, the Keepers, the gateworms, the Margwa, and the Apothicon. With Lovecraft’s universe, there are multiple universes and dimensions, as well as dream sequences. I don’t know if you know this, but the entire theme of Shadows of Evil is the fact that it is a nightmare realm (but that doesn’t mean that it doesn’t actually exist) created by the Shadow Man, which explains all of the “squids”. It’s why everything feels so “over the top”, and why it’s so much more interesting; the Zombies storyline has gotten to a point where it has significantly opened up and gotten far more complicated, thanks to cosmic-horror. It’s awesome.

        • If I waited till a tutorial video came out like you,I would have posted the full details. Still have to water two generators and then unclog the pipe within a limited time or you have to refuel generators.

  1. Anyone who’s had a chance to play the Eclipse DLC.. what are your thoughts so far on the maps and zombies? I’m not able to play until later this evening..

  2. Enjoy it PS guys! I can’t wait to get my hands on it for XB1! Going straight to zombies once I get the chance to play it.

  3. I only played 3 of the new maps once. They’re all right, I think my favorite so far is Knockout. Also is anybody else having this problem? Public match zombies for the new map gets stuck at the loading screen. But solo works fine.

  4. i have the european version of the game … can i download the american version of the eclipse dlc … or the dlc should be european as well ??

  5. And they did moshpit playlist for dlc… Lame they got money for dlc so they at least could do tdm only dlc rotation…

  6. —– SPOILER ALERT (read at your own risk!!) —–

    So I tried zombies today… I fell down to giant spider’s lair. God I got so much goosebumps and went into panic mode. Biggest nope ever!!

    • Maybe it’s just me but that really adds to the thrill of playing it. Infact it makes me more excited to get playing zombies later!

  7. It seems that for right now , the DLC 2 is mosh pit only ? The DLC 1 had all four MP maps in the regular mode rotations with even a slanting of the rotation odds towards the new maps . I play Dom only , so hopefully they will change this soon to make it easier to see all the maps in your fav mode .

  8. I’m actually really enjoying Zetsubou, it feels nice to learn a map yourself without watching/waiting for all those no life YouTubers desperately trying to figure crap out and get the most views first by spoiling the fuck out of it. Me and a random worked together to find the Music Teddies, it was great. Spire is probably my favorite, map definitely going to need Dead Silence…

  9. Maybe it’s just me but I personally lost interest in zombies after BO1! Kinda regret getting the season pass before release since I was expecting weapons to be included :/

      • The problem is that you need to waste 20min everytime you start to get and upgarde all the op shit and then play the game as intended.

        • You have to do that on all Zombies maps. Have you played the BO1 maps recently? BO2 and 3 destroy them, in my opinion.

          • No you dont, there were maps in bo1 and bo2 that were prety simple and straight, a puck a punch , couple of perks and thats it. Now you have to go through a standard repeat of actions in order to survive, thats boring and time consuming in my opinion.

          • Except for the fact that Black Ops 1 had George Romero in Call of the Dead, special zombies in Shangri-La, and the astronaut on Moon… Talk about boring and tedious. I think that that makes it fun, because they aren’t going to just hand you everything. The layout and visuals of the map are awesome, and the Black Ops 3 weapons helped me like the map more tbh.

  10. For those who Didn’t bought the Season Pass…ECLIPSE DLC is Very very good! Buy it. The Maps are great!