A new patch update for Call of Duty: Black Ops 3 is now live on PS4, Xbox One, and PC. The update is version number 1.11.

This patch brings support for Contracts and Blackjacks, which will be available in-game starting June 14.

PATCH NOTES:

Multiplayer:

Introducing Blackjack

  • Our Black Market vendor sits on the sidelines no more – Blackjack is making his Multiplayer debut!  Blackjack is now available for mercenary work.
  • Complete both Weekly Contracts and you will be rewarded with a Mercenary Contract that allows you to hire Blackjack for a limited time (60 minutes of game time).*
    • Earning, activating and using Blackjack’s Mercenary contract services is the exclusive domain of Public Matches.  Blackjack is not available in Custom Games or Arena.
    • *When a 60 minute period expires during a game, players will be permitted to finish that game as Blackjack.  This increment is a gameplay tunable and is subject to change, if needed for balancing purposes.
  • Blackjack’s control of the Black Market provides access to all Specialist Weapons and Abilities and he will utilize his unique talents as a mercenary to acquire them in-game.
  • Rogue
    • Playing as a Rogue, Blackjack trades kills for power and once powered up, will be able to use the Specialist weapons of his targets.
    • The Power Meter functions differently than other Specialists’ meters.  Blackjack must get kills to fill the meter.  On the kill that gains full power, Blackjack will gain access to the weapon of the Specialist that he killed, and that will become the active weapon in the power meter.
    • When Blackjack kills additional Specialists with different weapons, an option to “Flip” the coin to the new weapon will appear and will update with each new kill of a different Specialist, meaning that Blackjack can hunt for weapons.  For example, if Blackjack puts down Seraph to earn Rogue, he will receive the Annihilator.  If Blackjack then puts down Spectre next, the Ripper appears on the coin, and so on.
  • Gambler
    • Playing as Gambler, Blackjack overclocks his power systems to earn and activate a random Ability from his Specialist deck at an accelerated rate.  Which Ability comes next is in the hands of fate.
    • Blackjack is willing to gamble.  If you want to take your chances, you can press left on the D-pad to redraw another random ability.
    • In the even that you don’t activate Blackjack’s Mercenary Contract before completing your next Weekly Contract, don’t worry.  You can stack Mercenary Contracts and activate them whenever you choose.
  • Side Bets
    • Once you’ve activated a Mercenary Contract, Blackjack will spice things up with a little side bet that challenges you to do your best with Rogue or Gambler.  Complete the Side Bet challenge before the Mercenary Contract expires and you will earn a calling card from Blackjack’s hidden contraband.

Daily and Weekly Contracts

  • A Daily Contract consists of a single challenge that you must complete before the next day.  Complete the Daily contract to get Cryptokey rewards.  Daily contracts cycle every 24 hours at 10am Pacific Time.
  • A Weekly Contract cycles every 7 days (Monday-to-Monday at 10am Pacific Time) and consists of two separate challenges.  Complete both Weekly Contracts during this window of time to reap the rewards – Cryptokeys and a special Mercenary Contract that can be activated to use Blackjack in-game.

Custom Leaderboards

  • Custom games leaderboards provide a way for players to track stats from Custom Games to see how they are doing over a number of games played.  These stats are separate from all online stats and only reflect stats from Custom Games.

Codcaster

  • CoDCaster now supports 12 Custom Team Color Variants.
  • Updated X-Ray Shader for improved visibility and readability.
  • Fix for Custom team identities not appearing properly on the loading screen.
  • Updated the indicator for the current round for round-based game modes.
  • Capture The Flag, Hardpoint, and Uplink in-game FX now support Custom Team Color Variants.
  • Custom Colors currently being used by the other team now appear with a locked icon.
  • We now display all attachment info for weapons that have more than 3 attachments.

Groups Beta

  • Friends and Group Members are now differentiated in the Quick Join List by color.
  • Common Groups will display when highlighting a Player in the Quick Join.
    • Shared Primary Groups will be denoted by a badge and text.
  • Contextual Presence will now display whether a Player is a Friend or Group Member.
  • Individual’s joined Groups can now be viewed via inspecting their Player Details.
  • Primary Groups are now displayed in both the Player Details screen and Player Identity Screen in Friends/Recent Players
  • The Groups tab will now display appropriate messaging when UGC privacy settings restrict use of the feature.
  • When inspecting a Player’s Groups, the targeted Player’s Identity, Emblem and Calling Card will appear in the top right-hand corner.
  • Addressed an issue where individuals would appear multiple times in the Quick Join if multiple groups were shared between the Players.
  • Marking a Group as Primary will now update in the Player’s UI immediately.
  • Deleting a group Member will remove them immediately from the Quick Join list.
  • Banning members from a Group will now immediately be reflected in-game.
  • Addressed issue where Group Leaderboards would only display 101 or 102 players, even if the Group had more members.
  • Corrected issue where Groups Leaderboards would start at “2” as opposed to “1.”
  • Fixed issue where the success notification for editing a Group Leaderboard would appear blank for a short period of time.
  • Resolved a bug where banned players could not be re-invited to a Group.
  • Message is now shown when Groups are disabled due to content or chat restriction settings.  Previously, the Groups Tab in the Social Menu would be hidden altogether.
  • Improved cursor functionality when highlighting ‘Ban Members’ or ‘Showcase Permissions’ under the ‘Admin Settings’ for Groups.

General

  • Eclipse maps added to Core, Hardcore, and Bonus Playlists.
  • Awakening Playlist replaced with Eclipse Playlist.
  • Eclipse maps are present in the Combat Record/Leaderboards.
  • Improved stability when returning to the lobby from a Custom Game.
  • Adjusted ordering of options in Player Details view.
  • Fix for Calling Cards stopping their animation after they’ve taken focus for a while in the Calling Card menu.
  • Implemented Invite Only setting for Party Privacy.
  • Music Tracks option in the Options Menu has been enabled.
  • Fix for users unable to go online when they had large Black Market inventories and 1,000+ members in a Group.  This would result with users receiving an ‘Alphabet Soup’ error after pressing certain button combinations at the Sitting Bull screen.
    • Increase the Timeout period when pulling the fastfile/playlist/etc. to 60 seconds.
    • Reorder how Groups information is pulled when first logging into the game.
  • Localizations added for Custom Game – Hardcore game mode options.
  • Marking a Group as a primary will now update immediately.
  • Fixed an overlapping text issue in Portuguese after the user purchased the Season Pass.
  • Fixed map rotation for Domination in the Mercenary Moshpit Playlist.
  • Core Uplink Playlist will now include Eclipse maps, as originally intended.

General Gameplay

  • Addressed an issue where Challenges completed during a Double-XP promotion would not display the actual XP amount earned in-game and in the After-Action Report.  The correct amount of XP was still being awarded to the end user, however.
  • Improved dedicated server performance and stability while in-game.
  • Locked-on missiles now damage the HATR Scorestreak properly.
  • Fixed an issue where EMP Grenades were unintentionally providing a hitmarker or damaging enemies with Hard Wiredequipped.
  • Search & Destroy and Demolition bombsite models adjusted to remove line of sight through middle of model.
  • Search & Destroy and Demolition bombsite models cover heights adjusted.
  • Resolved an issue where intermission camera between rounds would be located outside of the playspace.

Game Modes

  • Search & Destroy / Demolition
    • Cleaned-up the gameplay and engagements around the bombsite in Search & Destroy and Demolition via the following:
      • Closed the center gap between the bomb crates.
      • Slightly lowered the lid to help increase target recognition on players standing behind the lid. Note, players will still be safe/not visible when crouching behind the bombsite.
      • Increased the emissive lights on the bombsite to make it more visible.
  • Uplink
    • Further improvements to picking up a dropped Satellite Drone.
  • Custom Games
    • Improved pathing for Bots in Custom Games.
    • Official Hardcore Variants added to Custom Games.

Specialists

  • Nomad
    • Nomad’s Rejack ability will now properly have a smoke effect when used while a Power Core Scorestreak is in effect.

Create-A-Class

  • General
    • Fixed an exploit where Players were able to equip the incorrect perk type into a perk slot and/or could equip the Heat Wave specialist ability as a Secondary Weapon.
  • Pistols
    • Marshal 16
      • Reduced range.
  • Attachments
    • Optics & Grip
      • Fixed an issue where Optics and Grip did not stack recoil reduction properly.
      • Optics and Grip can now be stacked properly for increased recoil reduction.
      • Adjusted Optic recoil reduction values to compensate for this fix.
    • Acog
      • Reduced recoil reduction.
    • Varix
      • Reduced recoil reduction.
    • Thermal
      • Reduced recoil reduction.
  • Perks
    • Hard Wired
      • EMP grenades that detonate within range of an enemy with Hard Wired no longer produce a hit marker.

Maps

  • Banzai
    • Fixed an exploit where Ruin was able to use his Overdrive ability to access unintended areas of the map.
    • Players are no longer able to use the metal beams on the center bridge as exploitable spots.
    • Addressed Talon Scorestreak pathing over the river.
    • Improved visuals with the underwater pipe path, leading to the caves in the center of the map.
  • Verge
    • Fixed collision issues with the large central bridge.
    • Addressed an issue where Players were able to mantle outside of the intended gameplay area.
    • Improved spawn locations during Gun Game or Free-For-All matches.
    • Improved pathing for Bots in Custom Games, where they would get stuck in areas of the river/stream bank.
    • The Southern bridge Hardpoint objective can no longer be captured from the outer side of the Northern walls.
    • Fixed an exploit where Players were able to stand on the side of a building on the East section of the map.
    • Addressed an issue where Players were able to unintentionally position themselves in a rock pile under one of the bridges.
    • Fixed Player collision with the back of the boat, in the South end of the map.
    • Fixed Talon Scorestreak pathing in multiple areas of the map.
  • Rift
    • Fixed a collision issue with the window of the cargo train.
    • Updated bullet collision for mid-section model.
    • Improved visuals with the stairsteps on the East platform.
  • Spire
    • Fixed a collision issue with the bottom portion of the buildings near the Northern catwalk.
  • Knockout
    • Players are no longer able to go prone in the corner near the starting area spawn (next to the temple/water area).
  • Hunted
    • Fixed an issue where Players were able to reach an exploitable area on top of the waterfall.
    • Resolved an issue where Players were able to mantle to unintended areas near the cave.
  • Waterpark
    • Players are no longer able to mantle into the ticket booth near the starting spawn location.
  • Breach
    • Fixed an issue with Players being able to go over the wall just North of the Palace.
  • Skyjacked
    • Addressed a bug where if the User got a final Kill Cam with the bomb explosion on a match of Search and Destroyor Demolition, the Kill Cam screen would appear black until the explosion ended.
  • Rise
    • Adjusted Hardpoint objective markers and capture radius for 1st Hardpoint zone.
    • Spawn logic improvements.
  • Stronghold
    • Adjusted trees between the driveway and firepit to resolve an unintended line of sight.

Zombies:

General

  • Resolved a bug that prevented Public Matches from posting to the Maps Leaderboards.
  • Players are now able to earn weapon XP on permanently unlocked weapons.
  • Resolved a bug that blocked players from being able to purchase a fourth perk after being revived by the Phoenix Up GobbleGum.
  • The Music Tracks feature now functions in the Zombies menu.
  • Fixed a bug that blocked the player from earning weapon XP when using the Bowie Knife.
  • On the House GobbleGum is now capable of rewarding any perk found within the current map.
  • Fixed a stability issue using the skip forward functionality in Theater mode.
  • Added various stability fixes for host migration.
  • Danger Closest now protects the player against elemental zombies.
  • Addressed a loss of functionality that occurs when players acquire and activate a GobbleGum simultaneously.
  • Addressed an issue with the Widow’s Wine perk persisting after being revived.
  • Fixed a consistency issue with player identification colors after a player leaves an active game.
  • Resolved several player anim bugs with reviving and reloading.
  • Fixed several UI bugs in the zombies menu.

Zetsubou No Shima

  • Addressed an exploit where Players could become invulnerable if they dropped the lab cage on another Player.
  • Fixed an issue where spore effects would permanently stay on screen.
  • Addressed an issue where zombies could become invisible.
  • Fixed an issue where Players could break progression during the Takeo boss fight.
  • Balanced door/barricade costs when playing solo.
  • Fixed an issue causing the KT-4/Masamune to consume double the ammo when performing a 3-charge shot.
  • Fixed an issue where Players would lose their money and weapons after respawning from a clone plant.
  • Addressed an issue where Players could fall through the map if eaten by a Thrasher.
  • Balanced Thrasher health during higher rounds.
  • Fixed various issues with Spider Bait.
  • Fixed an issue where Players could fall out of the map while riding the elevator.
  • Fixed an issue where the Lab cage would get stuck when using the Lightning Shield bash.
  • Fixed an issue where spiders would get stuck in the trap plant during the Golden Bucket quest
  • Addressed exploits related to dropping down ladders with teammates.
  • Resolved an issue where spiders could potentially spawn in as a zombie.
  • Fixed an exploit where Players were able to significantly reduce the kill requirements needed to charge the Skull of Nan Sapwe.
  • Fixed various death barriers around the level.
  • Addressed several instances where Players could get outside of the map.

Der Eisendrache

  • Resolved an exploit allowing indefinite use of the Ragnarok DG-4.
  • Fixed a bug that prevented the electrical trap from dealing damage to the player under certain conditions.
  • Addressed a stability issue when activating a Der Wundersphere while getting downed simultaneously.
  • Resolved various exploits that allowed the player to exit the playable space.

The Giant

  • Fixed a bug that caused players to spawn inside the Pack-A-Punch chamber when using the Anywhere But Here GobbleGum.
  • Addressed an area where players could see outside of the map.
  • Resolved an issue with Zombies becoming stuck behind barricades throughout the map.
  • Resolved several issues with the DG-2.

Shadows of Evil

  • Fixed a bug causing players to be penalized for taking the Apothicon Servant while holding a sword.
  • Fixed a rare stability issue that occurs while completing rituals.
  • Resolved various exploits that allowed the player to exit the playable space.
  • Fixed a death barrier issue that would occasionally occur when entering the Junction.
  • The Margwa can now open multiple heads at once.

Safe House:

  • Animated Calling Cards will now appear correctly when viewed in the Data Vault.

SOURCE: Activision Support: PS4 // Xbox One

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111 COMMENTS

  1. “The Margwa can now open multiple heads at once.”
    treyarch are such a fucking joke. never buying their shit games again

    • Can you please explain your comment rather then just cursing at treyarch for no given reason?

      • they constantly change mechanics in what is supposed to be a competitive game. there is no point having leaderboards when the game changes. there is no point in someone playing a 60 hour game only for the round to become unbeatable/irrelevant because they randomly change how good blast furnace is, or take months to fix the no margwas glitch, or mess with how good the wonder weapon is. or how about the leaderboards being full of round skippers? i bet you they still haven’t removed them off the leaderboards

        • “competitive game”

          Dude. It’s Zombies. It’s not competitive by any means. If you’re gonna complain about that, might as well complain about how some people don’t deserve the top spot at the MP leaderboards because they used “gun XYZ” before it was nerfed.

          • Id say zombies is competitive.More in BO2 than BO3 but still.However Demolition’s Complaints I don’t get.You cant get upset that they are trying to fix the game.Resetting the leaderboards is a risky thing to do.It also removes everyone who has done the game legit.

          • how about just not changing random things.. fixing glitches is fine, making blast furnance shit and giving you more chances to get ammo gumballs isn’t

        • Zombies is not a competitive game you dumbfuck yeah there are leaderboards but zombies have never been about competitive gameplay. It’s endless waves so forget about competition. And for people who take it competitive I feel sorry for you because after high rounds 40, 50+ it takes a long time to advance

        • Some things are too powerful, they will never fix something for a random reason. They didn’t decide to open multiple margwa heads for no reason, they did so because the community said it was too difficult when they only opened 1 at a time. They didn’t nerf blast furnace for a random change, they did it because it was too OP, I just watched a mrtlexify video from a few months back saying that the best thing to have in zombies was blast furnace because “It literally can make a garbage weapon really good” If you can realize that it isn’t fair to have an overpowered item and balance is necessary, and treyarchs patch updates are solely based on making good things worse and bad things better until all mechanics are at a balance.

    • Youre a fucking joke if youre gonna bitch about an Extra Margwa opening its fucking mouth. This is the CoD Community Ladies and Gentlemen.

      • it still gives you less recoil but it doesn’t lessen recoil as much as it did before. Notice that they didn’t touch the BOA sight, that leads me to believe that simply they patched the other sights to have the same +10% center speed bonus it has.

  2. The best thing about this patch is that the Margwa can now open multiple heads at once. Thank you for listening to the zombies community many people complained about the Margwas I think this is a great solution to make them easier because of the fact that many casuals and new players will play shadows of evil. Thanks treyarch now hopefully the kids won’t complain that zombies is too hard

    • I tested it out and couldn’t find a difference. Once you shoot one head, he does his weird “ouch he shot me” animation and you can’t pop another head, even if it’s glowing…So it’s essentially the same kill rate as before.

      • I bet that’s what I was thinking too because they have to finish that animation before you can pop the next one. I haven’t tried it yet I’ll try it later today and see if there’s a difference myself

        • The only way to pop multiple heads at once is to have two people shoot both at the same time OR use a Ray Gun (splash damage)

  3. Well their goes one awesome dlc weapon camo glitch and my red hex mx, shadowclaw, ffar, wrench and skull splitter thanks Treyarch

    • If you get a chest shot or higher, it’s a one hit kill. Plus, the fire rate is pretty good. I think it’s fine

  4. Currently stuck at the menu screen fo ages now the numbers up at the top right of the screen aren’t even changing.. what the fook is going on?

  5. My favorite part of this update is online play no longer works. Server errors no matter what. Anyone got a fix for it yet?

  6. Glad they reduced the range for the Marshall so overpowered..but then again I think that Blackjack should be a permanent specialist. Your thoughts? Reply

      • To me, a complete waste of resources. They should have given him his own weapon and ability. So, I could honestly care less. It isn’t like by not playing him, you are missing out on anything besides the calling card. Big whoop. I’ve had sympathizers say, “Well, at least it’s free.” It’s sad, if this was BO2, we would have gotten him, and all the weapons included in either the season pass or a dlc pack. People better start to recognize that WE ARE NOT GETTING FINISHED OR COMPLETE GAMES FOR OUR MONEY. But hey, at least he wasn’t in a supply drop, right? Bunch of bs, if you ask me. I like the game itself, the gameplay. Just can’t stand these sleazy tactics they keep using. It’s driving me away from games in general. Because they all do it. I can remember buying the Legend of Zelda. There were no patches, fixes, bugs, updates, dlc or microtransactions. It was all there from the get go. And for $60 bux. Now, it’s still $60, but you gotta drop another $40-$60 for the season pass. Then, all the microtransactions. So, $60 wasn’t enough. $100 isn’t enough. Now, they want they change out of your couch cushions too. Base games should be like $35 and a season pass another $35. That seems reasonable doesn’t it? Considering that they want you to spend a bunch of cash on mdlc, too. Videotapes got cheaper. CD’s got cheaper. Blu Rays got cheaper. But games?

  7. I’m so glad they lowered the range on the Marshall. That thing is annoying af when you get killed just standing 50 yards away.

  8. how long before activision realizes there’s nothing desirable in supply drops. btw – if it’s true that treyarch’s plan is to make dlc guns bleh, that is STUPID. why? uhhhhh, because you’re ultimately screwing not only your publisher (genius idea, btw), but the players. it makes about as much sense as lawmakers allowing cigarette companies to spike their already addictive products with extra craving-inducing chemicals, while at the same time punishing the victimized smokers through shunning n’ taxation. if treyarch really has a problem with the sleazy-assness of supply drops, let’s see em grow up, grow a pair and deal with the SOURCE of the problem, directly and OPENLY.

  9. Here’s an idea…how about when u earn your blackjack specialist u earn both of the specialists u killed abilites at the same time…ripper aND camo, sick, kinetic and war machine nice!!!!! This would be so fun and only overpowered temporarily for the fun of the game

  10. Fuck you TREYARCH why the hell reduce the MARSHEL 16 range.ITS A FUCKING DLC WEAPON just deal with it faggots bullshit I’m done with call of duty ITS ALLLL ABOUT GTA 5 BITCHES GET THAT MEGALODON CARD AND I do HAVE TO FUCKING WORRY IF I DONT GET WHAT I WANT. TAKE THAT BITCH

  11. Why is it always a good idea to get rid of the lobby leader boards. Not cool. I usually put time in and today I was excited to play the new contracts, but there was none. And the game play seemed worse with the server improvements. I’m a great aim but couldn’t kill people toking up half my screen in hardcore.

  12. Good changes and honestly i tried to get a good gun from black market as i dont pay $ but play and earn points … i never get one, all i receive is useless camo which i never use them and get same thing again and again so i wish Activation may fix their black Market a bit …. they said Marshall 16 reduce range … i dont care cause i never get it anyways !

    • Your luck is pretty low because I do the same thing as well and I got two melee weapons, ffar,nx shadowclaw, and the Marshall 16s

  13. They reduced range on the Marshall 16 so now it’s going to be even more difficult to get those long shots.

  14. Thank god
    For the nerd but the care package takes way too long to come in and ante up needs buff shieva needs buff too

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