During GameInformer’s new podcast, Jacob Minkoff talked a little bit more about Call of Duty: Infinite Warfare’s movement system.

He started off by saying that the overall movement system featured in Call of Duty: Infinite Warfare is “very much in line” with the movement system present in Treyarch’s Call of Duty: Black Ops 3, which features the chain-based movement system.

Jacob Minkoff, Design Director at Infinity Ward, went on to state that certain missions in Call of Duty: Infinite Warfare’s campaign will feature the old-school, Modern Warfare boots on the ground movement.

“Now we do have missions that are old-school, hardcore, boots on ground. Like when you start out on Earth, it’s exactly old-school, Modern Warfare boots on ground. As you move into space, in low-g environments, in zero-g environments, in other planets, we give you what we call a boost rig, which has RCS thrusters on it. That’s when you also get access to the grapple.”

He also talked about the new Grapple movement feature in Call of Duty: Infinite Warfare’s campaign, stating that the grapple can move in all directions, allowing you to move 360 degrees in space. Minkoff talked about how you can change the way you move in zero-gravity, flanking from different vantage points never before seen in Call of Duty. 

Brian Horton, Studio Art Director at Infinity Ward, stated that the movement in Call of Duty: Infinite Warfare is not connected to Sledgehammer Games’ Call of Duty: Advanced Warfare in an way. There are no exo-suits in Call of Duty: Infinite Warfare, and the strength that the exo-suit provided in Advanced Warfare is not present in Infinite Warfare.

Details on Call of Duty: Infinite Warfare’s multiplayer are still limited, but the full reveal is coming September 2 at Call of Duty XP event. 

Watch the GameInformer podcast with Infinity Ward developers here.

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