Activision has officially announced the developer panels that will be taking place during the Call of Duty XP event. These panels are for attendees of the event, and Activision has not said if they will be live streamed.

Here’s the schedule:

  • Building the Zombies Universe: A Candid Conversations with Members of Treyarch’s Zombies Development Team
    • When: Friday, September 2 @ 3:30pm PST
    • Panelists: Jason Blundell (Director of Zombies – Treyarch), Craig Houston (Lead Writer – Treyarch)
    • Moderator: John Rafacz, Director of Communications & Social Media
    • Description: Director of Zombies, Jason Blundell and Lead Writer, Craig Houston discuss the long-running narrative of the storied Black Ops Zombies saga and its climactic end with Revelations. Blundell and Houston will discuss the development history of Zombies, construction of its universe, the evolution of its story and its characters, and conduct a Q&A with fans.
  • The Music of Call of Duty: Infinite Warfare 
    • When: Friday, September 2 @ 5pm PST
    • Panelists: Stephen Miller (Audio Director – Infinity Ward), Sarah Schachner (Composer), Jonathan Mayer (Senior Music Manager/Producer – Sony Interactive Entertainment)
    • Moderator: Ashton Williams (Community Manager – Infinity Ward)
    • Description: An in-depth conversation about what it takes to make remarkable, Call of Duty-worthy music and audio across all games modes for Infinite Warfare. Panelists will explore the musical themes of Infinite Warfare, what they signify, how they relate to in-game characters, items, events, or scenarios, and unpack the music and audio implementation for the game. Go on a behind-the-scenes journey of the recording process and be ready for unique soundtrack announcements.
  • Creating the World of Call of Duty: Infinite Warfare – Navy meets NASA Design
    • When: Saturday, September 3 @ 2pm PST
    • Panelists: Aaron Beck (Principal Concept Artist – Infinity Ward), Thomas Szakolczay (Lead Concept Artist – Infinity Ward), John Dobbie (Environment Art Lead – Infinity Ward), Joby Harris (Visual Strategist), and Peter Meakin (Spacecraft Systems Engineer)
    • Moderator: Brian Horton (Studio Art Director – Infinity Ward)
    • Description: A look at the game aesthetic of Infinite Warfare and how “Navy meets NASA” design inspired the game’s unique creations and appearance. The panel will include a deep dive into how these seemingly disparate elements work, or why they needed to be fictionalized for the space setting. We’ll also explore the functionality and practicality of real-life Navy and NASA designs and how they inspired in-game designs. In addition, fans can learn more about Infinite Warfare’s vehicles, robot design, level design, game locations, overall look, and more. A sneak peek at how we made select Calling Card art with some special surprises.
  • The Making of Call of Duty: Modern Warfare Remastered
    • When: Saturday, September 3 @ 3:30pm PST
    • Panelists: David Pellas (Studio Director – Art & Design – Raven Software), Mike Denny (Lead Designer – Infinity Ward), Oscar Lopez (Multiplayer Designer – Infinity Ward), Thomas Wilson (Co-Studio Head – Beenox), David Mertz (Design Director – Certain Affinity)
    • Moderator: Jeremy Soule (Sr. Manager of Employee Communications – Activision Publishing)
    • Description: Developers from Infinity Ward, Raven Software, Beenox, and Certain Affinity provide an inside look into the remastering of the critically-acclaimed Modern Warfare. Panelists will discuss the process of remastering the classic game, the creative vision behind upgrading gameplay and aesthetics, and conduct a Q&A with fans.
  • Sledgehammer Games – The Seven Year Journey
    • Panelists: Michael Condrey (Co-Founder & Studio Head), Glen Schofield (Co-Founder & Studio Head)
    • When: Saturday, September 3 @ 5pm PST
    • Moderator: Russell Richardson (Cormack, Call of Duty: Advanced Warfare)
    • Description: Over the last seven years, Sledgehammer Games has grown from its two founding fathers in a temporary office space in 2009 to over 250 developers today in a two-story Bay Area development studio – including a satellite office in Melbourne, Australia. During the Seven Year Journey panel at Call of Duty XP, we’ll take a deep dive into Sledgehammer Games’ development process with studio heads Glen Schofield and Michael Condrey, hear behind-the-scenes stories from the development of Call of Duty: Modern Warfare 3 and Call of Duty: Advanced Warfare, and they’ll answer some of your questions about their studio. And who knows – they may share some studio and game secrets, reveal undiscovered Easter Eggs, and shed some light on mysterious past projects!
    • Be sure to stick around afterwards for a fan meetup, swag giveaway, and a meet-and-greet with some of the cast members of Call of Duty: Advanced Warfare!

We’ll be at the Call of Duty XP event and will post any news that does come from all of these panels. Be sure to follow us on Twitter, Facebook, and Instagram for the latest news.

SOURCE: Activision via @ClaireJeepChick

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  • ScOott

    Furst

  • Azir,ShurimasOvernerfedEmperor

    ummmm okkkk ?

  • TheGamerBeast

    i still need to know… when is the main Reveal stream of all the MP stuff

    • Azir,ShurimasOvernerfedEmperor

      it must be around that time

    • Keshav Bhat

      September 2, 10AM PT – Opening Keynote.

      • What you looking at?

        can you give a link to the stream pls?

  • BradyAlucard

    At least after all that Advanced Warfare did to them Condrey and Schofield can actually still show their faces in public.

    • Sentinel

      You state that as if you really fuck with Glen & Michael to know exactly what they have been thru…Yet, they will most likely be at the event chill as fuck and showing some love to them fans who showed up to the COD XP lol.

      • BradyAlucard

        They deserve it.

        • Sentinel

          Okey, so…You think they worry about you, nah.

          • BradyAlucard

            A decent chunk of the community think the same way. You think I’m in a minority? The movement in Advanced Warfare was pretty smooth (despite the double jumping to just be straight-up in the air) but the game just wasn’t great during its lifecycle. Is it playable now? Yeah, somewhat, but they need their priorities in check and away from competitive.

      • Ak74u

        They deserve the hate condrey and glen will go down as the worst in cod because they implemented supply drops and Exo suits they ruined cod for me

        • Sentinel

          It ruined it for you hahaha.

          • Ak74u

            Everyone not just me the only thing the did right was giving us free content like m1 irons and including the ohm with the season pass

        • ScOott

          I agree they deserve the hate, but only becuse they didn’t listen to the fans on sbmm didn’t even budge an inch… anyone can make a mistake and make a shit game but to blatantly be that stubborn is crazy.. they deserve every bit of negativity they get..

  • I loved the zombie panel back in 2011. Hopefully they give us some good answers, even though it’s before Revelations… Won’t be the same without Jimmy though

  • lunator100hd .

    Im so hyped.

    • Anabbullard4

      Google is paying 97$ per hour! Work for few hours and have longer with friends & family! !ic188t:
      On tuesday I got a great new Land Rover Range Rover from having earned $8752 this last four weeks.. Its the most-financialy rewarding I’ve had.. It sounds unbelievable but you wont forgive yourself if you don’t check it
      !ic188t:
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      • lunator100hd .

        No, 97$ per hour isnt much, im paying 188,99$/per min for someone to find where you live and burn this fucking place to the ground with you in it.

  • Sentinel

    I’m flying out tomorrow night…my body is so ready for COD XP! Specially for both Infinite Warfare & COD Remastered!!!

    • CyberWolf

      You lucky bastard…

    • lunator100hd .

      Can i fit in your suitcase?

      • Sentinel

        Too late, It’s all over now.

    • Alex

      Please be safe and put on extra lubricant for Activision

  • Ak74u

    My question to condrey is why tf he made supply drops he ruined cod big time

    • WillamHdTyug

      You realize that it was Activison idea, to include supply drops in the first place right?

      • CyberWolf

        For real. Activision are the only ones getting any dough outta the supply drop system. That is If you’re dumb enough to spend any money…

        • WillamHd

          Also, the youtubers with the clickbait supply drop vids.

          • CyberWolf

            Yeah. I forgot about those fuckers…

      • I’m sure it was SHGames idea and supply drops werent being sold until half way until AW life cycle or so. Im sure there is quote lying around here somewhere that “supply drops weren’t going to be sold” as said by one of the developers at SHGames before the release of AW. But we saw how that turned out. I’m sure supply drops were not an evil plan from the beginning and SHgames were trying to find away to get people to keep playing throughout the game cycle.

        However i do think SHgames accidentally created a monster which you know, obviously.

  • Alex

    whoever is going to CODXP can you tell Michael Condrey and those dickheads over at SHG NOT to make AW2

    thanks in advance