Activision and Infinity Ward have officially revealed the version 1 of the Infinite Warfare esports rule set. This is first version, and Activision says the official CWL one will be revealed before the start of the CWL Season. To help get to the right set, they want our feedback. Tweet @CODWorldLeague and join the conversation.

V1:

Weapon and Rig Draft

Pending the planned inclusion of the in-game Weapon and Combat Rig Draft systems, each member on a team of four will select a separate Combat Rig, with no duplicate Combat Rigs permitted on the same team.

Each member on a team of four will also select a weapon via the Weapon Draft system, which will restrict each player to two primary weapons (secondary weapons are not subject to the Weapon Draft system). Duplicate primary weapons cannot be used on the same team. The Weapon Draft will occur on a per-map basis.

NOTE – The Weapon and Combat Rig Draft systems are currently in the process of being fine-tuned. The frequency of the Weapon and Combat Rig Drafts (per series vs per map) will be reevaluated in the coming weeks.

Hybrid Weapons

Hybrid Weapons represent a unique weapon archetype characterized by the ability to swap between two weapon functionalities “on the fly.” The team at Infinity Ward has taken player feedback into account and will work to “lock” these weapons in their default primary mode when played within the competitive ruleset. At the start of the season, players may still use these weapons contingent upon using only the default primary mode.

  • Type 2 – Assault Rifle only
  • RPR Evo – SMG only
  • EBR-800 – Sniper Rifle only
  • OSA – Assault Rifle only

Sidearms

With their placement outside the Weapon Draft System, Sidearms hold an especially critical role. The Team at Infinity Ward recognizes how impactful these weapons can be in professional hands, and are actively seeking feedback from the community.

  • Oni
  • Hailstorm
  • Hornet

Maps and Modes

Hardpoint

  • Breakout
  • Frost
  • Mayday
  • Precinct1
  • Scorch
  • Throwback

Uplink

  • Frost
  • Mayday
  • Precinct
  • Throwback

Search and Destroy

  • Crusher
  • Frost
  • Mayday
  • Retaliation2
  • Scorch
  • Throwback

Restricted Items

Payloads

  • Reaper
  • Micro Turret
  • Phase Shift

Traits

  • Ping
  • Persistence
  • Infusion
  • Supercharge
  • Perception
  • Relay
  • Marked Target
  • Heightened Senses

Lethals

  • Plasma Grenade
  • Seeker Grenade
  • Trip Mine
  • Exploding Drone
  • Black Hole Projector
  • C4

Tacticals

  • Personal Radar
  • Dome Shield
  • Cryo Mine
  • Nano Shot

Perk 1

  • Overclock

Perk 2

  • Tracker

Perk 3

  • Pinpoint

Wildcards

  • Overkill

Attachments

  • Fusion Mag
  • Hollow Point/Faraday Slug
  • Ram Servo
  • Akimbo
  • Auto Sear
  • Tracking Chip

LMGs

  • A.W.
  • Mauler
  • Titan

Shotguns

  • Reaver
  • DCM-8
  • Banshee
  • Rack-9
  • S-Ravage

Launchers

  • Spartan SA3
  • P-LAW
  • Howitzer

Scorestreaks

  • UAV
  • Drone Package
  • CUAV
  • Vulture
  • Shock Sentry
  • Advanced UAV

Game Mode Rules

Hardpoint

Game

  • Time Limit: 5 Minutes
  • Score Limit: 250 Points
  • CodCaster: Enabled

Advanced

  • Time to Capture Zone: Instant
  • Zone Lifetime: 1 Minute
  • Activation Delay Time: Disabled
  • Location Order: Linear
  • Scoring: Constant
  • Pause Time: Enabled
  • Capture Team Spawn Delay: Disabled
  • Use HQ Rules: Disabled

Player

  • Number of Lives: Unlimited
  • Max Health: Normal
  • Health Regeneration: Normal

Team

  • Spectating: Team Only
  • 3rd Person Spectating: Disabled
  • Killcam: Enabled
  • Radar Always On: No
  • Respawn Delay: 2.5 Seconds
  • Wave Spawn Delay: None
  • Force Respawn: Enabled
  • Friendly Fire: Enabled
  • Team Kill Punish Limit: Disabled

Gameplay

  • Hardcore Mode: Disabled
  • Headshots Only: Disabled
  • Cranked Timer: Disabled
  • Double Jump: Enabled
  • Wallrun: Enabled
  • Allow Payloads: Enabled
  • Payload Charge Rate: Disabled
  • Payload Score Modifier: x1.5*
  • Perks: Enabled
  • Scorestreaks: Enabled
  • Persistent Streaks: Disabled

Uplink

Game

  • Round Time Limit: 5 Minutes
  • Round Score Limit: Unlimited
  • CodCaster: Enabled

Advanced

  • Carry Score: 2 Points
  • Throw Score: 1 Point
  • Satellite Count: 1 Satellite
  • Practice Mode: Disabled
  • Drone Reset Condition: Never
  • Drone Reset Timeout: Unlimited
  • Idle Timeout: 15 Seconds
  • Explode on Timeout: Disabled
  • Carrier Armor: Normal*
  • Show Enemy Carrier: 3 Seconds

Player

  • Number of Lives: Unlimited
  • Max Health: Normal
  • Health Regeneration: Normal

Team

  • Spectating: Team Only
  • 3rd Person Spectating: Disabled
  • Killcam: Enabled
  • Radar Always On: No
  • Respawn Delay: 5 Seconds
  • Wave Spawn Delay: None
  • Force Respawn: Enabled
  • Friendly Fire: Enabled
  • Team Kill Punish Limit: Disabled

Gameplay

  • Hardcore Mode: Disabled
  • Headshots Only: Disabled
  • Cranked Timer: Disabled
  • Double Jump: Enabled
  • Wallrun: Enabled
  • Allow Payloads: Enabled
  • Payload Charge Rate: Disabled
  • Payload Score Modifier: Disabled
  • Perks: Enabled
  • Scorestreaks: Enabled
  • Persistent Streaks: Disabled

Search and Destroy

Game

  • Time Limit: 1.5 Minutes
  • Round Win Limit: 6 Rounds
  • Win by Two Rule: Disabled
  • Win by Two Max Rounds: 8 Rounds
  • Round Switch: Every Round
  • CodCaster: Enabled

Advanced

  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 7.5 Seconds
  • Multi Bomb: Disabled
  • Silent Plant: Enabled

Player

  • Number of Lives: 1 Life
  • Max Health: Normal
  • Health Regeneration: Normal

Team

  • Spectating: Team Only
  • 3rd Person Spectating: Disabled
  • Killcam: Enabled
  • Radar Always On: No
  • Respawn Delay: None
  • Wave Spawn Delay: None
  • Force Respawn: Enabled
  • Friendly Fire: Enabled
  • Team Kill Punish Limit: Disabled

Gameplay

  • Hardcore Mode: Disabled
  • Headshots Only: Disabled
  • Cranked Timer: Disabled
  • Double Jump: Enabled
  • Wallrun: Enabled
  • Allow Payloads: Enabled
  • Payload Charge Rate: Disabled
  • Payload Score Modifier: x5*
  • Perks: Enabled
  • Scorestreaks: Enabled
  • Persistent Streaks: Disabled

*New values to follow shortly pending developer update
1 – Initial spawns to be adjusted shortly
2 – Bombsite to be adjusted shortly so defensive team cannot see both A&B from a single location

SOURCE: Call of Duty esports and Activision

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  • No Activision I will not give you my feedback in which you will ignore for only the “big professional eSport players” to have input that you will successfully take into consideration as opposed to the community as an overall.

    • Keshav Bhat

      Well, this is meant for the Pro Players to play, and for what spectators to see. Yes, it’s only for them because its the esports rule set….

      • I don’t like living

        • Aidan

          I want whatever drugs you’re on.

          • I’m being paid by Activision to say all this 😉

          • Aidan

            You better step up if you wanna get paid, your comments are retarded.

      • I’m also referring to the “pro players”/Esports players who aren’t as big as let’s say teams that qualify big in COD Champs, feedback won’t be taken into account due to there small following.
        Idk how to get around the point I’m tryna make

        • BudEagle

          I understand now what you were trying to say but how do you know who they listen to?

    • BudEagle

      this ruleset doesnt concern pub players like you. Your input is irrelevant anyways considering.

  • armyk

    They put so much special grenades etc and then they ban all of it…

    • Yvonnejfritz4

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  • bre

    Wall running needs to be disabled, and pros should try to get double jump to be disabled as well.

    • Lauraaheffner

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