In celebration of 115 day, Zombies Director Jason Blundell answers players questions on Twitter.
Zombies lore truly begin with the introduction of Element 115 in Shi no Numa back in 2009. Since then, the number 115 has held a special place in Zombies players hearts.
January 15th, shortened to 1/15 in the United States, is today and to celebrate, the elusive Black Ops 4 Zombies Director, Jason Blundell, is answering questions on Twitter.
Here are all the questions, and answers, from the Q&A session:
Something similar to Newtons Cookbook from Black Ops 3 will be coming to Black Ops 4. Jason clarifies that this will allow you to combine your elixirs together to make new ones.
This falls in line with the recent news that a new perk will be coming to Zombies soon and how Treyarch brought back Speed Cola as a perk modifier in a recent update.
When asked about a tease for DLC 2, Jason responds with “it’s all Greek to me” possibly hinting at a Greece/Zeus related map.
This means that DLC 2 is most likely a Chaos story map, continuing the trend of each map representing a God. Voyage of Despair represented Odin, Dead of the Night was tied to Danu, and IX is presumably the Ra map, making the next Zombies map tied to Zeus.
Jason says that the studio is all about balancing the game and has plans to both buff perks as well as “nerfing them a little bit to improve the Zombies experience.”
Here, Blundell reiterates Call of Duty’s original promise that Black Ops 4 will have more maps than any other Black Ops game in the past. No exact number was specified.
Of all the Zombies characters introduced in the past decade, Jason would choose Stanton Shaw from the Chaos crew to grab a drink with. Shaw has been depicted as a heavy drinker since his inclusion in Black Ops 4 and further shown in the Call of Duty Zombies second comic series.
The design for Server Pause is exclusive to hosts for private matches, so feel free to abuse your friends, but you won't be able to troll public match teammates. -JB https://t.co/PGfEuu3VKr— Treyarch Studios (@Treyarch) January 15, 2019
Giving more details on the Server Pause feature coming to Zombies later this year, Jason specifies that only hosts in private matches can pause. You won’t be able to pause in a public match.
No plans to make significant changes to the HUD at this time, as we're laser-focused on building out all of the new features and content laid out for the near future that we've covered in today's Treyarch Blog. -JB https://t.co/gl3sNj6SNj— Treyarch Studios (@Treyarch) January 15, 2019
The HUD (heads up display) in Black Ops 4 Zombies has been something fans have had ire with, however there are no current plans to make any changes.
Ciphers have been part of easter egg hunting for a while now and Jason gives us his favorite unsolved ones. “A couple of my favorites are actually in Voyage of Despair.” He then follows that up with a cryptic clue “I don’t want to cause a rumble.”
Keeping it very close to the chest, Jason avoids giving any specific details about upcoming weapons aside from the previously announced MP 40 and Grav that are making their way over from Blackout to Zombies.
In the coming weeks, we're adding support for Mastery Camos, Mastercrafts, Reactive Camos, Black Market Camos, a new Perk, and more — and later in the year, we'll have even more character customization offerings coming to Zombies. Stay tuned! -JB https://t.co/dT9o9MseCv— Treyarch Studios (@Treyarch) January 16, 2019
Once again, more reiteration of information released in today’s 115 blog post. All camos will make their way to Zombies this year, and there will be more customization coming with no further details.
Jumping back to the maps themselves, Jason answers a question about the order of when the maps came out. He explains why Dead of the Night released after IX even though it takes place before it chronologically.
The first reason is because of scheduling with the celebrity cast for Dead of the Night. While the other reason is that the development team wanted to introduce certain concepts and ideas in IX and Voyage of Despair in order to ease players into Black Ops 4 Zombies before throwing them into Dead of the Night.
Answering a sort of weird one, Jason confirms that Scarlett is NOT Shaw’s father. However, Alister is Scarlett’s father and that backstory is explored in the comic series.
Our 115 Day Blog has the intel on what's in store for Zombies in the coming months: https://t.co/Gi4sFIS2Se— Treyarch Studios (@Treyarch) January 16, 2019
As for Factions, the team's hard at work on the features and rewards tied to each Faction, and we're excited to share more as we get closer to release later this year. -JB https://t.co/hLvrM8vnvS
Popular Zombies Youtuber, MrDalekJD, gets his question read. When asked about a roadmap for Zombies content, Jason linked him back to today’s 115 blog where Treyarch gave a broad overview on what to expect in Zombies throughout the year.
Fun fact: Jason Blundell’s guilty pleasure is consuming human flesh on the weekends.
And with that send off, the Q&A has concluded. Be sure to check back on charlieintel.com when all these new Zombies features make there way to Black Ops 4.
Call of Duty dev finally confirms that games have had SBMM all along
A former Call of Duty developer has confirmed that the series has used skill-based matching since 2007’s Modern Warfare.
Skill-based matchmaking has been a hugely controversial issue among Call of Duty fans for years, and former developer Josh Menke has finally confirmed that CoD titles have had SBMM as far back as 2007’s Modern Warfare.
In the early days of online multiplayer gaming, players would have to select a server to join by themselves. As time went on, developers started to automate that process, eventually introducing skill-based matchmaking in an attempt to keep matches competitive.
While this seems logical, it’s been a highly contentious issue among gamers who claim it has ruined games and made them less fun.
Games like Black Ops Cold War and Warzone have been criticized for using skill-based matchmaking too much, with players comparing them to older Call of Duty titles. However, former Activision Senior Systems Designer Josh Menke has revealed that SBMM has been in CoD games since 2007.
The idea behind skill-based matchmaking is to place you in lobbies with players of a similar skill level. While many believe that older Call of Duty titles didn’t do this, Menke states it’s been used as far back as the original Modern Warfare.
“[Call of Duty 4] did have some skill-based match-making, all of them always have,” he told GDC. “It’s just the math and science have gotten better over the years. If you grew up on it back then, your expectations are very different than if you have it now.”
“The same thing happens in Fortnite, even today. When the game first started, I believe they had very little skill-based matchmaking, then over the years they’ve experimented with different levels of SBMM and using bots.”
“You’ll have players who play Call of Duty that will be like, ‘I don’t like skill-based matchmaking,’ but then they go play Valorant and it’s fine.”
One of the biggest complaints about skill-based matchmaking is that while it should be used in ranked modes, public or casual matches have become too difficult because of the system.
Menke does feel that developers are making one major error with current matchmaking systems, saying that when a game can’t find a good match for a player, it just “settles” for a bad one. Instead, he suggests using “real-time stats” on the player base to create the best games possible.
Whether you like SBMM or not, the system isn’t going anywhere. At least the long-running debate over CoD’s historical matchmaking system can finally be put to rest.
For more Call of Duty, check out everything you need to know about Warzone’s new Pacific Caldera map.
Image Credits: Activision
Top 5 hardest Call of Duty campaigns of all time
Call of Duty has produced some of the most memorable campaigns in FPS history, but we’re counting down the top 5 hardest ever.
As well as delivering epic narratives and creating iconic characters, plenty of CoD campaigns have also offered a nice challenge down the years. So we’ve picked out the top 5 hardest CoD campaigns ever, and ranked them.
Whilst it’s Call of Duty’s multiplayer that understandably gets all the plaudits, the franchise has produced some incredibly good single-player experiences too – with Vanguard being the latest one. After all, before online gaming really got going in the mid-late 2000s, campaigns were the main selling point of FPS games.
Many games have since overlooked this aspect in favor of keeping players hooked to live service models. However, barring Call of Duty: Black Ops IIII, every major CoD title has had a campaign, and we’ve sifted through them all to rank the top five hardest of all time.
Hardest CoD campaigns ever ranked
We can confirm that we’ve played and beaten all these campaigns on the Veteran difficulty setting – apart from BLOPS III which we did on its debuting Realistic difficulty.
As most players will know, Veteran can turn a simple corridor into a test of patience that can take a long time. This separates the weak from the strong and is a perfect way to differentiate campaigns.
- Read More: How to get Call of Duty: Warzone Role Cards
Recent years have phased out repsawning enemies and grenade spam, and as a result, have been a lot easier. But a trip down memory lane will dig up some of the most frustrating levels and sections in the series.
5. Call of Duty: Modern Warfare 2
Definitely not as tough as the later entries on our list, but Infinity Ward’s second installment of the Modern Warfare saga had the odd mean level that will bring out the veins in your head.
The game actually starts out fairly generously for the first few levels, and then dumps a harsh one-two punch of Takedown on you, a nerve-inducing push through the Favela, and the extremely open nature of Wolverines.
You’re allowed your breath back for a bit, and then you’re plunged into the infested depths of the Gulag that has some positively vile checkpoints to clear. Through Whiskey Hotel and Loose Ends you have a ton of enemies to contend with and these are the levels that test your Veteran instincts, especially the survive and escape formula of Loose Ends.
Modern Warfare 2 doesn’t have a defining level or section that stands out, it’s just packed with lots of solid fights that will test your mettle.
4. Call of Duty 2
The early Call of Duty games set the standard for some of the difficulty that was going to be featured down the line.
CoD2 feels a bit more streamlined and thought-out compared to the first game, but it’s still rife with grenades flying in from every angle and Germans that have had their skills honed by the Matrix.
There’s definitely a sense that the levels get harder towards the end, as a natural difficulty curve should do. The German respawn factory never ceases production, even until the very end. The only thing that lessens the difficulty a tad is the fact that Call of Duty 2 introduced regenerating health for the first time, meaning players had time to recover.
3. Call of Duty 4: Modern Warfare
We consider CoD4 to be the best Call of Duty game, and its characters, set-pieces, that nuclear explosion scene, and so much more make this campaign memorable, not least the punishing difficulty.
But it’s a handful of missions and sections that will get you used to the death screen. Charlie Don’t Surf’s push through the Broadcast area is painful, the Hunted is littered with large space and tight areas packed with enemies, and even scaling the hill in Safehouse can take a while.
But it’s some of the game’s final missions where things are turned up to 100. The iconic One Shot, One Kill mission is a supreme test of skill, patience, and luck on Veteran, No Fighting in the War Room is a timed slog through steam, claustrophobic corridors teeming with foes, and of course – Mile High Club.
A one-minute sprint through about 50 enemies in the tightest fighting area yet, going up a floor, demanding absolute precision and excellence on your part. You’ll find that if you check many gamer’s Trophies and Achievements for CoD4, they’ll be missing this one on Veteran.
2. Call of Duty: World at War
Call of Duty: Grenade would’ve been a more apt title for Treyarch’s 2008 World War II shooter and many players to this day still see grenade indicators appearing in their vision.
Every mission is an exercise in patience and bravery thanks to unlimited enemy respawns and the germans owning every grenade in existence.
- Read More: Best Warzone guns: Every weapon ranked
The game is a brutal journey for its first 14 missions on Veteran, and then you get to what is probably the most difficult FPS mission ever created – Heart of the Reich. The act of taking down four AA guns can take literally hours as you have little cover, enemies are attacking (infinitely) from all sides, and you’re having to constantly retreat from grenades every two seconds.
World at War is one of the last true tests of outrageous CoD difficulty.
1. Call of Duty 1 (Call of Duty: Classic)
Anyone who thinks World at War or CoD4 are the hardest campaigns only say that because they haven’t the arduous task of completing the first-ever Call of Duty campaign on Veteran.
Why’s it the hardest? It’s very simple. No health regeneration, no health packs, the checkpoints are utterly unforgiving as you need to have a certain amount of health to trigger them, otherwise, you get diddly squat, checkpoints can be awarded as you’re getting shot, enemies can regularly appear behind you, and they have an immaculate aim.
Then when you start to factor in Chateau, POW Camp, Eder Dam, Truck Ride, Battleship Tirpitz, and the absolutely mind-bogglingly difficult Pavlov’s House, then it’s easy to see why Call of Duty 1 has the hardest campaign ever.
Don’t believe us? Go and play it on Veteran, then get back to us.
So that’s our top 5 list of the hardest Call of Duty campaigns of all time. Even if your list has one or two slightly different entries, we can all agree that Call of Duty has done a great job of serving up some fiendishly tough treats.
Image Credit: Activision
Leaker claims Activision is considering changing Call of Duty’s annual release schedule
A leaker has suggested that Activision’s annual CoD release may be coming to an end with extended cycles being considered.
A new Call of Duty title is released every year, with multiple studios taking it in turns to bring out a new game. A new leak however has made the bold claim that Activision may be thinking about changing its release schedule and model.
It’s become a given that a new CoD game will be released in November of each year, with the likes of Treyarch, Sledgehammer Games, and Infinity Ward all taking it in turns to develop a new game.
It’s already rumored that Modern Warfare 2 is in the works for 2022, but depending on Activision’s approach, they may opt to change their release policy, starting with MW2.
Leaks seem to happen left, right, and center these days, with people able to learn a great deal of information about projects and plans, many of which turn out to be true.
The new Call of Duty rumor comes from leaker Ralph, who recently claimed that the reported Modern Warfare 2 Multiplayer remaster has been canceled, and thinks that annual releases are being reconsidered.
A recent Tweet from them quite simply said: “Activision are reportedly in discussion for extending Call of Duty’s annual releases.”
As with any leak, this should be taken with a major pinch of salt. RalphsValve has recently come under scrutiny from fellow leakers regarding the accuracy of his claims.
With the rumored 2022 Call of Duty: Modern Warfare 2 title still potentially a year out, maybe two now, things can always change, and we’d recommend taking these claims with a pinch of salt.
Furthermore, given how much this could change the Call of Duty landscape going forward, we’d also strongly recommend waiting for official confirmation from Activision before assuming this is the direction CoD will be going in the future.
For more Call of Duty news, take a look at when Vanguard and Warzone Season 1 starts.
Image Credit: Activision / Infinity Ward / Sledgehammer Games
Double weapon XP period begins as Vanguard players criticize slow weapon progression
Double weapon XP and Battle Pass XP is now live in Vanguard as players remain unhappy with limited weapon level...
Season 1 Vanguard update set to sync progression from Call of Duty: Black Ops Cold War
Treyarch's latest announcement has detailed how Black Ops Cold War progression will sync to Vanguard with upcoming update.
FIFA 22 Team of the Group Stage: Release date & featured players
Ultimate Team players can now test out the new Team of the Group Stage promo. Here's the release date and...