Connect with us

Call of Duty: Black Ops 2

New patch for Black Ops 2 released on Xbox/PS3; adds Nuketown to all playlist, and more -UPDATE

Published

on

UPDATE: Treyarch has just released this patch for PS3. Patch notes at end of post are same.

Original Story
Treyarch has just released a new patch for Black Ops 2 on the Xbox 360. This patch is available now for download.

Some notable additions include:
-Nuketown 2025 is now in all playlists
-Added Hardcore Domination
-new prestige calling cards available
-new Grief mode called Grief: Cell Block – a new map for Grief coming with Uprising.
-added Mob of the Dead to the Zombies leader boards.

This patch has removed Hardcore CTF and Chaos Moshpit – as Nuketown is now in all playlists.

Full patch notes will be added as soon as Treyarch releases them…

20130410-101325.jpg

BHgae_wCQAEHGah.png-large

UPDATE: Official patch notes have been released:

Feature Improvements

  • -Added Prestige Level Calling Cards for each Prestige Level.
  • -Players will now control the last Scorestreak called when calling in multiple remote controllable Scorestreaks.
  • -Updated the League Lobbies to display Team Rank next to each Team Member’s name.
  • -Added Suicide and Team Killed Penalties to the Game Rules/Spawn Settings Menu for Custom Games.
  • -Added a feature to kick players if they suicide too often in a game.

Multiplayer Issues Addressed

  • -Fixed an issue reported by the community where the Lodestar view remains on screen if the VTOL Warship is destroyed after being previously kicked from the VTOL due to friendly fire.
  • -Updated Menus to combat exploits reported by the community.
  • Addressed a persistent Counter UAV issue that occurred during host migrations.
  • -Fixed an issue reported by the community where the player was not earning any progress for the Chopper Hunter Field Specialist challenge.
  • -Fixed an issue reported by the community where C4 was doing no damage to enemies if blown up the moment it attaches to a surface.
  • -Addressed an issue reported by the community with activating Prestige on a weapon not removing attachments from that weapon in other class sets.
  • -Prestige Master icon can now be seen as the ‘next Prestige’ when players reach the max Prestige Level.
  • -Resolved an issue with the Orbital VSAT Scorestreak losing time during the host migration count down.
  • -Resolved a collision issue on Grind which caused the player to become stuck on the vert ramp.
  • -Fixed an issue where players were able to place a turret while under the big rig in Aftermath.
  • -Addressed a couple issues with the Sentry Gun and AGR Scorestreak tablets remaining open when the player transitions to the Scorestreak while it is being destroyed.
  • -The Attachments menu in the After Action Report now indicates the XP a player earns from leveling up a weapon.
  • -Resolved an issue where players would lose control of Sentry Guns if they take control of it while it is being destroyed.
  • -Fixed an issue with Turret and Guardian placement within certain objects in Aftermath.
  • -Improved performance in Theater when a player Previews a Clip over and over again while their Clips in the Timeline Editor are maxed out.
  • -Fixed an issue with the environment disappearing when dying and spectating the water in Carrier.
  • -The music now plays for everyone during the Final Killcam.
  • -Addressed an issue on PlayStation 3 where the Listen In toggle, while CODcasting, was listening to all whether it was toggled on or not.
  • -Fixed an issue in Theater where the camera viewed under the map while watching players that had not spawned in.
  • -Resolved an issue with the AGR icon only appearing on the mini-map when it was firing both the machine gun and rockets at the same time.
  • -Resolved an issue with the Victory/Defeat screen not accurately displaying the amount of XP a player had earned in Objective based game modes on Combat Training.
  • -Addressed multiple issues with reloading the War Machine Scorestreak.
  • -Adjusted the Scoreboard columns when CODcasting Free For All to display points in the first column instead of player score.
  • -Fixed an issue with the HUD pushing off the screen when CODcasting in Theater during a round transition.
  • -Resolved an issue in Theater where Party Leaders could not render videos while players joined the lobby.
  • -Addressed an issue with the Chat Notification not appearing on the in game screen for players who were speaking in Party Chat.
  • -Fixed an animation issue for the Combat Knife when holding aim down sight and pressing the melee attack button.
  • -Resolved an inconsistency in the Emblem Editor with the way emblems were being displayed between profiles.
  • -Resolved an issue in the Player Channel where deleted screenshots and edited films were appearing as an error when viewed by another player.
  • -Addressed an issue in the League Play slide menu where the Career Wins stat was not updating for previous seasons when the player had not yet been placed.
  • -Fixed an issue with the Game Settings Update prompt getting cut off when choosing to update after the idle screen fade out.
  • -Resolved an issue with the gondolas on Downhill continuing to move during a host migration.
  • -Fixed an issue with the Emblems on Playercards viewed from the in-game Scoreboard showing corruption.
  • -Addressed an issue in Search and Destroy where players would sometimes spawn into the next round with their secondary weapon.
  • -Resolved an endless loading prompt to connect to Twitch when attempting to unlink and re-link accounts with no login information.
  • -Fixed a Twitch/Twitter menu issue where some fields were still accessible while connecting to Twitch/Twitter.
  • -Resolved a UI issue with rapidly using Like and Dislike on user generated content.
  • -Fixed an issue with the equipped DLC reticle displaying the wrong preview reticle when going from a DLC reticle to any other reticle equipped on another weapon.
  • -Addressed the Hellstorm Missile boost button prompt not updating correctly for some controller button layouts.
  • Addressed multiple menu layering issues.
  • -Fixed an issue with the laser effect not appearing in game on a Laser Sight if the player spams the Switch Weapons button.
  • -Addressed an issue with the mini-map overlapping the objective text when a CODcaster has the control panel open.
  • -Resolved an issue with the Bacon and Dia De Muertos DLC camos not appearing on enemy weapons when the player is using a weapon that has the Millimeter Scanner attachment equipped.
  • -Fix for League Season History and League Leaderboard UI errors.
  • -Fixed an issue in CODtv paging logic where we were losing one item every time we page back from page 3 to 2.

Gameplay Balancing

  • -Adjusted Hijacked engine room Hardpoint zone to extend to ladders.
  • -Lightning Strike Radar will not reactivate after round change if it has been used in a previous round.
  • -Global enemy spawn influencers adjusted.
  • -Adjusted objective spawn influencers in Capture the Flag.

Zombies Issues Addressed

  • -Fixed a UI Error that occurred on Turned.
  • -Resolved various bugs around the Die Rise map.

SOURCE: Official CoD Forums

Call of Duty: Black Ops Cold War

How Nuketown has changed over the years

We take a look at Nuketown throughout the years.

Published

on

Call of Duty revealed that classic map Nuketown will be coming to Black Ops Cold War on November 24.

Nuketown has been in every iteration of the Black Ops franchise and Cold War will be no different. It will feature a brand new version of Nuketown called Nuketown ’84. We’re taking a look at how the classic map has evolved throughout the years.

Call of Duty: Black Ops (2010)

Nuketown

Where it started. This small map started as a project by level designer Adam Hoggatt. It wasn’t intended to be in the full game but after playtests, it quickly became a favorite among the developers.

Inspired by the 2008 movie Indiana Jones and the Crystal Skull, the map is designed to be a nuclear testing facility modeled after 1950s suburban America.

Nuketown is a small map, capitalizing on the popularity of Shipment in CoD 4: Modern Warfare (2007) and Rust in Modern Warfare 2 (2009). With its yellow school bus in the center and picket-fenced gardens, it instantly became one of CoD’s most memorable maps.

Call of Duty: Black Ops 2 (2012)

Nuketown 2025

Nuketown returned in the next installment of the Black Ops franchise. With the exact same layout, this updated version brought Nuketown to the 21st century.

Nuketown 2025 came as a pre-order bonus with Black Ops 2 but could also be purchased as DLC. This version of Nuketown swapped the classic 1950s look for a blend of retro 60s with Black Ops 2’s futuristic aesthetic.

This updated version fixed the spawn issues from the original Nuketown, leading to many believing this to be the best iteration.

Nuketown Zombies

Nuketown was also included in Black Ops 2’s Zombies mode. It was basically the original Nuketown map designed for Zombies.

This version of Nuketown is the aftermath of the nuclear bomb that goes off at the end of every Nuketown round.

In this version, the map has been damaged by the Nuclear Bomb and smoke and ash blotting out the sun. Zombies spawn in all the usual ways but the Pack-A-Punch and Perk-A-Cola machines spawn after killing certain numbers of zombies.

Call of Duty: Black Ops Declassified (2012)

Nukehouse

This is a version of Nuketown most will be unfamiliar with. Activision released a stripped-back version of Black Ops for the PS Vita called Black Ops Declassified. The single-player took place between the original Black Ops and Black Ops 2 and also included multiplayer.

A smaller version of Nuketown which only featured the yellow house and the truck on the street was included. This map was extremely small with players often spawning right next to each other.

Call of Duty: Black Ops 3 (2015)

Nuk3town

Black Ops 3 recreated Nuketown in a science-fiction style. With bright colors, futuristic cars, and digital confetti rising from the buses, this was a very different looking Nuketown. The layout of the map stayed much the same, however.

Read more: Verdansk map to remain in Warzone after Black Ops Cold War launch

This map wasn’t available for the Xbox 360 or Playstation 3 as this game released during the transition between console generation.

Apart from the aesthetic changes, this version also had high walls to take advantage of ‘wall-running’ which was part of Call of Duty’s movement system at the time.

There were also Easter Eggs included in Nuk3town such as shooting mannequins in a certain sequence which would start a zombie-esque outbreak.

Call of Duty: Black Ops 4 (2018)

Nuketown 2018

Nuketown 2018 received a mixed reception. This version took on a Soviet aesthetic, being set in the winter with a muted color palette. Although less of a change compared to Nuk3town, players were underwhelmed by the map’s design.

The specialist abilities such as the Grapple Gun drastically altered the flow of the map. Players felt that Nuketown 2018 played too differently to the original.

An addition some liked was the RC-XD tunnel system, in which the remote car could be driven beneath the map past missile silos, and come out the other side.

Nuketown Island (Blackout)

Black Ops 4’s battle royale mode Blackout featured many classic Black Ops maps. Nuketown was included in a location of the map called Nuketown Island.

Nuketown Island includes the whole town that Nuketown is part of, taking heavy inspiration from the classic Nuketown map as well as Nuketown Zombies. The area is heavily damaged similar to how it is in Nuketown Zombies and contains the original cul-de-sac from Nuketown.

Brand new to Nuketown, the area has a nuclear bunker and tunnel system underneath that players can access.

Call of Duty Mobile (2019)

Call of Duty Mobile contains classic maps from both the Black Ops and Modern Warfare franchises and Nuketown is no exception.

This brought it back to the very original Nuketown map we had in Call of Duty Black Ops. Although played on mobile devices, the map plays much the same as it did in the very first Black Ops.

With Nuketown returning in Black Ops Cold War, expect it to have a 1980s theme.

Continue Reading

Activision

All Call of Duty titles on sale for Steam Winter and Xbox Countdown sales

Published

on

The holidays are here! Steam and Xbox have launched their Winter and Countdown sales respectively. From the original Call of Duty up to Black Ops 4, plenty of Call of Duty titles are on sale on both platforms.

Steam (PC)

Steam’s Winter Sale began December 20th, 2018 and ends January 3rd, 2019 at 10AM PT. All prices are in US Dollar.

It’s important to note that Call of Duty: Black Ops 4, is available exclusively on Battle.net for PC and thus is not included.

Xbox One / Xbox 360

Xbox’s Countdown Sale began December 20th, 2018 and ends January 3rd, 2019. All prices are in US Dollar. Xbox Live Gold members also receive up to an additional 10% off.

All of the following Xbox 360 titles are Backwards Compatible on Xbox One.

Do you plan to pick up any of the titles while they’re on-sale?

Continue Reading

Opinion

Top five weapons that should be brought back for Black Ops 4 multiplayer

Published

on

These fan favorite guns from Treyarch’s past Call of Duty’s would feel right at home in Black Ops 4’s multiplayer.

With every iteration of Call of Duty, we have become accustomed to leaving old guns behind and learning how to use new ones. While that’s great for keeping the games feeling fresh, here are some guns that players would still love to use.

Stoner63

Stoner63 image via callofduty.wikia.com

Black Ops 4 has its own set of unique Light Machine Guns, but nothing quite as bombastic as the Stoner63. Hailing from Black Op 1, this gun does what most LMG’s don’t.

Blends high rate of fire with tons of ammo, while still retaining low recoil. The Stoner63 is the missing LMG/AR hybrid gun that Black Ops 4 is sorely missing.

HAMR

The HAMR is a standout LMG due to its unique characteristics. For the first seven rounds, this gun has the fastest firing rate of any LMG in Black Ops 2. Shooting the HAMR in short bursts make this gun ideal for mid-range encounters.

Historically, the LMG class has always had the fewest guns in Call of Duty multiplayer, so adding the Stoner63 and HAMR would greatly beef up this category.

R870 MCS

While Black Ops 4 has chosen to relegate shotguns to secondaries, I’d love to see them bring back this weapon category to its former glory. Adding the R870 MCS, also known as the Remington, would be a great step in that direction.

Zipping around smaller maps with this gun in Black Ops 2 felt so good. One shot kills were possible even at mid-range, and the reload time wasn’t half bad for a pump-action gun.

Beef up the SG12, MOG 12, and add the R870 back would give Black Ops 4 shotguns some much-needed love.

MP40 & Galil

Galil and MP40 images via callofduty.wikia.com

These guns are in a weird state. Both have been brought back several times, have had their names changed, then changed again, and are actually present in Blackout, yet are missing from Multiplayer. They most likely will be brought over sometime in the future, but having them currently in one portion of the game just makes me miss their omission in MP even more.

Whether they choose to call it the HG40, like in Black Ops 3, or the Grav, as seen in Blackout, any incarnation of these guns would be a treat. 

Ballistic Knife

Ballistic Knife image via callofduty.wikia.com

Ever since making its debut in the first Black Ops multiplayer trailer way back in 2010, this weapon has caught the attention of every Call of Duty player. A knife that shoots knives. Pretty cool, eh?

When it comes to distinct secondary weapons, Black Ops 4 is lacking. No crossbow, no shield, no weird disc shooters, just shotguns, pistols, and launchers. Bringing back the Ballistic Knife would help keep Black Ops tied to its wacky roots. Playing Gun Game just doesn’t feel right without it.

These are just the guns I would like to see added to Black Ops 4 multiplayer. What other guns, whether from zombies, Modern Warfare, or even other franchises, would you like to see online? Let us know in the comments down below!

Continue Reading