Treyarch’s studio head Mark Lamia has confirmed that the Black Ops II engine has been upgraded from Black Ops to meet the current game’s design goals.

In a recent interview with Activison’s PR man Dan Amrich he said, “People always ask me, “Is this a new engine? I liken it to people who live in an older house that has been remodeled. Just because you’re remodeling the house and it will look new or it will have a new kitchen, you don’t tear out the foundation, or break out some of the framing. You might even go as hardcore as replacing the plumbing, and we will do that sort of thing, as an analogy. It’s a gross simplification, but it’s one way to say that. There’s a lot of good still in that foundation that you wouldn’t get rid of, and we don’t. We look to advance in the areas that support our game design.

Engines, each time they get touched, they change. The creators alter them; they don’t modify what they don’t need to, and then they alter what they need to. You can’t make a competitive product if you’re not upgrading that engine along the way.

I think the whole thing about a new engine…sometimes that’s a great buzzword. Well, I have a new graphics engine — is that a new engine? Where does it start and stop? Elements of the code, you can trace back for a very very long time…but whole parts of the code are entirely new. Two areas we did focus on for this game were the graphics and the lighting — a pretty significant amount of work is going into that.

I think what people are asking for is for us to push. They want us to make a better-looking game; they want things. I don’t think those are things people can’t ask for. We asked ourselves that very same question — we wanted to advance the graphics. I think the questions are valid. The answer may not need to be an entirely new engine, but you might need to do an entire overhaul of your entire lighting system. The trick is, we’re not willing to do that if we can’t keep it running at 60 frames per second — but we did that this time. So this is the Black Ops II engine.”

You can listen to the 40 minute Podcast interview here.

SOURCE: OneOfSwords

  • Aogaess1

    Hey at least the engine is better than the infinity ward engine and treyarch supports the game for the entire year.

    • Yeah but the black ops engine is horrible looking..

      • Wallmannchris15

        in what perspective?

        • tellmeadeshina

          it has poor textures, mostly because I believe it has very little in the way of streaming techniques that MW2 & 3 make use of.

  • Boris Guyon-Pelfrene

    As noble as his speech about the remodelled house may be, this is the FOURTH time his team has done this. It’s now an edited version of BO which is an edited version of World at War which is an edited version of the CoD4 engine.

    • Crumeo

      I get what your saying, but don’t you think a new engine for the sake of a new engine is somewhat silly. The engine that was originally born in cod4 remains one of the smoothest most natural shooter engines out there. Say what you want but the animations are more natural and the game runs better than bf3 on frost bite 2. While we are still in this console generation I see no reason to dump 5 years of r&d just for the sake of it. Now, if ps4 comes along and we are still running the cod4 engine then I would be more inclined to raise an eyebrow. As it stands, each game continues to look better while maintaining that great feel. I’m ok with that.

      • tellmeadeshina

        This is what I’ve been trying to tell people for ages.

        They look at graphics and go ‘wow we need a new engine’, but they don’t. A new engine won’t magically solve it if they just re-coded with the same techniques etc. They will try to get the most out of the console no matter what.

        They can heavily mod the engine to include new techniques etc rather than spend a greater time starting from scratch and Sledgehammer have noted how easy the engine is to work with, so it would seem crazy to make a new one when adding new techniques and methods to the existing engine to bring new fancy effects into the game would take a lot less time.

        The graphical bottleneck is 60 FPS, and I’d take that over 30 FPS that BF3 outputs, it feels so laggy and floaty compared to MW3.

      • Boris Guyon-Pelfrene

        I don’t think they should make a completely new engine either, but the differences between CoD4’s engine and MW2’s engine is still pretty big. In terms of a new engine I still think it should idTech-based.

  • progress

    new engine is shit! Why? watch BF3 on ps3 input delay WTF!?
    sorry for my english. I’m from german^^

  • tellmeadeshina

    lol, it was never gonna use MW3’s engine, development work would have started on BO2 before MW3 was finished, so they would have at the most taken MW2’s engine, that’s why Treyarch games have always been a ‘game-behind’ engine wise.

  • The Flash

    yes, the BLOPS engine is far better than the MW one which hasnt changed at all from COD4, MW2, MW3

  • HellaWasted

    Damn it, he didn’t mention gameplay improvements in terms of hit detection and how or if the engine has been tweaked to adress it!?!?

    • Wallmannchris15

      but that wasn’t the question though lol

  • TNARG44

    That’s what bops2 needs, new lighting to show off the already good graphics and improve them skittle but. The game already played great!



    • Wallmannchris

      not to mention the p90m1 or as gamers call it “THE SUPER SOAKER” lol

  • 3arc

    this is why i like the engine. no matter what engine is, if it looks nice and it runs on 60 FPS, ill be happy but if it drops to 30 FPS like bf3 is being laggy as hell. i must say it would be BS!! still im happy that ill be getting black ops 2 because the engine would be updated heavily.

  • Roxas3510

    The one thing I don’t like about Black Ops is the recoil of the weapons. I like that there is more recoil so people can’t get laser gun kills, but I don’t like each weapon has like 3 different recoil patterns. In MW3, most of the guns have a fair amount a recoil and they don’t change. The G36C for example (my choice weapon) has a recoil that goes straight up the more you fire it. I’ve learned to just burst fire the weapon and only go full auto in close range engagements. Since the recoil pattern is always the same, I can get spot on kills and my accuracy is flawless every time I use it. I choose my guns based on how much I can control the recoil. I use the gun for a while and adapt to how the gun’s pattern of recoil. With Black Ops, it feels like the guns recoil completely differently every time I use it. I find myself going through every assault rifle until I find one I like, then hating it 3 matches later and looking for another gun. In a sense, it’s a good thing because I get to use more weapons. but I want that one solid gun I know I can do work with. That’s my only pet peeve about Black Ops, everything else about the game (except the sound quality) is great in my opinion. The graphics don’t matter to me.

    • Wallmannchris15

      well that’s why there expanding the customizations of the weapons and attachments so were probably going to see attachments to reduce recoil like the for grip but with all weapons and im glad your not biased about the graphics but unfortunately the majority of the cod community is expecting treyarch to give BO2 up to date graphics and sound quality

      • Roxas3510

        Well I don’t really want the recoil to be reduced, for some reason I can’t use non recoil weapons that well (especially the ACR from MW2), I just want the recoil pattern to be set for a gun instead of it being completely random. Also I don’t see why people want them to make the graphics so crazy, they must not understand the significance of 60 FPS.

  • Broncosnfl15

    sounds good to me

  • Broncosnfl15

    look whos talkin hahaha

  • Armstrongice65

    What engine