UPDATE: This same patch has been released for the Xbox 360.

Treyarch has released a brand new patch for PlayStation 3 fans. This patch addresses many of the issues fans have reported to them, as well as some weapon balancing.

UPDATE: Treyarch has also confirmed that theater mode for PS3/360 is re-enabled.

Treyarch confirmed that a new Title Update for Xbox LIVE will be released this weekend.

PS3/360 1.04:

New Features & Feature Improvements:

  • Added support for the Kinect camera to Live Streaming (Xbox 360)
  • Added support for posting Live Stream URLs to Twitter.
  • Improved audio/rumble responsiveness when hitting enemies with gunfire.
  • Improved overall communication of Double XP when enabled.
  • AAR better communicates how much XP was earned in each match.
  • Added the ability to “View League Teams” from any player’s Playercard.
  • Added the ability to “View Playercard” from League solo leaderboards.
  • Added a number of security system enhancements.
  • Added Hardcore Kill Confirmed playlist to the Hardcore category

Issues Addressed

  • Fixed a rare hang (“Awaiting Textures”) upon loading into maps when joining a session in progress after fresh boot. (PS3)
  • Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
  • Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
  • Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
  • Added a fail-safe to prevent spawn trapping in CTF.
  • Increased sight checks on turrets to improve spawning algorithms.
  • Fixed a number of new UI error messages reported by users.
  • Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
  • Improved overall Theater and Live Streaming stability.
  • Improved film rendering stability and made progression bar more accurate while rendering a film.
  • Addressed issues which prevented some master challenges from being completed.
  • Precision challenge “Wet Work” will now unlock with 10 kills.
  • The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
  • Players that help with the “Synchronized Attack” challenge now get credit for it.
  • Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
  • Emblem Editor no longer closes the current emblem when discarding changes.
  • Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
  • Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
  • The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
  • Players can no longer get on top of the shrubs in Nuketown 2025.
  • Thermal vision overlay no longer appears using the VTOL glitch.
  • Kills from the explosion on the explosive crossbow bolt now count towards challenges.
  • Counter UAV no longer remains for the rest of the game after a host migration.
  • Clan tag is no longer locked immediately after prestige.
  • Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
  • Multi-team games no longer count as a tie if an entire team quits.
  • Fixed an area in Express where K9 Unit dogs could get stuck.
  • EMP grenades no longer affect the CODcaster HUD.
  • Party Privacy count no longer affects how many bots will spawn in Combat Training.
  • Shadows seen through sniper scopes now render more correctly.
  • Players can no longer stand on invisible collision in Carrier.
  • “Drop Shot” medal is no longer awarded after standing back up.
  • Players can now copy a custom class to the extra prestige slot.

Gameplay Balancing

The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.


  • UAV: cost increased from 350 to 425.
  • Lightning Strike: added 750ms delay


  • Bouncing Betty: increased the grace period between trigger and activation by 200ms.
  • Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
  • Concussion Grenade: decreased movement penalty and turn speed penalty when hit.


  • All: increased hip fire recoil.
  • All: increased max hip fire spread from 4.75 to 5.
  • All: reduced bullet penetration.
  • MSMC: increased recoil slightly.
  • PDW-57: increased recoil slightly.

Assault Rifles:

  • All: reduced idle sway for more reliable long-range aiming.
  • XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
  • XM8 + Select Fire: increased recoil.
  • FAL OSW + Select Fire: increased recoil.
  • SWAT-556 + Select Fire: increased recoil.
  • MTAR: Made auto aim values consistent with all other assault rifles.

Sniper Rifles:

  • All: increased hip fire spread.
  • All + Laser Sight: increased hip fire spread.
  • XPR-50: increased recoil slightly.


  • R870: reduced one-hit kill range by 45 inches.


  • B23R: reduced headshot multiplier from 1.4 to 1.
  • KAP-40: reduced headshot multiplier from 1.4 to 1

SOURCE: Call of Duty HQ

  • Dragi-nfs

    no xbox360/pc??

    • incubusman421

      I think they do 360 and PC over the weekend… rare that they give PS3 love like this…

    • Codict

      Xbox patch is coming on the weekend. Don’t know about PC. Also, this seems like a good patch, especially, most of these issues usually aren’t fixed till much later.

    • PC patches come whenever these are ready. We’ll post once they release a new patch. Xbox patch is scheduled to go live sometime this weekend.

  • Adam Nord

    Wow, XM8 3-burst range decreased from 250 inches to 50?? Damn, that’s going to suck for everyone that uses it. I’m glad to see smg’s getting adjusted properly, and I honestly expect them to get adjusted even more in a couple months. Now, if they could hire someone to write a Good spawn system…

  • David

    Nice treyarch!! But now I’ll test if the mofo bad spawns are gone! You’re doing it well! You’ve heard us finally!!

    • Korflock

      Lag compensation isn’t fixed, Spawns are still bad…How did they hear us finally?

  • y0ungcapc0m

    theyarch needs to decrease time for respawn feature for Hardcore Match

    also they need to Bring back Hardcore Head Quarters

  • Raul

    Get it first on ps3. 😀

  • Dean

    Friendly shitstorm inbound!

  • 3arcarefuckinggay

    Treyarch are fucking usless, fix the main problem (theatre) strongly considering trading this game in with the lack of attention they pay to major problems.

  • 3arcarefuckinggay

    hopefully infinityward make the next call of duty game.

    • Mattyb555

      With the progress on MW3. I ave low expectations if they make MW4. Bring back MW1 and 2!!

  • “Fixed a rare hang (“Awaiting Textures”) upon loading into maps when joining a session in progress after fresh boot.” RARE??? this happend to me more than 6 times, even when i had downloaded the textures to the HDD :@

  • bulldog25413

    Finally some love for PS3. Most of everything is getting fixed first on PS3. I have to say for once they are on top of shit. And for those saying lag comp sucks and same with the spawns. Check your teammates, i bet your “shitty spawning” has something to do with your teammate being spread across the map so yeah the games going to start you in the middle of a shit storm since your team doesnt have a area held down to spawn in. Lag comp, I recently dropped my connection speeds (having to increase it for mw3 crappy game) because its not needed. Hardly any lag unless a lot of people rage quitting and others joining.

  • tgoins29

    Survival town pack-a-punch in lava I lost the ray gun thanks treyarch

  • The Helper

    The PDW-57 patch destroys the gun everyone we need it fixed