Treyarch has released a new patch for both the Xbox 360 and PS3 today.

This patch brings many fixes to MP and Zombies.

Patch Notes:

Feature Improvements:
-Party Members now appear on the mini map as purple when colorblind assist is turned on.
-Added hint text tool tips for map voter buttons.

Multiplayer Issues Addressed
-Resolved a known issue with stats resets caused by a failed save process, indicated by receiving a “Persistent
-Rank Data has been corrupted” error message. Further information can be found here on the Customer Support site.
-Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.
-Addressed an exploit where players could gain XP privately without matchmaking.
-Addressed an issue where the player’s EMP grenade blast would cancel out the effects of an enemy’s EMP.
-Players will no longer fly into the air when knife lunging other players on certain types of inclines.
-Addressed multiple exploits where players could clip into and shoot from within certain areas on Downhill.
-Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.
-Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.
-Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.
-Resolved an issue with dog spawns in Slums.
-Fixed an issue joining Split Screen bot games in-progress when the host had altered party privacy settings.
-Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.
-Fixed an issue where the player may not die by the train running over them in Express.
-Players in a Split Screen game can no longer access the MP Pause Menu during the round ending killcam, the final killcam, or after the game has ended.
-Addressed an issue in the Split Screen Pause Menu where the Game Mode below the map was being cut off.
-The System Link/LAN Party server list now sorts the available games by Host name.
-Players can no longer set their Clan Tag in non-Public Match lobbies if they haven’t reached the unlock level for the Clan Tag feature.
-Addressed an issue where the Expert Challenge Calling Card was not appearing for the Peacekeeper in the Combat Record after completing all the Peacekeeper challenges.
-Players with Level 1 profiles will now see their XP bonus in the After Action
Report after a League Play match.
-Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.
-Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.
-Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.
-Resolved an issue with care packages bouncing unusually high.
-Fixed an issue where players could not accept invites from the Xbox 360 Dashboard.
-Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.
-Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.
-Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.
-Addressed an issue during rewind in Theater Mode where the waves in Hydro were jittering while the flood is occurring.
-Fixed an issue in Downhill with the light effects on the gondolas not appearing after a Host Migration or round change.
-Players can no longer get out of the map in Downhill by going prone and getting run over by the gondola in the station.
-Dead bodies no longer float if the player dives to prone into a gondola just before getting hit by it.
-Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.
-Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.
-Fixed an issue in Mirage where players could fall outside the map by diving to prone through a section of door on the Southeast side of the map.
-Addressed an issue where players could get on top of a tent in Grind.
-Fixed an issue in Grind where the player could see outside of the map.
Addressed exploits where the
-Dragonfire could get under the map in Mirage and Hydro.

Gameplay Balancing:
-Reduced the red flash damage indicator when using the Toughness Perk.
-Reduced Guardian damage in Hardcore modes.

Zombies Issues Addressed:
-Addressed an issue where the players could not access the in game store.
Addressed a long black screen issue while players watch the Intro Zombies movie when loading System Link / LAN Party games.
-Players will no longer be seen clipping into the concrete when sliding from the Green to Orange building in Theater Mode on Die Rise.
-Fixed an issue in Zombies Theater Mode where the Who’s Who swirly vision can be seen for players who are not in the mode when switching from players who are.
-Addressed an issue for Split Screen users on Turned Diner in Theater Mode where the eye glow was missing from zombies when viewed in third person and jumping to start.
-Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
-Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.
-Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
-Addressed an issue where players had in-game functionality during the loading countdown timer on Tranzit if a Host Migration occurred during the first 5 seconds of a game.
-Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
-Fixed an issue where Zombies were not spawning in after a Host Migration in a Bus Depot standard match.
-Addressed issue where Sliquifier would create too many slippery spots.
-Addressed an issue in Turned where Zombie vision would disappear after several host migrations occurred.
-Addressed an issue where the players controller would vibrate for a long duration after the player hot joined a game of Tranzit
-Resolved several instances in Die Rise where players could jump above a barricades and avoid Zombie attacks.
-Resolved several instances in Die Rise where players could hide in objects in the world and avoid Zombie attacks.
Addressed several locations where players can survive a landing in unplayable space.
-Fixed an issue in Die Rise where Zombies could not path to players depending on Tramplesteam positioning
-Fixed an issue where users could not play the game in offline mode.
Players will now hear announcer dialogue in the Turned game mode.
-Addressed an issue where players are able to start a game of turned with only one player.
-Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
Addressed an issue with taking screenshots in Theater mode
Addressed issues with the Buildables system
-Addressed issues where players would say the wrong dialogue
-Addressed several issues in Die Rise where Zombies had trouble pathing to players.
-Addressed an issue where players could jump out of the playable space in Die Rise.

SOURCE: Call of Duty HQ


    Really? What a dumb patch.


    • Get Better, Phaggot

      Which pistols? They’re fine. They should keep them as it is. Of course pistols are supposed to wreak you in close range, they’re close range weapons and beyond that range you’ll be lucky if you can even get a kill with them. To be honest I hardly see any people using pistols in the game, usually see people actually use pistols when they’re going for gold, but beyond that, you’ll rarely see pistol wielders on your usual lobbies.

      TL;DR: They’re fine. You’re just bad. I agree with the match making and hit detection issues though.

      • James K

        Agreed 120%. Treyarch finally made pistols a usable weapon instead of that ” Last resort” card that which players rarely use in Call of Duty. Hell, players would rather reload instead of swapping to a pistol.

        • Matt

          then you get those people who use the B23R as a primary because its the most OP gun in the game…

          • James K


    • Aaron V

      Stop bitching, everything is fine cry baby.

      • Everything is fine with BO2? ..Wow!

  • Michael

    Seriously Treyarch? Still no TDM or FFA score raise? Barebones was the least played gamemode in the previous CODs, yet you make TDM, your most popular gamemode close to impossible to get decent scorestreaks!

    • Aaron V

      Why would you raise the score of FFA? It’s been 30 kills for a long time and that’s perfect.

      • Raise the SCORE.

      • Michael

        Not the score limit, the score per kill.

    • Keshav Bhat

      The people who have complained the most about this are the ones getting K9 Units every game.

      • Michael

        And what about the new players? How will they manage to get a 10 killstreak for a AGR or 12 for a VSAT?

    • Ronnie

      TDM is all about kills, if you make score streakers easier to get then the match might become lopsided since most lethal streaks are like a damn mini-game, what they could do is add 10 score per medial and 20 score for “Savoir” and “Afterlife” medials, so this way ONLY the skilled kills are rewarded

  • cube

    Yeap… exactly what we’ve been waiting for 0_o I could care less about a skull skin on a gun. I’d prefer a naked gun over curving or other magic bullets killing you on a daily basis. Thanks vonderhaar

  • Korflock

    Still no lag comp fix? Wow.

  • Jake

    Wow. all the comment are just bitching? STFU

  • supermario

    this update sucks no patch for the lag no patch for the host mig np patch for a better host mig

  • Bamafan29

    Most people that are complaining about hit detection need to google “lag on ps3 or Xbox and tv modes or receiver settings” Most of the time that is what is causing it. I switched my tv to game mode and I stopped getting killed before I could even draw my gun. I was getting hit markers before and dying but that’s not what I was seeing in the kill cam.

  • arkham

    I don’t see what is wrong with being able to hide from the zombies I mean after all the game is about survival and the easiest way to survive is to stay way from them if that option was there.

  • RudeDude

    zombies spawning from an area you have not opened yet (die rise) is not a patch!! no one else has noticed this? worst update ever..

  • Hemph Bleh

    Why not make Hardcore game modes ricochet I have seen people shoot their teammates clay mores and betty’s while on top of them to get people kick and im getting really tired of accidentally killing 2 team mates and I get kicked.

    • GundamExia91

      The best part about this is that if a player throws a bouncing betty you can shoot it and still get them kicked out! 😀

  • Brandon

    The main thing they should patch is the uav, 5 kills for a f*cking uav its always been 3 5 is ridiculous no matter what

  • Conor

    tdm score should be raised from a 75 to at least a 125, this was my favourite game mode in all cod’s except this one, it’s just unplayable. spm always goes down playing it, PLEASE FIX THIS along with all the other obvious glitches.

  • Did the update mess up anyone else’s black ops? Since the update, multiplayer started crashing. Now I can’t even get on multiplayer. I even bought a new black ops 2 game and I have the same problem.

    • Brian Hinds

      Same here. I just stopped play it all together.

  • aaron

    Make a update that we can see how to rank up in zombies!!!!!

  • JR3Elite

    Why haven’t they fixed the reconnecting to party, it takes over 4 minutes to wait for the message to go away when reconnecting to party.

  • jz

    fucken bullshit fixen glitches

  • Atop_

    This elevator glitch is still happening to me. I was on a really high round and tried to go down the elevator shaft and it killed me. 🙁

  • GundamExia91

    forget this so called patch what they really need to fix are the Bloody “Helicopter noise” (the annoying sound which stops your from listening to the background noise etx uav in coming or stealth copter) that appears at random especially when your doing so well on multi player

    and secondly the most piss taking thing ever is that when am playing zombies after getting to round 21 or over the bo2 zombie connection claims that the server aint working people complained about this before this update and after this update this has happened continuously…

    Treyarch stop be lazy bastards and sort this game out please the rest of the updates i dont care but annoying things like this i aint got enough paitience

  • IsoHybrid

    I wish they would unpatch the DSR and make its firerate like before