A new playlist (hot fix) update for Call of Duty: Infinite Warfare has rolled out on PS4 and Xbox One.

This playlist update now allows all players who have received the Hailstorm – Thunder with the Loyalty bonus to now use it in game regardless of their level.

This new playlist update has brought the previously announced bomb site adjustments to Breakout, Scorch, Precinct, Frost, Retaliation, and Throwback. Some players are also reporting that they received their Prestige Unlock Token back after spending it on the Drone Package.


FULL PATCH NOTES: 

Zombies in Spaceland

  • Update to kick timing
  • MP unlocked camos from challenges are unlocked in both public and custom games in Zombies now.
  • Added player nameplates
  • Zombies Fix for crafting stations no longer working if a player disconnected while the machine was currently crafting.

Objective and CWL:

Map Adjustments:

  • Precinct
    • Uplink: moved start spawns on Garden side. Moved goal in Garden. Removed some aggressive rooftop resets around the Garden goal. Removed some 15 sports on the map.
    • Search and Destroy: Moved B bombsite to under Contruction
  • Frost
    • Search and Destroy – Moved A bombsite towards mid-map on the cliff lane
    • Moved Bomb pickup location closer to taem spawns by Cryo
  • Throwback
    • Search and Destroy: Moved A bombsite under the bridge at Bike Path . Moved B bombsite up against Silo.
    • Uplink: Throwing the ball straight up doesn’t result in a reset. Goal near Concession adjusted slightly.
  • Scorch
    • Search and Destroy: Moved B bombsite closer to Drill. Moved ball spawns for Uplink and Defender
  • Breakout
    • Search and Destroy: Moved A bombsite to Showers. Moved B bombsite to Cliff Road near Medical
    • Uplink: Removed some aggressive rooftop resets around the Cell Block rooftops to allow the ball to be thrown over
  • Retaliation
    • Search and Destroy: Moved A bombsite to Bridge

Payload Updates:

  • Synaptic Traits Adjustments – CWL Rules ONLY:
    • Combat Burst: Time speed bonus remains active is 3s for CWL
    • Propulsion: Time before thrusters start to recharge increased slightly. time for thrusters to recharge increased significantly. Changes put the trait more inline with Afterburner from BO3
    • Rushdown: 2.5s delay added to recharge time. Time between dodges is no 7.5s. Reduced speed and distance dodged slightly.
  • FTL Trait Adjustments – CWL ONLY:
    • Power Slide: Extra slide distance removed

Game Modes:

  • CTF:
    • Exploit fixed. Will return next week.
  • Hardpoint:
    • Revised Hardpoint spawn logic.
  • Uplink
    • Slight adjustment to release angle and force behind throwing the drone
    • This will allow the drone the be thrown a little farther and feel friendlier
    • The goal ‘pickup’ radie to grab the drone has been increased slightly to make throws feel a little friendler to score
    • Make sure you head into Custom Games and turn on Practice Mode to get a feel for it!

Weapon Balance:

  • Mauler – Mammoth – Recoil increase
  • R.A.W. – Increased hip spread. Slight recoil increase.
  • Fists – No longer force a quick swap when in the secondary slot. This allows YY’ing to feel smoother.
  • DMR-1 – Now a 1 shot kill to the head
  • EBR-800 – Increased ADS recoil return speed to help with shot recovery
  • Akimbo – Slight reduction in damage range. Increase in hip spread scale
  • Kendall 44 – Increased hip spread
  • Hornet – Increased hip spread
  • Assault Rifles – Increased base hip spread for all ARs without special hip spread values. This includes the NV4, OSA, Type-2.
  • OSA – No longer has reduced hip spread relative to other Assault Rifles. Inherits the new values set on Assault Rifles in this patch. Increased recoil to compensate for high fire rate being used at range.
  • Kbar-32 – Increased hip spread values. These are still lower than the base Assault Rifle hip spread keeping with the weapon’s theme. No longer has a reduction in recoil off the first shot. Reduced 5 shot kill range.
  • Volk – Slight reduction in recoil. Increased 3 shot range.
  • R3K – Increased 3 shot kill range to help this weapon compete with other ARs

General Fixes:

  • Fixes Thunderstorm not being unlocked for BO3 players – salvage refund issued to all players who crafted the Hailstorm prior to the BO3 incentive
  • Double XP now applies to Match Bonus, Weapon Challenges and Challenges.
  • Fixed an issue where camo challenges requiring a 3-streak only required a 2-streak

SOURCE: Infinity Ward

Feature Image via @Wxrdy_.

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  • Right before a tournament lol

  • Mathijs Boonstra

    welll rip cod wtf are these bomb sites

  • lunator100hd .

    I wonder how many ppl play this game right now.

    • Lunators step dad

      Me and your mom are split screening right now

    • dw

      not everyone bandwagons the hate, loser

  • Mathijs Boonstra

    hmm

  • The rack-9 in infection now? That’s literally no change. Its just like the spas 12. I think when people asked for different classes for infected it wasn’t another shotgun similar to the spas. I was thinking more of the R3K or whatever it’s called. Have a burst fire weapon like MW3 infection had back in the day.

    • Kevin Kerns

      The rack-9 gets one shots at longer range lol the savage is the worst shotgun they have ever used in infection. You’re better off using the pistol.

      • Yeah Rack 9 is better, I just think it’s odd they gave us another pump shot gun. I was thinking more of an assault rifle. Infection has been doing shot gun class for far too long

        • Former

          They don’t want to make it like Mw3 where tards could drop MOABs all day cause the weapons were so OP. This is a good, fair change.

          • Except people can jump around, throwing knives, etc, so you get over runned quick. Plus i suggested the R3K which is pretty weak from my concern unless there is another assault rifle that is objectivity worse.

          • Ak74u

            I agree with you infected was better in mw3 because you had a variety of weapons and ever since its just been shotguns like the bulldog which made it kind of boring and less fun.

          • Former

            Still, if you find a long line of sight, it’s easy pickings.

          • Depends honestly. You still can get over run or possibly killed quickly due to the movement system. So I’m sure it wont hurt to change it up.

          • Former

            Not if you have some friends with you who don’t have potato aim. Atomizers would be dropped like every other game, trust me.

          • I still doubt it, because it’s not like MW3, and plus map design is different in this game. Not really to knowledgeable on spots on the maps in IW, but i haven’t found any in infection either. Besides terminal really

          • Former

            There are countless scenarios where if I had an R3K, or any ranged weapon for that matter, in my hands, I would slaughter every single infected running toward me. I’m telling you, it’s easy. I’m not saying I wouldn’t enjoy dropping Atoms all the time, but it doesn’t exactly make it fun for the infected.

          • Not saying it won’t be easy, just saying I’d like a change and something similar to Modern Warfare 3’s take. There is no way the R3K is going to consistently rip through like a Type 95 did back in the day especially when maps were bigger, no advanced movement system, and there was some cheeky spots in those maps. It definitely wouldn’t match MW3, then again wouldn’t see the problem in that either if it did because MW3 version was by far the best and the most fun out of all.

  • ccrows

    I just want Genesis back in the Dom playlists already… 🙁

  • Fegasaruasㅤ

    They need to take out boost movement and add more weapon choices in Infected because I dont enjoy any other mode

    • I think infected would honestly play so much better without the boost movement but I don’t know if they’ll be able to even consider doing that, would be nice to add a playlist with classic movement to try and get more peeps playing.
      I think the game would play really well with classic movement playlists and I think maps would feel different (although some may need to be excluded from classic gamemodes)

      • Fegasaruasㅤ

        Yeah its annoying being Infected and you try to go to kill someone they jump over your head and shotgun you and you can’t do anything about it

        • FallenVevo

          You can definitely do something about it…why no just jump up at the same time or throwing knife him….LMAO come on just think

          • Fegasaruasㅤ

            yeah because a shotgun cant kill in the time you jump. throwing knifes are so weird in this game

    • Brian

      Boost movement is never going to be completely taken out. What a stupid thing to do. They would need to redo all of the maps as well.

      • Fegasaruasㅤ

        Are you blind? Im not talking the full game only Infected ffs + most maps are compatible with BOGM

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    • True like it was in mw3 i enjoyed the hell out of it

  • And in other news, Conor Mc fkin Gregor is going to be a villain on Games of Throne Season 7.

  • Just thought of something funny.
    What if they release combat records and leaderboards when the first map pack gets released, they’ll advertise it in the trailer to make it look like it’s apart of the DLC or something idk lool

  • Stefan Lang

    Yet Genesis and Grounded arent back in ?

  • Former

    I liked that care packages were at such a high level….Why would they change that? RNG killstreaks shouldn’t even be in CoD anyway.

    • w

      the christmas noobs are coming

    • My thoughts exactly, I felt care packages at a high level were good.

  • Gnarles

    the rack 9 is not in infected

  • Keniffg

    Can I get a feature like in BO3 to mute everyone all the time you have to do them individually on IW!!!!

    • Joguar

      Highlight their name ingame or waiting in lobby and press square.

      • Keniffg

        I am talking about muting everyone all at once all the time!!!! BO3 had that feature!!!

  • Ed

    What about refunding prestige tokens to the people that unlocked combat rigs with a token, but couldnt use their payloads or traits until that combat rig was unlocked at its normal level? Has that ever been addressed?

  • Marik

    ARX didn’t need need a nerf at all. The recoil at longer range was pretty significant anyways.
    Also they nerfed the power slide which was totally garbage and only useful for camo challenges and didn’t touch the phase cheat, the most broken ability ever?

    • RdJokr

      Power Slide change is for CWL only.

  • Timothy

    where the fuck is the leaderboards?
    holyshit unfinished game with shitty game mechanics cant even crouch right..