Sledgehammer Games is introducing a brand new social space for the very first time in Call of Duty with the new Headquarters feature in Call of Duty: WWII. SHG and Activision gave fans their first look at this new space in a trailer last week, which can be viewed here.

One of the big questions surrounding this new space is that will Headquarters, or a social space in general, be apart of future Call of Duty titles. Having it only in one, and then not coming back again till Sledgehammer Games’ next title seems like missed opportunities.

In an interview with GameInformer, Activision CEO has stated that it would depend upon fan feedback after Call of Duty: WWII launch to see whether it will be implemented in future games. There’s no point in continuing the feature forward if fans do not like it or do not use it as much.

It really depends on the response. It’s certainly something we feel the same way about; you look at it and say, “That could be a new franchise staple.” Certainly, if that becomes a daily habit, if that becomes a behavior that really catches on and the players really love, there’s obvious benefits. It’s much more satisfyingly social to be interacting with people in a 3-D environment than just over a voice and text environment. There’s a lot of fun mini-games, there’s a lot of fun engagement drivers, there’s a lot of rewards for coming back every day, so I think that it’s a very thoughtful and well thought-out design. And then you’ll see what happens when it gets in the hands of players, you know? It’s all theory until then.

Activision CEO says they want to see if the features built into the social space will work well for the Call of Duty community. Social space in Call of Duty has really been non-existent directly in-game beyond voice and text chat.

So it certainly is one of those that has the potential to transform the way the community interacts with one another. And I think it’s the right… A lot of the innovation debates are making sure that we’re aiming at the right bull’s eyes. Whether or not it succeeds or fails, it was the right problem to take a shot at solving because Call of Duty is a game that tons of people play together, and yet I would argue it’s not a tremendously social experience. Most of the time that you’re together, you’re actually playing, your hair’s on fire, and you’re moving a million miles an hour and your adrenaline’s pumping and so there’s not that sense of ability to really interact in that way we’ve come to be used to in other games. And in other platforms. In social media, and the whole world has become more comfortable socially through digital mediums. And I think it’s an area where Call of Duty can improve.

So I love the shot that we’re taking and I’m really interested to see how it goes once it gets in the hands of our players. There’s every chance it’ll catch on and every chance they’ll be like, “The text thing was faster!” [laughs] We’ll see.

SOURCE: GameInformer

  • ScOott


    • Greatest comment I’ve ever read!

      • Beast Mode

        Gayest comment ive ever read!

      • ScOott

        See, imagine running into someone as kewwwl as Beast Mode in the social space.. just proves my point .. i dont know about u but i dont fancy being told im gay while playing CoD ..

        • TechaGek.

          Surely that’s where the mute option comes in to play?

    • ccrows

      My thoughts actually Scottie.

      Headquarters on paper is a great idea.

      Headquarters on paper with the COD Community, yeah not so much.

      Also, I really hope that they don’t try forcing this on us either. AKA, “Hey make a friend in HQ and get Double XP, Keys, ETC”.

      As it is, I’m already tired of squeakers yelling on Nuketown, which kinda says a lot since I usually avoid playing Nuketown…

      • MVParalyse

        “Your tired of squeakers yelling on nuketown ” – it’s 2017 , nobody uses game chat anymore :/

        • ccrows

          The F*** they don’t. They still cry about campers, the only difference is that they don’t keep crying in the post-game lobby.

          Also play FFA on BO3 either on this gen, or BO2 on prev gen. Then get back to me…

          • MVParalyse

            I literally only play free for all . You must be still stuck on PS3

          • ccrows

            XB1 with BC for 360 for that “BO2 itch”.

            & If you’ve never heard at least once a day, “don’t kill last” or “why they using reg guns” then you don’t play FFA on BO2 at least…

          • MVParalyse

            Just make a party chat . Problem Solved

          • ccrows

            I do sometimes, but I still get my hatemail… lol

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    • Number 4: squeakers who you think are girls
      Number 5: Grown ass men who act like girls and are traps

      • Sam SMG

        Wtf game you playing?

  • Guest

    How about we use a lighter to light out Molotov cocktails like we did in world at war? I know it’s not much but much more realistic then pulling an already burning Molotov cocktail out of your pocket. Also keep it at 2 instead of 1 other the kill streak will be pretty much a step back from the beta.

    • Alex Brogan

      that would make sense, its the little things.

    • ToonToons22

      That annoys me a lot too. I think it’s got a lot to do with laziness on the developers’ part, unless of course they fix it by launch.

      If I recall correctly the Zippo lighter used in World at War was actually considered a weapon in the game files. Like the other guy said, it’s the little things that matter. I could probably deal with the sniper rifle’s reload not making sense (putting a clip right through the scope to reload it) but if they can’t even be bothered to make a model and animations for a lighter, what does that say?

    • The idea of the Molotov cocktails being a scorestreak is already stupid but the fact they nerfed it to just one when earing that scorestreak just makes it being a scorestreak pointless.

  • ToonToons22

    Anybody know the status on the PC beta? I never watched the streams so I don’t know if they already mentioned it.

    • RdJokr

      You’re not missing out on anything yet. Just know the PC beta is still coming, but dates most likely won’t be announced until after the consoles had their turn.

  • SSR

    being a part*

  • djml9

    Idk, i fee like HQ, from what theyve shown, is too much. I feel like you either play MP or play HQ. Like theres no point in diving into HQ if youre not gonna do everything, but if you are doing everything, it would take up most of your time.