David Vonderhaar has gone to Twitter to acknowledge a lag spike bug that occurs when players join or leave Xbox Live parties.
Treyarch’s Game Design Director, David Vonderhaar, has been doing a good job of keeping the community up to date on Call of Duty Black Ops 4’s development process. From comments on the Blackout map itself to upcoming features, his tweets keep the players informed.
On November 28, Vonderhaar went to Twitter to reply to @Jzggernaut’s question regarding a fix to a lag spike issue on Xbox One.
The user asks if they plan on addressing why the game suffers lag spikes when players are joining or leaving Xbox Live parties. Vonderhaar replied by saying that it needs more work and is bothering him as well.
The exchange can be seen here:
It has gotten better, but needs more work. It drives me batshit crazy that a system feature of the OS can impact the game so negatively.
— Lord Vonderhaar (@DavidVonderhaar) November 28, 2018
While this issue has been brought up by the community as far back as August of this year during the game’s beta, this is first time it has publicly been addressed by the development staff.
More specifically, lag spiking is when your game’s connection strength drops from four green bars, to one red bar for several seconds, and then back up. This can impact matches severely if the player is in the middle of a heated gun fight, and they start lagging unexpectedly.
Since this issue happens when players are leaving and joining Xbox Live parties, a way to avoid it would be to set your party status to private, and tell party members to give you a heads up before leaving.
Although Vonderhaar has stated it needs more work, there is still no time table as to when Treyarch will fix this bug.