// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Sledgehammer Games has taken to Reddit to announce that 24 new Weapon Variants were added to the Call of Duty: WWII loot pool in the Tuesday, March 5th update.

In early February, Sledgehammer announced that WWII would be receiving new variants in March and all-new weapons in Spring 2019.

As of 10AM PT, the following list of variants are obtainable in-game…

  • M1 Garand Independent
  • Stg44 Haywire
  • SVT-40 Siberian II
  • M1A1 Carbine Lil’ Biscuit II
  • FG42 Kampfflugzeug II
  • Shovel Eureka
  • Shovel Army Banjo II
  • Machine Pistol Metallisch II
  • Machine Pistol Schlange
  • Machine Pistol Schlange II
  • Bazooka Eagle’s Nest II
  • Bazooka Vulcan II
  • Panzerschreck Stove Pipe II
  • Panzerschreck Thunderclap II
  • Panzerschreck Blitzkrieg
  • Panzerschreck Blitzkrieg II
  • Toggle Action Dynamo II
  • Sawed-Off Shotgun Acrobat II
  • Grease Gun Brandi II
  • Grease Gun Rosie
  • Waffe 28 Soggy II
  • M1903 Gum Shoe II
  • M1903 Warbird
  • Lee Enfield The Royal II

Sledgehammer provided a short and sweet message for all WWII players which also confirms that new weapons are still set for this Spring.

Hello, friends.
… Thanks so much for your continued support of Call of Duty: WWII!
And don’t forget, there are more to come later this spring. Happy hunting!

SOURCE: Reddit

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Staff Writer at @CharlieINTEL and @FortniteINTEL. Full-Stack Developer.