Warzone Season 3 is almost here, so we’re counting down the top five things we’d most like to see in the next major update for Call of Duty’s battle royale.
Warzone Season 2 has certainly had its ups and downs with players having invisibility and invincibility, incredibly overpowered weapons dominating the season, and wins not tracking. However, Season 2 has set the stage for Warzone’s biggest event to date – the end of Verdansk.
Here are the top five things we want to see in Warzone Season 3 and beyond.
5. Make rocks easier to traverse
It’s long been a complaint that certain rocks in Verdansk are impossible to climb. Although only being about waist high, rather than mantling them like you would a wall or vehicle, you frustratingly mash up against them.
Getting caught at these rocks with the zone on your heels, or enemies above you, you’re stuck at the bottom with little option other than running around until you can find an area you can actually climb.
Verdansk is expected to receive a 1980s overhaul going into Season 3, so if developers added climbable surfaces to these rocks in this update, this would be a huge quality of life change.
4. More variety in Field Upgrades and Killstreaks
Having a greater variety of Field Upgrades and Killstreaks was also included in our five things we’d love to see in Warzone Year 2, but Season 3 would be the perfect time to include them. If Verdansk undergoes the expected 1980s overhaul, there’s no better time to include Scorestreaks and Field Upgrades from Black Ops Cold War.
Stopping Power Rounds and Dead Silence are arguably one of Warzone’s more frustrating aspects, as a player can get a huge advantage just by finding these pick-ups. While this is the nature of a battle royale game, there are perhaps some more balanced options, such as the Jammer and Field Mic.
We’ve been using Cluster Strikes and Precision Strikes for over a year now, so it would also be great to have different options – perhaps the Napalm Strike.
3. Changes to Warzone’s vehicles
Vehicles have always been powerful in Warzone. Whether you’re using them to squash helpless opponents caught in the open, or leaping out of the truck at the last minute to have enemies guessing where you are, they are one of the most common strategies to score easy kills.
It would do a lot for the balance of the game to have vehicles as a means of transport, rather than an easy kill.
Here are some things developers could do to balance vehicles:
- Have a ‘stun effect’ when players jump out of a vehicle moving at full speed
- Longer animation for exiting vehicles
- Allow players to deal a small amount of damage when shooting the driver/passenger through the doors/roof.
- Players take a small amount of damage when crashing vehicles
- Add damage brackets for vehicle damage and speed – e.g a slow-moving vehicle would only deal half the damage
Raven Software would have to playtest these features to see how they work in Warzone, but taking away vehicles’ more offensive capabilities would make for a more balanced experience.
Warzone Solos match’s end games are chock-full of players roaming in the safety of Berthas, so at the very least, they should be removed from the Solo game mode.
2. Higher time to kill
Since Black Ops Cold War weapons’ integration in Season 1, the game’s time to kill (TTK) has decreased significantly. At their most powerful, the DMR, FFAR 1, AUG, and M16 have all been able to delete players before their opponents can react.
While some weapons will always be better than others, certain Cold War weapons’ TTK means there are no other viable options. If you’re not using the most powerful weapons, it will be next to impossible to win face on face gunfights.
If TTK was increased across the board, Warzone players could have much more variety in their weapon choice and playstyle.
Devs could increase the time to kill in a couple of ways. They could increase players’ health from 150 to 200 or they could add another armor plate slot. Alternatively, they could give a massive overhaul to Cold War’s weapons, bringing them more in line with Modern Warfare’s.
Increasing the TTK would make Verdansk a more even playing field and would let fights be decided with those with better reaction time and accuracy, rather than the player who shoots first or has the better weapon.
1. More Warzone developer transparency
Ahead of Season 3, Call of Duty veteran and streamer CouRage tweeted Warzone’s developers his wishlist of things he’d like to see changed. Raven Software responded to the tweet, confirming fixes for some of Warzone’s more frustrating aspects.
This was great! The Roze skin, for example, has been almost impossible to see in dark corners since its arrival in Modern Warfare Season 5’s Battle Pass, and the community has been crying out for change. This change has now been confirmed, along with nerfs to the insanely over-powered M16, FFAR 1, and Sykov.
If Raven Software can keep this level of dialogue open throughout Season 3 and beyond, it’ll be comforting to know that the community’s voice is being heard and the game is being changed for the better.
With these five changes, Warzone Season 3 could be the game’s best season yet. And even if they don’t happen, we can’t wait to experience the nuking of Verdansk.
Image Credit: Activision
When is Warzone’s nuke event? How to watch
Warzone’s rumored Season 2 nuke event is almost upon us, so here’s how to watch it, as well as the location and time – welcoming Season 3.
The nuclear destruction of Verdansk is almost here, so here’s everything we know about Warzone Season 2’s nuclear event, including the time, location, and what may happen regarding Season 3 in the battle royale.
Call of Duty: Warzone Season 2 has been gearing towards an explosive finale for some time. Zombies have slowly been taking over Verdansk, and missile silos have appeared, seemingly, with the goal to destroy the undead.
Due to leaks and rumors, many believe that Verdansk will be nuked at the end of Season 2, and a recent teaser has given us a time and date for this devastating event.
Here’s everything we know about the imminent destruction of Verdansk heading into Warzone Season 3.
What is the Warzone Season 2 nuke event?
It’s been long leaked and theorized that a nuke will destroy Verdansk. After a nuclear bomb was discovered inside one of Verdansk’s bunkers, it’s long been expected that Verdansk will end in complete devastation.
Then, at the beginning of Season 2, missile silos appeared beneath memorials around Verdansk and Zombies landed on the shore. Warzone streamer NICKMERCS believed this would be the beginning of the nuke event, and that now appears to be correct.
Audio files were then leaked for a ‘Plague’ game mode that is believed to be the season-ending nuke event. From the audio, we can tell that Zombies have overrun Verdansk and it’s the players’ job to clear them out. The mode is set to end with the announcer stating: “Extraction canceled, nuke inbound for Verdansk.”
How to watch Warzone’s nuke event
Similar to Black Ops Cold War’s reveal in-game, players experience the event in-game. As Cold War’s reveal was the only live event we’ve had in Warzone to date, the nuke event will follow this format.
When is Warzone’s nuke event?
In a teaser trailer released to their Twitter page, Call of Duty gave us a time and date for the nuke event. They revealed that the event will occur on April 21 at 12 PM PT.
For the rest of the world, here are the times:
- 12 PM PT
- 3 PM ET
- 8 PM BST
- 5 AM AEST (April 22)
Make sure you log in to Call of Duty: Warzone ahead of time just in case there are server issues.
The Warzone Nuke event will be a multi-part event, starting at the above times and ending over 24 hours later on April 22 at 12PM Pacific.
Here’s a graphic showcasing the different times for each step, with more information on what each step is to be revealed as we get closer.
What are Warzone’s Nuclear Radiation Zones?
As we draw closer and closer to Verdansk’s nuke event, April 15 appears to have brought the beginning of the end.
Zombies arrived on Verdansk’s shore at the beginning of Season 2 when the Vodianoy cargo ship crash-landed on the coast by Prison. This started a Zombie outbreak, which has now reached the other side of the map.
That’s not all, however. The Zombies’ takeover of Verdansk has reached 100% and new Nuclear Radiation Zones have formed around Shipwreck and Prison. Red circles with a nuclear symbol grow outwards from these locations at the beginning of matches.
These are the first two zones that the Zombies took over, so we expect them to engulf Hospital, Downtown, Superstore, and TV Station as the week progresses.
Going into these zones will slowly kill you, similar to the ring of gas, but with a twist. If you die from the radiation, you will come back as a Zombie. Bear in mind, you will only become one of the undead in squads modes – not solos.
As the season draws to a close and more of the map is covered in Nuclear Radiation, it appears we truly have hit the beginning of the end.
Where in Verdansk is Warzone’s nuke event?
Teasers from Activision have confirmed that the Zombies’ invasion of Verdansk will culminate at Dam. They have been sending influencers teasers ahead of each Zombie location shift, and the latest revealed Dam was the next Zombie location.
The note accompanying a hard hat labeled with Dam said, “Once the hostiles reach here, we levee a guess that Verdansk is all but gone to the damned. April 21st 12PM.”
With Verdansk being “all but gone to the damned,” it’s safe to assume this is the beginning of the nuke event. From this, it’s likely that the nuke event will begin at Verdansk’s Dam.
What happens after Warzone’s nuke event?
The nuke’s devastation remains to be seen. Players may have to take shelter in one of the various bunkers around Verdansk and we’ll emerge to nuclear fallout. Or, Verdansk will be wiped off the face of the earth, forcing the game to head to a different area or time period, perhaps the leaked 1980s Verdansk.
Warzone could also do something similar to Fortnite’s season-ending live events. After the event has concluded, there is often a downtime before the next season begins. With the Warzone map expected to have such a big overhaul, it’s possible that the game will be offline for a while before the next season begins.
Will Warzone move to a new map?
As other battle royale games such as Fortnite, Apex Legends, and PUBG have several maps that evolve over time, it’s long been predicted that Warzone will be receiving another main map.
It was first predicted that Modern Warfare’s fictional setting, Urzikstan, would arrive in Warzone and bring with it classic Middle-East maps such as Crash, Afgan, and Invasion – but it never arrived.
Then, with the release of Black Ops Cold War, it was expected that the Ural Mountains would be the next location for Call of Duty’s Battle Royale. This theory was recently made less likely after a leak revealed the Ural Mountains map was designed for a scrapped “Blackout 2.0.”
Now, we understand that Warzone is set to give Verdansk a 1980s overhaul for Season 3. A celebrity commercial was leaked that showcased Verdansk in the 1980s. Stadium was still under construction and Dam was replaced by a viaduct. A poster for Moscow’s 1980 Olympics was found inside Superstore which has given more authenticity to this leak.
Although new Warzone maps will likely arrive down the line, it’s unlikely that the nuke event will usher in a brand new map. It’s more likely that Verdansk will receive its 1980s overhaul going into Season 3.
When is Warzone Season 3?
It’s expected that Warzone and Black Ops Cold War Season 3 will take place directly after the nuke event. From the Battle Pass’ end date, Season 2 is set to end on April 22. New seasons usually arrive right after the Battle Pass concludes, so we understand that Warzone Season 3 will begin on April 22, the day after the nuke event.
Aside from whatever happens with Warzone next, Black Ops should also be receiving new content such as weapons, maps, and Operators, although nothing has been revealed by Activision or Treyarch.
The Season will need to fix a couple of niggles that are currently causing some trouble in Warzone at the moment too. The controversial Sykov Pistols are a recent addition to Warzone Season 2 and have already been confirmed to be receiving a nerf.
Once its overpowered nature and incredible exploit are fixed, Raven Software will also need to focus on the frustrating glitch that is causing Warzone Victories to not count towards players’ overall total.
That’s everything we know about Verdansk’s nuke event! As more information is teased and released closer to the time, we’ll continue to update this article.
Image Credit: Activision / Rojal via pngall.com
Warzone development started in late 2017, built to match Modern Warfare feel
Infinity Ward studio heads discussed the origin of how Call of Duty: Warzone was created and pitched to Activision in a new interview.
In the interview with Washington Post, Infinity Ward’s Co-Studio Heads, Patrick Kelly & Dave Stohl, described how Call of Duty: Warzone was created and pitched to Activision executives.
Kelly states as part of the interview that Call of Duty: Warzone’s development pitch occured in early 2018 when Infinity Ward leads convened with Activision executives to pitch this idea. Warzone’s code name was Magma.
Kelly re-called some parts of his pitch for the interview. “Okay, so here’s the thing,” Kelly said, reenacting his pitch to the Activision executives. “We want to have the same fidelity [in ‘Warzone’] as the rest of the game. And we want [players] to be able to go in every one of the buildings. And we want to have these [mission] contracts and we want to have really unique geography all over the world.”
The ambition behind Warzone was big at the time.
“And, by the way, this is going to be a massive art undertaking. And, by the way, this would be a massive technical undertaking. And, by the way, we don’t have the gameplay entirely figured out yet. And by the way …”
“Some people were concerned, like, have you gone too far with this? You know, is this too big a bite to take?”
He notes that the building of Warzone was not meant to “step on Treyarch’s toes,” but rather, the focus of Warzone was to become a battle royale to better fit and match Modern Warfare’s world.
Blackout was focused on Black Ops 4, and it’s world, and Kelly believed the Modern Warfare experience needed a different take.
“[Blackout] was never the concern,” Kelly said. “The concern was like, ‘So, let me get this straight. You don’t have the tech sorted yet. You don’t have the bandwidth to do the art for the thing yet, and you don’t have gameplay entirely sorted yet.’” He told Activision executives: “But we will!”
The actual development of Warzone started in very early stages in late 2017, Kelly says, with the idea of having a fictional city of Verdansk. The popularity of PUBG and Fortnite during that time period ignited the entire industry to bring out versions of Battle Royale experiences to compete and match up against the change of the industry.
The Washington Post story describes how Infinity Ward started its development. They wanted to take a real environment and city and bring it to life at a massive scale never done before in Call of Duty.
The game kept getting new buildings, locations, and more as they concept’d the map to the point where it got too big.
“It’s funny, because it was starting to get out of control,” Kelly said. “What happened was there are some builders working on this and they just kept building, building, building. We were going to end up with this space that was going to be miles and miles and miles of city. It was like, whoa this is getting away from us here. We’ve got to rein this in a bit. And part of the reason was that we knew we were going to have certain physical limitations, you know, like how many players can you actually support in the world?”
“So we started building the space,” Kelly said. “And we still didn’t know precisely what we were going to do with it.”
Kelly did not mention if the original pitch included the game being free to play or if that came with how the industry changed, and Activision’s need to adapt.
Call of Duty: Warzone officially released on March 10, 2020. And now, it’s at over 100 million players.
We’re over one year into Warzone’s release, and the game is integrated with Call of Duty: Black Ops Cold War. Infinity Ward handed off a lot of the development of the title to Raven Software, who has been supporting the project since its initial development stages.
Warzone devs already planning Season 6 & ‘several years’ of support
Call of Duty: Warzone is set to be supported for years with Infinity Ward confirming that Season 6 is already in development.
Infinity Ward’s Studio Heads have confirmed they have ‘long term’ plans for Call of Duty: Warzone that extends for years, including Season 6 already.
In a statement that comes as a surprise to absolutely no one, Activision has confirmed that Warzone isn’t going away anytime soon. CoD’s take on battle royale continues to gather steam as we barrel towards the game’s potentially map-altering Season 2 nuke event.
Not only do we have copious amounts of details regarding Warzone’s impending Third Season, but it turns out that Warzone’s future for the next years is already being mapped out.
Infinity Ward’s co-studio heads, Patrick Kelly and Dave Stohl, spoke with the Washington Post this week as Warzone passed a new milestone: 100 million players.
- Read More:
In the interview, Kelly confirmed that Infinity Ward’s team is still involved with Call of Duty: Warzone’s high-level development and story progression.
He mentions that he & Stohl are currently finalizing the details for Season 6 of Warzone & Cold War, which will launch later this year.
Kelly confirmed that they have “broad stroke” plans for Call of Duty: Warzone for several years. Following the launch of Black Ops Cold War in 2020, Infinity Ward handed off a lot of the work of Warzone to Raven Software. Raven designers did work with Infinity Ward since the start of Warzone’s development, but late last year, Raven took over public facing communications of Warzone as well.
The Washington Post reports as part of their interview that “while Infinity Ward has for the moment handed off most of the “Warzone” maintenance work to Raven Software — designers from which, Stohl noted, worked with Infinity Ward from the outset of “Warzone’s” development and not just after the integration of “Black Ops Cold War” — Kelly and Stohl are currently working on the details for Season 6, which will begin in late 2021.
In the interview, Kelly also told them that the studio has “planned out Warzone’s broad strokes for several years into the future.”
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Kelly stated that some of the things they are working on in Warzone takes “more time” and requires advance planning. He says that the team is working hard to “top” what they’ve done before in the Warzone world.
“Some things we want to do mode wise, geo wise, they take more time,” Kelly said. “So they naturally need to slot in later. But we do think about this on a multi-year basis. And I will tell you this: We’re doing our damnedest right now, to top [what’s come before].”
Activision executives confirmed that Call of Duty: Warzone will remain “front and center” in the Call of Duty universe for “years to come.”
Image credits: Activision
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