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Call of Duty: Black Ops Cold War

6 best game modes we want to see return in Black Ops Cold War

Black Ops Cold War certainly has a big palette of games modes already, but here are 6 more that we’d love to see return at some point.

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The newest Call of Duty effort already provides a healthy amount of game modes for players to enjoy and switch between. But we can’t help but feel some much-loved classics need to return. Here are 6 of the best game modes that BOCW needs to let us enjoy.

Game modes in Black Ops Cold War are like a revolving door as some come in, and be out shortly after. It’s obviously Treyarch‘s desire to keep the game fresh and make sure people are coming back regularly to see what new changes they’ve implemented.

There is still plenty of life left in Black Ops Cold War and we’ve brainstormed a few ideas that we think would keep the game feeling new and enjoyable.

1. Gun Game

You can’t really go wrong with Gun Game. It’s a mode that never gets boring and always feels unique.

It’s also one of the greatest tests of your CoD ability as each player starts on equal footing with no one possessing any discernible advantage in the form of better guns or perks. It’s a brilliant mode that will surely reappear at some point.

gun game in call of duty

2. Cyber Attack

First introduced in the 2019 Modern Warfare reboot, Cyber Attack is a fast-paced battle of attrition that requires on-the-spot decision-making to become truly efficient.

Do you plant the device? Do you dive head-first into the combat to revive several allies? Cyber attack is frantic, frenetic, and fantastic and needs to return.

cyber attack in call of duty

3. Headquarters

Headquarters has seemingly been dethroned by Hardpoint as the de facto “hold an area” for a certain amount of time mode.

But the beauty of Headquarters is that, unlike Hardpoint’s constant wave of attacks and unlimited respawning, you have to be far more vigilant with Headquarters. Once your team captures it, you have to stay alive or your respawning is delayed until the HQ is gone.

headquarters mode in call of duty

4. Team Tactical

The introduction of Face-Off will probably put to bed any hopes of a Team Tactical resurgence, but one can only hope.

Smaller games of Team Deathmatch, Search & Destroy, etc always felt fun and competitive in Team Tactical. Teamwork was key due to the reduced numbers and it made for some fun matches.

team tactical mode in call of duty

5. Express Mode

The constant omission of an Express Mode is a truly puzzling and unexplainable decision. It literally encourages players to keep playing Call of Duty.

Express Mode basically meant that if you wanted to reel off a few games in-a-row of Team Deathmatch and Domination, then as soon as one game ended, the wait time was effectively halved and you were straight into another game before you could blink. A necessity to increase CoD productivity, especially if you have XP Bonuses.

express mode in call of duty

6. One in the Chamber

Another example of an ingenious game mode that has been an afterthought more than it should have.

Our hands have never sweated more than when our pistol had one single, solitary bullet sitting in the chamber, waiting to see what destiny awaited us. It’s an incredibly tense mode and requires some decent skill to win a game as hapless shooting will earn you a swift death.

one in the chamber mode in call of duty

Those are the six modes we very eager to see return in Black Ops Cold War and think would benefit the game a lot. Some current players have probably never even experience some of these underappreciated gems either.

Are there any others you’d like to see added to the game? make sure to let us know.

Image credits: Activision Blizzard, Treyarch, Infinity Ward

Call of Duty: Black Ops Cold War

Black Ops Cold War players frustrated with Warzone-exclusive Operator challenges

Black Ops Cold War players are growing frustrated with the game’s Operator Challenges, some of which force them to play Warzone.

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Some of Black Ops Cold War’s Operators have challenges that require you to play Warzone to unlock camos and this is frustrating its fanbase.

The crossover between BOCW and Warzone added a whole wealth of new content for Warzone players including a lot of new guns to play with. This greatly bolstered the Battle Royale experience and changed the dynamics of the game’s meta.

On the other side of things, it seems that both games are not being considered as separate games. Operators in Black Ops Cold War have specific challenges that require you to play Warzone in order to complete. Given that some people don’t like Warzone, they feel like they’re being shortchanged.

warzone victory in cod warzone

Warzone exclusive Operator Challenges for BOCW

Both games are currently active alongside one another. This is clearly evident in the respective game’s home screens as you can seamlessly switch between them.

This is supposed to promote unity and allow greater accessibility between Activision Blizzard‘s Call of Duty titles. However, fans are growing tired of the notion that they are very much linked with each other instead of being treated as individual experiences.

The official Black Ops Cold War subreddit has a popular thread showcasing the dismay of many of the game’s players. Reddit user Snatisfaction posted their dissatisfaction for all to see. People with similar views agreed in droves.

“Ah, getting my full £50 worth that I spent on purchasing the game to receive content that’s actually telling me to play a different game. Nice mentality.”

The reoccurring complaint is that lots of people have paid a lot of money to play Black Ops Cold War. But to gain access to the content they have rightly paid for, they’re being forced to play another game – a free one at that – to get their content.

Some people will argue that these challenges are entirely optional. But others will argue will that this is irrelevant and shouldn’t be a thing in the first place.

It’ll be in the hands of the devs as to whether or not they decide to change this and have separate challenges for each game. But if the negativity continues to rise and spread, then they may be forced to take action.

Image credits: Activision Blizzard, Treyarch

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Call of Duty: Black Ops Cold War

All Black Ops Cold War multiplayer maps: Standard, Gunfight, & Fireteam

Study up – here’s the maps in Black Ops Cold War.

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Black Ops Cold War includes a set of new maps for Multiplayer plus the new Combined Arms and Fireteam mode. Here’s the maps available/announced as of January 14, 2021.

Call of Duty: Black Ops Cold War will deliver multiple new maps that are played across a variety of modes. Some modes will support large player counts, which means some maps will be exclusive to certain larger modes.

Currently, the known variations of modes in Black Ops Cold War are: standard multiplayer at 6v6, Combined Arms at 12v12, and Fireteam at 40 players.

Here’s a full breakdown of every map available now in Black Ops Cold War, and what modes they support.

Standard Multiplayer Maps (6v6 & 12v12)

Express (Coming Feb. 4)

Returning from Call of Duty: Black Ops II, Express arrives Feb. 4 in Black Ops Cold War as a 6v6 Multiplayer favorite, known fondly as the hi-tech train station that hosted many a jaw-dropping moment in competitive Call of Duty history. Express is a roughly U-shaped map featuring two train tracks looping around the transportation hub’s main hall. Players can expect plenty of close-quarters combat in the hall, but should note that its glass ceiling leaves it susceptible to enemy Scorestreaks.

Long-range combat can take place across the train tracks, especially when looking out from the skybridges on either side of the map. These areas are also great places to watch one of the high-speed trains bolt by the station on one of the tracks, where it won’t hesitate to take out any Operator who doesn’t mind the gap.

  • Player Count Supported: 6v6 Modes 

Raid

A legendary map that debuted in Call of Duty: Black Ops II, Raid is a sprawling luxury complex within the Hollywood Hills of Los Angeles, California. Fighting takes place across the living space, including a lush courtyard at the map’s center, a bedroom overlooking a breathtaking pool area, a basketball half court, a well-kept garden and nearby guest living space, and the iconic roundabout entrance to the mansion. Don’t stop to admire this exquisite dream home; the three-lane design gives way to competitive 6v6 combat, especially in objective modes where the central courtyard draws in action from all sides.

  • Player Count Supported: 6v6 Modes 

The Pine

Located in a neon-drenched New Jersey shopping center, The Pines is a medium-sized, multi-level map at 2900 Churman Drive, just off the I-189. The date is January 21, 1984, and there’s little time to check out the latest tech at Radio House or drop a few quarters into the Pitfall!™  machine at the Galaxy Room: This is where Stitch and Adler get reacquainted. Cutting through the unique shops that populate the side lanes allows for quick, intense close-quarter battles and focused combat, while heading through the middle of the mall enables longer range assault rifle and sniper-focused duels.

  • Player Count Supported: 6v6 Modes 

Nuketown ’84

Nuketown is back as Nuketown ’84 in Call of Duty: Black Ops Cold War. This new free map was made available on November 24.

  • Player Count Supported: 6v6 Modes 

Checkmate

Checkmate is a new map that supports 6v6 modes. That map is set inside a training facility in Berlin, East Germany. 

NATO Special Forces shutdown a hidden Perseus training facility, built to practice an assassination attempt against the POTUS. 

  • Player Count Supported: 6v6 Modes 

Garrison

Garrison is a new map that supports 6v6 modes. This map was one of the first leaked maps for the game, when Alpha gameplay footage was shown online in June. The map is set in Hanover, West Germany. 

Perseus ups the ante by targeting a NATO base in Hanover, West Germany, during a joint military exercise. 

  • Player Count Supported: 6v6 Modes 

Miami

Miami supports standard 6v6 gameplay and features a neon-lit street area. Surrounding the street is a hotel with a pool (complete with a working diving board), clubs, and even a beach.

  • Player Count Supported: 6v6 modes

Cartel

Cartel supports Standard modes and Combined Arms modes. Cartel features a large center lane filled with cover and bushes, a hangar for CQC, and a sniper tower overlooking the middle lane.

Cartel will be playable in both 6v6 and 12v12 modes with different variations of the map for different player counts.

  • Player Counts Supported: 6v6 and 12v12 modes

Crossroads

Crossroads is a Combined Arms map for 12v12 combat. The map features long sight lines across a frozen lake, a sniper overlook, multiple bomb proof buildings, tanks and snowmobiles.

Crossroads will be feature both a 6v6 variation and 12v12 variation.

  • Player Count Supported: 6v6 and 12v12 modes

Armada

Armada is set on the North Sea and features a unique design. It features three large battleships, each connected via zip lines. The central ship is where most of the main combat occurs, and the other 2 ships serve as main spawn hubs for each team. You can find heavy turrets mounted on the battleships to use, or take to the water in a speedboat or gunboat.

Armada will feature both a 6v6 and 12v12 variation at launch.

  • Player Count Supported: 6v6 and 12v12 modes

Moscow

Moscow is a 6v6 map packed with tight spaces and short sightlines. It is a truly classical 3 lane Call Of Duty map and is best for close-quarters combat. Playing Domination or Hardpoint on this map is a must try.

  • Player Count Supported: 6v6 modes

Satellite

Satellite features wide open map design – perfect for long distance engagements. Snipers will populate the sand dunes and SMG/AR players will use the conveniently placed rock lanes to cross into enemy territory. In the middle rests a downed airplane that provides cover from the snipers on the opposite side of the map.

  • Player Count Supported: 6v6 modes

Gunfight Maps

Game Show

Engage your fellow contestants in a battle of wits and gunfire, with the emphasis on the gunfire. This studio setting features plenty of places to engage a less cerebral form of competition, from the contestant podium to the stepped stage and ‘80s camera equipment.

  • Modes Supported: Gunfight

ICBM

Set inside a remote launch bay of a clandestine launch facility, engage in explosive combat under the gigantic exhausts of an inter-continental ballistic missile. A roughly circular setting, with control stations, support struts, and a central payload area all viable options to take cover behind.

  • Modes Supported: Gunfight

KGB

Hammer victory home among the ostentatious trappings of the old USSR: Deep within the famous Lubyanka KGB building is an ornate hallway of imposing marble. Seek cover behind thick wooden desks and tall library bookcases and secure a Gunfight win for you and your comrade.

  • Modes Supported: Gunfight

U-Bahn

Descend into the underground tunnels beneath West Berlin. Look past the concourse and tile walls of the Metro platform and storm the parked train and open subway carriage using the graffiti-covered subway car, central support pillars, and other areas as cover during this subterranean assault.

  • Modes Supported: Gunfight

Fireteam Maps

Sanatorium

Ten squads of four will head up to the Ural Plains to fight over objectives and vehicles on land, sea, and air. Here in the Urals is a Soviet experimental health retreat – the focus of a clandestine investigation by NATO forces in September 1984. Low wooded hills provide cover for squads to gain reconnaissance over the main, roughly circular-shaped main “hotel”: a concrete, brutalist architectural behemoth flanked by lakeside structures and a large wooden dock.

With links to secret testing within State Sanatorium U-23, notes found within the grounds of this sprawling complex indicate a conditioning trial known as Project Golova.

  • Player Count Supported: Fireteam Dirty Bomb Mode (40 Players)

Alpine

Alpine is one of the Fireteam exclusive maps. It supports a total player count of 40 players, mixed into squads of 4. Battle through the large ski-slope terrain on foot, or hop on a snowmobile.

Ruka

Ruka takes place in the Ural Mountains in the U.S.S.R. This map is specifically made for the Fireteam modes and features combat in large cabins and forest land.

We’ll continue to update this post as we learn more about what maps will be available in Call of Duty: Black Ops Cold War at launch.

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Call of Duty: Black Ops Cold War

Cranked Zombies Tips – Black Ops Cold War

Black Ops Cold War has added a new game mode to zombies called “Cranked.” Here are a few tips to dominate.

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Cranked Zombies is a new mode added to Black Ops Cold War Zombies for Season 1.

For the midseason update, Treyarch has released Cranked Zombies as a limited-time mode. This is a fast-paced and intense mode that was originally released alongside Call of Duty Ghosts and has long been a tradition in Infinity Ward games. Now, Treyarch has adopted the mode for Zombies.

What is Cranked?

Cranked is a mode where kills are key. Once you score your first kill, a timer will start and your player will receive increased reload speed and running speed. This timer will be a 30 second timer, ticking down. If you fail to score a kill before the timer hits 0, you’ll blow up. Each new kill will refresh the timer.

For Zombies, as time continues, zombies will spawn faster and the cranked timer will continue to reduce as the game progresses. It will start at 30 seconds, then drop to 25, 20, and 15, before settling at 12.5 seconds.

Tips to Survive

  • Big magazines, high damage – Be sure to drop in with a Light Machine Gun or high capacity Assault Rifle. You’ll need it for all the zombies constantly bombarding you.
  • Explosives are key – Pack C4, and be sure to pick up every War Machine boss zombies drop. You’ll need these as emergency tools for quick and easy kills when time is running low.
  • Pack FAST! – Pack-a-punch is unlocked automatically as soon as the power is turned on. Make sure you get your weapon upgraded as fast as possible.
  • Brain Rot OP – Brain Rot is an ammo upgrade for pack-a-punch weapons that turns a hostile zombie into a friendly teammate. Be sure to utilize this for quick timer resets while reloading or traveling around the map.
  • Ring of Survival – The Ring of Fire field upgrade is a must use in Cranked. Line up large waves of zombies, then activate the ring of fire for easy kills. We recommend saving your ring of fire charges for boss zombies.
  • Be a Menu Master – Using the upgrade station and weapons bench will cost you time. Be sure to have the menus memorized to get what you need before you explode.
  • Perk Up! – While being Cranked gives you additional reload and movement speed, Stamin-Up and Speed Cola also stack on these effects, making you even faster.

These tips should get you rolling through Weapon levels and Zombie hordes in no time. Now get out there and slay some zombies!

Image Credits: Activision

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