// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Major Nelson and Activision have announced that 6 new Black Ops 2 Personalization Packs will be available July 23rd on Xbox 360.

  • Call of Duty: Black Ops II Aqua Pack Inspired by sea and sand, the Call of Duty®: Black Ops II Aqua Personalization Pack comes loaded with a surf-themed weapon skin, three uniquely-shaped reticles, and an all-new Calling Card. (NOTICE: Reticles only available on select scopes)
  • Call of Duty: Black Ops II Pack-A-Punch Pack – Inspired by the elaborate markings that adorn upgraded Zombies weapons, the Call of Duty®: Black Ops II Pack-A-Punch Personalization Pack comes loaded with an intricately engraved weapon skin, three uniquely-shaped reticles, and an all-new Calling Card. (NOTICE: Reticles only available on select scopes)
  • Call of Duty: Black Ops II Rogue Pack Inspired by the corrosion of a post-apocalyptic industrial wasteland, the Call of Duty®: Black Ops II Breach Personalization Pack comes loaded with a distressed weapon skin, three uniquely-shaped reticles, and an all-new Calling Card. (NOTICE: Reticles only available on select scopes)
  • Call of Duty: Black Ops II Breach Pack – A new take on a classic Black Ops weapon camo, the Call of Duty®: Black Ops II Rogue Personalization Pack comes loaded with a geometrically patterned weapon skin, three uniquely-shaped reticles, and an all-new Calling Card. (NOTICE: Reticles only available on select scopes)
  • Call of Duty: Black Ops II Desert Coyote Pack – Inspired by the arid terrain of the American Southwest, the Call of Duty®: Black Ops II Desert Coyote Personalization Pack comes loaded with a desert-themed weapon skin, three uniquely-shaped reticles, and an all-new Calling Card. (NOTICE: Reticles only available on select scopes)
  • Call of Duty: Black Ops II Glam Pack – Inspired by the famed fashion-lined street of Beverly Hills, the Call of Duty®: Black Ops II Rodeo Drive Personalization Pack comes loaded with a couture-themed weapon skin, three uniquely-shaped reticles, and an all-new Calling Card. (NOTICE: Reticles only available on select scopes) 

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Each pack costs 160 MSP and will be available via the in game store starting July 23rd, first on Xbox 360. These will be available on other platforms at a later date.

SOURCE: Major Nelson and OneofSwords

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