// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Announced last week, 6 new personalization packs are available for purchase on Xbox 360. The camos come with three unique reticles and calling card. Each pack costs 160MSP and can be downloaded via the in-game store or the Xbox LIVE Marketplace.

If you are in the Xbox Live Dashboard beta, then you have to pay using your local currency. 160MSP is equal to $1.99.

Here’s camos that are now available:

  • Call of Duty: Black Ops II Aqua Pack – Inspired by sea and sand, the Call of Duty®: Black Ops II Aqua Personalization Pack comes loaded with a surf-themed weapon skin, three uniquely-shaped reticles, and an all-new Calling Card. (NOTICE: Reticles only available on select scopes)
  • Call of Duty: Black Ops II Pack-A-Punch Pack – Inspired by the elaborate markings that adorn upgraded Zombies weapons, the Call of Duty®: Black Ops II Pack-A-Punch Personalization Pack comes loaded with an intricately engraved weapon skin, three uniquely-shaped reticles, and an all-new Calling Card. (NOTICE: Reticles only available on select scopes)
  • Call of Duty: Black Ops II Rogue Pack – Inspired by the corrosion of a post-apocalyptic industrial wasteland, the Call of Duty®: Black Ops II Breach Personalization Pack comes loaded with a distressed weapon skin, three uniquely-shaped reticles, and an all-new Calling Card. (NOTICE: Reticles only available on select scopes)
  • Call of Duty: Black Ops II Breach Pack – A new take on a classic Black Ops weapon camo, the Call of Duty®: Black Ops II Rogue Personalization Pack comes loaded with a geometrically patterned weapon skin, three uniquely-shaped reticles, and an all-new Calling Card. (NOTICE: Reticles only available on select scopes)
  • Call of Duty: Black Ops II Desert Coyote Pack – Inspired by the arid terrain of the American Southwest, the Call of Duty®: Black Ops II Desert Coyote Personalization Pack comes loaded with a desert-themed weapon skin, three uniquely-shaped reticles, and an all-new Calling Card. (NOTICE: Reticles only available on select scopes)
  • Call of Duty: Black Ops II Glam Pack – Inspired by the famed fashion-lined street of Beverly Hills, the Call of Duty®: Black Ops II Rodeo Drive Personalization Pack comes loaded with a couture-themed weapon skin, three uniquely-shaped reticles, and an all-new Calling Card. (NOTICE: Reticles only available on select scopes) 


These will be released on PS3/PC at a later date.

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