A lack of maps and guns are a couple of reasons why Call of Duty: Black Ops Cold War hasn’t been seen in a positive light. But we’ve compiled 6 reasons why players should reconsider these sentiments and appreciate what a good game Treyarch has made.
Call of Duty 4, Modern Warfare 2, Black Ops I – these are arguably the best Call of Duty games ever made. Any subsequent CoD title is measured against these games as they are considered standard-bearers in not only the franchise but FPS gaming in general.
Black Ops Cold War was admonished in the first few weeks of its release, but fast-forward to August 2020, and Treyarch’s 80s shooter deserves more praise than it gets.
The way in which video game content is presented has changed in the industry, and Cold War has been a shining example of this change. We’ve highlighted 6 reasons why Treyarch has taken advantage of this with Black Ops Cold War.
6. Black Ops Cold War has an incredible number of maps and counting
If you’re not keeping count, that’s an astonishing 37 different maps that Treyarch has created for Black Ops Cold War!
Not only that, but several of the 6v6 maps also have bigger versions of themselves for Combined Arms, and there are plenty more on the way.
Heading into Season 5, it’s reported that at least 12 more maps are still to come in the game, despite the fact we’re coming to the end of its year in the sun – with Call of Duty Vanguard 2021 on the way.
A leak has also suggested that Black Ops Cold War will go on to receive post-launch content, and will become the “most supported CoD title” ever.
Its initial content may have felt paltry to some, but thanks to the ability to add updates, players aren’t having to pay for map packs anymore, and are drip-fed new content to ensure extreme longevity in their purchase.
5. Cold War has a balanced meta with lots of guns to use
Even weapons that were underused in the earlier stages of the game’s life have become more potent such as the KSP 45, Milano, and Sniper Rifles in general. Whenever a weapon starts to feel too imbalanced like the FFAR or MP5 was, the devs are always quick on the case.
4. So many different ways to play Black Ops Cold War
Treyarch has tried to be meticulous about its content drops as dropping everything at once would lead to certain modes becoming obsolete rather quickly.
By spacing out the introduction of big game modes such as Gunfight and Gun Game, it has allowed each of them their time to shine in the sun.
New game modes are being added all the time with Capture The Flag being the newest one, and Die Hardpoint being a terrific example of Treyarch keeping up the creativity and chaos of Call of Duty!
Players certainly cannot complain about the wealth of game modes on offer in Cold War, meaning it should be very hard to get bored of the game’s multiplayer.
3. Outbreak & Zombies in General
As covered previously with the map packs, there was a time when extra Zombies maps were paid content that players would gravitate to in droves.
Die Maschine, Firebase Z, Mauer Der Toten, and Dead Ops 3 aside, the real success story of Black Ops Cold War’s Zombies experience has been Outbreak. Whilst the concept of Zombies has remained largely the same for over 10 years and isn’t particularly fading, Outbreak offered a welcome shock to the system.
By making it more open-world and freeing, Outbreak has taken on a completely different structure. Its different objectives, side missions, and areas make it the most diverse Zombies experience in the game’s history – and it’s free.
2. Its campaign has gone unsung
There was a time when online multiplayer wasn’t really a thing, and the campaign was the predominant way of judging an FPS, console shooter.
Times have most certainly changed, and whilst other games are opting to leave out campaigns altogether, Call of Duty, with the exception of Black Ops IIII, is persistent in its goal to deliver compelling narratives.
Russell Adler is already one of the more interesting and memorable new characters that a Call of Duty campaign has produced in years. Cold War’s story may have retread some familiar ground with the original Black Ops games, but its twisty-turny developments made it engaging enough to be considered a solid campaign.
It had set-pieces, tense missions, cool puzzles, and culminated with a couple of pivotal moments that shaped how your story ended. Not only this, but Treyarch rewarded attentive fans by continuing this story into the game’s multiplayer and expanding upon it further.
1. Black Ops Cold War isn’t perfect, but no game is
Since the dawn of video games, they’ve had a bug or a glitch in them that has impacted the gameplay experience for the user.
Modern gaming is the most susceptible the industry has ever been to complacency and rash development. With most gamers having internet connections nowadays, it’s all too easy to release a game, and then add updates to it as the game goes on.
This has been standard practice since the PS3 and Xbox 360 were launched. Even some of the highest-rated games of all time use this method, and they remain successful.
Furthermore, Black Ops Cold War was arguably the most difficult release in the Call of Duty franchise, ever. Its development coincided with a worldwide pandemic that naturally would’ve affected the game’s planning and production.
Given that Call of Duty is a yearly release, Treyarch was always going to be lagging behind in terms of content, game testing, and overall completeness. In the end, they have been able to catch up and have a game containing an obscene amount of content, whilst still listening to fans to try and fix the game.
Between Cold War’s campaign still being updated, round-based Zombies, Dead Ops, Outbreak, League Play, general online multiplayer, Treyarch has had to juggle a lot on their plate.
Call of Duty: Black Ops Cold War will probably not go down in the annals of the series’ storied history as a top 5 great. But the amount of hate and criticism the game has received hasn’t all been just and warranted.
The game is shaping up to be the most loaded CoD title ever and has to compete with the rip-roaring success of Call of Duty: Warzone. At the end of the day, we think Cold War could’ve been a far worse game given the circumstances, and it’s bounced back to become a solid game.
Image Credit: Activison / Treyarch
Cold War September 16 update patch notes: Nuketown 12v12, Zombies fixes, more
Treyarch has released another Cold War update, bringing the chaotic Nuketown 12v12 as well as fixing some Zombies issues.
Treyarch has released another update for Black Ops Cold War Season 5, adding Nuketown 12v12 and fixing issues with the Zombies mode.
Black Ops Cold War Season 5 Reloaded continues with the September 16 patch notes. In this update, the devs “turn up the chaos” by adding Nuketown 12v12, which will be available in both Core and Hardcore modes. Gunfight Blueprints also return for those looking for more tactical gameplay.
It also brings Zombies updates with stability “stability fixes related to Trials, joining matches in progress, the Black Chest World Event in Outbreak.” On top of that, they’ve changed the LT53 Kazimir from Rare to Epic to help with recognition.
Cold War Season 6 is on the horizon, and the devs have teased that “more intel on what’s to come at the launch of Season Six” next week.
Cold War September 16 patch notes
- Nuketown 12v12 [NEW] (Also available in Hardcore)
- Zoo 24/7(Also available in Hardcore)
- Demolition(Also available in Hardcore)
- Gunfight Blueprints
- Face Off 6v6(Also available in Hardcore)
- 12v12 Moshpit(Also available in Hardcore)
- Party Games (now featuring Double Agent)
- Added stability fixes related to joining matches in progress, the Black Chest World Event in Outbreak, zombies using projectiles on vehicles, and Trials.
- Changed the rarity of the LT53 Kazimir from Rare to Epic to assist with item recognition.
- Outbreak (Endless and 3 Region)
- Mauer der Toten
- Firebase Z
- Die Maschine
- Dead Ops Arcade 3
- Dead Ops Arcade 3: First Person
- Onslaught (PlayStation)
- Onslaught Drive-In (PlayStation)
- Onslaught Diminishing Light (PlayStation)
- Onslaught Containment (PlayStation)
For more Call of Duty content, you can check out how to play in Vanguard’s Open Beta, which goes live for Xbox, PlayStation, and PC players this weekend.
Image Credit: Activision
Cold War players frustrated with Judge Dredd Lawgiver bug
Call of Duty’s newest big-name bundle is the Judge Dredd offering, but the cosmetics come with one big flaw that has annoyed buyers.
The Judge Dredd bundle is in Black Ops Cold War, but it has a glaring oversight when it comes to the Lawgiver skin as it doesn’t provide full coverage to dual-wield loadouts.
Novelty bundles are always welcome in big games: Fortnite, in particular, being the master of incorporating mainstream names and stars into a crazy, fictional world.
Call of Duty is no slouch in this department either though, as it has been able to provide its players the opportunity to become Rambo and John McClane. Not content with letting this be the only high-profile skin in recent memory, Call of Duty gamers can now become Judge Dredd.
A legend in comic books, the character can now be used to score dubs, but players are disappointed that dual-wield weapons only get one of the guns covered in the Lawgiver skin.
Two separate posts on Reddit have drawn attention to this Judge Dredd bundle bug, and they’ve garnered nearly 1.5K upvotes between them.
For some reason, the main gun (the right one) has the Lawgiver Blueprint equipped, whereas the left one doesn’t.
In the second Reddit post, “Akimbo AMP63 “Lawgiver” bug,” we see the exact same problem, a player with two AMP63s in their loadout, but only one has the paid Blueprint on display, and this applies to both Cold War and Warzone.
“You have to buy it twice, obviously,” one user jokingly suggested, whereas someone else came up with an inventive thought: “Tbh this would be rather cool, imagine having the ability to use 2 different blueprints for dual-wielded weapons at the same time.
“Obviously not with different attachments but different cosmetics, i.e Dark matter in one hand and dark aether in the other.”
Given that this Blueprint comes with a paid bundle, it’s easy to see why some Cold War players would be frustrated about the lack of full coverage for their weapons. Given the public anger towards this bug, Treyarch may very well look into this.
Also, check out how to take part in the CoD Vanguard Open Beta.
Image Credit: Activision / Treyarch
New Cold War Season 6 Zombies map teaser reveals Requiem’s & Omega’s target
The Dark Aether storyline continues in Black Ops Cold War Season 6, with the latest teasers revealing the plans for Requiem and Omega.
The teasers are rolling in for Black Ops Cold War’s Season 6 Zombies map, and the latest has revealed Requiem and Omega’s target.
Now that players are invested in the Dark Aether storyline for Zombies, players are excited to see where the story develops.
With the recent teasers alluding to where the next round-based map will be set, players now have more information on how the Black Ops Cold War Season 6 Zombies map will contribute to the Dark Aether Storyline.
Zombies’ storyline has always been a big part of the mode, keeping players engaged over the years, wanting to know what will happen next. With Black Ops Cold War, players have been following both Requiem and Omega, uncovering the secrets behind the Dark Aether.
The most recent teasers were posted by Treyarch on Twitter, and since they have already teased the location of the map, it’s only right that they tease some of the story. The teaser is a letter from Weaver detailing team Requiem of their next mission.
In the teaser, it seems the map’s story will be centered around a new target known as Sergent Kazimir Zykov, who seems to have a lot of history and knowledge about the Dark Aether and how to “defeat the Forsaken.”
Both Requiem, the good guys, and Omega, the bad guys, will be looking to capture the target, with the teaser stating that if Omega’s leader, Kravchenko, succeeds, they will lose Zykov for good.
So, the next easter egg for Season 6’s round-based Zombies map will be based around capturing Zykov and using his knowledge about the Dark Aether to defeat Omega.
For more on Call of Duty Zombies, check out our article on how to complete Mauer der Toten’s main easter egg.
Image Credits: Treyarch / Activision
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