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A Quick History of the Call of Duty Franchise

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The Call of Duty franchise forges a path year after year with the release of a new game title to its ever growing selection of FPS games.

Call of Duty now sits at 19 console releases (wow!) with the release of Black Ops 4. In addition, Activision has released 7 handheld Call of Duty titles and the infamous Call of Duty Online on top of the console releases.

Today, let’s take a little trip through the years and harken back to Call of Duty titles past.

Call of Duty – October 23rd, 2003

The true beginning of the legendary franchise, Call of Duty, was set in World War 2. The game did contain a multiplayer mode alongside its campaign experience, but the primary focus began with the single-player mode. The game took heavy inspiration from the popular Medal of Honor series, which also followed stories of the second World War. The game was released on PC & Mac and was developed by Infinity Ward.

Call of Duty: Finest Hour – November 16th, 2004

Finest Hour, Call of Duty’s first showing on consoles. The spin-off was developed by Spark Unlimited. Multiplayer began to appear as a more prominent feature and had 32 player LAN capability along with 16 player online lobbies. The release came exclusively to the Xbox, PS2, and Gamecube console system and never got a PC release.

Call of Duty 2 – October 25, 2005

Infinity Ward’s first model for new kind of first-person shooter came in 2005 with Call of Duty 2. The game employed the regenerative health system for the first time, which then became industry and franchise standard. The multiplayer was widely praised for its snappy, twitch shooter mechanics and also began Call of Duty’s long standing tradition of map pack releases. The game has sold over 2 million copies.

Call of Duty 2: Big Red One – November 1, 2005

Similar to Finest Hour, Big Red One was an console exclusive spin-off. The game primarily focused on a single WW2 Infantry Division and their struggles during the war. The game received generally good ratings, but was largely overshadowed by the success of Call of Duty 2.

Call of Duty 3 – Nov. 7th, 2006

In 2006, Treyarch entered the Call of Duty Scene as Activision began the two-year alternating development cycle between Treyarch and Infinity Ward. The game’s mechanics differed from Call of Duty 2’s and had larger multiplayer maps than the previous releases. Many maps also included vehicles such as jeeps and tanks. The also featured the popular tug-of-war “War” mode and has sold over 6.4 million copies.

Call of Duty 4: Modern Warfare – Nov. 7th, 2007

For many, Modern Warfare was the beginning of a journey that still continues. IW’s first release of modern shooter shocked the industry and revamped its own franchise in the process. The game introduce bullet penetration and perk systems as well attachments. The classic class system we all know came from COD4. The game lit a fire that burns hot to this day with over 17 million copies sold.

Call of Duty: World at War – Nov. 11, 2008

Using the same engine developed for COD4, Treyarch adapted the class systems and other popular features of COD4 into a WW2 setting. The game notably included a much darker story and bloodier gore than the previous games. Treyarch also began its production the co-op Zombie modes. The game was not the same blockbuster hit of COD4, but still has sold a hefty 15 million copies.

Call of Duty: Modern Warfare 2 – Nov 10th, 2009

Continuing on the success of COD4, Infinity Ward decided to remain in the modern arena of battle. MW2’s campaign was a direct sequel to the first game and the multiplayer brought a new tier of perks called Pro Perks. The game also was the first time the “Nuke” was introduced. Back then, the Nuke killstreak was simple 25 killstreak and all other killstreak counted towards getting the Nuke. The game roared into stores with 25 million copies sold so far.

Call of Duty: Black Ops – Nov. 9th, 2010

Treyarch saw the success of modern shooters and decided to create its own world within the Cold War. The game began the Black Ops story arc in earnest with major characters like Woods and Mason. Treyarch’s Create-a-Class 2.0 brought the addition of character customization for reticles, emblems, and more. The game broke the bank with an insane 30 million copies sold so far.

Call of Duty: Modern Warfare 3 – Nov. 8th, 2011

The franchise’s biggest release, MW3, carried much the same gameplay as the previous titles. The Nuke streak was changed to only allow for gun kills to count towards it and other minor changes were made. The game’s development was little haphazard due to a legal dispute that led to big layoffs at Infinity Ward. Sledgehammer Games was brought in to help with the game and the game sold over 30.5 million copies.

Call of Duty: Black Ops 2 – Nov. 12th, 2012

Black Ops 2 brought with it the first usage of the Pick-10 system for Create-a-Class, an in-game ranked system called League Play, and introduced the weapon progression systems to level up guns individually. The game produced high critical and fan acclaim, with many community member heralding it as the pinnacle of Call of Duty. The game sold over 29 million copies.

Call of Duty: Ghosts – Nov. 5th, 2013

Ghosts takes place in a dystopian future where the best of the best warriors fight to maintain some control of the US. They are the Ghosts. While the game lacked some Black Ops 2 feature set, it still sold 28 million copies and received decent reviews. The gameplay remained similar to that of MW2 and MW3 with the addition of map-altering dynamic elements. The game also notably was the first to have playable female soldiers.

Call of Duty: Advanced Warfare – Nov. 4th, 2014

Sledgehammer Games’ first standalone outing to the Call of Duty franchise brought with it a ground-shaking change. The typical boots on the ground gameplay of previous titles was set aside in favor of jump-packs/booster-packs.

The new mechanic allowed players to fly upwards and boost to either side in quick bursts. The change was seen as a way to spice up the gameplay of Call of Duty as fans were growing tired of the same old thing. Additionally, Titanfall’s (game with similar mechanics) release and success might have also played a role. The game sold over 21 million copies, a significant decrease from previous years.

Call of Duty: Black Ops 3 – Nov. 6th, 2015

Treyarch’s now classic gameplay mechanics and gunplay also took to the skies in Black Ops 3. The gameplay systems such as League Play (now Arena) remained largely intact, but the core gameplay mechanics were changed to booster-packs as in AW. Treyarch own twist on the idea limited the amount of jumping/flying with a boost meter that refilled periodically.

Black Ops 3 also introduced wall-running into the franchise and created Specialists, characters with unique game-changing abilities. The game sold around 26 millions copies.

Call of Duty: Infinite Warfare – Nov. 4th, 2016

Infinity Ward’s latest addition to the series carried over the ideas of Specialists (Combat Rigs) from Treyarch’s Black Ops 3 and gave each of them unique “Traits” to choose from. The gameplay predominately resembled Black Ops 3, but with the gunplay of the IW games. The setting has futuristic and the campaign was mostly featured in space or other planets/moons. The game sold around 12.6 million copies.

Call of Duty: WWII – Nov. 3rd, 2017

After three years, Call of Duty returned to the boots on the ground gameplay after fans reception for the previous games proved lackluster. WWII featured a gritty story campaign and naturally primarily focused on the multiplayer of the game. Create-a-Class was changed with the removal of perks and the addition of overarching Divisions which contain the aforementioned perk abilities.

The gameplay was generally faster than previous CoD games set on the ground due to high sprint speeds and kill speeds. The game sold around 12 million copies.

So, there’s all the console releases of Call of Duty. What’s your favorite? Tell us at @CharlieIntel . If you haven’t played one, go out and buy it when its on sale. In addition to the above, below is a short list of the other CoD releases not listed/explained above.

  • Call of Duty: Roads of Victory (PSP)
  • Call of Duty: Modern Warfare: Mobilized (Nintendo DS)
  • Call of Duty: Black Ops DS (Nintendo DS)
  • Call of Duty: Zombies & Zombies 2 (iOS)
  • Call of Duty: Black Ops: Declassified (PS Vita)
  • Call of Duty: Strike Team (iOS)
  • Call of Duty: Heroes (iOS & Android)
  • Call of Duty: Online (China Only)

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Will Call of Duty stay on PlayStation after Microsoft’s Activision buyout?

PlayStation fans may have some questions regarding the new Xbox acquisition, including whether Call of Duty will be on the platform.

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After the huge news about Microsoft’s acquisition of Activision, PlayStation players are wondering what will happen with future Call of Duty releases.

Since the news broke about Microsoft’s purchase of Activision, the gaming community has gone crazy worldwide. The deal is arguably the biggest acquisition in gaming history and was even worth more than Disney’s purchase of the Star Wars franchise (Lucasfilms).

The deal has a lot of question marks surrounding it at the moment, but for those PlayStation users who are confused as to what it means for Call of Duty on the platform, here’s all the information you need.

Activision blizzard logo

The deal involves games under Activision and Activision Blizzard, which subsequently means Xbox will own Call of Duty.

This took the community by surprise when it was announced and naturally, a lot of people had questions.

For example, Call of Duty have had a close relationship with PlayStation for some years now, giving them exclusive/early access to content, so what will happen after the deal goes through?

Will Call of Duty still be on PlayStation?

Xbox’s Phil Spencer, the CEO of Microsoft gaming, confirmed in a statement over on Twitter that Call of Duty will remain on PlayStation following the acquisition. Further, the Xbox CEO also confirmed that they would honor all existing agreements that Sony has with Call of Duty.

Nothing more is confirmed regarding the deal, as the companies will remain independent from each other until 2023.

This means that Call of Duty 2022 will likely retain a lot of the PlayStation exclusivity deals that have been around and PS players won’t have to worry about losing content to Xbox, at least not until these commitments and deals expire.

Once the deal closes and the commitment to existing contracts and agreements like PlayStation’s exclusive Call of Duty content expires, it’s unclear what will happen in terms of exclusive content. However, it is clear that Call of Duty will still be released on PlayStation.

According to Tom Warren, Xbox’s dealings with Bethesda when they purchased the company could be telling of what they will do with Activision. We will likely know much more about exclusivity for other games once the deal has closed, but we could be seeing a lot of Activision games going exclusive.

It wouldn’t have been wise for Microsoft to pull Call of Duty games from PlayStation, as the franchise remains the best-selling game on PlayStation platforms in the U.S. and has been for years, with Vanguard recently topping the charts for 2021.

What can be said, however, is that exclusivity deals may shift from PlayStation to Xbox after the deal is closed. Call of Duty games may even be seen on the Xbox Game Pass on release, but this is all still just speculation.


So, there you have it, Call of Duty will remain on PlayStation platforms but the exclusive content may shift over to Xbox and PC. For more, check out every Warzone weapon ranked.

Image Credits: PlayStation / Xbox / Microsoft / Activision / Retail Tracking Service / The NDP Group

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Here’s why 54% of CoD fans are happy about Microsoft’s Activision buyout

A recent poll revealed that 54% of Call of Duty fans were positive about Microsoft’s Activision buyout, and here’s their reasoning.

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CoD's Captain Price and Microsoft Activision Blizzard

It was revealed in a Charlie INTEL poll that the majority of Call of Duty fans were glad of Microsoft’s planned Activision Blizzard takeover, with 54% agreeing it’s a good thing.

The game’s industry was shocked when Microsoft announced they’re planning to buy Activision Blizzard King for almost $70 billion. This gives them exclusive rights to some of the biggest gaming franchises in the world such as Call of Duty, World of Warcraft, and Overwatch.

We asked the Call of Duty community their thoughts, and the majority were excited about the franchise’s future under Microsoft. However, some were more hesitant to celebrate the news.

54% of CoD players say Microsoft’s Activision buyout is a good thing

Charlie INTEL conducted a poll on January 19, roughly 24 hours after the monumental news broke, asking Call of Duty fans: “What’s your reaction to the Microsoft buyout of Activision Blizzard?”

Over half of the 28,000 votes believed it will be a good thing. Just over 12% think it will be bad for the industry, and 33% aren’t sure yet.

Unfortunately, Microsoft’s plans for Activision’s properties are as clear as mud. They sound hopeful that Activision titles will hit Xbox Game Pass, but we’ll likely need to wait until the acquisition goes through to know more.

Why CoD players are happy with Microsoft’s Activision buyout

Microsoft buying Activision Blizzard

Several players explained why they think Microsoft’s Activision Blizzard takeover is a good thing.

“For worker culture at Activision Blizzard it seems like things will likely improve,” said popular Call of Duty leaker TheGhostOfHope. “COD will likely see a much more healthy developer ecosystem as well. Microsoft being able to buy the competition like they are is a slippery slope long term though. Overall I’d say it’s good.”

One player was extremely positive about the acquisition, saying that “if anyone thinks this is a bad thing” then “you need to think again.” They believe that “Microsoft has come a long way and isn’t spending 70 billion to make CoD worse. It can only get better. But it will take time.”

Many were hopeful that Microsoft would scrap Call of Duty’s yearly release cycle. Both Black Ops Cold War and Vanguard were released with broken and missing features, and many players believe these developers should be given much more time to perfect the game.

“I overall see this as a good thing and can hope that xbox will stop the yearly cod cycle and fix warzone,” said one player. TangoCheeseball echoed their statement, saying they hope that Microsoft supports CoD 2022 for two years, and then Treyarch returns with a new title in 2024 or 2025.

Xbox players were obviously glad, expecting to receive exclusive content and Call of Duty on Game Pass. “I’m on Xbox so game pass bouta be blessed but not sure if it’ll be a upgrade for Cod or if it will just stay the same. Either way a positive for xbox,” said LiLbotboi.

But of course, not every player was happy about the acquisition. Many had doubts over Microsoft’s monopoly over the games industry, with them already owning Bethesda, and worried that Call of Duty would go Xbox/PC exclusive.

“If they choose to make all of Activision’s future games exclusive to Xbox/PC, it’s doing a disservice to all gamers,” said Elkucuy.

Newbro101_ was more open-minded, saying: “It’s way too early to tell if it’s a good thing or not, once I notice an actual change in games it’s good [I guess].”


There’s no way of knowing what Microsoft has in store for Call of Duty and its development teams. We can only hope the change is positive for both Activision staff and the CoD community.

However, we have some thoughts on what may change, so check out the five ways Microsoft buying Activision could change Call of Duty forever.

Image Credits: Activision Blizzard / Microsoft

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How much money does Warzone make?

Call of Duty: Warzone is one of the most popular battle royale games out there, so how much money does it bring in?

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Warzone players looking at cash on the ground

Microsoft is set to acquire Call of Duty’s publisher Activision Blizzard for a whopping $70 billion, so how much money does Warzone bring in?

It’s no secret that Warzone is a money-making machine for publisher Activision Blizzard (soon to be Microsoft). Free-to-play battle royale games have remained as popular as ever, and Call of Duty: Warzone is one of the biggest there is.

With a new Battle Pass each season and an in-game store full of cosmetics such as Operator skins and weapon Blueprints, Warzone more than makes up for its free-to-play model.

Microsoft announced that they’re set to buy Activision Blizzard for almost $70 billion which begs the question, just how much money does Call of Duty: Warzone make?

How much money has Warzone made?

Call of Duty Warzone players with bags of cash

There’s no way of knowing how much money Warzone has made overall, but it’s reportedly somewhere in the region of $4 billion across 2020 and 2021.

SuperData, a now-shutdown game market intelligence company, reported that Warzone and Modern Warfare made around $1.93 billion in 2020, and NetBet estimates that Warzone makes around $1.9 billion a year. This puts Warzone’s total earnings across 2020 and 2021 at around $4 billion US Dollars.

Fortnite reportedly makes Epic Games a similar amount, bringing in around $1.8 billion a year, and $4.9 million a day.

How much money does Warzone make in a day?

Warzone players firing weapons in Pacific Caldera

NetBet breaks down Warzone’s earnings even further, reporting that Warzone makes Activision $5.2 million a day, which is over $3,600 a minute.

Social media can give the impression that Warzone is “dying” because of its numerous bugs and glitches, but the numbers tell a completely different story. Players are still purchasing a ton of CoD Points and cosmetic bundles, earning Activision around $60 a second.

This doesn’t even bring Vanguard, Cold War, and CoD: Mobile sales, which will likely bring the amount to be staggeringly higher.


For more Call of Duty, you can check out everything we know about CoD 2022, and whether CoD will stay on PlayStation after Microsoft takes over.

Image Credit: Activision

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