The Call of Duty franchise forges a path year after year with the release of a new game title to its ever growing selection of FPS games.
Call of Duty now sits at 19 console releases (wow!) with the release of Black Ops 4. In addition, Activision has released 7 handheld Call of Duty titles and the infamous Call of Duty Online on top of the console releases.
Today, let’s take a little trip through the years and harken back to Call of Duty titles past.
Call of Duty – October 23rd, 2003
The true beginning of the legendary franchise, Call of Duty, was set in World War 2. The game did contain a multiplayer mode alongside its campaign experience, but the primary focus began with the single-player mode. The game took heavy inspiration from the popular Medal of Honor series, which also followed stories of the second World War. The game was released on PC & Mac and was developed by Infinity Ward.
Call of Duty: Finest Hour – November 16th, 2004
Finest Hour, Call of Duty’s first showing on consoles. The spin-off was developed by Spark Unlimited. Multiplayer began to appear as a more prominent feature and had 32 player LAN capability along with 16 player online lobbies. The release came exclusively to the Xbox, PS2, and Gamecube console system and never got a PC release.
Call of Duty 2 – October 25, 2005
Infinity Ward’s first model for new kind of first-person shooter came in 2005 with Call of Duty 2. The game employed the regenerative health system for the first time, which then became industry and franchise standard. The multiplayer was widely praised for its snappy, twitch shooter mechanics and also began Call of Duty’s long standing tradition of map pack releases. The game has sold over 2 million copies.
Call of Duty 2: Big Red One – November 1, 2005
Similar to Finest Hour, Big Red One was an console exclusive spin-off. The game primarily focused on a single WW2 Infantry Division and their struggles during the war. The game received generally good ratings, but was largely overshadowed by the success of Call of Duty 2.
Call of Duty 3 – Nov. 7th, 2006
In 2006, Treyarch entered the Call of Duty Scene as Activision began the two-year alternating development cycle between Treyarch and Infinity Ward. The game’s mechanics differed from Call of Duty 2’s and had larger multiplayer maps than the previous releases. Many maps also included vehicles such as jeeps and tanks. The also featured the popular tug-of-war “War” mode and has sold over 6.4 million copies.
Call of Duty 4: Modern Warfare – Nov. 7th, 2007
For many, Modern Warfare was the beginning of a journey that still continues. IW’s first release of modern shooter shocked the industry and revamped its own franchise in the process. The game introduce bullet penetration and perk systems as well attachments. The classic class system we all know came from COD4. The game lit a fire that burns hot to this day with over 17 million copies sold.
Call of Duty: World at War – Nov. 11, 2008
Using the same engine developed for COD4, Treyarch adapted the class systems and other popular features of COD4 into a WW2 setting. The game notably included a much darker story and bloodier gore than the previous games. Treyarch also began its production the co-op Zombie modes. The game was not the same blockbuster hit of COD4, but still has sold a hefty 15 million copies.
Call of Duty: Modern Warfare 2 – Nov 10th, 2009
Continuing on the success of COD4, Infinity Ward decided to remain in the modern arena of battle. MW2’s campaign was a direct sequel to the first game and the multiplayer brought a new tier of perks called Pro Perks. The game also was the first time the “Nuke” was introduced. Back then, the Nuke killstreak was simple 25 killstreak and all other killstreak counted towards getting the Nuke. The game roared into stores with 25 million copies sold so far.
Call of Duty: Black Ops – Nov. 9th, 2010
Treyarch saw the success of modern shooters and decided to create its own world within the Cold War. The game began the Black Ops story arc in earnest with major characters like Woods and Mason. Treyarch’s Create-a-Class 2.0 brought the addition of character customization for reticles, emblems, and more. The game broke the bank with an insane 30 million copies sold so far.
Call of Duty: Modern Warfare 3 – Nov. 8th, 2011
The franchise’s biggest release, MW3, carried much the same gameplay as the previous titles. The Nuke streak was changed to only allow for gun kills to count towards it and other minor changes were made. The game’s development was little haphazard due to a legal dispute that led to big layoffs at Infinity Ward. Sledgehammer Games was brought in to help with the game and the game sold over 30.5 million copies.
Call of Duty: Black Ops 2 – Nov. 12th, 2012
Black Ops 2 brought with it the first usage of the Pick-10 system for Create-a-Class, an in-game ranked system called League Play, and introduced the weapon progression systems to level up guns individually. The game produced high critical and fan acclaim, with many community member heralding it as the pinnacle of Call of Duty. The game sold over 29 million copies.
Call of Duty: Ghosts – Nov. 5th, 2013
Ghosts takes place in a dystopian future where the best of the best warriors fight to maintain some control of the US. They are the Ghosts. While the game lacked some Black Ops 2 feature set, it still sold 28 million copies and received decent reviews. The gameplay remained similar to that of MW2 and MW3 with the addition of map-altering dynamic elements. The game also notably was the first to have playable female soldiers.
Call of Duty: Advanced Warfare – Nov. 4th, 2014
Sledgehammer Games’ first standalone outing to the Call of Duty franchise brought with it a ground-shaking change. The typical boots on the ground gameplay of previous titles was set aside in favor of jump-packs/booster-packs.
The new mechanic allowed players to fly upwards and boost to either side in quick bursts. The change was seen as a way to spice up the gameplay of Call of Duty as fans were growing tired of the same old thing. Additionally, Titanfall’s (game with similar mechanics) release and success might have also played a role. The game sold over 21 million copies, a significant decrease from previous years.
Call of Duty: Black Ops 3 – Nov. 6th, 2015
Treyarch’s now classic gameplay mechanics and gunplay also took to the skies in Black Ops 3. The gameplay systems such as League Play (now Arena) remained largely intact, but the core gameplay mechanics were changed to booster-packs as in AW. Treyarch own twist on the idea limited the amount of jumping/flying with a boost meter that refilled periodically.
Black Ops 3 also introduced wall-running into the franchise and created Specialists, characters with unique game-changing abilities. The game sold around 26 millions copies.
Call of Duty: Infinite Warfare – Nov. 4th, 2016
Infinity Ward’s latest addition to the series carried over the ideas of Specialists (Combat Rigs) from Treyarch’s Black Ops 3 and gave each of them unique “Traits” to choose from. The gameplay predominately resembled Black Ops 3, but with the gunplay of the IW games. The setting has futuristic and the campaign was mostly featured in space or other planets/moons. The game sold around 12.6 million copies.
Call of Duty: WWII – Nov. 3rd, 2017
After three years, Call of Duty returned to the boots on the ground gameplay after fans reception for the previous games proved lackluster. WWII featured a gritty story campaign and naturally primarily focused on the multiplayer of the game. Create-a-Class was changed with the removal of perks and the addition of overarching Divisions which contain the aforementioned perk abilities.
The gameplay was generally faster than previous CoD games set on the ground due to high sprint speeds and kill speeds. The game sold around 12 million copies.
So, there’s all the console releases of Call of Duty. What’s your favorite? Tell us at @CharlieIntel . If you haven’t played one, go out and buy it when its on sale. In addition to the above, below is a short list of the other CoD releases not listed/explained above.
- Call of Duty: Roads of Victory (PSP)
- Call of Duty: Modern Warfare: Mobilized (Nintendo DS)
- Call of Duty: Black Ops DS (Nintendo DS)
- Call of Duty: Zombies & Zombies 2 (iOS)
- Call of Duty: Black Ops: Declassified (PS Vita)
- Call of Duty: Strike Team (iOS)
- Call of Duty: Heroes (iOS & Android)
- Call of Duty: Online (China Only)
Warzone players call for boycott over Blizzard lawsuit and hacking problems
Due to the Blizzard lawsuit and endless hacking, Warzone, and other Call of Duty players, are calling for a boycott of Store purchases.
Warzone players are encouraging all Call of Duty gamers to boycott the purchase of skins and bundles from the store in response to the recent Activision Blizzard lawsuit and constant Warzone hacking.
It’s been an unsettling time for Call of Duty and its respective titles – Warzone, Black Ops Cold War, CoD: Mobile, and Modern Warfare. The ongoing Activision Blizzard lawsuit has impacted the franchise, and fans are calling for fellow players to stop buying goods from the CoD store in protest.
This includes everything from skins to Operator Bundles to even the Seasonal Battle Pass. Warzone players are citing the lawsuit, “empty updates,” and hackers as the driving force behind this movement.
Added to this is the purported series of empty updates “full of microtransactions in order to milk the players,” and the ever-increasing threat of hackers, and players have seemingly had enough.
Reddit user Jaszs has lead the charge by saying: “I’m writing this as someone who has played every. single. COD since COD2, and WZ since day 1 until yesterday, and also a former Blizzard fan. Yes, I know it may sound bad, but based on what’s going on (sexual harassment lawsuit, suppressing and abusive treatment of their employees…) I really think those guys don’t deserve anything from us, their customers.
“You can even keep playing the game if you want (there are some cool alternatives though; if you need some just ask in the comments!), just don’t spend any money in their store. In any case, you should also remember that they are the same guys that are releasing empty updates full of microtransactions in order to milk the players, releasing over and over the same game and not giving a single f*ck about the increasing number of hackers.”
The very passionate statement received over 300 comments and counting, and it’s universally in favor of boycotting Activision’s Store ahead of the Warzone Season 5 launch.
Given that there are many responses, here are a selection of replies:
- “I’ve got 900 COD points and level 90 on the battle pass. Not spending a penny more on this game. They don’t respect their employees, they don’t respect the players (anti-cheat lmao) they aren’t getting anymore of my money.”
- “Once all this sh*t came to light, my entire friend group collectively uninstalled the game and swore off of it for good. We were already mad at the game for being poorly managed with hackers and constant glitches/crashes. I suppose this was the lead straw that broke the metaphorical camel’s back.”
- “Based on the way they’ve handled cheating, the CW integration, and the general state of the game in the last year, I’m shocked than any of you have been buying cosmetic items from them. Do you realize what kind of message you’re sending by making the worst CoD their highest-earning one?”
At the time of writing, the post has nearly 1.8K upvotes and rising. Given the player count of Warzone far exceeds this, it’s hard to imagine this boycott would do too much damage.
Conversely, Producer at Sledgehammer Games Alayna Cole has Tweeted an important message concerning the circumstances.
Boycotting the Activision store will have an obvious knock-on effect in terms of sales revenue, and would ultimately disrupt the salaries and jobs of many employees who are not involved in this lawsuit.
It’s a hard position for all involved and for players who engage in Call of Duty games. The lawsuit is still long ongoing, and we’ll continue to update you at Charlie INTEL with any breaking developments.
Image Credit: Activision Blizzard
Activision Blizzard employees respond to CEO’s statement: ‘We will not return to silence’
Activision Blizzard employee group responds to CEO Bobby Kotick’s statement, demanding more changes.
Activision Blizzard employee organization group has responded to the email CEO Bobby Kotick sent on July 27 over the allegations surfaced from the California state lawsuit.
Kotick stated that the executive team’s initial response was “tone deaf” and vowed to work together with employees on correcting the mishaps after receiving intense backlash from the company’s employees.
The employee group has responded saying that his response failed “to address critical elements at the heart of employee concerns.”
The statement demands action on the four major points of changes that Activision Blizzard employees want to see, including end of forced arbitration and changes to employee hiring and promotion practices.
It further states that “we will not return to silence; we will not be placated by the same processes that led us to this point.”
The statement from the employee group is below, shared by Axios:
On the evening before our employee walkout, Activision Blizzard leadership released a statement apologizing for their harmful responses to last week’s DFEH lawsuit. While we are pleased to see that our collective voices — including an open letter with thousands of signatures from current employees — have convinced leadership to change the tone of their communications, this response fails to address critical elements at the heart of employee concerns.
Activision Blizzard’s response did not address the following:
The end of forced arbitration for all employees.
Worker participation in oversight of hiring and promotion policies.
The need for greater pay transparency to ensure equality.
Employee selection of a third party to audit HR and other company processes.
Today’s walkout will demonstrate that this is not a one-time event that our leaders can ignore. We will not return to silence; we will not be placated by the same processes that led us to this point.
This is the beginning of an enduring movement in favor of better labor conditions for all employees, especially women, in particular women of color and transgender women, nonbinary people, and other marginalized groups.
We expect a prompt response and a commitment to action from leadership on the points enumerated above, and look forward to maintaining a constructive dialogue on how to build a better Activision Blizzard for all employees.
Today, we stand up for change. Tomorrow and beyond, we will be the change.
Whether Activision Blizzard executives have plans for the above changes remains to be seen. Over 2,600 employees of the company are participating in the Activision Blizzard walkout on July 28, with #ActiBlizzWalkout trending on Twitter.
The movement encourages all employees to not work on July 28 in protest of the company’s executive responses to the lawsuit and allegations.
Activision Blizzard CEO issues new statement on lawsuit, saying initial response was ‘tone deaf’
Activision Blizzard CEO Bobby Kotick sent out a new email internally to the entire company’s staff on July 27 further addressing the harassment lawsuit which surfaced several issues with the company’s culture.
In this new internal email, Activision Blizzard CEO acknowledges that the company’s initial responses to the situation was “tone deaf.”
“Our initial responses to the issues we face together, and to your concerns, were, quite frankly, tone deaf.”
He commits to working with all employees to build a better culture across Activision Blizzard.
His full email is below, shared by Activision Blizzard publicly:
This has been a difficult and upsetting week.
I want to recognize and thank all those who have come forward in the past and in recent days. I so appreciate your courage. Every voice matters – and we will do a better job of listening now, and in the future.
Our initial responses to the issues we face together, and to your concerns, were, quite frankly, tone deaf.
It is imperative that we acknowledge all perspectives and experiences and respect the feelings of those who have been mistreated in any way. I am sorry that we did not provide the right empathy and understanding.
Many of you have told us that active outreach comes from caring so deeply for the Company. That so many people have reached out and shared thoughts, suggestions, and highlighted opportunities for improvement is a powerful reflection of how you care for our communities of colleagues and players – and for each other.
Ensuring that we have a safe and welcoming work environment is my highest priority. The leadership team has heard you loud and clear.
We are taking swift action to be the compassionate, caring company you came to work for and to ensure a safe environment. There is no place anywhere at our Company for discrimination, harassment, or unequal treatment of any kind.
We will do everything possible to make sure that together, we improve and build the kind of inclusive workplace that is essential to foster creativity and inspiration.
I have asked the law firm WilmerHale to conduct a review of our policies and procedures to ensure that we have and maintain best practices to promote a respectful and inclusive workplace. This work will begin immediately.
The WilmerHale team will be led by Stephanie Avakian, who is a member of the management team at WilmerHale and was most recently the Director of the United States Securities and Exchange Commission’s Division of Enforcement.
We encourage anyone with an experience you believe violates our policies or in any way made you uncomfortable in the workplace to use any of our many existing channels for reporting or to reach out to Stephanie. She and her team at WilmerHale will be available to speak with you on a confidential basis and can be reached at [email protected] or 202-247-2725.
Your outreach will be kept confidential. Of course, NO retaliation will be tolerated.
We are committed to long-lasting change.
Effective immediately, we will be taking the following actions:
- Employee Support. We will continue to investigate each and every claim and will not hesitate to take decisive action. To strengthen our capabilities in this area we are adding additional senior staff and other resources to both the Compliance team and the Employee Relations team.
- Listening Sessions. We know many of you have inspired ideas on how to improve our culture. We will be creating safe spaces, moderated by third parties, for you to speak out and share areas for improvement.
- Personnel Changes. We are immediately evaluating managers and leaders across the Company. Anyone found to have impeded the integrity of our processes for evaluating claims and imposing appropriate consequences will be terminated.
- Hiring Practices. Earlier this year I sent an email requiring all hiring managers to ensure they have diverse candidate slates for all open positions. We will be adding compliance resources to ensure that our hiring managers are in fact adhering to this directive.
- In-game Changes. We have heard the input from employee and player communities that some of our in-game content is inappropriate. We are removing that content.
Your well-being remains my priority and I will spare no company resource ensuring that our company has the most welcoming, comfortable, and safe culture possible.
You have my unwavering commitment that we will improve our company together, and we will be the most inspiring, inclusive entertainment company in the world.
This new message comes hours after employees of the company announced they’d stage a walk out on July 28 in protest of the company’s initial response to the lawsuit.
The lawsuit has caused many employees of the company to protest in anger over how executives have handled the situation so far.
It remains to be seen how or if this new statement from Kotick will change employee’s views as time goes on.
Activision Blizzard’s new statement took 6 days since the initial lawsuit (and statement) were released.
We’ll continue to keep everyone updated as the situation continues to unfold.
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