In a new interview with The Guardian, Activision Blizzard Studio Co-Presidents discussed their initial plans and vision for how they want to develop the Call of Duty cinematic universe, and try to resemble the inter-connected universe that Marvel has created.
Back in 2015, Activision Blizzard announced a new division, Activision Blizzard Studios, which would create TV shows and movies based off of Activision Blizzard’s owned IPs. In their original announcement in 2015, Activision Blizzard stated that they are working on a Call of Duty movie, which was slated for a 2018/2019 release.
From the November 2015 announcement:
Speaking with The Guardian recently, both Stacey Sher and Nick van Dyk, co-presidents of Activision Blizzard Studio, have been tasked with creating this cinematic universe for Call of Duty. They have stated that work on multiple different scripts for a Call of Duty movie is already in the works, including working on extensive research with military and soldiers on how they story should be.
Stacey Sher previously worked in high value production roles on Django Unchained, The Hateful Eight, and more.
“We have plotted out many years,” Sher said to Guardian. “We put together this group of writers to talk about where we were going. There’ll be a film that feels more like Black Ops, the story behind the story. The Modern Warfare series looks at what it’s like to fight a war with the eyes of the world on you. And then maybe something that is more of a hybrid, where you are looking at private, covert operations, while a public operation is going on.”
Nick van Dyk, co-president, previously worked as a senior executive at Disney. At Disney, he played a big role in working to acquire Marvel and Star Wars brand into the Disney family. Now, working as the co-president of Activision Blizzard Studios, he plans to use some of what Marvel does in creating an interconnected universe for Call of Duty.
“It’s going to have the same sort of high-adrenaline, high-energy aesthetic as the game, but it’s not a literal adaptation. It’s a much more broad and inclusive, global in scope … a big, tentpole Marvel-esque movie.” Dyk stated. “These individual universes that interconnect and a timeline that makes sense with consistent themes and Easter eggs”.
Activision Blizzard Studios is also interested and working on creating Call of Duty TV series that focuses on World War II and the Vietnam war. The Guardian reports that their focus in this TV-show series is to try and interconnect worlds how Marvel does with their Netflix based TV shows.
“We have a very rich library,” says Van Dyk. “I would say our first order of business is existing current franchises, but there an incredible opportunity to have these hundreds of games that have huge huge followings and tremendous nostalgia. If you look at Marvel, they started working when you had Robert Downey Jr as Iron Man, and real film-makers on board as well. What I think made The Avengers so great was the writing and directing. You cared about those characters. If you just chase the empty blockbuster, and have nothing to say in the genre, forget about it.”
Thus far, Activision Blizzard Studios has released one TV show on Netflix based upon Skylanders, Skylanders Academy. The TV has reportedly been a hit, with Netflix already ordering a third season to debut in 2018.
SOURCE: The Guardian (feature image also via Guardian)
Clever Warzone tricks lets you land without a parachute
A few players have discovered a fun little trick in Call of Duty Warzone that allows them to touch down on Verdansk without a parachute.
There is a useful trick that you can use in a Call of Duty: Warzone match to break your fall while in mid-air. This will allow you to land safely in Verdansk without worrying about deploying your parachute.
Call of Duty: Warzone will pit you against a ton of other players in a highly competitive Battle Royale match. The instant you land in Verdansk, you’ll have to find ways to get ahead of your enemies through different weapons or gear, scoring killstreaks, and even making use of glitches.
Players have discovered many different maneuvers in the game since its release in March 2020. These grant you an advantage over your opponent, including one that has you take out enemies by firing in mid-air.
This will have you deploy your parachute when you’re near the ground, and is a great way to score kills in mid-air. Now a neat new trick has been discovered that removes the need for a parachute altogether.
How to land in Warzone without a parachute
This trick was pointed out by Reddit user Thexer0, who posted a clip of them dropping into Verdansk in the Call of Duty: Warzone subreddit. Here they showed that you are able to land on different surfaces without deploying your parachute.
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Al you need to do is try hitting certain edges and surfaces in mid-air to break the fall before landing on your feet. In the clip, the player used a Satellite dish for this purpose, and slid off the curved edge before taking out their weapon.
While this trick is useful, it’s not guaranteed to work unless you’re precise with your landing. If you don’t hit the right type of surface, then you’ll find yourself in a world of hurt. The player pointed this out and mentioned that you should try this “at your own risk.”
That said, this trick is absolutely worth trying out. Other players also commented on the thread about their own attempts at this neat little exploit, and many of them reported that it worked out successfully for them.
One Reddit user said “You can do it as well with some of the telephone/electrical towers,” and another mentioned “It works on stones and stuff too. You gotta land on the edges, something around 45 degrees.”
Parachutes are a vital component in Warzone matches, so you should definitely go for this trick. All it takes to succeed in pulling it off is some practice, along with a ton of patience. You can learn some more helpful tricks in our Warzone tips and tricks guide.
Image Credits: Activision
Treyarch dev Tony Flame’s Twitter account hacked
On this Christmas morning, Treyarch’s Lead Designer, Tony Flame, has had his Twitter hacked.
A user hacked Tony Flame’s Twitter account in the early morning hours of December 25, and has gone on a posting rampage, including posting racial slurs and more across the account. The hacker is @wixyV3.
We’re not going to showcase posts here with any racial slurs. The Twitter account has been locked by Twitter for the amount of slurs the hackers have posted, per images sent around in Discord servers.
One of the hacked tweets that has gone viral is about SBMM, asking Activision to remove it from his “game” he “worked hard to make.”
The account still remains hacked at this hour, but it does appear that tweets are being blocked from posting at this time. Twitter locked the account due to the content being posted.
Tony Flame’s account is not verified on the platform.
Flame has been active in posting since Black Ops Cold War’s alpha launched back in September. He’s been posting updates and thoughts around what the team is doing in terms of balancing and content updates.
The last tweet from Flame himself was a Merry Christmas post on the night of December 24.
Activision has not stated anything yet on this hack.
Sledgehammer Games adds 150 new people to team in 2020
Sledgehammer Games’ expansion continued in 2020 with a massive new hiring spree.
Sledgehammer Games has continued to steadily expand their studio throughout 2020, despite the pandemic.
Back in May, the studio announced a massive recruitment effort to bring on many new developers, in all fields, to their studio.
The studio’s Chief Operating Officer announced on Twitter that their effort brought 150 new people to the studio over the last several months.
In a video on Twitter, the studio shared some stories and a look at these new people who the team as the year wraps up.
Beyond already hiring 150 new people this year alone, the studio’s website still has over 65 job positions still listed.
In addition to their recruitment effort, Sledgehammer confirmed earlier this year that they are working on ‘multiple projects’, presumably within the Call of Duty franchise.
We’re now a multi-project studio and we’re looking for a substantial number of new team members to join us. We’re looking across every discipline and various levels of seniority. It’s a pretty exciting time for our studio.
What some of those projects are remains unclear. Sledgehammer Games has played a role, as a support studio, in the development of Call of Duty: Modern Warfare, Call of Duty: Warzone, and Call of Duty: Black Ops Cold War.
The studio was a lead developer on Call of Duty, kicking off the three year development cycle in 2014 with Call of Duty: Advanced Warfare. In 2017, the studio released their second main project: Call of Duty: WWII. Following WWII’s launch, the studio collapsed. Both co-founders and lead, Michael Condrey & Glen Schofield, left. And the studio lost hundreds of developers.
The team was set to work with Raven Software on the 2020 Call of Duty title, but due to the number of employees who left, Treyarch stepped in with Raven to create Black Ops Cold War.
What Sledgehammer Games is working on, in terms of their own projects, has yet to be revealed publicly. Whether they even become a lead developer again is also unclear.
Looking into 2021, there’s no clear indication yet as to which development team is leading the Call of Duty 2021 project. The three year development cycle was upended in 2020 with Treyarch stepping in to salvage the 2020 title. 2021 could be Infinity Ward or see the return of Sledgehammer Games.
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