Sledgehammer Games is introducing a brand new social space for the very first time in Call of Duty with the new Headquarters feature in Call of Duty: WWII. SHG and Activision gave fans their first look at this new space in a trailer last week, which can be viewed here.
One of the big questions surrounding this new space is that will Headquarters, or a social space in general, be apart of future Call of Duty titles. Having it only in one, and then not coming back again till Sledgehammer Games’ next title seems like missed opportunities.
In an interview with GameInformer, Activision CEO has stated that it would depend upon fan feedback after Call of Duty: WWII launch to see whether it will be implemented in future games. There’s no point in continuing the feature forward if fans do not like it or do not use it as much.
It really depends on the response. It’s certainly something we feel the same way about; you look at it and say, “That could be a new franchise staple.” Certainly, if that becomes a daily habit, if that becomes a behavior that really catches on and the players really love, there’s obvious benefits. It’s much more satisfyingly social to be interacting with people in a 3-D environment than just over a voice and text environment. There’s a lot of fun mini-games, there’s a lot of fun engagement drivers, there’s a lot of rewards for coming back every day, so I think that it’s a very thoughtful and well thought-out design. And then you’ll see what happens when it gets in the hands of players, you know? It’s all theory until then.
Activision CEO says they want to see if the features built into the social space will work well for the Call of Duty community. Social space in Call of Duty has really been non-existent directly in-game beyond voice and text chat.
So it certainly is one of those that has the potential to transform the way the community interacts with one another. And I think it’s the right… A lot of the innovation debates are making sure that we’re aiming at the right bull’s eyes. Whether or not it succeeds or fails, it was the right problem to take a shot at solving because Call of Duty is a game that tons of people play together, and yet I would argue it’s not a tremendously social experience. Most of the time that you’re together, you’re actually playing, your hair’s on fire, and you’re moving a million miles an hour and your adrenaline’s pumping and so there’s not that sense of ability to really interact in that way we’ve come to be used to in other games. And in other platforms. In social media, and the whole world has become more comfortable socially through digital mediums. And I think it’s an area where Call of Duty can improve.
So I love the shot that we’re taking and I’m really interested to see how it goes once it gets in the hands of our players. There’s every chance it’ll catch on and every chance they’ll be like, “The text thing was faster!” [laughs] We’ll see.
Clever Warzone tricks lets you land without a parachute
A few players have discovered a fun little trick in Call of Duty Warzone that allows them to touch down on Verdansk without a parachute.
There is a useful trick that you can use in a Call of Duty: Warzone match to break your fall while in mid-air. This will allow you to land safely in Verdansk without worrying about deploying your parachute.
Call of Duty: Warzone will pit you against a ton of other players in a highly competitive Battle Royale match. The instant you land in Verdansk, you’ll have to find ways to get ahead of your enemies through different weapons or gear, scoring killstreaks, and even making use of glitches.
Players have discovered many different maneuvers in the game since its release in March 2020. These grant you an advantage over your opponent, including one that has you take out enemies by firing in mid-air.
This will have you deploy your parachute when you’re near the ground, and is a great way to score kills in mid-air. Now a neat new trick has been discovered that removes the need for a parachute altogether.
How to land in Warzone without a parachute
This trick was pointed out by Reddit user Thexer0, who posted a clip of them dropping into Verdansk in the Call of Duty: Warzone subreddit. Here they showed that you are able to land on different surfaces without deploying your parachute.
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Al you need to do is try hitting certain edges and surfaces in mid-air to break the fall before landing on your feet. In the clip, the player used a Satellite dish for this purpose, and slid off the curved edge before taking out their weapon.
While this trick is useful, it’s not guaranteed to work unless you’re precise with your landing. If you don’t hit the right type of surface, then you’ll find yourself in a world of hurt. The player pointed this out and mentioned that you should try this “at your own risk.”
That said, this trick is absolutely worth trying out. Other players also commented on the thread about their own attempts at this neat little exploit, and many of them reported that it worked out successfully for them.
One Reddit user said “You can do it as well with some of the telephone/electrical towers,” and another mentioned “It works on stones and stuff too. You gotta land on the edges, something around 45 degrees.”
Parachutes are a vital component in Warzone matches, so you should definitely go for this trick. All it takes to succeed in pulling it off is some practice, along with a ton of patience. You can learn some more helpful tricks in our Warzone tips and tricks guide.
Image Credits: Activision
Treyarch dev Tony Flame’s Twitter account hacked
On this Christmas morning, Treyarch’s Lead Designer, Tony Flame, has had his Twitter hacked.
A user hacked Tony Flame’s Twitter account in the early morning hours of December 25, and has gone on a posting rampage, including posting racial slurs and more across the account. The hacker is @wixyV3.
We’re not going to showcase posts here with any racial slurs. The Twitter account has been locked by Twitter for the amount of slurs the hackers have posted, per images sent around in Discord servers.
One of the hacked tweets that has gone viral is about SBMM, asking Activision to remove it from his “game” he “worked hard to make.”
The account still remains hacked at this hour, but it does appear that tweets are being blocked from posting at this time. Twitter locked the account due to the content being posted.
Tony Flame’s account is not verified on the platform.
Flame has been active in posting since Black Ops Cold War’s alpha launched back in September. He’s been posting updates and thoughts around what the team is doing in terms of balancing and content updates.
The last tweet from Flame himself was a Merry Christmas post on the night of December 24.
Activision has not stated anything yet on this hack.
Sledgehammer Games adds 150 new people to team in 2020
Sledgehammer Games’ expansion continued in 2020 with a massive new hiring spree.
Sledgehammer Games has continued to steadily expand their studio throughout 2020, despite the pandemic.
Back in May, the studio announced a massive recruitment effort to bring on many new developers, in all fields, to their studio.
The studio’s Chief Operating Officer announced on Twitter that their effort brought 150 new people to the studio over the last several months.
In a video on Twitter, the studio shared some stories and a look at these new people who the team as the year wraps up.
Beyond already hiring 150 new people this year alone, the studio’s website still has over 65 job positions still listed.
In addition to their recruitment effort, Sledgehammer confirmed earlier this year that they are working on ‘multiple projects’, presumably within the Call of Duty franchise.
We’re now a multi-project studio and we’re looking for a substantial number of new team members to join us. We’re looking across every discipline and various levels of seniority. It’s a pretty exciting time for our studio.
What some of those projects are remains unclear. Sledgehammer Games has played a role, as a support studio, in the development of Call of Duty: Modern Warfare, Call of Duty: Warzone, and Call of Duty: Black Ops Cold War.
The studio was a lead developer on Call of Duty, kicking off the three year development cycle in 2014 with Call of Duty: Advanced Warfare. In 2017, the studio released their second main project: Call of Duty: WWII. Following WWII’s launch, the studio collapsed. Both co-founders and lead, Michael Condrey & Glen Schofield, left. And the studio lost hundreds of developers.
The team was set to work with Raven Software on the 2020 Call of Duty title, but due to the number of employees who left, Treyarch stepped in with Raven to create Black Ops Cold War.
What Sledgehammer Games is working on, in terms of their own projects, has yet to be revealed publicly. Whether they even become a lead developer again is also unclear.
Looking into 2021, there’s no clear indication yet as to which development team is leading the Call of Duty 2021 project. The three year development cycle was upended in 2020 with Treyarch stepping in to salvage the 2020 title. 2021 could be Infinity Ward or see the return of Sledgehammer Games.
Warzone devs respond to incorrect Cold War weapon attachment descriptions
Developers have confirmed a fix for Black Ops Cold War weapon attachment descriptions being incorrect in Warzone.
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