// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Activision has just confirmed Sledgehammer Games is working on Call of Duty 2014. Activision CEO has announced that Activision is transitioning into a 3 year development cycle for Call of Duty franchise to allow for better game development and DLC for other games.

Here’s a statement from Sledgehammer Games:

Five years ago, we started on the most exciting journey of our careers. Sledgehammer Games was built around a singular goal – to create world-class interactive entertainment that entertains millions of fans around the world. We have a passion for creating games and a team dedicated to achieving excellence in everything that we do.

Having the honor of developing the new, next generation of Call of Duty is a developer’s dream come true. All of us here at Sledgehammer Games have a shared vision to create the best work of our lives. The next Call of Duty represents a new era for this amazing franchise, and we look forward to sharing what we have been working on.

Today is just the beginning, there is so much more to come!

Activision CEO said he has full confidence in Sledgehammer Games to deliver one of the best Call of Duty titles ever.

“This will give our designers more time to envision and innovate for each title. Simultaneously, it will give our content creators more focus on DLC and micro-DLC which, as you know, have become large and high-margin opportunities and significant engagement drivers,” Activision Publishing CEO Eric Hirshberg said during an annual earnings call today. “Finally, we’ll give our teams more time to polish, helping ensure we deliver the best possible experience to our fans – each and every time.”

Hirshberg went on to say that Activision “needed a third studio capable of delivering the level of excellence required for the West’s biggest interactive entertainment franchise” and that Sledgehammer Games fits the bill. “They demonstrated their skill on Call of Duty: Modern Warfare 3 and on their past highly-rated games.”

Activision CEO has stated that more information regarding Sledgehammer’s title will be announced in the months ahead. With this new 3 year development cycle, Treyarch fans will have to wait till 2015 for the next Treyarch title.

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