Connect with us

Call of Duty: Mobile

All CoD: Mobile Season 8 weapon buffs & nerfs: AS VAL, Rytec AMR, more

Here’s every weapon buff and nerf included in CoD Mobile Season 8, which includes major changes to ARs and Snipers that should shake up the meta.

Published

on

CoD Mobile AS VAL

Call of Duty: Mobile Season 8, 2nd Anniversary, celebrates the acclaimed mobile shooter’s second year with a ton of new content, but it’s also made significant changes to the game’s weapon pool. Here’s every weapon buff and nerf in Season 8.

CoD: Mobile Season 8 is almost here, bringing plenty of new content to the mobile shooter. Black Ops 4’s Blackout will arrive as a new battle royale map, and players will be able to get their hands on Modern Warfare’s M13 Assault Rifle and R-90 “doof doof” Shotgun.

But there will also be some significant buffs, and nerfs to the game’s existing arsenal with weapons such as the Rytec AMR buffed in battle royale and the AS VAL being both buffed and nerfed.

Here’s every weapon buff and nerf in CoD Mobile Season 8.

CoD Mobile Season 8 buffs and nerfs

AS VAL in Call of Duty mobile

CoD Mobile Season 8 has buffed and nerfed many weapons, particularly in the Sniper and Marksman Rifle categories. However, the AS VAL and Assault Rifles, in general, got hit the hardest.

Assault Rifles have had their damage range and damage to arms decreased, with the devs explaining they did this to “promote higher accuracy when using these weapons.”

Before Season 8, the AS VAL fitted with 15 Round FMJ mags could two-shot enemies with ease. They’ve both nerfed and buffed aspects of the AS VAL, so its “short range performance is significantly improved,” but its ” medium and long range performance has been slightly decreased.”

Thanks to the September 21 patch notes, here’s the complete list of buffs and nerfs in CoD: Mobile Season 8.

CoD Mobile Season 8 weapon patch notes

CoD Mobile Mk2 marksman rifle in-game

Overall adjustments on Assault Rifles

  • Decreased Damage Range and Damage to arms
  • Developer Comment: Damage and range were adjusted to promote higher accuracy when using these weapons.

AS VAL (with 15 Round FMJ) :

  • Range adjusted from 15M-50M-75M to 25M-38M-75M
  • Damage adjusted from 46-45-39-34 to 48-44-35-30
  • Increased damage to forearms and chest from 48 to 62
  • Fire rate decreased from +300% to +200%
  • Slightly increased vertical recoil
  • Increased hit flinch
  • Slightly increased firing animation

Developer Comment: Short range performance is significantly improved, while medium and long range performance has been slightly decreased. After the adjustment, the two–shot kill range is longer than Cr56 AMAX but it will be more difficult to control.

Sniper & Marksman Rifles

  • Adjusted one–shot -kill range
  • Decreased hit flinch

Developer Comment: These 2 classes of weapons have been given longer range to compensate for ADS sway when compared against Assault Rifles

SKS

  • Increased damage to arms from 48 to 54
  • Vertical recoil decreased slightly
  • Bullet Spread decreased slightly
  • Hit flinch decreased
  • Decreased range of motion during animation

Developer Comment: We’ve increased the two – shot kill range and made reductions to bullet spread, recoil and hit flinch to improve weapon control.

M21 EBR

  • Range increased from : 62M to 65M
  • Damage increased from : 60-55 to 91-71
  • Vertical recoil decreased
  • Hit flinch decreased

Developer Comment: The M21 EBR now has the ability to 2 shot kill through walls.

XPR-50

  • Damage range adjusted from 62M to 50M
  • Vertical recoil decreased
  • Hit flinch decreased

Developer Comment: Able to kill in two shots hitting any part of the body. Able to kill with one shot to the head or chest with OWC Stopping Power Reload equipped.

Battle Royale

Rytec AMR

  • Headshot multiplier increased from 2 to 3.75
  • Headshot multiplier increased from 5.25 to 6.5 (25 × 59 mm Thermite Mag)
  • Base mag capacity increased from 15 to 25
  • Mag capacity increased from 10 to 20 (Explosive/Thermite Mag)
  • ADS Time decreased from +25% to +15% (Explosive/Thermite Mag)
  • Slightly increased movement speed
  • Slightly decreased weapon swap time from 1s to 0.8s

DLQ33

  • Headshot multiplier increased from 1.8 to 2.3

Locus

  • Headshot multiplier increased from 1.5 to 2.2

MK2

  • Headshot multiplier increased from 2 to 2.6

SP-R 208

  • Headshot multiplier decreased from 5 to 4.3 (.338 5 Round Reload)

Developer Comment: To bridge the gap between the power level of sniper rifles in BR, we’ve adjusted the headshot multipliers of various weapons and attachments.

HG40

  • Increased damage to arms from 26 to 28
  • Increased damage to legs from: 23 to 24

Developer Comment: Increased damage to arms and legs to improve overall consistency. After the adjustment, as long as the player hits the upper body with one shot, the target can be eliminated with four shots.

PDW57

  • Increased damage to head from 29 to 32
  • Increased damage to chest from 27 to 29

Developer Comment: Increased the damage to head and chest to bring the PDW57 up to speed with the current meta.

And that’s all of the buffs and nerfs included in CoD: Mobile Season 8! You can also check out how to practice against AI.

Image Credit: Activision