// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

Modern Warfare Remastered just released as “free-to-play” on Playstation Plus’ free March titles. Here’s what you can expect to be playing in the classic experience.

Call of Duty: Modern Warfare Remastered just released as a free game as part of PS Plus’ March titles. The core gameplay experience is completely free and players will access to everything the game has to offer as long as they have PS Plus.

As game modes, Modern Warfare Remastered (MWR) is quite packed to the brim with potential. Old School, for those that don’t know, is a game mode where jumping is higher and items are picked up around the map like Halo or Unreal.

In addition to this, there’s a stack of permanent modes from both modern and classic Call of Duty games. Hardpoint was added to the game by Raven Software due its popularity in modern games and Prop Hunt can be found as a fun featurette of party games.

Here’s the full list of game modes available on PS4 for MWR as of March 5th, 2019:


  • Team Deathmatch
  • Prop Hunt
  • Domination
  • Free for All
  • Kill Confirmed
  • Hardpoint
  • Gun Game
  • Search and Destroy
  • Ground War


  • Team Deathmatch
  • Kill Confirmed
  • Search and Destroy
  • Headquarters


  • Old School Free for All
  • Sabotage
  • Headquarters
  • Team Tactical
  • Cage Match

Weekend Warfare:

  • Snipers Only
  • RPGs Only
  • Slasher
  • Demolition
  • Capture the Flag
  • Daybreak 24/7
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A life-long Call of Duty player, Bachelor of Game Design, and a lover of eSports. Floodsye is my real name, Tommi is just the gamertag my parents gave me.