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Apex Legends 13.1 update patch notes: Release date, ranked changes, buffs & nerfs, more

The Apex Legends 13.1 update is set to arrive soon, brining a fair few updates to the game, including ranked changes and Lifeline buffs.

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The Apex Legends Season 13 mid-season update is almost upon us and is set to bring a variety of changes to the battle royale. Here are the patch notes for the Apex Legends 13.1 update, including the release date, Lifeline Town Takeover, and more.

Apex Legends will be getting a fresh new update for the mid-season point of Saviors: Season 13. Update 13.1 is set to bring some new content and various changes to the game, including buffs and nerfs for Legends and the Awakening Collection Event.

For those interested in what to expect for the Apex Legends 13.1 update, here are the full patch notes.

When is the Apex Legends 13.1 update?

The Apex Legends 13.1 patch update is set to be released on June 21, 2022, at around 10 AM PT / 1 PM ET / 6 PM BST.

Respawn confirmed this date with their recent blog on the Awakening Collection Event, which will bring Valkyrie’s Heirloom to the game.

Apex Legends 13.1 update patch notes

Lifeline’s Clinic

The Apex Legends 13.1 update will bring a new Town Takeover to Olympus for Lifeline called “Lifeline’s Clinic.” This new POI is “a new place to heal up and chill out. This new state-of-the-art building is nestled between Gardens and Grow Towers, in the northeast corner of Olympus.”

In the center of the Clinic’s main floor stands the Med-bay. With it, legends can take advantage of the most refined automated healing system in the Outlands. Whenever injured legends are standing on the platform, a heal tether will activate and attach to them. If the Med-bay is charged, they will get continuous healing. Additionally, the Med-bay’s holo-displays will indicate if someone is healing, or if the Med-bay is recharging.

If you want better loot, just head to the “Emergency Platform” at the back and use the Care Package console located there. Make sure to reach it first as you can only use the console once per game.

Apex Legends 13.1 balance changes

Like any major update, the Apex Legends 13.1 patch will bring some buffs and nerfs for Legends and various other balance changes:

Crafting

  • R-301 and Rampage removed from crafting and added back to floor loot.
  • Wingman and CAR SMG added to the crafting and removed from floor loot.

Out of Bounds

  • Weapons and Abilities will now only stow in an OOB trigger when the player is on the ground (OOB timer will still tick up).

Bocek Bow

  • Optic on Gold version defaults to the 3x Ranger.

Mirage

  • Can now use decoys from Valk Skydive Re-Deploy.

Lifeline

  • Combat Revive
    • Moved revive cancel option from Lifeline to the player that’s getting revived.
  • D.O.C. Heal Drone
    • Healing pool increased from 150 to infinite (still lasts 20s).
    • Doubled the healing radius.
  • Care Package
    • Cooldown reduced from 5 minutes to 3.5 minutes.
    • The weapon attachment panel now comes with a Shield Battery instead of two Shield Cells.
    • No blue beam on initial drop (will still show up after the Care Package lands).

These Lifeline buffs are set to make positive changes to all parts of her kit, but mostly to her healing drone.

IMC Armory updates

  • Fixed an exploit allowing players to throw grenades or use an Ash ult to enter through a hole in the collision mesh of the Armories roof (Hotfix).
  • Fixed an issue where you would become unable to mantle after using the teleporter under the Armory (Hotfix).
  • Prevented Tridents from landing on top of Armories.
  • Removed Gold Loot Roller reward at Wave 8.
  • Decreased chances of hop-ups spawning through the Smart Loot system. Base hop-up spawn rate is now 50% with Gold hop-ups further reduced to 20%.
  • Smart Loot is no longer generated for teammates outside the Armory.

Ranked changes

Split Reset

This split’s reset is softer

  • 13.1 Split Reset: 6 → 4 divisions

Entry Cost

Lower entry cost

  • -10 RP across all divisions and tiers.

Diminishing Kill Values:

More RP for high elimination counts

Currently the first three eliminations are worth about 100%. The subsequent three are worth about 80%, and anything after that is worth about 20%. We are changing it so each squad is worth about 20% less, while maintaining a minimum of 20%.  This will give winning teams with high eliminations about 40 to 60 more RP.

Collection Event

A brand-new Collection is arriving for the 13.1 Apex Legends update. This Collection Event is called Awakening, and it features a Kaiju theme.

There are 24 cosmetics up for grabs and Valkyrie’s Heirloom for those who complete the collection.

For more details, make sure you check out our full guide on the Apex Legends Awakening Collection Event.

Apex Legends 13.1 update brings Control back

The fan-favorite LTM Control returns in the 13.1 patch with some major changes. Not only will the mode now be played on World’s Edge, but there are many quality of life updates listed in the blog.

Check out our piece on the Control changes for more information, for now, here are the full patch notes:

  • Turned the match Time Limit back on, and have new logic for determining when the match should end which should fix the issue where matches were ending early
  • Give players a full ult on respawn if they had one when they died
  • Tuned down the Ratings given when you spawn on homebase from 75 percent to 50 percent to the next tier.
  • Fixed issue where players on the end of match podium would be in random positions instead of grouped together in their squads.
  • Decrease Spawn wave times…
    • Max Deathscreen time old: 20 secs new: 15 secs.
    • Spawn Wave Max Time Old: 12 secs New: 10 secs.
    • First Wave Spawn Max Time Old: 20 secs New: 15 secs.
  • Turned off enemy highlights and enemy vehicle highlights.
  • Force players to drain neutral point capture progress before starting to gain capture progress for their own team; if capture progress was made on a neutral point by the enemy team.
  • Increase capture rate on Objectives based on the number of players capturing
    • 1 = x1
    • 2 = x1.5
    • 3 = x2
    • 4 = x2.25
    • 5 = x2.5
    • 6 = x2.75
    • 7 = x3
    • 8 = x3
    • 9 = x3
  • Moved the turbo charger for the Havoc back to Purple Tier.
  • Allow players to equip 3x Scopes on LMG’s and Assault Weapons in the Loadout Selection Menu.
  • Allow players to equip 4x-8x Scopes on Snipers in the Loadout Selection Menu.
  • Merged the Marksman and Sniper Loadouts into a single Long-Range Loadout, Added a Specialist Loadout Category to give players more Med-Close Range options.
  • Updates to Spawning Logic to try to prevent players from spawning near enemies.
  • Players now gain Ratings for team actions like Zone Neutralization or Capture even if they participated in the action and got personal Ratings out of it as well ( previously the player would get one or the other ).
  • Players will no longer get the Playing With Squad Ratings bonus for Ratings gained from Lockout being broken, and Bonus Capture Timed Event being completed.
  • Removed the Squad Wipe Ratings Bonus when killing an enemy.
  • Added a HUD message when Lockout is no longer available in the match ( displays again if Lockout conditions are met when Lockout is not available).
  • Control: Moved the scoreboard to the inventory as the first tab. Changed the scoreboard button to be the same button as the inventory on the respawn screen.
  • Arenas: Moved the scoreboard to the second tab in the inventory and added new tracked player information( assists, and crafting materials), and round wins for the team.
  • Scoreboard added as a tab while spectating in Arenas
  • Scoreboard added as a tab at the end of the game for both Arenas and Control
  • Updated the art and position of the shields regening UI on the HUD to sit above the players unitframe

Game bug fixes

The update will also bring the following game bug fixes:

  • Crypto can now scan Survey Beacons with his Drone while riding the Trident.
  • Fixed bug for cases where Newcastle could get stuck in the air for a few seconds when using his Ultimate while ensnared by Ash’s tactical. 
  • Fix for Newcastle bug where players are able to fill Revive Shield instantly by throwing a Knockdown Shield and picking it back up.
  • Fix for Newcastle bug where players are unable to reload while the “Destroy Wall” prompt is onscreen.
  • Fix for Newcastle bug where using his Ultimate would deploy longer than intended.
  • Fix for cases where Legends [Newcastle / Seer] could get inside locked Vaults by placing a Totem on Mobile Shield.
  • Fixed bug where Wraith was able to create a portal while in Revenant Ultimate and have the portal appear next to the totem after being sent back
  • Add soundFX for Newcastle when he enters a Trident. 
  • Fix UI bug where Legend info would not display in the Firing Range.
  • IMC Armory fix for situations where players could camp and block spots not intended to be with Wraith Portals and Tridents.
  • [PS5] – Fix for bug where a player’s friends list does not properly update after putting the console in rest mode.
  • Fix for cases where some larger Legends were sometimes unable to enter Containers on Storm Point when approaching them rapidly at an angle.
  • Fix for Rampage/Sentinel for cases where the charging animation would show but they won’t charge when aiming down sites.
  • Fix for cases where Bloodhound and Seer scans would persist after the user leaves the game.
  • [Caustic] – Fix for bug where players could still see the enemy’s red highlight while they are in or behind the gas they deployed.
  • Blood splatter VFX no longer appears when Ash gets shot.
  • Fix cases where Amped Up” UI persists after Seer uses Heart Seeker passive.
  • [Control Mode] – Fixed bug for when the enemy team will continue a capture point’s progress without needing to flip or undo the other team’s progress.
  • [Control Mode] – Fix for UI bug where the Abandoned Game Penalty is actually longer than the display warns.
  • [Control Mode] – Fixed bug where picking up a weapon in Control always shows a full mag.
  • Fix for cases where players appear to keep their thermite grenade after equipping it while using it on an explosive hold.
  • [PS4 Pro / Xbox One X] – Fixes to improve frame rate issues during gameplay on some areas on Olympus.
  • [PS4] – Fix to improve performance issues on grassy areas on Olympus.

That’s all for the Apex Legends 13.1 patch, for more, check out mobile Snow Grenade which has PC and console players jealous.

Image Credits: Respawn Entertainment

Apex Legends

Apex Legends’ popularity reaches new heights after Season 14 update

With the release of Apex Legends Season 14, the Battle Royale game is experiencing an unprecedented amount of active players.

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Apex Legends Season 14 has achieved a new peak in popularity for Respawn Entertainment’s FPS Battle Royale game.

Apex Legends Season 14 brings some exciting new content to the game after the battle royale saw a slight dip in popularity towards the end of last season.

Luckily for Respawn, the brand-new Legend Vantage, overhauled Kings Canyon map, and huge Level Cap increase has been a massive hit with the fans, despite players finding bugs and glitches.

The new content has been so appealing that the game has even reached a new all-time peak player count on Steam, showing just how popular Apex Legends Season 14 is.

As of August 10, 2022, Apex Legends has a peak of 510,286 concurrent players, which is the highest it has ever been.

Although it’s only Steam‘s player count, this still shows just how popular the new Season of Apex Legends currently is.

Of course, the numbers are likely to decrease after launch week, but this is still impressive, especially as it shows that the game’s popularity is actually increasing despite being in its fourteenth season.

As Respawn continue to update and introduce new exciting content to the game, the player count will likely continue to rise, especially when players are now guaranteed an Heirloom.

For more on Apex Legends, check out the Loba Heirloom leaks that hint at its model and design.

Image Credit: Respawn Entertainment

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Powerful Apex Legends glitch allows players to carry active Heat Shields on their head

Apex Legends players have noticed a new glitch in Season 14 which allows Heat Shields to be placed on character’s heads.

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A new powerful glitch has been found in Apex Legends after the Season 14 update which sticks Heat Shields on top of the character.

A new season of Apex Legends doesn’t just mean a new Legend, it also usually means new bugs and issues for the devs to fix.

While the Apex Legends Season 14 update launched smoothly, players have noticed some odd glitches and issues, such as characters having the wrong abilities and Wattson being unable to place her fences.

Now, players have found a bug in Season 14 which puts Heat Shields on the player’s head, which is actually very strong.

Reddit user JomzYT put a video up in the Apex Legends subreddit showing off this new Heat Shield glitch, along with the caption “Apparently you can now put heatshields on your head!”

In the video, the player goes to place a Heat Shield down when it miraculously lands on their head and stays with them while they move.

Heat Shields are extremely useful in Apex Legends, as they protect you from the ring and can often save you or your teammate’s life, giving you time to heal up before making your way back into the ring.

Usually, they are placed on the floor, and can not be moved. However, with this glitch, the player is free to move around and remain protected by the Heat Shield, which is stuck to their head.

The fact that the player can move around with the Heat Shield makes this bug very powerful, leaving some in the comments of the post jokingly saying that “it’s a feature,” and a “buff.”

According to one of the users in the comments, this bug is associated with Vantage and could be to do with her winged companion Echo: “This is a thing that happens with Vantage at times, I accidentally pinged myself and my own echo earlier today. Seems like Echo stays physical even when holstered, this leaves one question. Rampart turret on Echo?”

Perhaps the Heat Shield was attached to Echo, as the player had not called the bat out. This has players reminiscing about similar bugs with Crypto and his drone: “Oh gosh, I remember when we had that bug with Crypto. That was funny, flying around on your turret shooting at people.”

Although it doesn’t seem like a major issue, Respawn will likely get this patched up as soon as possible. For more on Apex Legends, check out what NICKMERCS had to say about the Valkyrie nerfs in Season 14.

Image Credits: Respawn Entertainment

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Wattson’s fence unusable in Apex Legends despite Season 14 fixes

Players are having trouble with Wattson’s fences yet again in Apex Legends, despite the Legend receiving fixes in Season 14 update.

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Apex Legends players are frustrated with Wattson’s fences as they claim the ability is unusable in Season 14.

Apex Legends players are finally able to enjoy the brand new Season 14 update, as the season dropped on August 9. Players have been getting to grips with Vantage, the overhauled Kings Canyon map, and various buffs and nerfs in the patch notes.

While some in the community have been focused on the Valkyrie nerfs and Mad Maggie buffs, which could potentially see her rise in popularity, others are disappointed with Wattson.

The new update supposedly brought improvements to Wattson’s fence placement, but the community have been experiencing the opposite.

Reddit user oscarwildeaf has highlighted the issue with Wattson’s fences on the Apex Legends subreddit, posting a video of the problem while sarcastically saying “another great patch for Wattson.”

The patch notes claimed that the devs had made “improvements” to the placement of Wattson fences, as there have been many issues with the ability in the past.

In the video, the player attempts to place Wattson fences but is inconveniently unable to do so, despite the UI showing that it is possible.

This is obviously extremely frustrating for Wattson players in Apex Legends Season 14, as her electric fences are her main tool and this isn’t the first time there have been issues with it.

One user in the comments of the post even said “Wattsons been dealing with this for a while anytime they change fences or arcstars they break s***. You can expect a fix maybe in season 15, time to retire Wattson for 14.”

Clearly, this player feels that Wattson’s fence placement will be broken for some time, but hopefully Respawn prove them wrong and bring a permanent fix for the issue soon.

On the topic of bugs and issues, a new Apex Legends Season 14 glitch is causing characters to have the wrong abilities, making for some hilarious clips.

Image Credits: Respawn Entertainment

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