Apex Legends announces Fight Night Collection Event & new updates

Andrew Highton

Apex Legends has enjoyed a solid resurgence with Season 7, and Season 8 is already on the horizon. 2020 is behind us, but Respawn Entertainment has already tried to get the year off to a hot start with the new Fight Night Collection event and lots of new updates and fixes.

You should always strike whilst the iron is hot, and that’s exactly what Respawn is trying to do with Apex Legends. In their own words:

“2020 is last year’s news. Let’s start talking about 2021, beginning with our plans for the Fight Night Collection Event, coming January 5th.”

There is plenty of content to come for aspiring Apex Legends in the making, and we have all the information for you below.

a character aiming in Apex Legends

Apex Legends Fight Night Collection

AIRDROP ESCALATION TAKEOVER

“With this update, we’re testing a new approach to LTMs. Instead of launching as its own playlist, the Airdrop Escalation LTM will be a “takeover” of the normal “Play Apex” game mode. It’s classic Battle Royale, but with way, way more supply drops. Immediately after you leave the Jumpship, you’ll find a cluster of four supply drops across the map. During each round, more will drop—they land at the same speed as Lifeline’s Care Packages.”

“Each supply drop contains a fully-kitted weapon of different tiers, depending on the round. For example, Round one’s drops feature level two kitted weapons while Round four’s drops include red armor and crate weapons. As with regular fully-kitted weapons, you can’t break them down or swap their attachments onto other weapons. And, of course, regular weapons and weapons will still appear as ground loot.”

airdrop escalation in apex legends

PATHFINDER TOWN TAKEOVER

“Entering the ring will prevent any player from using their weapons and any of their abilities. The only way to beat someone is via a bit of fist o’ cuffs. Oh, and don’t worry about any outside ring interference—no outside projectiles, grenades, or abilities can penetrate the ring’s force field.”

“Punchout the loot balls contained within the ring to scoop up some rare loot. Just remember you can’t use it until you leave!”

FIGHT NIGHT COLLECTION EVENT AND REWARDS TRACK

“The Fight Night Collection Event brings another set of 24 themed, limited-time cosmetics to Apex Legends.

All 24 items will be available through direct purchase (for Apex Coins or Crafting Metals) and in Event Apex Packs for the entire duration of the event. 

Each Event Pack will come with one event item and two non-event items at the following drop rates:

Each pack contains:

  • One Event Item: 50% Event Epic, 50% Event Legendary
  • One Non-Event Item: 70% Rare, 20% Epic, 10% Legendary
  • One Non-Event Item: 70% Rare, 20% Epic, 10% Legendary

If you collect all 24 event items, you’ll get the Gibraltar Heirloom.

After the event ends, the Gibraltar Heirloom will become available via heirloom crafting. 

As with previous events, this event brings a rewards track with all-new earnable cosmetics:

apex legends fight night collection rewards

You can earn 1000 points per day and challenges refresh daily. The challenges also stack with your Battle Pass, so you can complete both at once.”

LOOT MRVNS

“After having been previously decommissioned, MRVNs are now programmed to reward Legends in the arena. Only appearing in Olympus, these friendly guys will give you loot after interacting with them. They’ll produce tiered loot equal to what is shown on their screens.

  • White sad face = Common level 1 loot
  • Neutral blue face = Rare level 2 loot
  • Pleased purple face = Epic level 3 loot
  • Very Happy yellow face = Legendary Level 4 loot

Pick up your loot and thank your friendly MRVN. Or, if you’re feeling toxic, shoot them. When you do, they may drop their arm for you to store in your inventory. Taking this to another MRVN with the missing piece may get you a reward. Hi-five?”

META UPDATES

Legends

Rampart:

  • Amped Cover: Decreased cooldown from 30 seconds to 20 seconds

Caustic:

  • Nox Gas Trap: Decreased cooldown from 25 seconds to 20 seconds

Weapons

Hemlok:

  • Decreased damage from 22 to 20.

Mastiff:

  • Spread out 3rd/4th pellets to decrease max range of 4 pellet hits (was +/- 7.5 degrees, now +/- 10)

Prowler:

  • Reserve bullets increased from 175 to 210

QUALITY OF LIFE

  • Ultimate Accelerants can now be used without opening your inventory. If your ultimate is not currently available, just press the button (or buttons, on a controller) to activate it, and you’ll pull out any stored Accelerant in your inventory and use it automatically.
  • When in a lobby, if a party member leaves your lobby for any reason, all party members will be marked as “not ready.” This should stop accidental launches into a match when your buddy dipped out for a second.
  • The fabled “Mark All As Seen” button has been added. Click this to remove the pesky (I mean helpful) red dots.
  • Pinging the nearest respawn beacon (from spectate) will now always ping the nearest beacon unless you don’t have enough time to use it before the ring closes over it, instead of defaulting to the nearest beacon in the next safe ring.
  • We now show you how many treasure packs are needed to acquire the next comic page. This should just make it easier to people who are chasing the new bit of lore to know how far away they are.
  • Caustic should now smash the door with his Heirloom hammer instead of his leg, if available.
  • We added a small bit of information to the Find Friends box to describe a situation where your friend might not be findable because of their EA account settings.

BUG FIXES

Bloodhound

  • Fixed an issue with Bloodhound’s UI disappearing after interacting with Horizon’s Tactical.

Wraith

  • Fixed an issue with Wraith’s Portals getting destroyed by the Trident.

Bangalore

  • Fixed an issue with Bangalore’s missile passing through hatch doors when they are closed in Worlds Edge.

Mirage

  • Fixed an issue with Mirage’s decoys not making footstep sounds.

Crypto

  • Fixed an issue with Hack consuming two Vault keys if two keys were in Crypto’s inventory.
  • Fixed an issue with Hack getting stuck within the Trident when deployed as a passenger and the trident is on a ramp.

Revenant

  • Fixed an issue causing other players to teleport with Revenant if they punch Revenant when he has very little health.
  • Fixed an issue that didn’t allow Revenant to deploy the Death Totem while on the Trident.

Loba

  • Fixed a lot of windows in World’s Edge that prevented Loba’s bracelet from passing through.

Rampart

  • Fixed an issue that allowed Rampart to place Sheila while in the Phase Runner.
  • Fix an issue where UI elements stayed on screen after using Sheila.

Horizon

  • Fixed an issue with Horizon’s abilities not affecting Lifeline’s DOC and Crypto’s drone.

Image credits: Respawn Entertainment

About The Author

A content creator for Charlie INTEL / Dexerto that earned a degree, wrote for PlusXP, Twinfinite, and Keengamer, before finally securing his dream job of being a professional video game writer. When not writing about games, he's very busy playing every game in existence and adding to his 11,000+ PlayStation Trophies and 150+ Platinums. You can contact him at [email protected].