Apex Legends Season 8’s Chaos Theory Collection Event is here, and we’ve got the full patch notes for the update, as well as some secret buffs and nerfs.
Caustic has taken over Kings Canyon’s Water Treatment, converting it into a toxic death-trap. There are also a variety of unique cosmetics to unlock, a new playlist, Ring Fury, and the option to solo queue in the Arena. This Collection Event lasts from March 9 until March 23, giving you plenty of time to unlock Bangalore’s kukri knife Heirloom.
Secret Legend buffs and nerfs
Alongside these exciting updates to the game, Respawn Entertainment have made some significant changes to Legends and weapons, as well as addressed a myriad of bugs.
Before diving into the full patch notes, it’s worth noting that Bangalore and Caustic received hidden nerfs following the March 9 update. Bangalore’s smoke and Caustic’s Toxic Gas have been made ‘thinner’ and easier to see through. Players assumed this was a bug, but a Respawn dev confirmed it was an intentional change.
Also, Gibraltar received a much-requested nerf that wasn’t included in the patch notes. Damage exceeding his Gun Shield’s 50hp will now damage him too. For example, if his shield is hit with a Kraber, the shield will take the first 50 damage, and the rest will hit Gibraltar.
Chaos Theory Event patch notes
Here are the rest of the patch notes Respawn Entertainment released for the March 9 update.
- Nox Gas Grenade cooldown increased from 2.5 minutes to 3.5 minutes.
- Nox Gas damages at a flat rate of 5hp per tick instead of ramping up from 6hp → 12hp.
Dev note: Caustic is brutally effective at slowing down engagements. The entirety of his kit revolves around gas with a large area of effect, slow, vision obstruction, and direct health damage. It’s proven to be too oppressive in too many scenarios especially considering teammates can play in gas relatively unimpaired. Significantly reducing gas damage (without taking it away completely or having it affect armor instead) seems like a fair compromise that stays true to the character while making him less oppressive on the receiving end. We will be monitoring the data and gameplay closely. If these changes hit Caustic’s appeal or effectiveness too hard we will revisit accordingly.
- Removed Low Profile
Dev Note:Low Profile has been used as a balancing tool for both mobile and/or small legends. Although Path is still mobile, his hitbox is large. While his overall win rate and encounter win rate is by no means low, it’s hard to justify keeping Low Profile on a hitbox of his size.
- Removed 15% faster heal item usage while in Dome of Protection.
- Increased Black Hole cooldown from 2 minutes to 3 minutes
- Revenant’s Silence now disables Mirage’s cloaked revive & respawn as well as Octane’s Swift Mend.
- Wattson now has passive shield regen at 0.5 hp/s (half of Octane’s current health regen rate).
- Explosives damage Amped Cover normally, instead of inflicting 200 damage.
- Explosives damage Sheila normally, instead of inflicting 175 damage.
Dev Note: Walls should be beefy and powerful once built. Before Rampart shipped, we were worried that her nests would be too oppressive and so we gave enemy players the option to quickly clear them out with grenades. This wasn’t necessary, as it turns out, so we’re removing increased damage from grenades against Amped Cover and Sheila.
- All gold AR and LMG default optics updated to 2x Bruiser.
- Pellet damage decreased from 13 → 11. Fire rate increased from 1.0 → 1.1.
Dev Note: The goal of these changes are to place this weapon’s identity between the fast fire EVA-8 and the heavy hitting Peacekeeper. The Mastiff has consistently been dominant in close quarters combat given its forgiving spread pattern and high damage spikes with each shot. This change reduces that high damage potential in order to limit the amount of two pumps players experience on the receiving end.
- +1 bullet to every magazine size, including base.
- Increased hip-fire spread.
Dev Note: The burst damage from the Hemlok’s hip-fire was feeling a little too consistent for an AR that should excel at medium range. This change mitigates the Hemlok’s close quarters damage spikes that felt bad on the receiving end.
QUALITY OF LIFE CHANGES
- Kings Canyon Loot – we’ve done a pass on the loot to bring up the quality across the map, while also maintaining a certain amount of loot after Mirage Voyage has flown away.
- The wooden shacks across the map should have a few more pieces each, and generally, be a little higher quality.
- Spotted Lake has been reduced to Medium Quality from High.
- Crash Site has redistributed the loot in the area slightly. The amount stays the same, but the higher quality loot should be in the ship.
- Caustic Treatment has more loot than Water Treatment, and it remains Hiqh Quality.
- Locked Weapon Optic Swapping – For guns with fully locked attachment slots, like fully-kitted gold weapons and most crate weapons, you can now remove the optic and replace it with a different sight. This does not apply to the Kraber sniper rifle.
- Assists have been added to the in-game HUD, next to kills. This was already present in Ranked and now has been added to unranked. Assists still don’t contribute to XP. This has replaced the Spectator “eye” icon.
- Assists and Knocks have been added to your squad’s banners and will show at the end of a match.
- Club names now appear on Match Summary and Champion screen if all players are part of the same club.
- Items will no longer “stick” to Crafting Replicator when dropped on the Replicator.
- Badge Progress – for badges that have longer amounts of progress, hovering over the badge will show you more information. For example, if you’re trying to get 50 wins as Lifeline, you’ll now see that you have 45 instead of somewhere between 15 and 50.
- Ping My Deathbox – While respawning on a dropship, you can now ping your own deathbox to help locate it easier.
- Gold Backpack – Players being revived by a gold backpack will have a crackle of energy—based on the tier of armor they wear—while the revive is taking place. They will also display the armor heal FX when the revive is finished. This change should help players prioritize pushing a revive in progress.
- layers on PC can now go back to the title screen from the lobby to allow switching of data centers without restarting the game.
- Added numbers to the Advanced Look Controls. This should help people experiment and easily revert back to their favorite settings.
- When scanning a beacon for Ring 6, you should now be able to see the location where Ring 6 finishes.
- Inspect Weapon – Since the Survival Slot took its button on controller (we only have so many buttons!), Inspect Weapon has been moved to the emote wheel by default. It can be bound to any key on PC.
- Corrected an issue with Gibraltar not getting hit registrations when simultaneously releasing ADS and shooting while his Gun Shield was up
- Wraith players can no longer cancel Into the Void by jumping at a wall
- The New Skydive Emote will now work with Legendary Skins
- Fixed a bug that was causing Nox Gas to flicker for some players affected by it
- Repeatedly using the same jump pad no longer disables double-jumps
- Players are no longer allowed to “glide” along a wall after using the jump pad
- Crypto’s animation to bring out his Drone is no longer skippable by throwing a holospray
- Crypto can no longer teleport to a replicator
- Reloading the Mastiff and 30-30 will no longer be faster while in Crypto’s drone
- Fixed a few areas Loba could teleport into that would get her stuck
- Players can no longer use Sheila to get under the world when placed too close to the Phase Runner in Olympus
- Fixed the Gravity Lift falling through the floor when used on the train tracks in World’s Edge’s Sorting Factory
- Using a zipline after a Gravity Lift will no longer increase accuracy
- Motherload will now damage and destroy jump pads
- When under a small enclosure, players will no longer be pushed out after using Motherload
- Players can no longer double their grenades after looting a dead Fuse’s deathbox
- Dropping and picking up the Mastiff will no longer cause it to be reloaded
- Dropping and picking up the 30-30 will no longer cause it to be reloaded
- 30-30 will now have spread deviation when ADS firing and jumping
- Fixed a bug preventing Steam users from sending friend requests to each other
- Usernames now update when a user swaps between the Origin Client to the Steam Client
- Fixed a bug preventing players from creating or joining clubs due to their EA Account already being associated with another platform
All of these updates and bug fixes have gone live with the Chaos Theory Collection Event, which launched on March 9.
Image Credit: Respawn Entertainment
When will Apex Legends next-gen PS5 & Xbox Series X/S versions release?
Apex Legends has been out for a while, and players are yet to see a next-gen PS5 and Xbox Series X version of the game, so far how off is it?
Apex Legends continues to do extremely well and is constantly growing, yet the absence of a complete version for next-generation consoles is a mystery. So when will we be seeing an upgraded version of the free-to-play battle royale on PS5 and Xbox Series X/S?
With the launch of Apex Legends Season 11, Respawn’s incredible battle royale FPS continues to be a trendsetter within the industry. For nearly 3 years players have battled each other using a variety of weird and wonderful characters – with the most recent one being Season 11’s Ash.
But despite its ever-growing success and popularity, and the fact it’s been on PS5 and Xbox Series X/S for a year now, fans of the game still have to contend with a backward-compatible version of the game.
So when exactly can we look forward to a fully upgraded version of Apex Legends for the newest generation of consoles?
- Apex Legends PS5 and Xbox Series X/S release date
- How big is Apex Legends on PS5 and Xbox Series X/S?
- Current Apex Legends PS5 and Xbox Series X/S features
When can we expect the next-gen version of Apex Legends?
As of January 14, 2022, there has still been no official word from Respawn Entertainment regarding its update. However, a new leak has sprung hope for fans and players as it could actually be released very soon.
Renowned leaker Shrugtal has discovered files from a recent Apex Legends update that has hinted at the possibility of an imminent update.
The fact that the files now exist in the game is a very promising sign that the devs have got the build for the newer consoles ready.
With Ray Tracing, Adaptive Triggers, 3D Audio, 120 FPS, and a variety of other features possible thanks to PS5 and Xbox, Apex Legends players might finally be able to benefit from the power of new hardware.
How big are the next-gen versions of Apex Legends?
In the latest leaks for Apex Legends’ next-gen versions, according to PlayStation Game Size, the PS5 version of Apex Legends will be “+80 GB (Without Update).” If this information is true, perhaps the next-gen versions will be out sooner than we think, perhaps even when Season 12 is released.
This is very reasonable considering all the improvements the upgrade is promising. Also, this is just the PS5, but considering the PS4 and Xbox One versions of Apex Legends are both nearing the 60-70 GB mark, we expect the next-gen versions to also be fairly close.
What features does Apex Legends have now on PS5 and Xbox Series X/S?
Currently, players with a next-gen console can enjoy the last-gen versions of the game, with minor frame rate increase/stability in 1440p. Players with next-gen consoles can of course also experience the same crossplay capabilities as the previous generation, allowing them to play with all platforms.
However, without a truly optimized version of Apex Legends, we are yet to see the real graphical and performance potentially Apex Legends can provide on next-gen consoles.
120 FPS / 120 Hz
The PS5 and Xbox Series X both have hardware capable of 4K gaming at 120Hz video output. This ultimately allows next-gen consoles to start competing with PC gaming which, depending on the hardware, can run Apex Legends at an even higher frame rate of over 144Hz at 4K resolution.
PS5 DualSense, Haptic Feedback & 3D Audio
Perhaps some of these enhancements we will be seeing could include optimizing Apex Legends for the PS5’s DualSense, which takes advantage of the haptic feedback the next-gen console introduced.
- Read More: Best PC settings for Apex Legends Season 11
Further, maybe Apex Legends will optimize its audio for PlayStation’s 3D audio function, which would greatly increase the dimension and quality of sound in the game. However these enhancements for next-gen consoles will come, there’s no doubt they will receive a warm welcome from the community.
A pretty straightforward aspect of next-gen, but an important one nonetheless, is the fact that modern hardware can almost eliminate loading times.
A huge selling point of the PS5 and Xbox Series X is their ability to process information, backgrounds, and everything else required in seconds. Apex Legends matches will be able to move along seamlessly and also allow players to jump into matches almost immediately too.
For those looking for even more improvements, hopefully, Respawn will officially announce something soon for release in 2022. For more news and guides on Apex Legends, check out our complete ranking of every Apex Legend.
Image Credits: Respawn Entertainment
Rampage nerfed upon return in Apex Legends Season 11
Apex Legends has a new update in Season 11, which sees the return of the Rampage, but with a different feel.
Respawn pushed a small update for Apex Legends on January 13, which sees the return of a nerfed Rampage.
While many will be happy to see them back, the community may notice a difference in the Rampage, and that’s because it has been nerfed.
The Rampage has been causing a lot of controversy and frustration among the community during Season 11. Not only was the weapon extremely powerful and one of the best weapons to use in the game, but there was also an exploit that allowed it to stay charged up infinitely, making it overpowered.
It was removed in response to the exploit, but now it has finally returned and players may find it feels different. This is because the devs have decided to nerf the weapon, perhaps realizing just how strong it was during its time out.
Rampage nerf Apex Legends
The developers have decided to nerf the Rampage’s damage and thermite consumption per shot. This means that the weapon will not last as long as it previously did while charged up, as well as doing less damage:
- Damage per bullet down from 28 – 26.
- Thermite consumption per shot increased.
Although a lot of players enjoyed using the weapon, there’s no doubt that a portion of the community also felt the weapon was slightly too strong, so perhaps the community will welcome the change.
That’s all for the return of the Rampage in Apex Legends and subsequent nerf to the weapon. For more, check out the new Season 12 Hop-Up leak.
Image Credits: Respawn Entertainment
Apex Legends players are enjoying life without the Rampage
Apex Legends players are getting used to the Rampage not being in the loot pool, so much so that some are even enjoying the game more.
Since its temporary removal, Apex Legends players seem to be enjoying life without the Rampage.
Apex Legends hasn’t seen many changes since the start of Season 11. Apart from the recent Dark Depths event, which is basically just a sale, players have been awaiting new content such as LTMs for some time now.
Having said that, due to an exploit, both the Sentinel and Rampage were taken out of the game’s loot pool and it seems some players are enjoying the temporary change quite a lot.
Recently, players have been finding all sorts of tricks and exploits in Apex Legends. One of the biggest exploits that really affected the player experience was the Sentinel and Rampage infinite charge-up.
This exploit basically allowed players to keep both the weapons in their charged state for as long as the player wanted, which is of course extremely powerful. The devs responded fairly quickly by taking the weapons out of the loot pool across the game’s modes temporarily.
For some, this change has been enjoyed more than perhaps the devs expected, especially when it comes to the Rampage as this weapon is very powerful even without being charged up.
Reddit user Hartley672 put up a post with an image of a poll that asked the question “Is apex more enjoyable without the rampage?”
As you can see 40,000 people participated in the poll and 69% voted “yes.” Further, the Redditor who posted the poll also agrees with the majority and their post also has over 9,000 upvotes, showing just how many players are enjoying the game without the Rampage.
One comment under the post even stated: “I didn’t even realize they took the rampage out.”
Despite the poll showing a majority of players enjoying the game without the weapon, there is one group of players in particular that are missing the weapon. Rampart’s main passive is that she can hold more bullets in a magazine for LMGs and also reload them faster.
Rampart mains are the ones who are feeling the negative impact of the Rampage’s removal, with one user commenting: “I’m sad because as a rampart main I enjoy having a decent lmg.”
We’re sure the Rampage and Sentinel will be returning once a fix has been established by Respawn, even if the majority are enjoying life without it. For more, check out the leaked details for the Apex Legends Season 12 Collection Event.
Image Credits: Respawn Entertainment
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