Apex Legends Season 8’s Chaos Theory Collection Event is here, and we’ve got the full patch notes for the update, as well as some secret buffs and nerfs.
Caustic has taken over Kings Canyon’s Water Treatment, converting it into a toxic death-trap. There are also a variety of unique cosmetics to unlock, a new playlist, Ring Fury, and the option to solo queue in the Arena. This Collection Event lasts from March 9 until March 23, giving you plenty of time to unlock Bangalore’s kukri knife Heirloom.
Secret Legend buffs and nerfs
Alongside these exciting updates to the game, Respawn Entertainment have made some significant changes to Legends and weapons, as well as addressed a myriad of bugs.
Before diving into the full patch notes, it’s worth noting that Bangalore and Caustic received hidden nerfs following the March 9 update. Bangalore’s smoke and Caustic’s Toxic Gas have been made ‘thinner’ and easier to see through. Players assumed this was a bug, but a Respawn dev confirmed it was an intentional change.
Also, Gibraltar received a much-requested nerf that wasn’t included in the patch notes. Damage exceeding his Gun Shield’s 50hp will now damage him too. For example, if his shield is hit with a Kraber, the shield will take the first 50 damage, and the rest will hit Gibraltar.
Chaos Theory Event patch notes
Here are the rest of the patch notes Respawn Entertainment released for the March 9 update.
- Nox Gas Grenade cooldown increased from 2.5 minutes to 3.5 minutes.
- Nox Gas damages at a flat rate of 5hp per tick instead of ramping up from 6hp → 12hp.
Dev note: Caustic is brutally effective at slowing down engagements. The entirety of his kit revolves around gas with a large area of effect, slow, vision obstruction, and direct health damage. It’s proven to be too oppressive in too many scenarios especially considering teammates can play in gas relatively unimpaired. Significantly reducing gas damage (without taking it away completely or having it affect armor instead) seems like a fair compromise that stays true to the character while making him less oppressive on the receiving end. We will be monitoring the data and gameplay closely. If these changes hit Caustic’s appeal or effectiveness too hard we will revisit accordingly.
- Removed Low Profile
Dev Note:Low Profile has been used as a balancing tool for both mobile and/or small legends. Although Path is still mobile, his hitbox is large. While his overall win rate and encounter win rate is by no means low, it’s hard to justify keeping Low Profile on a hitbox of his size.
- Removed 15% faster heal item usage while in Dome of Protection.
- Increased Black Hole cooldown from 2 minutes to 3 minutes
- Revenant’s Silence now disables Mirage’s cloaked revive & respawn as well as Octane’s Swift Mend.
- Wattson now has passive shield regen at 0.5 hp/s (half of Octane’s current health regen rate).
- Explosives damage Amped Cover normally, instead of inflicting 200 damage.
- Explosives damage Sheila normally, instead of inflicting 175 damage.
Dev Note: Walls should be beefy and powerful once built. Before Rampart shipped, we were worried that her nests would be too oppressive and so we gave enemy players the option to quickly clear them out with grenades. This wasn’t necessary, as it turns out, so we’re removing increased damage from grenades against Amped Cover and Sheila.
- All gold AR and LMG default optics updated to 2x Bruiser.
- Pellet damage decreased from 13 → 11. Fire rate increased from 1.0 → 1.1.
Dev Note: The goal of these changes are to place this weapon’s identity between the fast fire EVA-8 and the heavy hitting Peacekeeper. The Mastiff has consistently been dominant in close quarters combat given its forgiving spread pattern and high damage spikes with each shot. This change reduces that high damage potential in order to limit the amount of two pumps players experience on the receiving end.
- +1 bullet to every magazine size, including base.
- Increased hip-fire spread.
Dev Note: The burst damage from the Hemlok’s hip-fire was feeling a little too consistent for an AR that should excel at medium range. This change mitigates the Hemlok’s close quarters damage spikes that felt bad on the receiving end.
QUALITY OF LIFE CHANGES
- Kings Canyon Loot – we’ve done a pass on the loot to bring up the quality across the map, while also maintaining a certain amount of loot after Mirage Voyage has flown away.
- The wooden shacks across the map should have a few more pieces each, and generally, be a little higher quality.
- Spotted Lake has been reduced to Medium Quality from High.
- Crash Site has redistributed the loot in the area slightly. The amount stays the same, but the higher quality loot should be in the ship.
- Caustic Treatment has more loot than Water Treatment, and it remains Hiqh Quality.
- Locked Weapon Optic Swapping – For guns with fully locked attachment slots, like fully-kitted gold weapons and most crate weapons, you can now remove the optic and replace it with a different sight. This does not apply to the Kraber sniper rifle.
- Assists have been added to the in-game HUD, next to kills. This was already present in Ranked and now has been added to unranked. Assists still don’t contribute to XP. This has replaced the Spectator “eye” icon.
- Assists and Knocks have been added to your squad’s banners and will show at the end of a match.
- Club names now appear on Match Summary and Champion screen if all players are part of the same club.
- Items will no longer “stick” to Crafting Replicator when dropped on the Replicator.
- Badge Progress – for badges that have longer amounts of progress, hovering over the badge will show you more information. For example, if you’re trying to get 50 wins as Lifeline, you’ll now see that you have 45 instead of somewhere between 15 and 50.
- Ping My Deathbox – While respawning on a dropship, you can now ping your own deathbox to help locate it easier.
- Gold Backpack – Players being revived by a gold backpack will have a crackle of energy—based on the tier of armor they wear—while the revive is taking place. They will also display the armor heal FX when the revive is finished. This change should help players prioritize pushing a revive in progress.
- layers on PC can now go back to the title screen from the lobby to allow switching of data centers without restarting the game.
- Added numbers to the Advanced Look Controls. This should help people experiment and easily revert back to their favorite settings.
- When scanning a beacon for Ring 6, you should now be able to see the location where Ring 6 finishes.
- Inspect Weapon – Since the Survival Slot took its button on controller (we only have so many buttons!), Inspect Weapon has been moved to the emote wheel by default. It can be bound to any key on PC.
- Corrected an issue with Gibraltar not getting hit registrations when simultaneously releasing ADS and shooting while his Gun Shield was up
- Wraith players can no longer cancel Into the Void by jumping at a wall
- The New Skydive Emote will now work with Legendary Skins
- Fixed a bug that was causing Nox Gas to flicker for some players affected by it
- Repeatedly using the same jump pad no longer disables double-jumps
- Players are no longer allowed to “glide” along a wall after using the jump pad
- Crypto’s animation to bring out his Drone is no longer skippable by throwing a holospray
- Crypto can no longer teleport to a replicator
- Reloading the Mastiff and 30-30 will no longer be faster while in Crypto’s drone
- Fixed a few areas Loba could teleport into that would get her stuck
- Players can no longer use Sheila to get under the world when placed too close to the Phase Runner in Olympus
- Fixed the Gravity Lift falling through the floor when used on the train tracks in World’s Edge’s Sorting Factory
- Using a zipline after a Gravity Lift will no longer increase accuracy
- Motherload will now damage and destroy jump pads
- When under a small enclosure, players will no longer be pushed out after using Motherload
- Players can no longer double their grenades after looting a dead Fuse’s deathbox
- Dropping and picking up the Mastiff will no longer cause it to be reloaded
- Dropping and picking up the 30-30 will no longer cause it to be reloaded
- 30-30 will now have spread deviation when ADS firing and jumping
- Fixed a bug preventing Steam users from sending friend requests to each other
- Usernames now update when a user swaps between the Origin Client to the Steam Client
- Fixed a bug preventing players from creating or joining clubs due to their EA Account already being associated with another platform
All of these updates and bug fixes have gone live with the Chaos Theory Collection Event, which launched on March 9.
Image Credit: Respawn Entertainment
Apex Legends dev confirms fix for Ranked stream-sniping issues coming soon
The Apex Legends devs have confirmed a fix for the exploit allowing Bronze players to stream-snipe in high-Ranked lobbies.
Respawn Entertainment have confirmed that they’re currently working on a fix for the exploit that allows bronze Apex Legends accounts to stream-snipe players in high-Ranked lobbies.
Apex Legends players have dealt with their fair share of cheaters using frustrating exploits, such as the recent one that allowed players on Xbox consoles to completely crash the game’s servers.
Another exploit that’s particularly irritating is one that lets newly-made bronze accounts to immediately get into high-ranked lobbies to stream-snipe players. Now, Respawn Entertainment have responded to this issue.
In Ranked play, Apex Legends players have to play extremely well if they want to climb the ladder and access high-Ranked lobbies. However, cheaters were able to bypass this by using an exploit that lets them sneak into theses lobbies and take out the top players.
Pro player ‘HisWattson’ complained about this issue on Twitter, stating that it’s irritating to report cheaters only to encounter them again in different games. This caught the attention of the developers.
Apex’s Security lead Conor Ford confirmed that the devs are aware of the problem: “I can say that the bronze issue is currently being worked on as well so hopefully you won’t be seeing that soon.”
He didn’t provide any details about when exactly this fix will be implemented in the game, but it’s reassuring to know that Respawn Entertainment are aware of the problem and are currently looking into it.
This exploit allows previously-banned players to pop up and start causing problems in high-ranked lobbies. Hopefully, the Apex Legends update patch containing the fix for the exploit will arrive soon.
For more Apex Legends content, check out this crazy Apex Legends glitch that adds third-person mode to Season 13 as well as this leak claiming that the devs are increasing the level cap.
Image credits: Activision
Apex Legends split date: Season 13 ranked map rotation, rank reset, & rewards
For those wondering what the split date is for the current season of Apex Legends, here are all the details you need to know.
Every season Apex Legends has a halfway-ranked split which resets player rank and also changes the map to keep things fresh. Here are all the details for Apex Legends Season 13’s split date.
The Apex Legends Season 13 split gives players a small mid-season reset to freshen things up. As well as a new map for Ranked Leagues, players will also experience a soft reset, motivating them to get back into playing ranked for either battle royale or Arenas.
For those interested in knowing more about the split, including the date it will occur, map change, how far your rank will be reset, and the kind of rewards you can expect, here’s our guide on the Apex Legends split date.
Apex Legends Season 13 split date
The Apex Legends split for Season 13 will take place on June 28 at around 10 AM PT / 1 PM ET / 6 PM GMT.
On this date, not only will the map change for Ranked Leagues, but a player’s rank for both Battle Royale Ranked Leagues and Ranked Arenas will be soft reset.
In order to keep things fresh and exciting through the season, the Apex Legends halfway split changes the ranked map and also resets a player’s rank by four divisions.
This means that if you finished the first split at Platinum IV, you will be reset back to Gold IV.
For the second split of Apex Legends Season 13, Ranked Leagues will be changing its map from Storm Point to World’s Edge up until the end of the season.
Many consider World’s Edge to be Apex Legend’s best map for ranked, so those who are yet to experience the map in Ranked Leagues are in for a treat.
The reward you receive at the start of the next season will be based on your highest rank achieved in either of the two splits.
For example, if you achieve Diamond rank in Split 1 but don’t play in Split 2, you will still receive the rewards for Diamond rank at the start of the next season. Keep in mind that to gain the rewards for the Apex Predator rank you must retain the rank until the split ends.
Players will obtain a shiny badge if they are able to achieve the same rank across the two splits within a season.
Here are the following rewards for each rank:
- Bronze – Badge & Holospray
- Silver – Badge & Holospray
- Gold – Badge, Holospray, & Weapon Cosmetic
- Platinum – Badge, Holospray, & Weapon Cosmetic
- Diamond – Badge, Holospray, Weapon Cosmetic, & Season-Long Dive Trial
- Master – Badge, Holospray, Weapon Cosmetic, & Season-Long Dive Trial
- Apex Predator – Badge, Holospray, Weapon Cosmetic, & Season-Long Dive Trial
Image Credits: Respawn Entertainment
Respawn confirm fix for frustrating Apex Legends Xbox input delay
The Apex Legends developers have addressed the Xbox input delay issue that has been causing frustration, claiming that a fix is on the way.
Xbox players have been experiencing some pretty awful input delay issues for Apex Legends, as Respawn finally address the problem.
Apex Legends Season 13 has been an eventful season for Xbox players. Not only was there a severe exploit that allowed Xbox players to completely crash servers, subsequently ruining ranked matches, but now there is another issue.
Ever since the Apex Legends 13.1 patch, Apex Legends players on Xbox have been complaining about input delay which is making the game unplayable.
Respawn have now addressed the complaints, mentioning the issue in a Twitter post on June 27.
Xbox players have had their experience plagued by input delay issues ever since the Apex Legends 13.1 patch, which is a shame as it has hindered the experience of the Awakening Collection Event and return of Control.
Although it isn’t affecting all players on Xbox, it’s extremely frustrating for those who are experiencing the issue, as the input delay puts the players at such a disadvantage that it isn’t even worth playing.
The devs originally addressed the issue on June 22, tweeting that they were “still working on a fix.” Despite this, players have still been experiencing the issue, wondering when exactly this fix will be coming.
Now, on Jun 27, Respawn Entertainment chimed in and put another tweet out to let Xbox players know that a fix is still being worked on for this issue.
The devs state that they are “continuing to investigate” the input delay issue, but do not give the community an idea of when a fix will be coming. This suggests that the issue has been difficult to solve.
It’s unclear when this problem will be resolved, but hopefully, the devs can get it fixed as soon as possible, especially as the halfway split for Season 13 is set for June 28.
For updates, stay tuned as we will be refreshing this piece with the latest information. For now, check out the leaked Apex Legends Gaiden event.
Image Credits: Respawn Entertainment
How to open Fortune’s Keep wine bottle Vault with Warzone Easter Egg
Warzone Season 4's new Fortune's Keep map is full of Easter Eggs to discover. Here's how to open the wine...
How to get free Vanguard & Warzone Season 4 Combat Pack
For Vanguard and Warzone players looking to get some free content during Season 4, here's how you can claim the...
How to complete FIFA 22 Player Moments Vardy SBC
A Moments Vardy SBC is up for grabs during the FIFA 22 Shapeshifters promo and here's the cheapest solution for...