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Apex Legends dev: Mirage will never be a top tier Legend

A Respawn dev explained why Mirage may never be a top tier Apex Legends character, but some fans criticized his reasoning.

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A Senior Game Designer at Respawn Entertainment has responded to calls for a Mirage buff – but it’s not good news for Mirage mains. The dev explained that he is a Legend who is unlikely to ever be a top tier character in Apex Legends – and that is “fine.”

Mirage has been in Apex Legends since the game’s launch, but never rose to the top of the ranks, even after a total rework of his kit.

Despite boasting solid if unspectacular abilities, the Holographic Trickster has not been able to make a name for himself in the upper echelons of Apex Legends’ character pool.

Mirage was buffed in the Season 7 update, seeing his decoys given 45 health to better cloud an enemy’s knowledge of the real Mirage. However, bullets will still pass through his decoys so players cannot take cover behind them.

While this buff was welcomed by some Mirage mains, many have argued it has not done enough to make their favorite trickster viable in competitive Apex Legends. Unfortunately, this seems to be a decision from Respawn who have accepted that Mirage will never compete at the highest levels of Apex.

In response to a clip of a player’s best Mirage play, one player questioned whether the buff will have any impact on above-average players.

Designer Daniel Klein responded to say that the changes were not targeted at any particular skill level and that “Mirage can never be viable” in competitive Apex, without some serious drawbacks.

“Nah the buff didn’t target any skill levels,” he explained. “Mirage can never be viable at the highest of high levels without becoming super confusing and unfair for the low levels, and that’s fine. It’s okay for some legends to just never be played in the ALGS.”

he news was not particularly well-received, with the response sitting on minus points at the time of writing. One Mirage player responded to say: “It feels like you’ve just said “After careful analysis of Mirage’s potential abilities or buffs to bring him in line with the other legends such as Wraith, Pathfinder, Bloodhound etc. We’ve determined that Mirage mains will just have to f**king deal with it.”

And on the Mirage Mains subreddit, dedicated to players who love the character, there was more disappointment, with one player even describing it as “insulting.”

Respawn could alter their approach to Mirage in the future but, going off this response, we wouldn’t hold out too much hope.

Image credit: Respawn Entertainment

Apex Legends

Apex Legends War Games Second Chance mode explained

The first event in the Apex Legends War Games event is now live: Second Chance. Here’s everything you need to know.

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apex legends war games second chance

Apex Legends new mini event War Games has just released on all platforms until April 27th. In this guide we will take you through everything there is to know about the first mode.

The first mode of the new War Games takeover is called Second Chance, where Legends can redeploy above the location they were first eliminated.

This game mode shares similarities to Call of Duty: War Zone’s Rebirth, except in Second Chance players can only respawn once.

Second Chance

In Second Chance, players can use a Respawn Token to come back into the game 15 seconds after being eliminated. The player can retain their tokens by getting revived.

When you come back, not only do you land with your loot intact, you also come back with the same ultimate charge. This means if you died while your ultimate was available, you could drop and instantly use your ultimate ability.

This useful to know for when you are trying to get banners back or fight enemies with your teammates when you land after using up your respawn token.

Apex Legends War Games Second Chance Caustic ultimate

Once a player uses their token, ammo and heals are dropped where they died. However, as players keep their loot, you will only be able to loot someone’s box after they’re eliminated twice.

The heals and ammo are dropped depending on what loadout the player who died had. If they had an energy and light weapon, this is the ammo type they will drop.

Some badges will not be available during this mode and those include:

  • Wrath, 4,000 damage badge
  • Wake, 20 kill badge
  • Assassin, 4 tier badge for 100 games with 5 or more kills
Apex Legends Wrath Badge

As more players respawn in this mode, the aforementioned badges would be too easy to achieve, which is why they’re disabled.

The next mode scheduled in the event is Ultra Zones, which starts on Thursday, April 15th. Check out the modifier schedule here.

For more on Apex Legends and the new War Games event, stay tuned on Charlie Intel and follow our @TitanfallBlog on Twitter.

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Apex Legends: best team comps for Ranked in Season 8

This guide will showcase some of the best team comps for ranked Apex Legends Season 8, based on your playstyle.

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Apex Legends best team comps

Here are the best team compositions for Apex Legends Ranked Leagues Season 8 to help suit you and your teammates playstyle.

Team composition in Ranked Leagues is extremely important, especially when you want to have a certain playstyle. In this guide we’ll be looking at four different team comps: fast rotation, slow rotation, ultra attacking, and ultra-defensive.

best team comps for Apex Legends Ranked Leagues

Fast rotation: Gibraltar, Octane, and Bloodhound

This team composition allows players to rotate fast, leave you landing POI early and gain a better position in the circle. Gibraltar provides great protection on rotation with the Dome of Protection, and of course, Octane provides the fast rotation with the Launch Pad.

Bloodhound compliments this team nicely. If you’re rotating fast, his Eye of the Allfather tactical will allow you and your team to see where the enemies are around you. Bloodhound is especially good for late-game, as knowing where is safe or where the enemies are is important for positioning and setting yourself up for victory.

Slow Rotation: Gibraltar, Bangalore, and Wraith

The slow rotation comp is best for teams who want to take their time looting, playing the edge of the circle, and edging towards victory.

This team comp is perfect for landing at edge locations, like Orbital Cannon on Olympus. This is because both Gibraltar and Bangalore can provide the team with great protection even without the best position in the circle. Bangalore’s smoke can be used in a variety of ways, covering yourself or covering an enemy team’s line of sight on you.

Bangalore’s Smoke Launcher combined with Gibraltar’s dome can keep your team alive in the worst of positions, not to mention their ultimates. These two both have similar area of damage ultimates, as both Bangalore’s Rolling Thunder and Gibraltar’s Defensive Bombardment can be used for crown control while maintaining positions.

Lastly, Wraith completes this team comp, giving the squad an attacking dimension to ward of enemies, while also using her Dimensional Rift to help rotation. When you rotate slow and play the edge of the circle, Wraith’s portal can act as a very effective rotation technique to prevent you and your team running into a bad situation on the way.

Ultra Attacking: Horizon, Pathfinder, and Wraith

This team comp is for those who have a less defensive playstyle and a more attacking mindset. All the Legends on this team thrive on fast pushes and a joint attacking effort.

Horizon allows the team to gain a height advantage, taking the high-ground and dominating teams below. Her ultimate also offers a strong crown control option for either an attacking push, trapping enemies while doing damage to them, or an escape, preventing an aggressive team from pushing to allow your team to stay alive.

Pathfinder is another great mobility option for this team, gaining different angles and being able to keep up with Horizon by gaining high-ground. Further, as Pathfinder is also a survey character, this allows the team to have the advantage of knowing the next circle.

Scanning the circle will be vital for an attacking team comp, as more knowledge on where you will need to rotate means you can pick better fights and not get sandwiched.

Wraith, once again, completes the team here but in this case, it’s not for her portal, but more for her tactical. Wraith’s tactical, Into the Void, prevents her from taking damage for a short period of time. This will essentially allow her to stay alive longer and sustain fights much more than any other Legend. This will allow Pathfinder and Horizon to gain different angles and not worry too much about protecting Wraith.

Ultra Defensive: Caustic, Wattson, and Lifeline

For teams who want a more defensive edge, this team comp is the best for you. All the Legends on this team provide a great defensive line that will allow you and your teammates to hold down positions and stay alive while fighting enemies.

Caustic will be the anchor of this team, setting up his traps in good positions acting as a hub for the squad. Wattson combines so well with Caustic, setting up fences on doors to scare aggressive teams from pushing your position. Even if they do manage to get through the fences, Caustic’s gas will act as a further defense.

Wattson’s ultimate ability, Interception Pylon, is a great defensive ultimate that will prevent a variety of incoming ordnance, as well as repairing the team’s shields.

This ultimate will also stop Gibraltar’s Defensive Bombardment, Bangalore’s Rolling Thunder, Fuse’s Motherlode, and also Caustic’s Nox Gas Grenade so use the pylon wisely. Make sure your Caustic and Wattson are coordinated, as Wattson’s pylon can also prevent Caustic from putting down his gas traps.

Lastly, Lifeline will keep your team healed and if someone goes down, she will get them up in no time. Combined with Wattson, your team will be good on shields and health creating a great defensive team.

For more on Apex Legends, why not check out our guide on the best landing spots in Season 8.

Image Credits: Respawn Entertainment

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Apex Legends devs announce commitment to fixing major server issues

The issue of server and net code problems has consistently caused problems for Apex Legends. However, a new dev blog is on the way.

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apex legends net code server issues

Apex Legends has had ongoing problems with server and net code issues. However, it does seem that they are trying their best to communicate with the community and plan improvements.

Over the last two years, Apex Legends players have experienced severe server and net code issues that many have complained about since release.

Of course, these issues are extremely complicated and won’t be fixed overnight. However, more communication between the developers and the community could bring light and positivity to the manner, allowing a better understanding of the ongoing issues.

Apex Legends server locations

Apex Legends director of communications, Ryan K. Rigney (@RKRigney on Twitter), revealed that he had been working with the Apex engineers to create a new developer blog concerning, “servers, net code, and tickrate.”

We have seen similar dev blog posts in the past concerning patch notes, future updates, and the most recent video with Jason McCord concerning Apex Legends hackers and cheaters.

This new dev blog is said to be coming out in two weeks and will attempt to acknowledge and explain the “biggest issues” concerning servers, net code, and tick rate, as well as “exploring recent/upcoming improvements.”

Ryan Rigney says he is expecting a mixed reaction, mainly because he knows players want overnight fixes for all Apex Legends server issues – which aren’t possible. The dev blog won’t promise “revolutionary changes immediately,” but it will allow better insight and communication with the community.

Pro Apex Legends player, NRG Rogue, responded to his tweets, essentially stating that it will not satisfy the community of the “14-24-year-old Apex Legends market.”

Just like Rogue, who says he is not “too techy” in understanding such issues, the majority of the community are likely to be similar. The information offered may be overlooked, or not fully understood.

Either way, more communication between the devs and engineers for Apex Legends can hardly be negative, so we look forward to seeing the information provided.

For more news on Apex Legends and the upcoming War Games event, arriving today at around 10am PST and 6pm GMT, stay tuned on Charlie Intel.

Image Credits: Respawn Entertainment

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