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Apex Legends devs respond to incredible Fuse grenade win

An Apex Legends player won their first game using Fuse. The manner of the battle royale win even drew comments from the game’s devs.

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apex legends season 8 fuse grenadier

The recent launch of Apex Legends Season 8 has introduced Fuse to the roster of Legends and someone has claimed victory in their first effort with Fuse. The video of the win has drawn some comments from the devs, also suggesting a future nerf is coming.

Fuse has hit the ground running with a literal bang. Apex Legend’s newest character is a master of the explosive arts and his personal armory would attest to this.

The game’s demolition expert has an awesome range of Abilities and a cool Ultimate. One of his standout gadgets is his Grenadier, a spring-loaded grenade launcher that can fire any of the game’s grenades at long-distances and great heights.

One player has already latched onto the destructive potential of Fuse by abusing the Grenadier weapon to defeat the final opponent in a game of battle royale. The footage was posted to Reddit and their surprise, not one but two of Respawn Entertainment’s devs saw the video and responded.

fuse grenadier in apex legends

The video in question was from Reddit user Twitch_Greedy_GG, and the gameplay footage showed the final seconds of a game of Apex Legends. They are using Fuse and do their best to make the most of him.

It was one squad trying to take out the final member of the remaining squad. Two of the three squad members were on the ground trying to rain down fire on the last player who was camped up high, but they are unable to score proper damage on the hiding player.

So our main player headed over to a nearby Black Market and stocked up on lots of grenades, made their way over, and pummeled the enemy’s location with a seemingly endless barrage of grenades. The grenades caused massive AOE damage and continuous damage effects to the point that the isolated player eventually died.

The huge supply of ammo and the enormous range of the weapon proved decisive, and the footage was made available for all to see on the game’s subreddit. Two of the comments came from Senior Game Designer DanielZKlein and Social Media Manager alex_RSPN of Respawn Entertainment.

Alex posted a complimentary message to the Fuse play, whereas Daniel’s response was a bit more intriguing as he said, “I’m just gonna link to this when we nerf him.”

It’s possible that this was posted in a jocular manner. But you do need to wonder that if Fuse’s weapons do prove to be overpowered and can usurp any of the game’s cover or hiding spots, will Respawn nerf him after all?

Image credits: Respawn Entertainment

Apex Legends

Apex Legends Season 11 buffs & nerfs: All Legend & weapon changes

Here’s every weapon and Legend buff and nerf coming in Season 11, where Wattson sees some much-needed changes.

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Pathfinder in Apex Legends season 11

Apex Legends Season 11 is nearly here, and Respawn Entertainment have revealed all of the Legend and weapons buffs and nerfs the new update will bring. 

Apex Legends Season 11 arrives on November 2, bringing a brand-new map, a classic Titanfall SMG, and all-new Legend Ash

On top of these changes, gameplay will also be shaken up by a variety of Legend and weapon buffs and nerfs. Wattson has received some significant buffs, and the G7 Scout can now be found in Care Packages. 

Here’s every buff and nerf revealed in Apex Legends Season 11’s patch notes.

Apex Legends Wattson buffs and nerfs

apex legends wattson fences

Wattson is the only Legend to see significant changes in Season 11, but the devs said more changes will be coming later. 

For the most part, her Tactical and Ultimate abilities have seen a buff. She was the second-lowest picked Legend in Season 10, with only a 1.6% pick rate. These equipment buffs will hopefully see her become a more viable choice and create more diversity in Season 11. 

Her Perimeter Security Tactical ability has seen a significant buff, with the Fences now recharging twice as fast, dealing more damage, and have more range. 

Also, her Interception Pylon Ultimate Ability now has health instead of a timer, so it will last forever until a new one is placed. It will now recharge shields twice as fast, too. 

Respawn did give her a slight nerf alongside all of these buffs, delivering on the announcement that they were working on nerfing her hitbox. Her hitbox will now be slightly larger but still matches her model. 

Apex Legends weapon buffs and nerfs 

apex legends g7 scout

Alongside Wattson’s buffs and nerf, Respawn Entertainment have also made changes to the G7 Scout, EVA-8, and L-Star, and more. 

The G7 Scout is now in Care Packages and has seen a buff to its headshot, body, and leg damage. While it’s now slightly more powerful, it’s balanced by its rarity. But late-game Supply Drop weapon rates have been increased to 100%. 

Also, the EVA-8 has been nerfed, with its fire rate dropping back to pre-Season 8 values. And the L-Star’s damage has been nerfed from 18 to 17. 

Plus, the Mastiff and 30-30 Repeaters have received a buff with the new Dual Shell Hop-Up that loads two rounds at a time. 

All Apex Legends Season 11 buffs & nerfs 

apex legends care package

Legend changes

Wattson

General

  • Improved the reliability and responsiveness of placing Wattson’s Tactical and Ultimate in-world objects.
  • Wattson can place her Tactical and Ultimate objects on valid surfaces above Wattson’s eye level (to a reasonable extent).
  • General hitbox size increase, to compensate for the removal of low profile in the Legacy update.

Tactical – Perimeter Defense

  • Increased damage on crossing a Fence by 33%. (15 to 20)
  • Increased debuff duration on crossing a Fence by 100%. (1.5 to 3 seconds)
  • Increased the time allowance to be hit again by a subsequent Fence effect by 100%. (0.5 to 1 second).
  • Decreased recharge time by 50% (30 to 15 seconds).
  • Increased placement range by 50%.
  • Decreased the delay between Fences shutting off and reactivating after an ally passes through them by 60%. (1.0 -> 0.4 seconds)
  • Wattson now moves at Unarmed-speed while readying/placing Fence nodes.
  • Fence nodes can now be placed as soon as the weapon is readied, instead of waiting for the animation to finish.

Ultimate – Interception Pylon

  • The Pylon output has been significantly reworked.
    • Reduced the number of active Pylons Wattson can place from 3 to 1.
    • The Pylon now lasts forever (instead of timing out after 90 seconds).
    • The Pylon now has a pool of 250 Shields that can be distributed to nearby players, instead of effectively infinite Shields.
    • Increased the Pylon shield recharge rate by 150%, and smoothed regen rate. (2/second -> 5/second, or more accurately: 1/0.5 seconds -> 1/0.2 seconds)
    • When a Pylon is out of Shields, it no longer recharges players’ Shields, but can still zap incoming ordnance.
    • Taking damage while regenerating Shields via the Pylon delays continued regeneration by 1 second.
  • The UI on the ground and HUD elements now displays the amount of Shields that remain in the Pylon.
  • Pinging a friendly Pylon will now display the percentage of Shields remaining in the Pylon.
  • Pylon ordnance-zapping has been moderately reworked.
    • Ordnance is now zapped when the Pylon detects that it would hit any surface within range and line of sight of the Pylon, instead of being zapped as soon as it comes within range.
    • As a part of the changes, current issues where the Pylon doesn’t reliably zap ordnance (particularly concerning airstrike abilities, and ordnance that bounced off surfaces near the Pylon) should now be addressed.

Weapon changes

SUPPLY DROP ROTATION

  • This season the Triple-Take returns to floor loot and taking its place is the G7 Scout. The Scout enters the Supply Drop with its old friend the Double-Tap Trigger equipped.

HOP UPS

  • Dual Shell – Each round loaded into the Mastiff or the 30-30 Repeater is doubled.

FULLY KITTED ROTATION

  • Added: Mastiff 30-30 Repeater, R-301, CAR, Longbow
  • Removed: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle

EVA-8

  • Fire rate reduced from 2.1 to 2.0

PEACEKEEPER

  • Slightly increased pellet size
  • Choke up time reduced from 1.5s to 1.25s
  • Choked up shots remain tight for slightly longer when exiting AD

LONGBOW

  • Damage reduced from 60 to 55

L-STAR

  • Reduced barrel effectiveness at all rarity tiers
  • Significantly reduced projectile collision size
  • Damage reduced from 18 to 17

G7 SCOUT

  • Damage increased from 34 to 36
  • Double Tap added to Supply Drop G7 Scout

SUPPLY DROP WEAPON RATES

  • Early game crate weapon rate increased from 25% to 50%
  • Mid game crate weapon rate increased from 50% to 75%
  • Late game crate weapon rate increased from 75% to 100%

And that’s everything you need to know about the balance changes made in Apex Legends Season 11. 

You can also check out all of the Wildlife coming with the new Storm Point map.

Image Credit: Respawn Entertainment 

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Apex Legends

Apex Legends Season 11 patch notes: Storm Point, Ash, C.A.R SMG, Legend changes, & more

We finally have the patch notes for Season 11 of Apex Legends known as “Escape,” so let’s get into the details and how much the meta will shift in the upcoming update.

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apex legends season 11 patch notes

Apex Legends Season 11 is set to be one of the biggest ever for the FPS, introducing loads of new content. Here are the patch notes for the upcoming season, including Storm Point, Ash, and the Legend changes.

Apex Legends Season 11 is almost upon us, with the Monsters Within Halloween event taking players to the end of the season.

Although we have had a lot of information on the new Legend, Ash, as well as the Storm Point map, the developers have officially released the Season 11 patch notes, so let’s take a look at all the changes coming.

Apex Legends Season 11 patch notes

New map – Storm Point

Apex Legends Storm Point map

This beautiful oasis was once an energy colony for the IMC, and the ruins remain. Many have tried to make a home here: all have failed. A survey of the area revealed the remains of three unique settlements built across the centuries, but no survivors. The colony lay abandoned, only visited by the occasional pirate or castaway. Now the Mercenary Syndicate has plans of their own for Storm Point.

It looks so enticing, but the pristine beaches and crystal waters are just the eyes of the hurricane. All around, dangers swirl: wild prowlers, venomous spiders, and the gathering storms only add to the tension in the air. Now the Legends are here to make this place their own.

Here are all the details you need to know about Storm Point:

  • Largest map in Apex Legends, 15% bigger than World’s Edge. There are 17 POIs, with lots of smaller ‘camps’ as well
  • It took 2 years to make this map, and they have designed it to minimize third parties. Made by Rodney Reece, the same designer as World’s Edge.
  • There is lots of water, but no swimming (water is only hip-high)
  • Only one redeploy balloon on the map at a POI called “Highpoint” – instead there are Gravity Cannons, which fires player from one end to the other. You can use weapons, gear and abilities while using cannon.

If you’re interested in checking out all the POIs, check out our piece on all the named locations on Storm Point.

Wildlife

ash fighting prowlers
  • Prowlers live on the map, and will defend their nests if attacked. Attacking them will earn a small amount of damage towards your evo shield, and killing them will reward loot,
  • Spiders live in nests and will ignore you unless you shoot their nest. Attacking them will earn a small amount of damage towards your evo shield. Will also drop loot when killed (we got a gold attachment 3/3 times when killing spiders in playtest, and ammo for the weapon you are using)

Season 11 Map rotation

Battle Royale

For the Escape update, the map rotation will be back down to 2 maps; Storm Point and World’s Edge. With Storm Point being a whole new map, we want to make sure players have plenty of time to master the new arena.

Arenas

With the introduction of Encore, the Arenas map rotation will now include only the custom-made Arenas maps. We will not be using BR locations for Arenas in the Escape update.

C.A.R SMG

Valk and C.A.R SMG

When you’re in a precarious place, you need a dangerous, flexible weapon: meet the C.A.R. SMG. The Combat Advanced Round submachine gun is a fully automatic weapon that takes adaptability to the next level by accepting either Light or Heavy mags.

The C.A.R. hits hard but handles light, this hybrid weapon’s the best of both words for when you’re ready to take a stand and become the most dangerous thing on the island.

Here are the damage numbers for the C.A.R:

  • Head: 20
  • Body: 13
  • Legs: 10

The C.A.R has a faster fire rate than the Volt and great hipfire, but, it has more recoil than the energy SMG.

New Legend – Ash

ash apex legends

Abilities

  • Passive: Marked for Death – Ash’s map shows the location of recent deathboxes. Press H on a deathbox to mark surviving attackers (once per box)
  • Tactical: Arc Snare – Throw a spinning snare that damages and tethers the first enemy that gets too close.
  • Ultimate: Phase Breach – Tear open a one-way portal to a targeted location
ash abilities

Further details about Ash’s abilities:

  • Tactical has one charge, cooldown is 24 seconds
  • Ultimate cooldown is 120 seconds. Portal disappears after 15 seconds. Portal is one way, can be used by friendlies and enemies too
  • Can use the data knife on a deathbox to find the remaining members of the squad
  • In Arenas, Ash’s passive is modified
  • If you try to leave tether of tactical you will be slowed
  • Ult: Ash uses a sword to tear a one-way portal, allies and enemies can follow, not sneaky – the audio is pretty loud

Legend changes

Apex Legends roster

Wattson is the only Legend getting significant changes in S11 – more changes are coming for other legends in the future.

Wattson

General:

  • Improved the reliability and responsiveness of placing Wattson’s Tactical and Ultimate in-world objects.
  • Wattson can place her Tactical and Ultimate objects on valid surfaces above Wattson’s eye level (to a reasonable extent).
  • General hitbox size increase, to compensate for the removal of low profile in the Legacy update.
Wattson hitbox season 11 patch notes

Tactical – Perimeter Defense

  • Increased damage on crossing a Fence by 33%. (15 to 20)
  • Increased debuff duration on crossing a Fence by 100%. (1.5 to 3 seconds)
  • Increased the time allowance to be hit again by a subsequent Fence effect by 100%. (0.5 to 1 second).
  • Decreased recharge time by 50% (30 to 15 seconds).
  • Increased placement range by 50%.
  • Decreased the delay between Fences shutting off and reactivating after an ally passes through them by 60%. (1.0 -> 0.4 seconds)
  • Wattson now moves at Unarmed-speed while readying/placing Fence nodes.
  • Fence nodes can now be placed as soon as the weapon is readied, instead of waiting for the animation to finish.
apex legends wattson fences

Ultimate – Interception Pylon

  • The Pylon output has been significantly reworked.
    • Reduced the number of active Pylons Wattson can place from 3 to 1.
    • The Pylon now lasts forever (instead of timing out after 90 seconds).
    • The Pylon now has a pool of 250 Shields that can be distributed to nearby players, instead of effectively infinite Shields.
    • Increased the Pylon shield recharge rate by 150%, and smoothed regen rate. (2/second -> 5/second, or more accurately: 1/0.5 seconds -> 1/0.2 seconds)
    • When a Pylon is out of Shields, it no longer recharges players’ Shields, but can still zap incoming ordnance.
    • Taking damage while regenerating Shields via the Pylon delays continued regeneration by 1 second.
wattson ultimate
  • The UI on the ground and HUD elements now displays the amount of Shields that remain in the Pylon.
  • Pinging a friendly Pylon will now display the percentage of Shields remaining in the Pylon.
  • Pylon ordnance-zapping has been moderately reworked.
    • Ordnance is now zapped when the Pylon detects that it would hit any surface within range and line of sight of the Pylon, instead of being zapped as soon as it comes within range.
    • As a part of the changes, current issues where the Pylon doesn’t reliably zap ordnance (particularly concerning airstrike abilities, and ordnance that bounced off surfaces near the Pylon) should now be addressed.

Weapons

apex legends season 11 care package

Fully Kitted Rotation

  • Added: Mastiff 30-30 Repeater, R-301, CAR, Longbow
  • Removed: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle

EVA-8

  • Fire rate reduced from 2.1 to 2.0

PEACEKEEPER

  • Slightly increased pellet size
  • Choke up time reduced from 1.5s to 1.25s
  • Choked up shots remain tight for slightly longer when exiting ADS

LONGBOW

  • Damage reduced from 60 to 55

L-STAR

  • Reduced barrel effectiveness at all rarity tiers
  • Significantly reduced projectile collision size
  • Damage reduced from 18 to 17

G7 SCOUT

  • Damage increased from 34 to 36
  • Double Tap added to Supply Drop G7 Scout

Supply Drop weapon rates

  • Early game crate weapon rate increased from 25% to 50%
  • Mid game crate weapon rate increased from 50% to 75%
  • Late game crate weapon rate increased from 75% to 100%

Hot Zone Gold loot rates

  • Increased amount of gold loot that spawns in hot zones

Crafting

  • Increased ammo from crafting
    • Light Ammo 20 → 60
    • Heavy Ammo 20 → 60
    • Energy Ammo 20 → 60
    • Shotgun Ammo 8 → 24
    • Arrows 16 → 48
    • Sniper 12 → 36
  • Crafting Ammo price increased from 5 to 10 per weapon
  • Evo Armor Points from crafting increased from 100 to 150
  • Evo Armor Points cost increased from 45 to 50
  • Replaced a sniper bundle with a shotgun bundle featuring the Dual Shell

Enemy NPC updates

  • Prowler health across the game has gone up from 90 to 114 (Storm Point and World’s Edge)
  • Prowlers on World’s Edge and Flyers on Kings Canyon now reward EVO points (25%) … all damage done to AI now rewards progress to your EVO armor

Arenas

arenas encore map

Supply Drop

  • Supply drop will now land outside the first ring, if possible, and land 10 seconds earlier.
  • Purple weapons now spawn more in earlier rounds
    • Round 1 – 3x blue -> 1x purple + 2x blue
    • Round 2 – 1x purple + 2x blue -> 2x purple 1x blue
    • Round 3 – 2x purple 1x blue -> 3x purple
  • Supply drop no longer spawns blue Havoc or Devotion or gold RE-45

Weapon Price Updates

  • Moz
    • Blue 125 → 150
    • Purple 200 → 250
  • P2020
    • Blue 75 → 50
    • Purple 150 →  25
  • RE45
    • Base 200 → 150
    • White 150 → 100
    • Blue 250 → 200
  • Prowler
    • Base 500 → 400
    • Blue 300 → 350
    • Purple 400 → 350
  • R99
    • Base 500 → 450
    • Blue 250 → 300
    • Purple 300 → 350
  • Hemlok
    • Base 500 → 450

New Hop-Up – Dual Shell

apex legends dual shell hop-up

This new Hop-Up “Dual Shell” allows players to load two rounds at a time for both the Mastiff shotgun and the 30-30 Repeater.

This will increase the efficiency at which players can reload these weapons, allowing them to get back into the fight quickly.

Season 11 Ranked updates

Apex Legends Ranked Rank Reset

Hello, Legends! Let’s take a quick look at how Ranked in Emergence shaped up and review the changes coming in Escape. Ranked continues to attract a large portion of players (around 40% of all playtime!), but this doesn’t mean we can’t look to make improvements.

Note: We fixed an issue where expired skydrive trails remained accessible for longer than they should have.

Ranked Battle Royale

  • Kill RP values now take differences between killer/victim Ranked tiers into account.
  • The kill RP cap (as we have traditionally thought about it up to this point) is effectively being raised from six to seven. However, this kill-related RP cap can be reached in different ways, depending on tier differences and placement. Placement is still paramount, and you still must place first to have a chance at max total RP.

To expand on the first point, tier differences between the killer and victim will be taken into account when calculating baseline kill point value. For example, if a Plat player kills a Diamond player, that kill counts as 12 instead of 10 RP.

Tier DifferenceKill Points
-33
-25
-18
010
112
215
320

Some points of clarification; 

  • Victims do not lose more or less points when killed (in terms of entry cost). Only the killer receives the modifier.
  • Apex Predator and Master are treated as the same tier.
  • An encounter rate with someone of a 3+ tier difference is ultra-rare (less than 0.1%). Ranked matchmaking is staying the same, so in general, you’ll come across identical tiers. In cases where you squad up with a different rank friend or merge into a different tier lobby, your KP will be adjusted appropriately.

After tier differences are taken into account for kill points, a flat per kill bonus is added based on placement.

Final PlacementPer Kill Bonus
115
210
3
45
5
62
7
8
9
10
110
12
13
14+

The maximum kill point RP is 175. Any kill-related RP that exceeds that after placement and tier modifiers are added doesn’t affect total RP.  The final step is to add a flat placement bonus. Enough with the math, let’s explain these changes with an example:

As a Platinum player, you party up with your Diamond friend and matchmake into a lobby with similarly skilled players. You snag second place, with 6 kills (and/or assists) against Diamond players, and 3 on Plat players.

Each kill on those Diamond players is worth 12 points instead of the typical 10, because they are one rank tier higher than you. That leaves us with (12 × 6) + (10 × 3) = 102 RP.

Now let’s take placement into account. In second, the per kill bonus is 10, so our 9 kills (including assists) × 10 = 90 RP.

apex legends season 11 ranked points changes

We’re curious to see how these changes affect the ranked grind. Jump into Storm Point this first split and let us know how they feel. Stay tuned; this is only the start of what we have in store for Ranked improvements.

Season 11 Ranked Arenas changes

We learned a lot from the first season of Ranked arenas and are eager to bring you some improvements:

  • Arenas Ranked now has 2 splits, similar to Ranked Battle Royale
  • Along with each new season and split, there is a soft MMR reset and new placement matches.  New seasons require the usual 10 placement matches while a new split only requires 5 placement matches.
  • Improvements have been made to matchmaking for finding similarly skilled teammates.
  • Reduced the AP amount gained or lost from MMR differences between teams.

Apex Legends Season 11 Battle Pass changes

new battle pass system in apex legends season 11

Here’s what the official FAQ regarding Battle Passes and Special Events says:

  • Battle Pass – Can be obtained during the specific event period by Battle Pass owners who reach the required level. These items may return in a future event or promotion (This applies starting with Season 11 and onwards). 
  • Event Limited – May return in a future event or promotion. (i.e. Collection Events, Themed Events).”

Battle Passes, in general, are transforming into something slightly more consumer-friendly to reward players who shell out the cash on them.


There you have it, that’s all of the Apex Legends Season 11 patch notes, which is definitely bringing some exciting updates to the game. If you’re still interested in Season 11, we’ve compiled every buff and nerf in Season 11, check it out!

Image Credits & Source: Respawn Entertainment / EA

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How to link Apex Legends Origin account to Steam

Apex Legends is available on Steam, so here’s how to connect your Origin account to move your progress and cosmetics across.

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Ash in Apex Legends and Steam logo

EA’s Apex Legends is available on Steam, so here’s how to connect your Origin account to Steam to move your progress across, and how to log out of Apex on Steam if you so desire. 

Apex Legends is just about to hit its 11th Season, and a lot has changed in Respawn Entertainment’s battle royale since launch. It’s just about to host its fourth map and 19th legend. Along the way, EA added Apex Legends to Steam, so you can launch it directly from Valve’s platform. 

If you want to move your Apex account across and keep all of your games together, here’s how to link your Steam and Origin accounts. Alternatively, we also detail how to log out of Apex Legends on Steam. 

Ash in Apex Legends Storm Point map

Connecting your Apex Legends and Steam accounts is simple, as you’ll be asked to log in after launching the game. 

Here’s a step-by-step method to linking your Steam and Origin accounts: 

  1. Download Apex Legends on Steam
  2. Launch Apex Legends and follow the on-screen prompt to log in to your Origin account 
  3. That’s it! You’re logged into Apex Legends on Steam and all of your progress and cosmetics will have moved across 

You won’t notice any difference in launching it from Steam, apart from linking up with Steam friends will be much easier. 

How to log out of Apex Legends on Steam 

Lifeline in Apex Legends season 10

Luckily, you can also unlink your Apex Legends and Steam accounts, which is as simple as heading to EA’s website.

Here’s how to unlink your Origin and Steam accounts: 

  1. Head to EA’s website and log in 
  2. Click on your profile bubble in the right hand corner
  3. Select ‘Account Settings’ 
  4. Click on ‘Connections’ at the bottom of the page 
  5. Look for ‘Steam’ under ‘Connected Accounts’
  6. Press the ‘Unlink’ button

And if you change your mind or want to log back in with another account, you can just follow the steps in ‘How to link Apex Legends and Steam accounts’ again. 


And that’s everything you need to know about linking your Steam and Apex Legends accounts together. 

For more Apex, you can check out all of the wildlife you can find on Season 11’s new Storm Point map.

Image Credit: Respawn Entertainment

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