Once again, a new season of Apex Legends is on the horizon, bringing not only a host of changes in the patch notes but also brand new content for players to indulge in, so let’s see what fans can expect in the Apex Legends Season 10 patch notes.
Apex Legends Emergence Season 10 update patch notes
Apex Legends Season 10 release date
Firstly, let’s start with Season 10’s release.
Apex Legends Season 10: Emergence will arrive on August 3 at 10 AM PST, just after the end of Season 9.
As many already know, Season 10 is entitled Emergence, perhaps hinting at the rise of a new Legend.
Apex Legends Season 10: New Legend Seer
With the new Season 10 gameplay trailer and sneak peek on his abilities at EA Play Live 2021, where other iconic games like Battlefield also presented new content, players finally have an understanding of how the Legend will operate.
Thanks to the official patch notes dropping, we finally have concrete details on Legend changes, weapon balancing, and Seers abilities, including the names of the abilities and more on what they do.
- Passive – Heart Seeker
Visualize and hear the heartbeats of nearby enemies when aiming down sights to get a clue to their location. Seer is able to “ADS” even while not holding a weapon.
- Tactical – Focus of Attention
Summon microdrones to emit a focused, delayed blast that goes through walls, revealing enemies (and their health bars!), plus interrupting their actions.
- Ultimate – Exhibit
Create a sphere of microdrones that reveal the footsteps of enemies moving quickly or firing their weapons within.
- Class Passive: Recon
Scanning survey beacons reveals the next circle’s location.
Apex Legends Season 10 patch notes Legends changes
Emergence introduces a number of buffs and nerfs to existing legends. Here are all the Legend meta changes coming in Season 10:
- Gas damage starts at 5, increases by 1 every other tick indefinitely.
- Cooldown on Tactical has been reduced 25s -> 20s.
- Ultimate cooldown has been reduced 3.5m -> 3m. Duration reduced from 20s -> 15s.
- There’s now a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players.
- Added a brief slow after being recalled to Death Totem.
- Reduced the slow after the initial Black Hole pull.
- Bumped Horizon gravity lift-up speed to a happy medium between 9.1 and Legacy update launch values.
- Enemies caught inside the ring of fire from Fuse’s Motherlode ultimate are now revealed to Fuse’s team.
- Knuckle Cluster Tactical explosion duration increased by 100%.
- Grenadier Passive can be toggled on and off to throw ordnance normally.
New Rampage LMG
Further, much like how players were given the Bocek Bow last season, Season 10 will introduce another new weapon called the Rampage LMG.
The Rampage LMG looks very interested and seems to charge up with Thermite Grenades, much like the Sentinal with Shield Cells.
Once charged up, this slow, heavy-hitting machine will have an increased fire rate and be able to break through doors much like Rampart’s Ultimate, Shiela, preventing enemies from camping behind doors.
Apex Legends Season 10 patch notes weapon changes
Supply drop rotation
This season the Prowler returns to floor loot and taking its place is the M600 Spitfire. In addition to the Spitfire this season another weapon will be joining the supply drop: the Alternator SMG. See how each weapon changes down below.
- Boosted Loader – Reloading near empty (but not at 0) increases reload speed and overloads the next magazine with extra rounds. This hop up will be equipable to the Hemlok Burst AR and the Wingman.
- To make room, the Anvil Receiver and Quickdraw Holster are being vaulted for now.
Fully kitted rotation
- Added: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle
- Removed: Wingman, Bocek, R99, Hemlock, and Sentinel
- Reload speed increase associated with magazines has been moved to the equivalent stock rarity tier.
Magazines are the most potent source of lootable power for most weapons and that largely comes in the form of ammo capacity. In addition to capacity, they were also offering increased reload speed. We’ve moved the reload speed buff to stocks to help increase the value of stocks and spread out our meaningful modifiers across our attachments.
- All stocks now offer increased reload speed (instead of magazines)
- Marksman Weapons (30-30 Repeater, G7 Scout, Triple-Take) now take Sniper Stocks instead of Tactical Stocks
- Sniper Stocks on Marksman weapons will offer increased stability and sway reduction with slightly reduced handling bonuses (from tactical stocks)
Sniper stocks are an often lonely attachment left sitting on the floor waiting for a crackshot legend to come along and give them some love. Instead of reducing the spawn rates to try and clean up the loot pool we’re putting them on Marksman Rifles to make them more desirable.
- Now takes Energy Magazines—Mags on the L-STAR work differently than other weapons because of its unique interaction with ammo. Instead they will allow the L-STAR to fire more shots before it overheats and allow it to cool-off its heat build up slightly faster.
- Now take Barrels for recoil reduction
- Projectile VFX scale reduced by roughly half
- First-Person on-hit impact effect intensity reduced
- Hipfire spread increased
The L-STAR has undergone a few changes in Emergence. We’ve attempted to improve the looting experience and extend the L-STAR’s power into the later phases of the game. In addition to these attachment additions the L-STAR is also seeing some VFX changes for combat readability.
Light Machine Guns
- Reduced the headshot multiplier for all LMGs from 2.0 to 1.75
- Increased the limbshot multiplier for all LMGs from 0.75 to 0.85
LMG spray-and-pray was feeling a little too oppressive when random headshots chunked with a 2.0 damage modifier. We’re shaving off some of that headshot firepower but adding a little back in by bringing up their limb damage. Unloading massive LMG mags to suppress your enemies should still be a valid tactic, we’re just reigning in the peaks and valleys to make it feel a bit more consistent.
- Reduced handling time for all pistols by ~10%
- Raise, Holster, Zoom In/Out time
With the removal of the Quickdraw Holster and reload speed moving from mags to stocks Pistols took a bit of a hit. We’re increasing their base handling but will keep an eye on their performance as we get into Emergence.
Proler Burst PDW
- Time Between Burst increased from 0.2 to .24
- Damage increased from 18 to 19
- Hip Fire Spread back to season 8 pre-nerf values
- Purple Mag Size increased from 50 to 55
We’ve all woken up with a cold sweat in the middle of the night from a nightmare where Rampart with two gold mag spittys chases you on the World’s Edge train tracks laughing maniacally as she shoots for eternity, right? … right? Well for those of us that have, we’ll be able to sleep soundly for a while. The Spitfire takes its rightful place as a Supply Drop weapon this season. We’ve hit it a few times in recent patches and we still want it to be a desirable Supply Drop weapon so we’re walking back those nerfs while making it much harder to access.
- Reintroducing the Disruptor Rounds which come equipped on a Supply Drop Alternator
- Disruptor Rounds – Increase shield damage by 40%
- Disruptor Rounds can ONLYbe found on Alternators from the Supply Drop
The Alternator joins the Spitfire in the Supply Drop with its old friend the Disruptor Rounds. The shield damage has come down since we last saw Disruptors in Season 2, but it’s still a shield shredding monster. Pack an extra bat.
- Reload speed from stocks is increased.
The 30-30 can slap, but when it’s not slapping it’s probably reloading. We’re buffing the 30-30’s bonus to reload speed from stocks to help alleviate one of the sharper pain points when running this heavy rifle.
- Significantly reduced bolt fire-rate scaling for each rarity tier
- Base fire-rate remains unchanged
The EVA-8’s speed makes it a forgiving and formidable shotgun to run. It’s pulled ahead of the pack and has been seen as the clear choice for many leaving the Peacekeeper, Mastiff, and Mozambique in the dust. This change should help even the playing field between the shotguns.
Arenas weapon updates
Lvl 1: 200
Lvl 2: 300
Lvl 3: 400
Lvl 1: 200
Lvl 2: 300
Lvl 3: 350
Arenas price adjustments
- Lvl 1: 100 -> 150
- Lvl 2: 200 -> 250
- Lvl 3: 300 -> 350
- Lvl 1: 200 -> 150
- Base: 600 -> 500
- Base: 700 -> 600
- Lvl 1: 250 -> 200
- Lvl 2: 300 -> 200
- Lvl 3: 400 -> 450
- Base: 300 -> 350
- Base: 400 -> 350
- Base: 500 -> 350
- Knuckle Cluster: 75 -> 100
Arenas ability adjustments
- Horizon’s Gravity Lift starting charges reduced from 2 to 1
- Mirage’s Psyche Out starting charges reduced from 3 to 2
- Bloodhound’s free scans while in Beast of the Hunt reduced from 3 to 2
- Fixed an issue where Bloodhound’s tactical failed to highlight the enemy for the Bloodhound player while they used an emote.
- Enemy Legends now remain visible when performing Bloodhound’s “Tracking” Standing Emote at a higher elevation.
- Trident and Dropship audio should no longer be significantly dampened when Bloodhound is using their Ultimate.
- Corrected an audio issue with Gibraltars Dome Shield failing to make sound.
- The “Gentle Giant” skin will no longer obstruct the player’s view when aiming down sight with the 1x Holo Sight attached.
- Fixed some instances where the Dome Shield would disappear on placement and not get refunded to the player.
- Fixed cases where Lifeline’s VO still says “I’ve got you. Shields up” even when she no longer has a shield.
- Fixed an issue preventing players from using Lifeline’s Care Package in Training Mode.
- Pathfinder’s Grapple no longer stays connected when he’s killed while under Revenant’s Death Protection.
- Updated Pathfinder “Copper Core” legs so they now match in first-person view.
- Fixed an issue where Pathfinder’s Grapple cooldown audio cue replayed rapidly after deploying tactical in gameplay.
- Wraith should no longer be crushed by closing doors while her tactical is active.
- Wraith can no longer use her ultimate while attached to Valkyrie’s ultimate.
- Fixed a rare bug which allowed downed players to jump/bunny-hop after entering a Wraith Portal that was placed by a crouching Wraith.
- Fixed an issue causing Bangalore’s Smoke Launcher to disappear when moving away from other players with certain Legendary skins equipped.
- Solved a bug preventing Caustic barrels from making planting audio when they land in water.
- Caustic barrels tossed just before death should no longer disappear.
- Fixed a visual bug where the Caustic Heirloom pose has a model that disappears after the pose finishes playing during the previewer.
- Fixed a bug that allowed Caustic Barrels to be pushed into players, crushing them.
- Fuse’s Ultimate “Motherlode” is no longer destroyed if it interacts with Caustic gas.
- Wattson’s ult will no longer shoot down friendly Caustic barrels and ults.
- Players should no longer get a server error when attempting to purchase Caustic’s heirloom using Heirloom Shards from the “Heirloom” tab.
- Addressed an issue where Mirage’s invisible revive wouldn’t fully cloak teammates when certain skins were being worn.
- Fixed an exploit that allowed players to wedge an Octane jump pad between a supply bin to make the Trident faster.
- Fixed a visual bug where Octane’s goggles moved independently after using his tactical.
- Removed the beam of light that shoots into the sky every time Wattson places down her fence.
- Fixed the choppy preview video for Crypto’s “Drone Scan” in the “Finishers” tab.
- Arenas: Fixed a bug where Crypto’s Drone could be deployed and recalled infinite times when the user had only one charge available.
- Switch Only: Fixed a visual bug where Crypto’s position indicator while in his drone flickered near the top and left edge of the screen.
- Switch Only: The UI for Crypto’s tactical charges should no longer overlap with the recharging UI when his drone is destroyed in Arenas.
- Fixed a bug that prevented the Drone from being able to detect enemies using Trident.
- Fixed a visual bug when the Heirloom appears to be floating in third-person when looking up and down inside the Gravity Lift.
- Placing a Death Totem too close to the edge of the map should no longer teleport players off the map when returning to the totem.
- Emote fix: Added the missing Silence Orb to Revenant’s “Suffering Silence” emote.
- Fixed some exploitable hiding spots reachable in Rift using Revenant.
- Fixed some cases when Revenant didn’t have horizontal movement animations when holding the heirloom.
- Lots of fixes across all maps to address issues with exploits, hiding spots, and inconsistencies with using Loba’s tactical.
- UI Fix: The ammo Count in Loba’s Black Market should now display correctly.
- Fixed an issue that allowed Rampart’s turret to be placed on Geyser.
- Fixed a bug that caused players to run faster after stowing a fully charged, chargeable weapon—this bug also caused the charged indicator in the UI to go away.
- Fixed an issue where Rampart’s wall would get stuck in an animation loop when hit by Caustic gas.
- Addressed some cases where Blackhole/NEWT wouldn’t appear when using Horizon’s Ultimate.
- Fixed an issue where a player’s weapon appears horizontally on the back while using a survey beacon.
- Fixed some cases causing Horizon Ultimate ability to be cancelled out when placed near a supply bin if the bin was opened during gameplay.
- Fixed an issue causing the Trident’s momentum and friction constraints to be modified by interacting with Horizon’s abilities.
- Addressed some cases where Horizon’s Ultimate ability active state persists after being destroyed.
- Addressed some cases where players could lose some functionalities after dropping with Fuse.
- Fixed a visual bug that caused part of Fuse’s body to pop up on the screen when toggling throw power after swapping grenades.
- Made a small change to address feedback that Valkyrie’s UI feels noisy when she first drops from the dropship.
- Fixed an edge case causing passengers on Valkyrie’s ult with bad ping to be reverted back to the ground in an unusual position.
- The Ultimate/Skydive Special UI and targeting will now update with colourblind settings
- Teammates should no longer be able to float around while being tethered to Valkyrie’s Ult by breaking the explosive hold.
- Fixed an issue where Valkyrie could be pushed into unintended areas by the Trident when using her ultimate ability.
- Addressed some cases where Missile Swarm wouldn’t cause damage when hitting a floating enemy Valkyrie in her lower half.
- Fixed some cases of the camera clipping through geo and environment while preparing to launch Valkyrie’s Ultimate.
- Fix for cases where Missile Swarm fails to track the moving train.
- The Kraber target should no longer appear on screen when ADS after using Valkyrie’s passive.
- Fixed an issue where players could still activate Valkyrie’s Tactical and Ultimate while under structures without the vertical clearance requirement.
- Fixed some cases where teammates could clip through walls and appear on the same side of Valkyrie while tethered to her Ultimate.
- Fixed an exploitable spot on Canyonlands where Valkyrie could reach an inaccessible area using her passive.
Apex Legends Season 10 Emergence: Battle Pass
Like every season, players will also be getting a new battle pass with lots of new cosmetics and rewards to earn.
From the latest gameplay trailer, we were able to see some of these in action, including a new Valkyrie skin, Horizon skin, and what we suspect will be the Tier 100 Legendary Volt skin.
New Arenas maps and ranked mode
Season 10 will also introduce a host of new Arenas maps, which were shown in the new trailer.
The new maps that will be arriving are:
- Kings Canyon – Hillside
- World’s Edge – Dome
- Olympus – Oasis
Further, the new season will also bring Ranked Arenas, which players have been asking for since Arenas was released in Season 9.
The Ranked format will be different from Ranked Leagues and more attuned to how Arenas works.
World’s Edge map changes
Apex Legends Season 10 Emergence will also see various changes coming to World’s Edge, implementing various new POIs, leaving some of the ones players are familiar with completely unrecognizable.
Just to name a few of the POIs that will be changing:
- Refinery is now Climatizer
- Sorting Factory has turned into Lava Siphon
- Train Yard has been destroyed by a land slide
Quality of life updates
- Added a new badge: Win Streak. Can you get 2, 3, 4, or 5 wins in a row?
- Added a “Hold On” response to enemy pings.
- Added distinct sound effects to the Gold Backpack’s revive. VFX were added in the Chaos Theory update. This gives additional feedback when players are close to but not in line-of-sight of revives.
- Updated the Heirloom store to give players a better view of all the items related to that item.
- Updated Open Pack Button to show how many packs of each type are available to open. Highlighting the button shows a complete breakdown.
That’s all for the Apex Legends Season 10 patch notes. As more information is released regarding Legend changes and weapon balancing for Emergence, we will update this piece, so be sure to check back here for new information about the Apex Legends Season 10 patch notes.
While waiting for the official patch notes to be released, why not check out our recent article on the leaked Monster Energy collab for Apex Legends.
Image Credits: Respawn Entertainment
Every confirmed change coming in Apex Legends Season 12
With Apex Legends Season 12 being released soon, players may be wondering what kind of changes the update will bring to the game.
Apex Legends Season 12 is set to launch very soon and we have all of the details on every known change the update will bring to the game.
With every new season of Apex Legends, players expect a heap of changes to come and bring some excitement to the game.
Apex Legends Season 12 was recently announced, and as it is launching soon we thought it would be a great idea to detail all the changes coming in the new update that we know about.
Apex Legends Season 12 Legend Mad Maggie
Like any new season, Apex Legends Season 12 is bringing a brand new Legend to the roster. Mad Maggie will be an Offensive classed Legend with a kit that is built for being fiery and aggressive.
Her relationship with Fuse is bound to be explosive, adding further lore and yet another connection between the Legends. We’ll have to see how strong her kit will be once the season launches on February 8, as Maggie could shake up the meta.
For now, check out our piece on all her abilities.
Season 12 will also be bringing some changes to the beloved Olympus map. Since arriving in Season 7, Olympus hasn’t seen many significant changes. The launch trailer was revealed on January 27, finally giving fans a sneak peek at the crazy update the map will be getting.
It seems an explosion has caused Olympus to teleport and stabilize just above the city that it was previously floating above. Players will now be able to see the city below, as well as a brand new skybox that seems to be more grounded and within the planet’s atmosphere rather than in the sky.
Further, the launch trailer also revealed a new POI as well, and that the explosion has caused objects and buildings to be misplaced all over the map. You may even see some structures and objects from other maps placed on Olympus after this huge phase explosion shown in the trailer.
Legend buffs & nerfs
We will have a much better understanding of Legend buffs and nerfs when the patch notes are released and we will update this article when the information drops.
Having said that, we know that there are plans to bring changes for Crypto and Pathfinder. Crypto has been needing a rework for some time and Pathfinder is still lacking a personalized Passive ability, so perhaps these are changes that we will see in the Season 12 patch.
Apex Legends Anniversary
Apex Legends Season 12 will also celebrate the game’s third anniversary, with login rewards for players and a possible event filled with new skins.
Not much is known about the anniversary celebration apart from the login rewards, but be sure to stay updated with our guide on the event.
New LTM “Control”
Players will finally be getting a brand new LTM in Season 12 called “Control.” This LTM will see teams of nine players battle it out to take control of three objective points. Although there hasn’t been any indication of setting, we could be seeing a variety of POIs used as maps for this mode.
- Read more: All Apex Legends voice actors in Season 12
This mode will be available for the first three weeks of Season 12, but many believe the mode will eventually become permanent, using the three weeks as a play test.
That’s all for the changes coming in Apex Legends Season 12. We will be updating this piece with all the changes when the patch notes are released. For now, be sure to check out the most popular Legends in the current season.
Image Credits: Respawn Entertainment
Who is Apex Legends Season 12’s Mad Maggie? Abilities & lore
Apex Legends Season 12 will bring Mad Maggie as a playable Legend, but who is she and what are her abilities?
A lot of Apex Legends players are asking questions about Mad Maggie, especially as she has now been revealed as the Season 12 Legend.
Apex Legends has a lot of lore and character development that even spans from the Titanfall series. Despite not becoming a playable Legend until Season 12, Mad Maggie has been involved in the game’s lore ever since Fuse was introduced.
With the latest Stories from the Outlands video providing players with information regarding why she will be involved in the Apex Games, what will her abilities be and what’s her backstory?
Who is Apex Legends’ Mad Maggie?
Mad Maggie was introduced to players as Fuse’s close friend on Salvo, the home planet of both characters. They grew up together and developed a close bond while fighting for Salvo’s freedom. Fuse broke that friendship when he left Salvo and joined the Apex Games.
Maggie felt betrayed because the Apex Games are run by the same organization that took Salvo, the Syndicate. Fuse’s departure caused a fight between the two that ultimately ended in Fuse losing his arm.
We saw Maggie ambush and ruin Fuse’s debut appearance at the Apex Games by destroying the Kings Canyon map for Season 8’s launch. Maggie was also responsible for the War Games event in the same season, where she took over the games, changing the rules with LTMs and becoming the announcer.
Since then, she has been causing havoc to the Syndicate, who eventually captured and forced her to participate in the games to pay for her crimes.
Apex Legends Mad Maggie abilities
As the new season has only just been announced, we are yet to receive official information regarding Mad Maggie’s kit and abilities. Having said that, the new launch trailer on the Apex Legends YouTube has given fans a much better understanding of her kit, so let’s get into it.
Firstly, Maggie is seen glowing red when around danger in the launch trailer. This could be the Legends Passive ability, which will act similarly to Bangalore’s Passive, Double Time.
When danger is close, it is suspected that Maggie will take reduced damage for a short period of time.
Next, we have Maggie’s Tactical ability, which is some sort of breaching charge that sticks to walls and expells fire through to the other side. This will be great at getting players through doors and buildings.
Lastly, Mad Maggie’s Ultimate was seen being thrown at Fuse in the trailer. It is a large, spikey ball that will knock back Legends and maybe even destroy doors and traps. It will definitely damage those who are in its path and possibly stun them in some way.
Players will likely know more about Mad Maggie’s kit closer to launch. We will make sure to update this piece as the information goes live so stay tuned.
For now, check out the best Apex Legends weapon skins to craft for clean iron sights.
Image Credits: Respawn Entertainment
Apex Legends Season 12: Release date, Mad Maggie, Control LTM, more
Apex Legends Season 12 will be arriving soon, and players have finally been given official information regarding the new content.
Apex Legends Season 12 will be bringing loads of new content to the battle royale. For those interested in the release date, new Legend, and more, we’ve got you covered.
Apex Legends is coming to the end of another season, and while players enjoyed a heap of new content in Season 11, including a brand new map, it’s time for even more content to arrive.
- Apex Legends Season 12 release date
- Season 12 Legend Mad Maggie
- New LTM “Control”
- Olympus returns with an update
Apex Legends Season 12 release date
Apex Legends Season 12 will begin on February 8, 2022, and as updates tend to arrive around 12 AM PST/ 1 PM EST/ 6 PM BST, this is when we expect the update to go live.
The launch of the new season will not only mean a new Legend, map updates, and buffs and nerfs, but it also means a ranked reset will also occur, so make sure you get your games in while you still can for Season 11.
Apex Legends Season 12 Legend Mad Maggie
The new Legend for Season 12 will be Mad Maggie, an old friend of Fuse’s who has been forced to participate in the Apex Games as a punishment for her many crimes across the Outlands after being shot down in a dog fight against the Syndicate.
They fell out over Fuse’s choice to join the Apex Games and for Salvo (Fuse and Maggie’s home planet) to become a world owned by the Syndicate, who are also behind the Apex Games.
It seems Maggie is out for vengeance and her relationship with Fuse is bound to be explosive, making things exciting for fans in terms of lore.
If you’re interested in Maggie’s abilities and kit, check out our piece on who Mad Maggie is.
Apex Legends new LTM “Control”
Apex Legends Season 12 will also bring a brand new LTM to the game called “Control.” While there has been a lot of rumors regarding a smaller team-based mode coming to Apex Legends after Arenas, players will finally be getting it in Season 12.
Control will be available for the first three weeks of Season 12 and features two teams of 9 where players will choose their loadout – similarly to how it worked in Season 11’s version of the Holo-day Express LTM.
The two teams will then battle to hold control points with infinite respawns. It isn’t quite clear what maps will be available for this mode, but again, as more information is released we will be sure to update this piece.
Apex Legends’ Olympus returns with an update
Map updates have been teased ahead of Season 12 but now we have official news that Olympus will be returning with changes. The information given in the EA blog on Season 12 states the following: “A new view from Olympus. Something is different about the floating city…but what?”
As players saw from the launch trailer that was released on January 27, Olympus has been teleported and altered due to a phase explosion. The event caused Olympus to fall right down towards the city that it floats above, as well as building parts and other objects being teleported back onto the map, likely changing its landscape and integrity.
Players also found an Instagram ad that gave a sneak peek of the skybox and a new structure we can expect to see.
This will no doubt generate excitement for what map changes are to impact Olympus in Season 12, especially as the map has been out for the duration of Season 11.
That’s all for Apex Legends Season 12, as more information is released make sure to check back on this article for updates. For now, check out how many people are playing Apex Legends.
Image Credits: Respawn Entertainment / HumanSAS
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