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All Apex Legends Season 11 Ranked changes: Battle Royale & Arenas

Apex Legends is getting some pretty hefty ranked changes in the upcoming Season 11 patch, let’s see how things will be changing.

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valk with C.A.R

In the Apex Legends Season 11 patch notes, the developers revealed some pretty big ranked changes coming to the game.

Apex Legends Season 11 is almost here, and now that the developers have released the official patch notes, we have more details on how things will change.

As well as details on Ash, the new C.A.R SMG, Dual Shell Hop-Up, and Storm Point, we also got some interesting developments on the changes coming to Ranked Leagues.

Let’s check out all the Apex Legends ranked changes coming in Season 11.

Apex Legends Ranked Rank Reset

Apex Legends Ranked Leagues is a competitive space for players to improve their skills and climb the ranks.

Although a lot of players aren’t too fond of the tense gameplay and would prefer to play more casually in public games, Ranked Leagues is great for those who love competition.

With that being said, a lot of changes were detailed in EA’s latest blog relating to the Apex Legends ranked system, so let’s take a deep dive into what will be happening.

Apex Legends Ranked changes

Apex Legends Storm Point map

First off, there are changes coming to the RP system in Battle Royale, which concerns how RP works.

Starting in Season 11:

  • Kill RP values now take differences between killer/victim Ranked tiers into account.
  • The kill RP cap (as we have traditionally thought about it up to this point) is effectively being raised from six to seven. However, this kill-related RP cap can be reached in different ways, depending on tier differences and placement. Placement is still paramount, and you still must place first to have a chance at max total RP.

To expand on the first point, tier differences between the killer and victim will be taken into account when calculating baseline kill point value.

For example, if a Plat player kills a Diamond player, that kills count as 12 instead of 10 RP.

Tier DifferenceKill Points
-33
-25
-18
010
112
215
320

Some points of clarification:

  • Victims do not lose more or less points when killed (in terms of entry cost). Only the killer receives the modifier.
  • Apex Predator and Master are treated as the same tier.
  • An encounter rate with someone of a 3+ tier difference is ultra-rare (less than 0.1%). Ranked matchmaking is staying the same, so in general, you’ll come across identical tiers. In cases where you squad up with a different rank friend or merge into a different tier lobby, your KP will be adjusted appropriately.

After tier differences are taken into account for kill points, a flat per kill bonus is added based on placement.

Final Placement Per Kill Bonus
115
2 – 310
4 – 55
6 – 102
11 – 14+0

The maximum kill point RP is 175. Any kill-related RP that exceeds that after placement and tier modifiers are added doesn’t affect total RP. Respawn explained this change very well with an example that was given in the patch notes:

As a Platinum player, you party up with your Diamond friend and matchmake into a lobby with similarly skilled players. You snag second place, with 6 kills (and/or assists) against Diamond players, and 3 on Plat players.

Each kill on those Diamond players is worth 12 points instead of the typical 10, because they are one rank tier higher than you. That leaves us with (12 × 6) + (10 × 3) = 102 RP.

Now let’s take placement into account. In second, the per kill bonus is 10, so our 9 kills (including assists) × 10 = 90 RP.

Apex Legends Arenas Ranked changes

apex legends season 10 arenas changes

Respawn seems to have learned a lot from the first season of Ranked arenas and are eager to bring some improvements:

  • Arenas Ranked now has 2 splits, similar to Ranked Battle Royale
  • Along with each new season and split, there is a soft MMR reset and new placement matches.  New seasons require the usual 10 placement matches while a new split only requires 5 placement matches.
  • Improvements have been made to matchmaking for finding similarly skilled teammates.
  • Reduced the AP amount gained or lost from MMR differences between teams.

Well there you have it, that’s all the upcoming Apex Legends ranked changes for Season 11, for more make sure you check out every POI in the new map Storm Point.

Image Credits: Respawn Entertainment

Apex Legends

Who is the most popular Apex Legends character? Season 11 pick rates

Apex Legends Season 11 is well underway, but who has dominated the pick rates for Season 11 of Respawn’s battle royale so far?

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apex legends map

Season 11 of Apex Legends has tons of characters to choose from to enjoy its several maps. But who has the top Season 11 pick rates in Respawn Entertainment’s battle royale shooter?

Apex Legends hit the ground running when it launched with eight different characters to choose from in its rival battle royale offering. The game suffered a notable lull when Call of Duty: Warzone launched, but with many players jumping ship to Respawn’s game in Season 10, Apex Legends Season 11 is pretty popular with gamers and streamers alike.

There are now a whopping 19 different Legends to choose from, giving players a headache before each game. The newest one is Ash, she debuted alongside the new Storm Point map.

Between the Arenas mode and Ranked Leagues to compete in, thousands of matches have already been logged in Season 11, and we will break down and find the Legends with the highest pick rates in Season 11.

Apex Legends Season 11 pick rate ranked list

apex legends map and backdrop

This is our complete list of every character pick in Apex Legends, and we’ve ranked them in order to let you know which are favored more.

Here is every Apex Legends pick rate in Season 11 ranked, as of November 12, 2021, according to Apex Legends Status:

  1. Octane – 11.9%
  2. Wraith – 11.4%
  3. Ash – 10.7%
  4. Bloodhound – 9.1%
  5. Pathfinder – 8.7%
  6. Valkyrie – 6.8%
  7. Lifeline – 5.8%
  8. Bangalore – 4.8%
  9. Horizon – 4.5%
  10. Loba – 4.2%
  11. Gibraltar – 3.4%
  12. Mirage – 3.3%
  13. Fuse – 3.2%
  14. Caustic – 2.9%
  15. Wattson – 2.3%
  16. Seer – 2.1%
  17. Revenant – 2%
  18. Rampart – 1.7%
  19. Crypto – 1.3%

Most picked legends in Apex Legends Season 11

5. Pathfinder – 8.7%

pathfinder giving a thumbs up in apex legends

Pathfinder has slowly climbed his way up the rankings and gained many fans to become a part of Apex Legends’ top five picks at 8.1% and counting.

As a Recon class, Pathfinder simply excels in movements and traversing the game’s various maps. His Grappling Hook and Zipline Gun are simply invaluable assets that will help any team in a pinch – either because of the circle or a third-party situation. He consistently manages to stay in the top 5 as a result.

4. Bloodhound – 9.1%

apex legends bloodhound character

Again, with the influx of new Apex Legends players, Bloodhound is a great character to use for new players in Season 11.

Bloodhound nearly always stays in and around the 8-11% mark as a season goes on, and they currently stand at 8.8%. They are easily the top Recon class to use in Apex Legends, thanks to their tracking tools and incredible skills, plus, their Beast of the Hunt Ultimate is priceless.

3. Ash – 10.7%

ash posing in apex legends

As is always the case with a new season of Apex Legends, the debut of a new Legend usually drags tons of players away from their beloveds, and that has happened with Ash as she is in the top three with a pick rate of 16%.

Ash is a very offensive and aggressive Legend whose abilities let players launch deadly projectiles and also mark fresh deathboxes left behind by fallen players. This can help track players that have won a recent battle and could be prone to being jumped.

Ash’s Phase Breach ultimate can also give her a huge edge in battle and lead to potentially game-winning plays if used correctly.

2. Wraith – 11.4%

apex legends wraith character

Another starting legend, Wraith has been a consistent pick throughout Apex Legends’ lifetime, and she is still well-represented at 11.4% in Season 11.

Wraith’s stand-out features are her ability to get out of trouble very quickly – teammates included. Her abilities allow her to sense danger, become temporarily invulnerable, and create portals to escape predicaments. It’s easy to see why Wraith continues to be an absolute fan-favorite in Apex Legends Season 11.

1. Octane – 11.9% – Most picked Legend in Apex Legends Season 11

apex legends octane character

The pick rate king has returned in Season 11 after the Ash hype died down. With a 11.9% pick rate, the speed demon is currently the most popular Legend in Apex Legends Season 11.

Aside from his amusing quips, he is the perfect balance of offense and defense. Despite being regarded as an offensive Legend, Octane can greatly increase his sprint speed which is useful for both attack and running away.

But most Octane users thrive on his Launch Pad Ultimate which can send him, and friendly players, high up into the air.


That covers all the picks in Apex Legends Season 11. As always, buffs and nerfs will come and go throughout the season, affecting the game’s meta, and subsequently, Legend pick rates.

We’ll be sure to keep this updated regularly so you can stay on top of the in picks, and don’t forget to check out our guide on the best audio settings for Apex Legends Season 11.

Image Credit: Respawn Entertainment

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Apex Legends community split over major Arc Star changes

The Apex Legends Raiders Collection Event patch notes revealed some changes coming to Arc Stars and players have reacted.

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apex legends arc star changes

Apex Legends’ players are reacting to the Arc Star nerf detailed in the Raiders Collection Event patch notes, with some being confused about the change.

Respawn has officially announced the Apex Legends Collection Event for Season 11 titled “Raiders.” As well as brand new Pirate-themed cosmetics, Wattson’s Heirloom, and the return of Winter Express, the game will also be receiving some changes.

These changes were detailed in the Raiders Collection Event patch notes and some have been questioning the decision to nerf the Arc Star Ordnance.

apex legends arc star

Arc Stars have always been a very useful and strong tool in Apex Legends. As well as being able to stick enemies with them, doing collective stick and detonation damage, they are also useful for damaging enemies who are holding a position.

It seems the devs have recognized their strength and decided to introduce some changes. As of December 7, the Arc Star will officially take on the following updates:

Apex Legends Arc Star changes

On Stick

  • Base stick damage lowered from 30 -> 10
  • Shield Damage Multiplier increased from x3 -> x4 (stick on shielded enemy will now max out at 40 instead of 90)
  • Sticking an enemy now applies a slow debuff (reverting Legacy update change)

Non-Sticks

  • Slow duration is now driven by distance to the center of Arc Star detonation
Apex Legends Ordnance arc star

The last time the devs brought changes to the Arc Star they removed the slow effect. It seems they will be reverting this change, bringing back the slow debuff but subsequently nerfing the overall potential damage.

The Arc Star will now do 10 damage on stick to an enemy without shield and 40 to an enemy with shield. Reddit user JuiceEeEeE361 had a few things to say about this change in their recent post, asking “why the hell did they nerf Arc Stars?”

A player in the comments also disagrees with the change, stating that they “would rather an Arc Star just f***ing decapitate me than slow me for longer than it does already.”

Respawn’s reasoning behind the change is because they felt the Arc Stars excelled in “a lot of areas.” They wanted to make them “less effective at area denial” and also make it more obvious when players were stuck with one.

It seems the community is split about the decision, as many comments are actually justifying the change: “It’s still really huge its just not an instant game over if you’re stuck, also the explosions slow being scaled with proximity makes so much sense.”

One user even mentioned how the change will benefit competitive Apex: “This has been a big issue in comp. It’s basically a pocket Kraber.”


We’ll have to wait for the update to see just how much this change will affect the Arc Star. For now, check out the most popular Legends in Season 11.

Image Credits: Respawn Entertainment

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Apex Legends Raiders Collection Event patch notes: Seer buff, Arenas changes, & reticle color customization

The Apex Legends Raiders Collection Event patch notes are set to bring some interesting changes. Here are all the details.

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Respawn has released the official Apex Legends patch notes for when the Raiders Collection Event drops.

Apex Legends will be getting a fresh new update in December with the Raiders Collection Event.

As well as bringing new cosmetics, the fan-favorite Winter Express LTM, and Wattson’s Heirloom, the game will also be getting some changes.

For those interested in seeing the changes, we’ve got you covered. Here are all the updates detailed in the Apex Legends Raiders Collection Event patch notes releasing on December 7.

Apex Legends Raiders Collection Event patch notes

apex legends raiders collection event trailer

The Raiders Collection Event patch notes are introducing various changes. From a buff to Seer to the introduction of reticle color customization, players have a lot to look forward to.

Here are all the patch notes that have been detailed in Respawn’s latest blog.

Legends

  • Wattson: Fixed the issue with fences “sticking” when trying to place a node near a fence.
  • Wattson: Fixed bug for cases where Wattson’s Fence nodes ignored player collision. 
  • Wattson: Fixed bug with the blueprint line not showing up to signify where the fence will be created.
  • Wattson: Fixed issue where Caustic’s Ultimate isn’t zapped by the Interception Pylon.
  • Wattson: Fixed bug where Arc Stars could stick to and damage the Interception Pylon
  • Ash: Based on feedback we’ve increased the audio presence of Ash’s Ultimate.
  • Ash will no longer “bleed” when shot and now displays sparks [like Pathfinder and Revenant].
  • Ash: fixed cases where a grid pattern would show on some rare and common skins.
  • Valkyrie / Revenant: Fixed a bug where using a Skydive with Death Totem at a specific time caused Valkyrie’s skydive to enter a bugged state.
  • Valkyrie: Fix for Birthright Skin where Valk’s jetpack control clips into her hands in first person. 

Arenas

arenas encore map
  • Arenas: Fixed bug where Seer could continuously charge his tactical after it’s reached zero uses.
  • Arenas: Reduced reconnect times since the matches are shorter than a Battle Royale match.
  • Arenas: Fix for missing ammo UI on the common, rare, or epic, CAR.
  • Arenas: Fix for missing horizontal black bars while spectating.  
  • Arenas: Fix for cases where the Death Tab is missing from the shop window.

Additional bug fixes

  • Fixed issue with a spot on Storm Point where players could camp in unintended areas near Command Center.
  • We also addressed multiple minor bugs around the map ranging from misplaced kill triggers and holes in geo.
  • Bocek Compound Fracture Legendary skin bug: Fixed an issue where players would still see iron sights when aiming even if another sight is equipped.
  • R-301 Dynastic Cycle Legendary skin bug: Fixed an issue with the gun using a mix of two different skins.
  • Fixed bug for cases where the Loba Edition displays “No Price Found” when viewed in the store tab.
  • Based on feedback we’ve reduced the SFX on reactive skins for the Volt.
  • Fixed bug where players were unable to scroll downwards when looting a death box or black market.
  • Fixed bug that was preventing players from getting Rampart’s Heirloom even after buying all 24 event packs.
  • Fixed bug where players could skydive faster after spamming Ping.
  • Fixed issue with players seeing the 888 Elite Mode Badge constantly unlocking. 
  • Fixed bug where dive trails were not rewarded properly. 

Balance changes

Seer Apex Legends

Seer

  • Decreased Focus of Attention detonation delay from 1.6s to 1.4s

Dev Note

“Seer was dialed back to a healthier spot with the balance hotfix soon after his release. However, after four months of evaluating his use in the live game, the detonation delay seems a little too sluggish. We want to improve its feel while continuing to evaluate the reveal meta as a whole.

Arc Star

Sticks

  • Base stick damage lowered from 30 -> 10
  • Shield Damage Multiplier increased from x3 -> x4 (stick on shielded enemy will now max out at 40 instead of 90)
  • Sticking an enemy now applies a slow debuff (reverting Legacy update change)

Non-Sticks

  • Slow duration is now driven by distance to the center of Arc Star detonation

Dev Note

“Arc stars excel in a lot of areas. They have high damage potential coupled with a punishing slow, and can be thrown more accurately than other ordnance types. Removing the stick slow created some degenerate play patterns and often made it hard to tell when you got stuck in the heat of battle. We’re bringing that back with a tradeoff of lower damage potential and a proximity based slow falloff in non-stick cases. These changes make stick scenarios more consistent across shield types and make arc stars less effective at area denial.

Splatter Rounds

  • Removed increased magazine capacity

Dev Note

Big Maude has been an awesome drop location and a reliable source of early power for teams that win the hotdrop. However, the paintball weapons are proving to be a little too strong so we’re going to remove the increased mag size but keep the handling improvements.

Crafting

  • Shotgun ammo, sniper ammo, and arrow crafting output reduced to a single stack

Private match

  • Observer Mode – UI and Scoring Improvements for in-game stats menu.
  • Observer Mode – Reduced opacity on Loba’s Back Market for map & mini-map.
  • Observer Mode – Added toggle option to show next ring location.
  • Added [Team] Eliminated text in kill feed for Private Match Anonymous mode.
  • Admins now have the ability to end matches in either Observer or Player positions.
  • Fixed issue for real time API delay after running consecutive games.
  • New real time API events including:
    • Shots fired
    • Kill awarded
    • Line by line formatting
    • Unique player IDs

Quality of life

apex legends 30-30

New Custom Reticle Color System

Custom Reticles are here! The new UI can be opened under Gameplay Settings by selecting the Customize option under Reticle.

Once in the new Custom Reticle UI you’ll be able to:

  • Select a color from some of our recommended favorites
  • Use the color and brightness sliders to find that perfect color
  • Manually enter an RGB color
  • Toggle between 4 different hand picked environments to preview your reticle

Dev Note

“You’ll be able to pick from a lot of colors in the new system, but darker colors won’t be selectable because of how some of our reticles react to the world (additive effect) which would make them invisible. If a manually entered RGB value is in that range, we will do our best to keep that hue but will bring that value closer to a safe color.


That’s all for the Apex Legends Raiders Collection Event patch notes. For more, check out our piece on the 2022 Apex Legends Anniversary event.

Image Credits: Respawn Entertainment

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