Apex Legends Season 14 buffs & nerfs: All Legend & weapon changes
Apex Legends Season 14 will bring a plethora of changes to the game. As well as new content, the update will also bring buffs and nerfs, so let’s get into what players can expect.
Apex Legends Season 14 is bringing exciting new content to the game, including Vantage, an overhaul to Kings Canyon, and the new Laser Sight attachment.
While some may be disappointed to hear that Season 14 will not be bringing a new weapon, there are a variety of changes coming to the game to spice up the meta for both Legends and weapons.
As well as a change to the Care Package guns, the devs are also bringing buffs and nerfs to existing content. With that said, let’s get into the details for all of the buffs and nerfs coming to weapons and Legends in Season 14.
Wingman & Spitfire changes
Arguably the biggest changes to weapons coming in Apex Legends Season 14 are for the Spitfire and Wingman.
Starting in Season 14, both the Wingman and Spitfire will no longer be Heavy weapons. The Wingman will become a Sniper weapon, taking Sniper ammo and attachments, while the Spitfire will become a light gun.
Wingman
- Wingman now uses sniper ammo and magazines.
Spitfire
- Recoil adjustments to increase vertical barrel climb.
- Spitfire now uses light ammo and magazines.
Valkyrie nerfs
Due to her rise in popularity, it’s no surprise to see Valkyrie take some nerfs in the Season 14 patch notes, and they’re pretty significant too, targeting all parts of her kit.
Valk
- VTOL Jets
- Acceleration on activation decreased by about 8%.
- Fuel consumption on activation increased by 33%.
- Aerial boosting & strafing take a 20% debuff when hit by slowing effects.
- Added a third orange state to the fuel meter UI between green (>60%) and red (i>
- Missile Swarm
- Aim/turn slow removed.
- Move slow duration decreased from 2.5s -> 2.0s.
- Reducing the explosion radius from 175 -> 125.
- Skyward Dive
- Height reduction of 25%.
- Launch time reduced from 5.5s -> 5.0s. Coupled with the height reduction, players in Valk ult now travel upward at a slightly slower speed.
- VTOL Jets
- Acceleration on activation decreased by about 8%.
- Fuel consumption on activation increased by 33%.
- Aerial boosting & strafing take a 20% debuff when hit by slowing effects.
- Added a third orange state to the fuel meter UI between green (>60%) and red (i>
- Missile Swarm
- Aim/turn slow removed.
- Move slow duration decreased from 2.5s -> 2.0s.
- Reducing the explosion radius from 175 -> 125.
- Skyward Dive
- Height reduction of 25%.
- Launch time reduced from 5.5s -> 5.0s. Coupled with the height reduction, players in Valk ult now travel upward at a slightly slower speed.
- Black Hole: Adjustments to N.E.W.T’s hitbox to make destroying it more reliable.
- Black Hole: N.E.W.T. takes 50% more damage from explosives.
- Improvements to Perimeter Security placement system.
- Retrieve the Wounded:
- Increased move speed during revive by 25%.
- Reduced turn slow while reviving by 50%.
- Increased White Knockdown shield health from 150 -> 200.
- Increase Blue Knockdown shield health from 250 -> 300.
- Mobile Shield:
- Increased hp from 350 -> 500
- Doubled max movement speed.
- Castle Wall:
- Added turn slow to electrical barrier effects and increased the severity of the slow effect to movement.
- Riot Drill:
- Projectile Launch Speed doubled.
- Wrecking Ball:
- Will travel twice as far while dropping the same amount of magnets.
- Duration increased from 5 sec → 10 sec.
- Magnet Spawn delay increased from 0.4 sec → 0.8 sec.
- Wrecking Ball will deal damage to enemy placeable objects: Black Market, Castle Walls, Exhibit, Death Totem, Mobile Shield, Black Hole, Amped Cover, and Gas Barrels. It will also destroy Gibraltar’s Dome of Protection.
- Fixed Wrecking Ball not blinding and slowing enemies.
- Now ignores friendly collision on Amped Cover placement (i.e. placing walls around teammates will feel more smooth).
- Fixed gas ramping bug where transitioning from friendly to enemy gas would initially damage for more than intended.
- Mirage Decoys will now be scanned by Valk when skydiving.
- Mirage Decoys will now be picked up by Seer’s Heart Seeker.
- Fixed a bug where Mirage Decoys were picked up by Seer’s Exhibit as AI and not players.
- Death Totem will now show a placement preview when activated instead of placing immediately.
- New attachment to replace barrels for SMGs and Pistols.
- Reduced hipfire spread.
- G7 Scout returns to the floor.
- Volt SMG returns to the floor.
- Bocek Compound Bow enters the crate.
- Rampage LMG enters the crate.
- Wingman returns to the floor.
- CAR SMG returns to the floor.
- Devotion LMG enters the crafter.
- RE-45 + Hammerpoint combo enters the crafter.
- Longbow DMR, G7 Scout, Mozambique, R-99, Hemlok
- Base hipfire spread increased.
- Base hipfire spread increased.
- Recoil improvements.
- Now takes stocks.
- Removed 1 pellet from blast pattern.
- Fire rate increased to 2.3 from 2.0.
- Pellet damage increased to 7 from 6.
- Bolt rate of fire bonuses increased.
- White: 1.1 to 1.1.
- Blue: 1.15 to 1.2.
- Purple: 1.2 to 1.3.
- Damage at full draw increased to 70 from 60.
- Tempo draw speed increased to 0.38 from 0.32.
- Shattercaps pellet damage increased to 12 from 11.
- Fired arrows can no longer be collected.
- Arrows spawns have been removed from the floor.
- Damage increased to 28 from 26.
- Rampage comes with a Thermite Grenade.
- Damage reduced to 15 from 17.
- No longer takes barrel attachments.
- Damage reduced to 34 from 36.
- Headshot multiplier reduced to 1.75 from 2.0.
- Double Tap hop-up burst fire delay increased to 0.4 from 0.375.
- Increased projectile speed.
- Increased number of shots before overheat at base to 24 from 20.
- Removed bright red flash when hitting non-armored targets.
- Increased ironsight FOV to 70 to be consistent with other pistols.
- Increased strafe speed by 5% to be consistent with other pistols.
- Wingman now uses sniper ammo and magazines.
- Sniper ammo inventory stack increased to 28 from 24.
- Sniper ammo boxes now contain 14 rounds instead of 12.
- Recoil adjustments to increase vertical barrel climb.
- Spitfire now uses light ammo and magazines.
- Dual Loader has been worked into the base 30-30 Repeater.
- Now takes Skullpiercer Rifling.
- Projectile growth reduced.
- Base fire rate reduced to 1.1 from 1.2.
- Dual Loader removed.
- Deadeye’s Tempo has been worked into the base Sentinel.
- Reduced stick damage on armor to 10 from 40.
- Remove aim slow on stick, remains on detonation.
- Detonation damage increased to 75 from 70.
Apex Legends Legend buffs and nerfs
Valk
Horizon
Wattson
Newcastle
Mad Maggie
Rampart
Caustic
Mirage
Revenant
Apex Legends weapon buffs and nerfs
Laser Sights
Crate Rotation
Crafting Rotation
Gold Weapon Rotation
SMGs
Assault Rifles
EVA-8
Bocek Compound Bow
Rampage LMG
Volt SMG
CAR SMG
G7 Scout
LSTAR
RE-45
Wingman
Sniper Ammo
Spitfire
30-30 Repeater
Mastiff
Sentinel
Arc Star
That’s all for the Apex Legends Season 14 buffs and nerfs. For more, check out what the devs had to say about a new Apex Legends gifting system being in the works.
Image Credits: Respawn Entertainment