Apex Legends Season 22 update patch notes – Release date, new map & aim assist nerf

Joseph Pascoulis
apex legends character mid-air with akimbo p2020s

Respawn Entertainment have revealed details about the Apex Legends Season 22 update, including huge Battle Pass changes, the new E-District map, and more.

Here are the full patch notes for the Season 22 update for all those interested in the new content and changes.

Apex Legends Season 22 start date

Apex Legends Season 22 will start on August 6, 2024, at around 10 AM PT / 1 PM ET / 6 PM BST, as confirmed by Respawn Entertainment during a press event.

The in-game Battle Pass timer also shows when the current season will end, which is a reliable method of knowing the date and time for new seasons.

Apex Legends Battle Pass page with arrow pointing to the timer
You can see the remaining Battle Pass time in-game.

New E-District map in Apex Legends Season 22

Apex Legends Season 22 brings E-District, a brand-new Battle Royale map that the devs have described as a “cyberpunk playground.” It will arrive on August 6 as soon as Season 22 goes live, and is set on Suotamo, one of the largest cities in the Outlands and Crypto’s old stomping ground.

The map is densely packed with many POIs. It’s a night map, but the devs claimed that they worked hard to make sure visibility was not an issue, making E-District well-lit. There’s lots of verticality on the map too, and players can use Gravity Launchers to get around, which are smaller versions of the Gravity Cannons on Storm Point.

Check out our more detailed guide on E-District for more information on the exciting new map.

E-District map in Apex Legends
E-District is a densely packed city with lots of verticality.

Aim assist nerf

Aim assist is getting a nerf in Season 22 of Apex Legends, as the devs felt controllers were too powerful in PC lobbies. So, in PC lobbies only, anyone on console or using a controller will experience a reduction in strength by “about 25%” according to the devs.

You can read more about this major aim assist balance change here.

Battle Pass overhaul

The devs have confirmed that major Battle Pass changes will be arriving in Season 22. After backlash regarding the changes, Respawn decided to dial back on a few things and allow players to still purchase the pass with Apex Coins.

You can check out the full details in our Apex Legends Season 22 Battle Pass overhaul guide.

New Revival mode

Apex Legends is also getting a brand-new Revival mode in Season 22 which will take over Trios for the start of the season. This mode is very similar to Resurgence from Call of Duty: Warzone, where players can dive back into the map after a timer so long as one player on their team is still alive.

We have the full details on this new mode in our Revival guide.

Apex Legends Season 22 patch notes

SHOCKWAVE MAP ROTATION

  • Broken Moon
  • E-District
  • Storm Point

CONTROLLER & RECON CLASS PERKS

CONTROLLER CLASS

NEW CLASS PERK

  • Zone Overcharge: Controller Legends now have extra shield capacity when playing in zone
  • The Zone automatically grants an overcharge of 25HP shield capacity
  • This capacity is permanent while the player remains in zone (white ring area on the map)
  • Overcharge is lost when leaving zone (after 5s delay)
  • Overcharge can be healed with cells, batteries and abilities while in zone
  • If a player enters the zone at full shields, the overcharge pip will fill automatically
  • If a player acquires a shield core that overcharges beyond this extra zone capacity, that additional overcharge will still drain normally but the zone overcharge will remain
  • Zone Overcharge will never enhance Legend Armor beyond maximum (red) capacity

NEW QUALITY OF LIFE

  • Remote Pick-Up: Controller Legends can now remotely pick-up their undamaged Tacticals by looking back at them and pressing a button
  • Additionally, if the player abandons the area, they will prompted to recover ALL possible objects
  • Remotely recovering these objects will restore the Tactical charge
  • RECON CLASS

    NEW CLASS PERK

    • Threat Vision: Recon Legends now gain threat vision when aiming down sights
    • Threat vision will highlight enemies that the character has Line of Sight to whenever using ADS (aim down sights)
    • This ability will not work through walls or smoke, and it’s limited in range by the type of scope or zoom range of an ability

    SURVEY BEACONS

    • Faster to use ~3s (was ~7.5s)
    • Shortened range of ~500m (was scanning the entire map)
    • No longer randomly distributed and all will now be turned on with every map
    • Scanning now grants 75 EVO (was 200 EVO)
    • Now pulses 3 times over 15s, with each pulse taking a snapshot of enemies in range for 5s
    • Now release a large in-world scan wave that players can spot to identify an activated beacon (enemies no longer receive a scan message)
    • Enemies scanned will display along the edges of the mini-map even if not in

    UPDATE: STAT TRACKERS

    We’ve made a huge quality of life upgrade to Stat Trackers and are separating out the Stat and the Art. You’ll now be able to set these on your Legend Banner Cards separately. The Art on your trackers have also been made universal, which means they can be applied to any Legend Banner Card. We wanted to give players more ways to customize their Banner Cards and let you show off your more than just one Legend there. It’s also a great way to show off your Legend ships!

    Login at any point during Shockwave to automatically unlock three new Stat Trackers to add to your mix and match collection.

    BALANCE UPDATES

    Care Package

    • EVA-8 returns to the floor
    • Blast pattern size slightly increased
    • Damage increased to 7 (was 6)
    • Fire rate decreased
    • Now takes Boosted Loader Hop-Up
    • 4 shots remaining activation
    • Quick reload overflows Magazine by 2
    • Slight increase to recoil
    • R-99 enters the Care Package
    • ADS strafe speed increased
    • Improved recoil
    • New Feature: Damage fall-off
    • Damage increased to 14 at close range
    • Damage falls off to 10 at 11+ meters
    • No movement penalty when equipped
    • EVO Cache Spawn Rate in the first wave increased to 100% (was 50%)

    Gold Weapon Rotation

    • Mozambique Akimbo, P2020 Akimbo, R-301, Rampage, Sentinel

    GAMEPLAY UPDATES

    Aim Assist

    • Console crossplay into PC lobbies: Aim Assist strength reduced 18%
    • Console performance mode crossplay into PC lobbies: Aim Assist strength reduced 22%
    • Controller on PC: Aim Assist strength reduced 25%

    Aim Flinch

    • Aim Flinch has been removed from all weapons & most abilities
    • Damage from the ring still incurs Aim Flinch

    Loot Bin Reset

    Starting with Shockwave, all loot bins will close and reroll their loot with a significantly increased chance at high tier and rare loot at the mid-way point of the match.

    • Bins that have been rerolled will appear slightly differently than ones that have never been opened
    • After the reset, multiple bins will convert into Legendary loot bins that provide smart loot, guaranteeing that the contents to be relevant upgrades for a squad

    Mythic Bin

    • One Mythic bin will spawn into the match with:
    • One random Care Package weapon
    • Gold version weapons of those that the squad is running at the time of opening the bin
    • Medical supplies and grenades
    • Large XP bonus to the squad
    • Mythic bins are locked and require players to hold interact on them for a significant amount of time to crack them open for their team
    • Displayed on the map and minimap

    Loot Pool

    • Reduced the spawn rate of Purple and Gold attachments by about 50%

    Reorganization: Death Boxes and Loba’s Black Market

    • Healing items now have a dedicated row and have been removed from the consumables category
    • Shield Cores have been moved to the top of the Gear category

    Traversal

    • Mantling at the same time in the same spot as a teammate no longer forces both players to drop

    BATTLE SENSE

    Better Ammo Awareness & Feedback

    • Critical Ammo state will now kick on when a player has 0 relevant ammo in their inventory
    • On screen Low Ammo indicators kick on earlier allowing players more opportunity to find ammo
    • Indicator also now displays the icon of the ammo type
    • Pinging for ammo will now display the ammo icon in the kill feed
    • When emptying a weapon of all reserve ammo it will now automatically ping that the player is in need of ammo
    • When looking at ammo on the ground the tooltip now displays compatibility with any of your currently equipped weapons

    Enemy Health Bars

    When damaging an enemy, players are now shown the enemy’s Armor and Health state. This Health Bar is only active for a brief time after dealing damage and then fades away. Health Bars, like Enemy Highlights require direct line of sight.

    Enemy Highlight

    Enemy players will now be highlighted with a red outline similar to how allies are highlighted with a blue one. The highlight is most prominent at close ranges and the intensity fades as targets get farther away. Enemy Highlights require direct line of sight (you can breathe now, Bangalore mains).

    Both Enemy Health Bars and Enemy Highlights can be toggled on/off in Settings.

    AMMO & ATTACHMENTS

    Ammo Spawn rates

    • Energy ammo: reduced individual spawn rate
    • Light & Heavy ammo: slight increase to individual spawn rate
    • Shotgun & Sniper ammo: increased individual spawn rate

    Ammo Stack Changes

    • Light ammo stack size increased to 72 (was 60)
    • Individual brick size increased to 24 (was 20)
    • Energy ammo stack size decreased to 54 (was 60)
    • Individual brick size decreased to 18 (was 20)
    • Shotgun ammo stack size increased to 20 (was 16)
    • Individual brick size increased to 10 (was 8)

    Hop-ups

    • Disruptor Rounds removed from floor loot
    • New Hop-Up: Gun Shield Generator
    • Usable by all LMGs (Spitfire, Rampage, L-STAR, Devotion)
    • When aiming down sights automatically deploy a frontal Gun Shield
    • Gun Shield absorbs 40 damage
    • Gun Shield is recharged 12 seconds after taking damage or breaking
    • Improves Gibraltar’s Gun Shield
    • Gun Shield health increased to 75
    • Gun Shield recharge time remains the same as his passive

    WEAPONS

    Akimbo

    Dual wield two P2020s or two Mozambiques this season by finding and interacting with a second P2020 or Mozambique to automatically enter Akimbo mode.

    • Aiming tightens hipfire spread instead of looking down sights
    • Attachments are mirrored to the second weapon
    • Both P2020 and Mozambique are automatic in Akimbo
    • Increased rate of fire
    • Longer reload times
    • Magazine size is doubled
    • Optics are disabled while in Akimbo
    • Toggle select fire to holster your second weapon and re-enable your optic.

    LMGs

    • All LMGs now benefit from the Reverse Hipfire mechanic found on the Care Package Devotion
    • New Hop-Up: Gun Shield Generator (see Hop-Ups section above)

    Alternator

    • Magazine size changes
    • Base: 19 (unchanged)
    • White: 23 (was 22)
    • Blue: 26 (was 25)
    • Purple/Gold: 28 (was 27)

    CAR

    • Magazine size changes
    • Base: 19 (unchanged)
    • White: 22 (was 21)
    • Blue: 24 (was 23)
    • Purple/Gold: 27 (was 26)

    Devotion (Care Package)

    • Empty reload speed decreased
    • Gun Shield Generator added
    • Reverse hip fire improved; shots needed for max hipfire reduced to 14 (was 21)

    Flatline

    • Magazine size changes
    • Base: 19 (was 20)
    • White: 23 (was 25)
    • Blue: 27 (was 28)
    • Purple/Gold: 29 (was 30)

    Havoc

    • Hipfire accuracy significantly reduced

    Hemlok

    • Burst Delay slightly increased
    • Damage reduced to 19 (was 20)
    • Magazine Size Reduction
    • Base: 18 (unchanged)
    • White: 21 (was 24)
    • Blue: 24 (was 27)
    • Purple/Gold: 30 (unchanged)

    P2020 (Single)

    • Damage increased to 21 (was 18)
    • Hammer Point damage decreased to 23 (was 27)
    • Magazine size changes
    • Base: 10 (was 14)
    • White: 11 (was 16)
    • Blue: 12 (was 18)
    • Purple/Gold: 14 (was 21)

    Mozambique (Single)

    • Hammer Point Damage for a full blast reduced to 54 (was 60)
    • Rate of fire significantly increased
    • Shotgun Bolt rate of fire multiplier decreased at all levels

    Mastiff

    • Damage increased to 15 (was 11)
    • Pellet count reduced to 6 (was 8)
    old mastiff pellet spread
    new mastiff pellet spread

    New

    Peacekeeper

    • Damage increased per pellet to 11 (was 9)
    • Pellet count reduced to 9 (was 11)
    • Blast pattern shape changed
    old peacekeeper pellet spread in apex legends
    new peacekeeper pellet spread in apex legends

    R-301

    • Magazine size changes
    • Base: 21(was 18)
    • White: 23 (was 20)
    • Blue 28: (was 25)
    • Purple/Gold: 31 (was 28)

    RE-45

    • Magazine size changes
    • Base: 18 (was 16)
    • White: 20 (was 19)
    • Blue: 23 (was 22)
    • Purple/Gold: 26 (was 25)

    Rampage

    • Increase projectile size while Revved Up

    LEGENDS

    New Class Perks + Adjustments

    • Controller Legends
    • Class Perk – Zone Overcharge: extra shield capacity when playing in zone (see above)
    • QoL – Remote Pick-Up: remotely pick-up their undamaged Tacticals by looking back at them and pressing a button (see above)
    • Recon Legends
    • Class Perk – Threat Vision: gain threat vision when aiming down sights (see above)
    • Survey Beacons: multiple updates (see above)

    Alter

    • Void Nexus
    • Channel time when knocked decreased to 2s (was 3s)
    • Chase portal duration decreased 8s (was 10s)
    • Chase portal opening delay increased to 8s (was 6s)
    • Increased travel speed to void nexus by about 40% (was 1800)
    • Ult cooldown reduced to 3 min (was 3.5m)
    • When knocked, you can travel to a friendly Void Nexus without looking at it by pressing character action (H key/D-pad down)
    • Removed option to press character action to destroy your own Void Nexus (H key/D-pad down)
    • Upgrades: Level 2
    • Ult Cooldown: removed ( Level 2 )
    • NEW Ringmaster: gain access to Ring Consoles
    • Upheaval: Level 2: Ult Cooldown – Reduce Ultimate cooldown by 30s

      Shockwave: Level 2: Ringmaster – Gain access to Ring Consoles

      Ballistic

      • Whistler: lock-on time decreased to 0.1s (was 0.3s)

      Caustic

      • Mom! Get the camera! Friendly traps are now differentiated from enemy traps

      Crypto

      • Surveillance Drone: cooldown decreased to 30s (was 40s)
      • Upgrades
      • NEW Off the Grid: Crypto becomes cloaked when in drone
      • While hidden from sight, Crypto’s cloaking will still emit a close-range cloaking sound to sus his location and ability scans will still reveal his location
      • Threat Vision related skills will not reveal Crypto
      • Improved Satellite Imagery: Ult now scans anyone it hits for 4s and will track through walls
      • Quick Ping: removed, improved handling now integrated into base kit

      Upheaval: Level 2: Quick Ping – Improved drone handling

      Upheaval: Level 3: Satellite Imagery – +1.5s scan duration

      Shockwave: Level 2: Off The Grid – Crypto cloaks when in drone

      Shockwave: Level 3: Satellite Imagery – +1.5s scan duration. Scans on Ult hit

      Lifeline

      • Upgrade – Gold-Plated: replaced Gold EVO Cache with Battery

      Rampart

      • Sheila
      • Ammo drains from pip charge with use
      • Maximum number of place turrets allowed is now 1
      • Need 1 PIP of Ultimate change to draw or place Sheila
      • No longer requires a full charge to equip
      • Now uses an Ammo-Style Ultimate model

      Seer

      • Focus of Attention: healthbars persist for duration of Silence
      • Heartbeat Sensor
      • Passive move speed has been increased to weapon sprint speed
      • Passive is now quieter when active
      • Upgrades
      • Focus Scan: removed
      • NEW Split Focus: gain an additional Tac charge

      Upheaval: Level 3: Long View – Increase Pas/Tac range to 75m

      Upheaval: Level 3: Focus Scan – +1.5s Scan Duration

      Shockwave: Level 3: Long View – Increase Pas/Tac range to 75m

      Shockwave: Level 3: Split Focus – +1 Tac Charge/-50% Silence Duration

      Vantage

      • Echo Relocation: no longer requires LOS to Echo to launch
      • Can launch when LOS is blocked
      • Can now cancel the tac mid charge
      • Tac reticle will turn red when echo is behind you and you are launching
      • Will slide-around boxes and geometry as best it can to reach Echo
      • Sniper’s Mark
      • 2nd Shot Multiplier is now 2.5x (was 2x)
      • Can hit “Reload” when in ult to use an Ult Accel
      • Spotter’s Lens
      • NEW Ranged Tracking
      • Waypoint on PING within Passive range will track enemy for 10s
      • Will not show within 100m (for each ally individually)
      • Recon Info
      • added to all optics
      • expanded passive scanning screen area to be more consistent
      • Upgrade – Ult Reload: now also doubles Ult Accel use speed in addition to providing 2 extra bullets

      Wattson

      • Upgrades
      • Power Pylon: now regenerates shield charge
      • Split Current: removed
      • Emergency Power – Added
      • Increases Shield Regen Rate of Interception Pylon

      Upheaval: Level 3: Power Pylon – Double Ultimate HP

      Upheaval: Level 3: Split Circuit – Double Ult Accel Speed & Ult placements

      Shockwave: Level 3: Power Pylon – Doubles Ult HP/Ult shield generator recharges

      Shockwave: Level 3: Emergency Power – Doubles Ult shield generator Rate & Capacity

      MAPS

      • Pubs & Ranked Rotation
        • Broken Moon
        • E-District
        • Stormpoint
      • NEW E-District
        • Urban island district of the city of Suotamo on Gaea
        • Features 17 POIs
        • Designed for verticality with areas perfect for CQC
        • Exclusive map at launch
        • Pubs: for the first week after launch, August 6-12
        • Ranked: for the first 72 hours after launch, August 6-9

      MODES

      Bot Royale

      • New mode for Apex’s new and learning players
      • Battle as a squad against a smaller lobby of enemy bot squads in a quicker version of a standard battle royale match
      • Game rules are the same as in standard battle royale modes
      • Play with Bots in your squad or bring your own Human friends
      • Bot Legends: overhauled as part of Bot Royale
      • Improvements made to pathfinding, shooting, ability deployment, and interactions with game objects
      • Several Legends were added as Bots in Bot Royale including: Bangalore, Bloodhound, Conduit, Fuse, Gibraltar, Lifeline, Octane, Seer, Vantage, and Wraith

      Revival: LTM ft. New Respawn Mechanic

      • Respawn into a skydive near your teammates as long as one teammate is still alive
      • If all players die, the team is eliminated
      • Respawn Timers:
      • Respawn timers increase with each passing round
      • Respawn timers for your squad increase each time a squadmate dies
      • Respawn timers decrease when squad members:
      • Deal damage
      • Earn knockdowns
      • Earn kills
      • Execute enemies
      • Killing an enemy will reveal their squadmates for a brief time
      • Players start with blue knockdown shields (knockdown shields removed from the loot pool)
      • Respawning ends and all deaths are final upon reaching a specific round
      • Trios Revival: Respawning ends at Round 5
      • Straight Shot Revival: Respawning ends at Round 4

      Straight Shot Revival (Starts August 20, 2024)

      • Straight Shot returns as Straight Shot Revival
      • Features new respawn mechanic found in Trios Revival
      • Akimbo P2020 and Mozambique replace the single versions in loot
      • Enemy Highlight and Enemy Health Bars are enabled
      • Purple and gold tier LMGs will include the new Gun Shield Generator hop-up

      MIXTAPE

      • Akimbo weapons added into all Mixtape Loadouts and Gun Run
      • R99 moves out of all loadouts, replaced with akimbo weapon variants
      • Mixtape Map Rotations
      • August 6-12, 2024
      • TDM: Skull Town, Habitat
      • Control: Thunderdome, Production Yard
      • Gun Run: The Core, Monument
      • August 13-19, 2024
      • Control: Barometer, Lava Siphon
      • Gun Run: Fragment, Skull Town
      • Lockdown: Zeus Station, Thunderdome
      • August 20-26, 2024
      • TDM: Habitat, The Core
      • Control: Barometer, Lava Siphon
      • Gun Run: Fragment, Skull Town
      • August 27-September 2, 2024
      • TDM: Habitat, Skull Town
      • Control: Production Yard, Thunderdome
      • Gun Run: The Core, Wattson
      • September 3-9, 2024
      • TDM: Habitat, The Core
      • Control: Barometer, Lava Siphon
      • Gun Run: Fragment, Skull Town
      • September 10-16, 2024
      • TDM: Skull Town, Zeus Station
      • Control: Production Yard, Thunderdome
      • Gun Run: The Core, Wattson
      • LTM: Akimbo & LMG Only Loadouts
      • August 13-19, 2024
      • TDM: Habitat, Skull Town, The Core, Zeus Station
      • August 30-September 3, 2024
      • Weekend of Lockdown
      • Gameplay Rules: decreased Ult charge while capturing points
      • Zeus Station, Monument, Skull Town, The Core, Thunderdome
      • September 3-9, 2024
      • Big TDM
      • Gameplay Rules
      • 15 Minute Time Limit
      • Score limit increased to 75
      • Shield Regen activates on kills
      • Thunderdome, Habitat, Zeus Station, Skull Town, Fragment, The Core

      NEW PLAYER EXPERIENCE

      Welcome Pass and Challenges

      • For new accounts created after the launch of Shockwave
      • Complete Welcome Challenges to progress through the Welcome Pass
      • Challenges can be completed in any BR mode and Bot Royale
      • Unique set of challenges designed around foundational skills
      • Welcome Challenges do not refresh
      • Receive rewards for reaching each level of the Welcome Pass
      • If the player already has the reward in their inventory, they will receive the Crafting Metals value instead
      • Start with three Legends: Wraith, Bloodhound and Lifeline
      • Unlock Bloodhound, Pathfinder, Gibraltar, and a Legend of their choice through progression

      RANKED

      We will implement a brand new reset rule at the start of the new season.

      • New Season Reset Rules
      • No RP reset for Rookie IV to Rookie I, players will keep the RP they have from the last split
      • Bronze IV to Platinum IV will reset to Bronze IV 1000 RP
      • Platinum III reset to Bronze III 1500 RP
      • Platinum II reset to Bronze II 2000 RP
      • Platinum I reset to Bronze I 2500 RP
      • Diamond IV reset to Silver IV 3250 RP (with +250 demotion protection)
      • Diamond III reset to Silver III 3600 RP
      • Diamond II reset to Silver II 4200 RP
      • Diamond I reset to Silver I 4800 RP
      • Master and above reset to Gold IV 5650 RP (with +250 demotion protection)
      • Special Cases
      • New Players (complete onboarding and above Level 20): Starting Rookie IV 1 RP
      • Returning Players who didn’t play last season (excluding Rookie tier which won’t reset): Starting RP threshold for Bronze IV 1000 RP

      Dev Notes: The goal is to reset players to a tier that suits them based on their performance in the Ranked League of the previous season when the new season begins. This allows them to start battling from a rank that better suits their skill level while protecting newcomers and low-ranked players. Additionally, a portion of the achievements of high-ranked players who performed well in the previous season is retained, allowing them to compete against opponents of similar skill levels right from the start of the new season.

      RANKED RUMBLE

      Ranked Rumble returns September 13-17, 2024, with a new best of 10 matches format and free rewards.

      • Players can participate in matches without 10 matches limitations
      • There is no Re-Entry mechanic; play as much as you want
      • Only your top 10 match results count towards your final standings
      • If you get a better match score, it will replace your current lowest score

      WORLD SYSTEMS

      • Improved end ring selection system

      BUG FIXES

      • Can no longer use Death Boxes through walls
      • Cleaning up disconnected players in Mixtape
      • Firing Range: Mythic weapons are no longer taken away after respawning
      • Fixed a storm point zipline that could kick players off too early
      • Fixed bad actor ping crashes
      • Fixed prowler spawn den bullet collision hull

      Adaptive Supersampling

      • Fixed an issue that caused screen tearing
      • Fixed an issue that caused Legend banner poses to appear distorted

      Death Boxes

      • Improvements to help stop deathboxes from getting stuck in doorways and blocking exits
      • Should now be lootable in broken doorways
      • Will now contain a shield core if the enemy disconnected before dying

      LEGENDS

      • Alter’s ult can no longer be used for free if you place it onto a moving object and use it immediately
      • Bangalore smoke highlights should no longer get blocked by other players
      • Fixed an issue that let players affected by Catalyst ultimate to see through Bangalore smoke
      • Movement hitch when using Seer’s passive while unarmed should no longer occur
      • No more thefts from an explosive hold without warning, destroying Loba’s Black Market

      QUALITY OF LIFE

      • Mantling on the same location as your teammate won’t knock you down
      • Mixtape Gameplay
      • Additional starting grenade added for Control & Lockdown
      • EVA 8 back into Close-Quarters loadout
      • Faster health regen for all mixtape modes
      • Lockdown Score Limit reduced to 400 (was 500)
      • Reconnect match timer reduced to 2 minutes (was 5 min)
      • Team Deathmatch Score Limit reduced to 40 (was 50)
      • Mixtape’s Skull Town got a spawn audit (adjusting positions & angles)
      • Nessies can once again bounce to their hearts content in the firing range (just not anywhere else)
      • Speaking of, a new Nessie (with an appreciation for cinema) has appeared around the firing range

      GRAPHICS

      • Largely optimized Performance Mode on Xbox Series X/S and PlayStation 5, for more consistent frame rates and fewer resolution drops
      • Xbox Series X and PS5 can expect 10 FPS or higher improvements in GPU-intensive scenarios
      • DX12 (PC)
      • Fixed several causes of graphical corruption issues
      • Large optimizations to both CPU and GPU performance. With these changes, we expect that the DirectX 12 beta should now perform better than DirectX 11 for the majority of players.
      • PC: removed Adaptive Supersampling video settings option. A small percentage of players used this option and those that did received no benefit from it unless they had a powerful GPU and low res monitor
      • Mitigated performance impact of looking at Death Boxes and intermittent performance spikes from champions banners

      Apex Legends hasn’t had the best of seasons in terms of player count, so perhaps the new content coming with Season 22 can bring a boost in popularity.

      Source: EA