Baldur’s Gate 3 Concentration Spells are more dangerous than you thought
Larian StudiosForgetting to cancel Concentration Spells can easily swipe your favorite allies, and even turn unsuspected NPCs against you in Baldur’s Gate 3.
There are some overlooked mechanics in Baldur’s Gate 3 that usually come forward during the most tense fights of the game, especially during Honour Mode runs. This is especially true for Concentration spells, which can become double-edged swords that can accidentally -and swiftly-end a whole playthrough.
These types of spells can be used as ally buffs and enemy debuffs, but some can be applied onto the battlefield affecting anyone who goes through it. These aren’t dispelled after a fight and will remain there for the rest of the scene.
Sadly, forgetting that a Concentration spell has been applied on the ground is quite common, since most don’t know that they have to manually cancel Concentration for it to stop working. As described in Baldur’s Gate 3 subreddit, Concentration spells like Spike Growth, Sleet Storm, or Cloud of Daggers have been responsible for accidentally claiming many of their allies’ lives.
“I’m in act 3 in my first HM run, and just did the Zhentarim vs guild fight, I used sleet storm on the bottom, which worked great, but didn’t cancel when the fight ended. So immediately after, the guild aggroed against me, presumably because someone slipped,” read a comment in Reddit.
While it’s true that Concentration spells can be easily avoidable if you spot them at the right time, there’s no way to stop an NPC from accidentally crossing them. Luckily for those who have downed their companions, there’s a great Scratch trick that could help them even in Honour mode.