Baldur’s Gate 3 Feats list: Magic Initiate, Shield Master, Durable, more
Larian StudiosThere are many ways to make your character strong in Baldur’s Gate 3 such as Feats. Every Feat in the game gives unique stat boosts and has level requirements, so let’s take a look at all the Feats in Baldur’s Gate 3 and decide what’s best for your experience.
Character-building is a primary mechanic in Baldur’s Gate 3 as it directly impacts combat and your ability to explore the open world. The game is already loaded with hundreds of hours of content, and thanks to elements like classes, races, subclasses, and Feats, you can play it again with a new build.
While building your character in Baldur’s Gate 3, you’ll frequently stumble upon Feats. They give special abilities related to stats, damage resistance, luck, and more. Choosing the ideal Feat for your character can be confusing but a detailed breakdown of their buffs and requirements can certainly help in making the right choice.
To suit your strategy, you can select from a variety of Feats. Here’s all about Feats in Baldur’s Gate 3.
List of Feats in Baldur’s Gate 3
Baldur’s Gate 3 has many Feats to choose from. But not all of them are available in the early access version of the game. The complete list will be revealed when the final version of Baldur’s Gate 3 launches next month.
Here’s a list of all Feats in the game along with their buffs and requirements:
Feat | Buffs | Requirements |
---|---|---|
Ability Improvements | Spend 2 ability points among Strength, Dexterity, Constitution, Wisdom, Charisma, and Intelligence as you wish. | Level 4 |
Athlete | Boost Strength and Dexterity by 1 each, up to a maximum of 20. Get up faster after being knocked down. | Level 4 |
Defensive Duelist | Increase your Armor Class as a reaction when a melee attack hits you. | Level 4 |
Dual Wielder | Gain an extra point in Armor Class when using two melee weapons at once. You can also dual-wield heavy weapons. | Level 4 |
Great Weapon Master | Get a bonus after landing a critical hit or killing an enemy with a melee attack. | Level 4 |
Heavily Armored | Increase Strength by 1, up to a maximum of 20. | Level 4 |
Lightly Armored | Increase Strength or Dexterity by 1, up to a maximum of 20. | Level 4 |
Magic Initiate: Bard | Learn a level 1 spell and 2 Cantrips from the Bard list. Your spellcasting ability is Charisma. | Level 4 |
Magic Initiate: Cleric | Learn a level 1 spell and 2 Cantrips from the Cleric list. Gain an extra spell slot. | Level 4 |
Magic Initiate: Druid | Learn a level 1 spell and 2 Cantrips from the Druid list. Your spellcasting ability is Wisdom. | Level 4 |
Magic Initiate: Sorcerer | Learn a level 1 spell and 2 Cantrips from the Sorcerer list. Your spellcasting ability is Charisma. | Level 4 |
Magic Initiate: Warlock | Learn a level 1 spell and 2 Cantrips from the Warlock list. Gain an extra spell slot. | Level 4 |
Magic Initiate: Wizard | Learn a level 1 spell and 2 Cantrips from the Wizard list. Gain an extra spell slot. | Level 4 |
Martial Adept | Learn two maneuvers from the Battle Master list and get one superiority dice. Recover the die after a long rest. | Level 4 |
Mobile | Learn two maneuvers from the Battle Master list and get one superiority dice. Recover the die after a long rest. | Level 4 |
Moderately Armored | Increase Strength or Dexterity by 1, up to a maximum of 20. Gain proficiency with Medium Armor and Shields. | Level 4 |
Performer | Increase Charisma by 1, up to a maximum of 20. | Level 4 |
Shield Master | Get +2 to Dexterity saving throws when using shields. Use this reaction to shield yourself from spells. | Level 4 |
Skilled | Choose any three skills and gain proficiency in them. | Level 4 |
Tough | Increase your HP by +2 for every level. | Level 4 |
Weapon Master | Increase Strength or Dexterity by 1, up to a maximum of 20. | Level 4 |
Actor | Increase Charisma by 1, up to a maximum of 20. Gain Deception and Performance skills and disguise yourself as someone else. | TBD |
Alert | Get +5 to Initiative rolls. You cannot be surprised and unseen enemies have no advantage over you. | TBD |
Charger | Use a bonus action to attack or shove an enemy after using Dash. If you move at least 10 feet before the bonus action, you get +5 to damage rolls or push enemies back by 10 feet. | TBD |
Crossbow Expert | Increase Strength by 1, up to a maximum of 20. Reduce non-magical bludgeoning, slashing, and piercing damage by half. | TBD |
Dungeon Delver | Gain Perception and Investigation skills and discover hidden doors. You can also spot traps and take less damage from them. | TBD |
Durable | Increase Constitution by 1, up to 20. The lowest amount of HP you can get from rolling a Hit-die is doubled. | TBD |
Elemental Adept | Choose a damage type from acid, cold, lightning, fire, or thunder. Enemies have no resistance to that damage type. You can do this multiple times. | TBD |
Heavy Armor Master | Increase Strength by 1, up to a maximum of 20. Reduce non-magical bludgeoning, slashing, and piercing damage by half. | TBD |
That’s all the information we have about the Feats in Baldur’s Gate 3 for now. We’ll update this guide as soon as new info is available. Meanwhile, have a look at our other Baldur’s Gate 3 guides:
Baldur’s Gate 3 companions list | Who are the Githyanki in Baldur’s Gate 3 | Can you multiclass in Baldur’s Gate 3? | How to get the Owlbear Cub in Baldur’s Gate 3 | How to add fire to weapons in Baldur’s Gate 3 | How to solve Baldur’s Gate 3 moon door puzzle | What are Origin characters in Baldur’s Gate 3? | How to change your party in Baldur’s Gate 3 | How to revive Baldur’s Gate 3 characters