Baldur’s Gate 3 player shares House of Hope trick to make every fight a breeze

Emily Stander
Hope in Baldur's Gate 3

The House of Hope is one of the most memorable locations in Baldur’s Gate 3, and it can be very difficult to navigate. One player has found an exploit inside that could make your party stronger than you can imagine. 

The House of Hope in Baldur’s Gate 3 plays an important part in the larger story, especially because it’s where you can steal the Orphic Hammer to release Orpheus. Or, if you made a deal with Raphael you want to get out of, this is where you would do it. 

The fights you encounter in the House of Hope are some of the toughest in the game, though. Getting the Orphic Hammer is no small feat, and it could mean the death of your party if you aren’t prepared. 

One of the best ways players prepare for going through areas like the House of Hope is by using camp casting. This is essentially a strategy where players rotate a hireling or party member in and out of the group to cast buffs that last until long rests to make the fight ahead easier. 

One Baldur’s Gate 3 player, though, has found that you can enter and exit the House of Hope instantly if you don’t take the Hammer or trigger the pressure plates under the other items in the Archive. This means that you don’t need camp casting for any fight in Act 3.

“Just found that as long as you don’t steal the Hammer or trigger the pressure plates under the other two items in the Archive, you can enter and exit House of Hope at will,” ‘Finnick00′ explained in a post on Reddit. “That gives you free and unlimited access to the Restoration Faucets.”

This means that you can use things like level 6 spell slots, use the Faucet, come back inside, and use another high spell slot for another high-level buff. Having the ability to exit and enter the House of Hope like this essentially means you have free access to a bunch of level 6 buffs for any fight without misusing your spell slots. 

“So if you have a cleric in your party comp, you can buff your whole party and Summons with Heroes’ Feast, 6 level Aid, Freedom of Movement, Death Ward, etc, and refresh all the spell slots,” the OP continued. 

Some players in the comments didn’t know about this. Especially because the Restoration Faucets make it seem like you can’t enter and exit, much like what happens in the Illithid Colony in Act 2. 

“Oh man, I thought you couldn’t leave the house of hope once you got there BECAUSE of the taps, I thought they were supposed to be a replacement for long rests and access to the city,” one player commented. 

If you want to know more about the things players have found in Baldur’s Gate 3, you can check out why you should never skip the Underdark and this trick to annihilate an Act 2 boss.