Baldur’s Gate 3 players discover wild tadpole plothole: “Are they all stupid?”
Larian StudiosLarian Studios built an intricate narrative that begins with the main character getting infected with a mysterious parasite. Baldur’s Gate 3 fans have discovered that there’s an obvious fix to the problem and wonder why any of the characters haven’t noticed while traveling through Faerun.
Baldur’s Gate 3 has an intriguing story that counts with 17,000 variations for its outcome. All of these endings have a common beginning: players are abducted by mysterious entities called Mind Flayers and are infected with tadpoles that will eventually transform them into these strange creatures themselves.
Players soon discover these tadpoles can only be removed if the host dies, so they quickly start traveling through Faerun while seeking a cure. While this sets them off on a straightforward adventure, Baldur’s Gate 3 fans have noticed that there’s a gameplay mechanic that quickly becomes a major plothole, putting in check the whole narrative behind Larian Studios’ RPG.
“We see several times throughout the game that the tadpoles leave their host body when it dies. Knowing that, couldn’t every infected companion just die willingly to make the tadpoles come out and then have a friend revive them?,” asked Redditor ‘Comeuhh’ in a post called “Are they all stupid?.”
The OP then proceeds to explain that many spells can kill people without suffering, and then after the tadpoles escape from their brains, they could easily use a Revivify scroll to come back to life. “Especially Lae’Zel who is very knowledgeable concerning the tadpoles and is ready for anything to get rid of it,” they concluded.
“The party’s tadpoles have Plot Armor,” joked user ‘TenzhiHsien,’ and other players chimed in to offer their own “canon explanations” of why Baldur’s Gate 3 companions choose not to do this while completing their quests.
“It could be that deaths in combat are ‘non-canon’ deaths and are just gameplay devices. Only ‘canon’ deaths, like Shadowheart killing Lae’zel, are part of the actual story,” explained Redditor ‘Boil-Degs.’ They then pointed out that under D&D rules, reviving a character has to be under a minute of a person dying and that this wouldn’t give a tadpole a chance to react.
Other players were quick to point out that Baldur’s Gate 3 narrative is full of plotholes, and that they are often overlooked for “Plot Progression.” “You break free from your Nautiloid pod, but you can’t remove the tadpole in your brain now. You expose some evil druids who are trying to manipulate the Grove, yet some of the ‘good’ druids are still assh*les,” said Redditor ‘Mal_Reynolds111.’
And that’s what the Baldur’s Gate 3 community had to say about the tadpoles “plothole” while traveling through Faerun. If you want to know more about Larian Studios’ RPG, you can check which simple trick a player used to decimate the undead army or what happens to Astarion if you don’t recruit him during Act 1.