All Potion recipes in Baldur’s Gate 3 & how to craft them
Larian StudiosPotions in Baldur’s Gate 3 are essential for survival as they enhance your abilities and provide protection and healing. Here’s how to craft every Potion in Baldur’s Gate 3 and how to find ingredients for them.
Crafting Potions in Baldur’s Gate 3 can be a little tricky, but making them in the game is not associated to any particular class or skill. With that in mind, this guide explains the Potion crafting system in the game.
So here’s how to craft Potions in Baldur’s Gate 3, including details in ingredients, and a full recipe list.
Content
- How to make Potions in Baldur’s Gate 3
- What are Reagents and Extraction?
- Where do I find Potion Ingredients in Baldur’s Gate 3
- Where do I find Potion Recipes in Baldur’s Gate 3
- Baldur’s Gate 3 Potion recipe List
How to make Potions in Baldur’s Gate 3
To craft Potions in Baldur’s Gate 3, you must first have the required Ingredients and Recipes. Then, follow these steps:
- Open the Inventory and scroll to the Alchemy Tab (Top right circle).
- Select available recipes.
- Hit ‘brew‘ or ‘extract‘ (depending on if it is for a Reagent or Concoction).
- The items will be automatically added to your inventory (refined Reagents will be added to your Alchemy Pouch).
Remember that Reagents and ingredients are shared among Characters through the ‘Magic Pockets’ feature. However, crafted Potions and Items will always appear in the inventory of the character selected upon crafting the items.
What are Reagents and Extraction in Baldur’s Gate 3?
Potions are not the only thing you can craft in Baldur’s Gate 3. Alchemy crafting is a complex process that involves turning Ingredients into Reagents. Extraction is the process by which we craft Reagents in the Alchemy Crafting Menu.
Reagents are necessary elements to craft Poultices, Potions, Elixirs, Poisons, and Bombs. Depending on the recipes you have found previously, or even when acquiring certain Reagents, you will be able to craft many other useful things, like bombs and the incredibly useful Oil of Sharpness.
Reagents come in various forms: Ashes, Vitriols, Sublimates, Suspensions, Essences, and Salts. By extracting certain Reagents, there is a chance you might learn certain Potion recipes.
Where to find Potion Ingredients in Baldur’s Gate 3
Potion Ingredients are easily one of the most abundant resources in Baldur’s Gate 3. To be able to spot them easily, we recommend you always press the ‘Alt’ key to highlight plants, minerals, mushrooms, and contextual objects.
Plants, mushrooms, and tree bark are abundant in open nature during exploration. Certain rare Ingredients will require a high Perception, Survival, or Nature roll to spot, so be sure you invest in those skills with some of your recurrent characters when exploring the Sword Coast. All Ingredients are stored in your Alchemy Pouch, so it doesn’t stack in your regular inventory.
Certain Reagents and Ingredients can only be found inside caves, dungeons, or even dropped from enemies. Minerals can also be found when exploring underground locations or ransacked from basements, alchemy laboratories, and evil wizards’ lairs.
Potion Ingredients, Reagents, and even Poisons and Potions can be bought from most NPC traders, so be sure to check their inventories if you are looking for a particular Ingredient that you are having a hard time finding.
Where to find Potion Recipes in Baldur’s Gate 3
Potion Recipes in Baldur’s Gate 3 can be found in three different ways. The first one is collecting Ingredients and passing an automatic ‘Nature,’ ‘Medicine,’ ‘Survival,’ or ‘Insight’ check. Most of your characters currently active in your party will pass this without issues.
The second way is to read everything that you find. Books, notes, letters, and such can be found all around the Sword Coast, Avernum, and the Underdark. So, be sure to read everything, and don’t only read it with your main character.
Use the Inventory menu to share every book and piece of information with your other characters. That way, others can add information and additional ‘Skill check’ chances to gain certain hidden knowledge.
The third way is to extract Ingredients and turn them into Reagents. Most of the Potion Recipes can be learned that way if the character that is crafting has enough Intelligence.
Baldur’s Gate 3 Potion recipe list
Potions in Baldur’s Gate 3 come in all forms and shapes, and here’s a list of all Potions and Alchemy Items you can find and craft during your adventures, with details on how to unlock their recipes:
Item | Effect | Ingredients | Recipe Location |
---|---|---|---|
Antidote | Cures Poisoned Status. | Salts of Mugwort + Any Suspension | Learned by extracting Mugwort |
Elixir of Silvanus | Cure Nettie’s Poison (Quest Item). | Salts of Mugwort + Saffron Extract | Reading Halsin’s Diary in the first room before you meet Nettie will unlock the recipe. |
Elixir of Arcane Cultivation | Gain one level 1 additional spell slot. Can be used by any caster class. | Vitriol of Weavemoss + Any sublimate | Learned by extracting Weavemoss |
Elixir of Arcane Cultivation: Greater | Gain one level 2 additional spell slot. Can be used by any caster class. | Suspension of Laculite + Any Vitriol | Learned by extracting Laculite |
Elixir of Arcane Cultivation: Superior | Gain one level 3 additional spell slot. Can be used by any caster class. | Solution of Night Orchid + Any Vitriol | Learned by extracting Night Orchid. |
Elixir of Arcane Cultivation: Sublime | Gain one level 4 additional spell slot. Can be used by any caster class. | Cannot be crafted | Found or bought from traders |
Elixir of Peerless Focus | Gains advantage on Concentration saves, and against the Charm effect, cant be Put to Sleep. | Sublimate of Belladona + Any Ashes | Salts of Musk Creeper + Any Suspension |
Elixir of Hill Giant Strenght | Increases STR ability score to 21 until Long Rest. | Ashes of Hill Giant Finger + Any Sublimate | Learned by extracting Hill Giant Finger |
Elixir of Cloud Giant Strenght | Increases STR ability score to 27 until Long Rest. | Learned by extracting Belladonna | Learned by extracting Cloud Giant Finger |
Potion of Healing | Recovers 2d4+2 HP | Salts of Rogue’s Morsel + Any Suspension | Found by exploring and gathering Ingredients. |
Potion of Greater Healing | Recovers 4d4 +4HP | Ashes of Balsam + Any Salt | Learned by extracting Balsam, or reading ‘About the Greater Healing Potion’, found in Act 2, next to Jaheira’s desk. |
Potion of Superior Healing | Recovers 8d4+8 HP | Allows you to Read Minds without needing Class Features. | Learned by extracting Musk Creeper. |
Potion of Sublime Healing | Recovers 10d4+20 HP | Sublimate of Ki’Rin Hair + Any Ashes | Found by reading ‘The Cure for the Disease’ book, or by extracting Ki’Rin Hair. |
Potion of Mind Reading | Grants Feather Fall, annulling fall damage and reducing fall speed for 1 minute. | Suspension of Mergrass + Any Sublimate | Learned by extracting Mergrass |
Potion of Feather Fall | Increases Jump height by one size unit. | Sublimate of Autumn Crocus + Any Essence | Learned by extracting Autumn Crocus |
Potion of Glorious Vaulting | Increases your chances of landing a critical hit. (-2 to critical hit confirmation threshold). | Sublimate of Wispweed + Any Ashes | Learned by extracting Wispweed |
Potion of Flying | Grants the ‘Flying’ ability for 10 turns. | Sublimate of Eagle Feathers + Any Suspension | Learned by extracting Eagle Feathers |
Elixir of Viciousness | Essence of Crystalline Lenses + Any Sublimate | Vitriol of Shadowroot Sac + Any Ashes | Learned by extracting Shadowroot Sac |
Elixir of Darkvision | Grants Darkvision until long rest. | Learned by reading ‘A Guide to the Underdark’ book – or by extracting Crystalline Lenses | Grants you ‘True Sight’, which allows you to see invisible units. Lasts until Long Rest. |
Elixir of See Invisibility | Gains Fire damage Resistance until the next long rest. | Suspension of Nothic Eye + Any Salt | Learned by extracting Nothic Eye |
Elixir of Fire Resistance | Gains Lightning damage Resistance until the next long rest. | Ashes of Dragon Egg Mushroom + Any Salt | Learned by extracting Dragon Egg Mushroom |
Elixir of Poison Resistance | Gains Poison damage Resistance until next long rest. | Suspension of Muddy Goo + Any Sublimate | Learned by extracting Mud Mephit Wing |
Elixir of Psychic Resistance | Gains Psychic damage Resistance until next long rest. | Suspension of Cerebrospinal Fluid + Any Sublimate | Learned by extracting Intellect Devourer Cerebellum |
Elixir of Lightning Resistance | Gains Damage Resistance to all elements until the next long rest. | Salts of Copper Shavings + Any Suspension | Learned by extracting Copper Shavings |
Elixir of Necrotic Resistance | Gains Necrotic damage Resistance until next long rest. | Vitriol of Oleander + Any Sublimate | Learned by extracting Oleander. |
Elixir of Universal Resistance | Learned by extracting Divine bone shards. | Vitriol of Divine Miasma + Any Sublimate | Gains +2 to AC, advantage on DEX Saving Throws, and doubles Base Speed. |
Basilisk Oil | Cures Petrification. | Cannot be Crafted | Found in the Drow camp, after fighting the first Beholder, in the Underdark. |
Potion of Speed | Weapons overcome Non-Magic Resistance, gain +1 to attack rolls, and +1 to damage. | Ashes of Hyena Ear + Any salt | Learned by extracting Hyena Ear |
Diluted Oil of Sharpness | Coat for weapons. Grants +2 bonus to Attack Rolls. | Sublimate of Viridian Crystal + Any Salt | Learned by extracting Viridian Crystal |
Oil of Accuracy | Coat for weapons. Grants +2 bonus to Attack Rolls. | Ashes of Daggerroot + Any Salt | Learned by extracting Daggerroot |
Basic Poison | Coat for weapons. Targets must pass a CON save throw or become Poisoned. | Vitriol of Bonecap + Any Ashes | Learned by extracting Bonecap or Reading Basic Poison recipe |
Oil of Wizardbane | Coat for weapons, targets take -3 penalty to Spell Attack Rolls and Disadvantage on Concentration checks. | Essence of Gremishka Tail + Any Suspension | Learned by extracting Gremishka Tail |
Arsonist’s Oil | Coat for weapons transforms target Fire Resistance into Fire Vulnerability. Targets Immune to Fire Damage are unaffected. | Sublimate of Frosted Ears + Any Ashes | Learned by extracting Frosted Ears. |
Oil of Combustion | Weapons receive a -1 Penalty to Damage but Targets hit by weapon have to pass a CON save or take STR check Disadvantage and -1d4 melee damage reduction. | Ashes of Mephit Magma + Any essence. | Learned by extracting Mephit Magma. |
Oil of Diminution | Weapons receive a -1 Penalty to Damage but Targets hit by a weapon have to pass a CON save or take STR check Disadvantage and -1d4 melee damage reduction. | Essence of Sylvan Stone + Any suspension | Learned by extracting Sylvan Stone. |
Oil of Bane | Weapons overcome Non Magic Resistance, gain +1 to attack rolls, and +1 to damage. | Vitriol of Putrefied Tumor + Any Sublimate | Learned by extracting Putrefied Tumor |
Malice | Coat for weapons. Enemy hit has to pass a CON saving throw or be Blinded and Poisoned. | Vitriol of Loth’s Candle + Any ashes | Learned by extracting Loth’s Candle |
Drow Poison | Coat for weapons. Targets must succeed a CON save of 17 or become poisoned and take 1d6 poison damage per turn. | Essence of Swarming Toadstool + Any Salt | Learned by extracting Swarming Toadstool |
Thisobald’s Brewed-Up Bellyglummer | Allows you to speak with Animals without having the Class Feature. Lasts until a long rest. | Salts of corpse Rose + Any Suspension | Learned after defeating Thisobald Thorm, entering the lab and passing an Investigation Check |
Smokepowder Bomb | Targets in a 9 m radius take 3d4+9 Force Damage. | Cannot be crafted | Found or bought from traders |
Smokepowder Satchel | Covers a 15 m radius surface with smokepowder. Ignite the surface to cause 3d4+9 Force Damage to enemies in that area. | Cannot be crafted | Found or bought from traders |
Simple Toxin | Adds 1d4 Poison damage to weapons. | Suspension of Bullywug Trumpet + Any Sublimate | Learned by extracting Bullywug Trumpet |
Potion of Poison | Can be placed in the enemy inventory before battle, enemies can mistake it for potions and will drink it during battle, causing poisoning. *currently disabled. Can be used to Poison certain containers. | Cannot be crafted | Found in ‘Alchemy lab’ in ruined Village. Read Healers Journal and pass ‘Medicine’ auto check. |
Wyvern Poison | Coat for Weapons, targets take 1d8 poison damage, half if they pass a CON saving throw. | Wyvern Stinger Ashes + Any Suspension | Learned by extracting Wyvern Stinger |
Serpent Fang Toxin | Coat for Weapons, targets take 1d4 damage per turn and become Dazzled. | Suspension of Snake Venom + Any Vitriol | Learned by reading ‘About the Serpent Fang Toxin’ found in Thisobald Thorm’s lab. |
Tadpole Elixir | Empowers Tadpole Powers and Psychic Damage by 1d4. (Quest Item and Usable Item). | Sublimate of Tongue of Madness + Any essence | Speaking with Omeluum in the Myconid Enclave in the Underdark will trigger a Quest that will end with you learning this recipe. |
Potion of Animal Speaking | Allows you to speak with Animals without having the Class Feature. Lasts until long rest. | Essence of Accorn truffle + Any Salt | Learned by extracting Accorn truffle – Recipe found in Rosynom Monastery, near the Gremishka Nest |
Elixir of The Colosus | Elixir of The Colossus | Salts of Chasm Creeper + Any Suspension | Learned by extracting Chasm Creeper |
Elixir of Guilefull Movement | Grants Immunity to Difficult Terrain induced Speed reduction and Paralysis, and Restrained effects. | Suspension of Ochre Jelly + Any Sublimate | Learned by extracting Ochre Jelly |
Elixir of Barkskin | Increases base AC to 16 | Salts of Treebark + Any Suspension | Learned by extracting Treebark |
Elixir of Bloodlust | Grants the ‘Bloodlust’ state: On kill gain +5 Temporary HP and 1 extra action. | Ashes of Worg Fang + Any Salt | Learned by extracting Worg Fang |
Potion of Invisibility | User becomes invisible for 1 minute. Attacking cancels the effect. | Ashes of Imp Patagium + Any Essence | Learned by extracting Imp Patagium. |
Elixir of Heroism | Drink to fall into a 2-turn slumber, if the target doesn’t wake by being attacked, it gains the benefits of a long rest. | Sublimate of Pegasus Feather + Any Ashes | Learned by extracting Pegasus Feather |
Elixir of Vigilance | Grants Vigilance Advantage on DEX saving throws and extra reaction per turn (including extra Opportunity Attack) | Sublimate of Bloodstained Hook + Any Ashes | Learned by extracting Bloodstained Hook |
Potion of Angelic Slumber | Illuminates a dark area of a 9m radius. | Essence of Planetar Feather + Any Suspension | Learned by extracting Planetar Feather |
Fungal Bamboozler | Targets in a 10 M Radius from Explosion become ‘Befuddled’ for 1d4 turns. | Essence of Timmask Spores + Any Salt | Learned by extracting Timmask Spores |
Heartlight Bomb | Learned by extracting Nightlight | Essence of Nightlight + Any Suspension | Deals 2d6 Acid damage in a 5 m radius, sets the ground as difficult terrain and provokes Acid condition. |
Alchemist’s Fire | Deals 1d4 Fire damage in an area, sets the ground on fire, detonates grease. | Ashes of Fire Ember + Any Salt | Learned by extracting Fire Ember |
Acid Vial | Disperses Spiderwebs in an area sets the ground as difficult terrain, enemies and allies have to pass a DEX check or be stunned, can be burned by fire causing area combustion. | Cannot be crafted | Found or bought from traders |
Noxious Spore Grenade | Targets in a 10 m radius from Explosion are affected by Noxious Spores for 1d4 turns. | Sublimate of Poison Spores + Any Ashes | Learned by extracting Poison Spores. |
Web Grenade | Disperses Spiderwebs in an area, sets the ground as difficult terrain, enemies and allies have to pass a DEX check or be stunned, can be burned by fire causing area combustion. | Suspension of Spidersilk + Any Vitriol | Learned by extracting Spidersilk (Spider Gland) |
In the meantime, we recommend you check out our other Baldur’s Gate 3 guides and articles, like this step-by-step on how to get the Infernal Rapier. If you prefer other weapons, we have a guide on how to get the legendary staff, Mourning Frost.