Underrated Baldur’s Gate 3 Cantrip makes tough Viconia fight a piece of cake
Larian StudiosThe Light Cantrip is a lot more powerful than you realize, but it’s not immediately evident in Baldur’s Gate 3. One player has also pointed out a way this simple spell could save you in one of the most difficult fights in Act 3.
Outside of Eldritch Blast, Cantrips can be a little touch-and-go while you’re building a character in Baldur’s Gate 3. They could either be insanely strong or do very little, and it’s up to you to figure out which it will be in a fight.
The Light Cantrip is quite useful when it comes to traversing the Shadow Cursed Lands, especially if you don’t get Isobel’s blessing to help you navigate the darkness.
It removes the necessity for a torch and it covers the party members with you. So, you can walk around semi-normally, attacking enemies with more effect and making sure you don’t get the negative effects of the curse too.
Interestingly, though, it can also be a major help in the fight against Viconia in the House of Grief. “If you cast this to each of your team before you fight in House of Grief, it’ll cancel out every melee attacker’s necrotic damage,” ‘VioletGardens-left’ shared on Reddit.
Most importantly, as the OP pointed out, using Light on yourself and your party means that the enemies in the House of Grief can’t cast Beckoning Darkness on you when Light is active.
Beckoning Darkness is a Level 4 Necromancy spell that curses the target to take Necrotic damage whenever they enter a lightly or heavily obscured area.
Considering that, in this fight, the Sharrans make heavy use of Darkness spells that tend to cover most of the area you fight in, using Light to negate the extra damage you’ll take (on top of the powerful attacks they unleash) could be your saving grace.
It’s a simple Cantrip, and you can easily get it by telling Bernard the correct line in the Arcane Tower in the Underdark. He’ll give you the Guiding Light ring, and you can pass it between each character in your party to cast Light on themselves.
Do this before you enter the fight with Viconia, though, as it will otherwise take some time to cast in battle. Either way, though, it’s a small change you can make to negate most of the big hits you’ll take in that fight – making it easier to manage when you finally take it on.