You’ve been dealing with traps wrong in Baldur’s Gate 3
Larian StudiosThere are many tricks to get rid of traps in Baldur’s Gate 3, but there’s a Barbarian method that can let you quickly forget they even existed in the first place.
Baldur’s Gate 3 counts on players being creative in solving their puzzles, but having multiple solutions to a problem generally means that even experts miss some methods. This is especially true with traps, which can be usually found scattered across the map near boss fights, and most would assume that only Trap Disarm Toolkits can deal with them.
If you haven’t been hoarding these Toolkits, then there are a couple of ways you can get rid of traps successfully. As players noted in the Baldur’s Gate 3 subreddit, any character that can pick up barrels can throw them to completely demolish any mine.
But that’s not all, there are two other ways that you can put your spellcasters to use in these cases. Simply casting Light to reveal any hidden trap will let you later trigger it with the Minor Illusion spell. You can also use the Dancing Lights cantrip (you can get it by equipping Komira’s Locket) and block any vents that release toxic gas.
While these methods can be used any time you encounter a trap or vent, keep them in mind, especially when facing the Hag (in both Act 1 and 3).
However, if you prefer the brute force approach, but your character isn’t strong enough, you can use Telekinesis to throw enemies or other characters to break them.
Letting Barbarians take care of traps is an excellent head-on solution that won’t require you to use Astarion or any other Rogue in these situations. These alternatives work great in case of any mishaps during an Honour run, or if you keep missing your DC Checks thanks to Karmic Dice.