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Battlefield 2042 pre-Season 1 Update 1.0 patch notes: Improved soldier animations, weapon overhaul, more

DICE are dropping Battlefield 2042’s pre-Season 1 Update 1.0 before the season kicks off, so here are the full patch notes.



Battlefield update 1.0 patch notes

Battlefield 2042’s first season is almost here, and DICE are releasing a ton of changes, fixes, and quality of life improvements before Season 1 goes live. Here are the full patch notes for the pre-Season 1 Update 1.0.

Although it was one of the most anticipated games of 2021, Battlefield veterans and new players alike were disappointed with Battlefield 2042. Season 1 was delayed, and DICE have instead been releasing a series of quality of life updates to get the game back on track.

Season 1 is set to kick off in early June, and the developers are releasing Update 1.0 to prepare the game for its first season.

Here are the full Battlefield 2042 Update 1.0 patch notes including improvements to soldier animations and hitboxes, a weapon overhaul, and more.

specialists in battlefield 2042

Battlefield 2042 Update 1.0 release date

As confirmed by DICE, Battlefield 2042’s Update 1.0 will go live on June 7 at 1 AM PT / 4 AM ET / 9 AM BST.

The devs said this will be a “zero-downtime update” so you’ll be able to jump straight back in after you’ve finished downloading the update.

Weapons overhauled in Battlefield 2042 Update 1.0

Battlefield 2042 players have long reported issues with hit registration, and the pre-Season 1 update seeks to fix the issue.

Alongside buffing LMGs, DMRs, and Shotguns, DICE have “improved netcode for bullets hit detection on moving soldiers as well as when changing states or stance”  – including when Sundance is flying with their wingsuit.

You can check out the full list of weapon changes in the patch notes below.

Battlefield 2042 player dropping into Renewal map

Battlefield 2042 Update 1.0 patch notes


  • Voice Chat Channel is now greyed out in the Social Menu when Voice Chat is turned On, but you are unable to switch channels
  • Online IDs are now displayed in the rewards screen after End of Round when VoIP is enabled
  • Resolved instances where players could be Squad or Team switched outside of their Party
  • Quitting an ongoing match no longer automatically puts you back into the matchmaking queue
  • Resolved Mouse Raw Input Settings sometimes reverting
  • Resolved instances where switching to Fullscreen would cause the Borderless Window setting to not work on a second monitor
  • Added missing Voice indicators on Xbox Series X|S when unplugging/plugging in a headset to the controller
  • Closing the Pause menu no longer briefly shows the hangar lobby background
  • When disabling Social Communication options via Console, Text-to-speech and Speech-to-text options will now automatically be greyed out in-game
  • Resolved a flickering microphone indicator when clicking on the VoIP:Party button in the Social screen
  • Resolved instances where keyboard input was lost and the game window couldn’t be focused after alt+tabbing out of game
  • Resolved instances where in-game QR codes could not be scanned due to resolution issues
  • Resolved instances where players couldn’t be revived at the base of ziplines
  • Fixed an issue that caused Kill Cards to no longer display attachment names and icons after the first kill
  • Player nametags are no longer visible before the player models itself becomes visible to other players
  • Takedown kills now trigger an XP event
  • Claiming a control panel (ex. sliding doors) now triggers an XP event
  • Killing an enemy who recently wounded or killed a squadmate now triggers an XP event
  • Providing smoke cover in which teammates are healed or revived now triggers an XP event
  • Reviving, healing, repairing or resupplying a squadmate now provides more XP
  • Damaging an enemy vehicle now triggers an XP event
  • Providing smoke cover for squadmates who kill enemies or covering enemies who are killed now triggers an assist XP event
  • Getting a triple kill now triggers an XP event
  • When an enemy vehicle you recently damaged is destroyed by a teammate, and this kills occupants it will now trigger an assist XP event
  • Killing an enemy with a headshot now triggers an XP event
  • Always Traversal Sprint has been added as an option under the Controller tab
  • A Chat Log Visibility option has been added to allow setting the default visibility mode of the chat log (SHOW, WHEN ACTIVE or HIDE). This option is available under Display > Hud General

Battlefield Portal

  • Resolved instances where users could become stuck in an infinite sliding animation after exiting a moving Quad Bike
  • Fixed instances where the ESC button failed to bring up the Pause menu
  • Resolved instances of crashes when joining an in-progress match in Battlefield Portal
  • Fixed an issue on Valparaiso where vehicles could spawn underground in the lower US HQ
  • Fixed an issue on Caspian Border where the T-90 at Capture Point E1 would repeatedly respawn
  • Fixed an issue on Caspian Border where the player spawned Out of Bounds when deploying in a tank at the US HQ
  • Fixed an issue on El-Alamein and Arica Harbor where it wasn’t possible to vault through certain windows
  • Resolved instances where AI-driven tanks were getting stuck on cover assets
  • We’ve fixed further locations across all Classic era maps where players could get stuck
  • We’ve fixed further instances of floating assets and misaligned rocks/cliffs across all Classic era maps
  • Fixed an issue that would cause vehicles to sometimes stutter on Arica Harbour while driving at high speeds

AI Soldiers

  • Made further balance changes to AI difficulty and behavior
  • Fixed an issue where AI Soldiers only targeted the Recon Drone using the Recoilless M5
  • Fixed an issue where AI Soldiers were shooting above the target when using the Recoilless M5
  • Fixed an issue where AI using Barrage Missiles weapons from a vehicle are too accurate versus air vehicles
  • Fixed an issue where AI teams were sometimes uneven in Solo/Coop
  • Fixed an issue where AI got stuck in helicopters. AI will now bail out of helicopters when the vehicle gets stuck
  • Fixed an issue where AI soldiers were crouching too frequently
  • Added new AI Helicopter behaviors, including helicopter strafe runs
  • It’s now possible to be in a squad with AI in Solo/Coop
  • Fixed a mismatch for AI between their bullet traces and hit positions in high-rate shooting


  • Pathing for thrown grenades has been improved
  • The EMP Grenade now affects the Insertion Beacon, SG-36 Sentry Gun and APS-36 Shootdown Sentinel
  • Fixed an issue with the Repair Tool where repair progress would disappear during repair
  • Resolved instances where the Med-Pen wasn’t available for use
  • Resolved a bug where a weapon would fire while equipping an IBA Armor Plate
  • Resolved rare instances where Ammo Crates didn’t provide ammo
  • Resolved the Prox Sensor floating after the vehicle it was thrown on moves away
  • The FXM-33 AA Missile’s lock-on timer is now consistent between maps
  • Smoke Grenade effects can no longer be negated by opening the Collections menu
  • Using the The SOFLAM Designator now gives Assist XP after a designated vehicle has been destroyed by a friendly
  • The SOFLAM Designator lock-on now correctly disappear after the vehicle is destroyed
  • Resolved instances where spotting enemy soldiers with the SOFLAM Designator wasn’t always working as intended
  • Instances where C5 couldn’t be detonated while in water will longer happen

Maps & Modes

  • We have reduced the total number of Air Attack vehicles that can be active at any time to 1 per team
    • This change applies to both Conquest and Breakthrough, and is not active in Battlefield Portal modes, nor on the Classic era or Breakaway maps
    • The MV-38 Condor and the Mi-240 Super Hind are also not impacted by this change
  • In Conquest we have increased the number of in-world vehicles you’ll encounter across all maps
  • We’ve made countless smaller improvements across all maps such as updating lighting, improving audio and visual effects, and removing glitches
  • Fixed an issue on Breakaway where planes clip through terrain while Out of Bounds
  • Fixed an issue where a whiteout effect followed by terrain textures appearing low resolution on Breakaway while playing Conquest with 128 players
  • Fixed an issue on Breakaway where you could stay on the radar dome due to extended collision after using the Grappling Hook
  • Fixed an issue on Discarded where you could fall under the map after deploying for the first time
  • Fixed an invisible wall near E3 capture point on Hourglass
  • Using the Grappling Hook inside an elevator on Hourglass should no longer kill the player
  • Fixed an issue where projectiles could pass through trucks on Kaleidoscope
  • Fixed and issue across all maps where the first deploy could cause you to spawn out of bounds
  • Fixed an issue which allowed players to re-enter the deployment Condor
  • Proning or jumping while on the A2 platform in Orbital will no longer glitch the player
  • Resolved instances on Renewal where players couldn’t be revived if killed by an explosive in an elevator
  • Fixed an issue a Hazard Zone issue on Breakaway where it would be difficult to enter the helicopter for extraction
  • Fixed an issue where a Tuk Tuk was spawning on Discarded while playing Hazard Zone
  • Reduced the rate at which repeat Voice Over lines can occur during the last Sector in Breakthrough
  • Added a UI Widget for Breakthrough that informs defenders of being spotted when the last sector is lost
  • Hazard Zone Data Drives are now visible in the world by default. This removes the need to use the Data Drive Scanner


  • We’ve improved netcode for bullets hit detection on moving soldiers as well as when changing states or stance. This includes more consistent hit detection against Sundance when they are flying with the wingsuit.
  • Resolved a broken traversal sprint animation after spamming the jump button
  • Performing a takedown on another player performing a takedown will no longer result in a broken animation
  • Resolved an issue that could cause loss of input after traversing a ladder while using crouch and sprint at the same time
  • Resolved instances of missing character hands while in first person after deploy
  • Resolved bugged character movements when a player is prone inside a moving elevator
  • Resolved camera spinning when being downed on a moving LATV
  • Resolved instances of incorrect damage when falling from high distances
  • It’s now possible to jump off a ladder by crouching
  • Resolved glitchy movement in prone while in a crater which also prevented deploying gadgets
  • The Press Button animation no longer plays twice when pressed
  • Fixed an issue where movement penalty speed after jump landing didn’t trigger
  • The left hand no longer twitches while in first person when going from prone ADS, to standing ADS
  • Resolved a broken hand animation after sprinting into a wall while holding a grenade
  • Resolved instances of the camera clipping with the ground while inside a tornado
  • Resolved a stuttering animation when transitioning from petting Ranger back to soldier
  • Resolved a broken grenade throwing animation while vaulting
  • Fixed instances where parachutes didn’t deploy as intended
  • Switching to/from prone when having a grenade cooked no longer causes the grenade to be thrown
  • The throwing animation no longer loops when keeping the throw button pressed while in water
  • Resolved instances of being able to clip through objects after climbing a ladder
  • Resolved some instances where players were unable to ADS
  • Resolved choppy movements while crawling up slopes while downed
  • Resolved a misaligned camera when downed and looking at an attacking players
  • Resolved a misaligned camera after being revived
  • Resolved glitched ragdoll physics during death animations
  • Zipline travel is no longer interrupted by vehicles standing directly below it
  • Improved the melee bash animation and Added facial animation when performing a melee bash
  • You can no longer melee while throwing a grenade, which could cause visual glitching
  • Fixed an issue where a “No Ammo” visual message would appear while you still have ammo left
  • Players should no longer take explosion damage through walls
  • Resolved an issue where the player’s camera could sometimes clip through the ground or objects while prone
  • Resolved an issue where players didn’t get sent back to the deploy screen when getting killed when piloting a remotely controlled vehicle such as the EOD Bot
  • You will no longer sometimes get ejected from vehicles while driving through shallow water
  • You are now able to ADS directly after deploying a parachute
  • Being affected by a storm should no longer block ADS or Fire input
  • Dead or friendly soldiers will no longer sometimes block bullets
  • Sprinting to the side no longer causes a static first person while in third person it appears as no longer sprinting
  • It’s now possible to crawl while prone under obstacles which have enough space, such as some vehicles
  • Optimizations have been made to enable showing higher quality animations on soldiers



  • Resolved a bug where a stuck Loadout Crate would kill players passing underneath it
  • The Loadout Crate no longer floats while deployed in smoke
  • The Armor icon is no longer visible for the Supply Bag
  •  Armor is no longer mentioned in Angels Loadout Crate description


  • The SG-36 Sentry Gun now gets destroyed during the Rocket Launch or Explosion events on Orbital
  • The SG-36 Sentry Gun no longer hovers in the air when the object it was placed on is destroyed
  • The SG-36 Sentry Gun now gets destroyed when the Colossal Wall event triggers on Discarded
  • The SG-36 Sentry Gun preview no longer shows as green when placing it in an enemy controlled Sector in Breakthrough
  • Resolved some instances where the SG-36 Sentry Gun couldn’t be deployed on smooth surfaces
  • The SG-36 Sentry Gun can no longer be deployed in elevators


  • Buttons on the OV-P Recon Drone now correctly display on the first deploy
  • The OV-P Recon Drone HUD no longer overlaps with the Objective HUD


  • It’s no longer possible to float mid-air while crouching while having the SOB-8 Ballistic Shield deployed
  • Resolved instances where Dozer’s SOB-8 Ballistic Shield could block direct hits from tank shells


  • The S21 Syrette Pistol can now correctly heal players in prone position
  • The S21 Syrette Pistol can no longer incorrectly heal enemies while in a smoke screen
  • The “Plus” hit indicator for the S21 Syrette Pistol no longer shows while at full health
  •  Resolved an issue where death would occur when healing yourself or an ally while healing and taking damage from an enemy at the same time


  • Deploying Irish’s Gadgets no longer makes them inaccurately show as at 50% cooldown in the inventory
  • The DCS Deployable Cover can no longer block elevator doors


  • You will no longer get stuck while grappling against the ship’s elevators on Discarded
  • The Grappling Hook now has the correct animation when attached to a moving vehicle
  • Resolved an issue where players could get stuck when grappling thin floors from below
  • Resolved an issue that prevented the Grappling Hook from being used inside bushes
  • Resolved a broken animation when jumping in water and using the Grappling Hook just before landing


  • Rao’s hands no longer flicker when using the Cyber Warfare Suite while prone


  • The Smart Explosives cooldown no longer resets when switching between Explosives
  • Gliding and entering the MAV vehicle mid air no longer causes death when leaving the vehicle
  • Resolved instances of the Wingsuit showing visual twitching
  • Fixed an issue where Sundance did not take fall damage after hitting the ground from high altitudes
  • Sundance’s EMP Field Smart Explosive has been removed to simplify their Speciality
  • The Wingsuit has been adjusted so it’s easier to maneuver, while reducing the overall flight time
    • Reduced initial velocity boost when deploying from low heights
    • Increased velocity when deploying from greater heights
    • Adjusted elevation gain when pulling up to prevent getting higher up than the original starting position
    • Adjusted pitch turn angles to make it easier to pull up easier when going at high speeds
    • The hitbox while Wingsuiting has been improved


  • Gadget Hit and Kill markers are now properly present when damaging
  • Fixed a bug where soldier health visuals weren’t visible as a passenger in a vehicle
  • The nearby revivers widget now updates until the player is done being revived
  • The Nearby Medic Widget has been updated to improve accuracy
  • Resolved instances where Squad Made Icons didn’t shrink after deploy
  • Control Points now display in the correct color in the Commorose
  • Resolved Location and Danger pings not showing in the World Log
  • Fixed an issue which would cause an extra space to appear next to weapon names within the Kill Feed


  • Fixed an issue that caused ping locations to be inaccurate when using the chase camera in aircraft
  • Fixed an issue that was causing excessive jitter when in cockpit view on jet planes
  • Repositioned the rearview camera alignment for aircraft
  • Fixed an issue where the camera would clip with aircraft while using ADS on the ground
  • Fixed an issue which prevented heavy ground vehicle weapon recoil from applying when firing low-impulse guns
  • Fixed an issue where the lock-on UI would sometimes not appear on enemy vehicles
  • Fixed an issue that was preventing players from entering the Polaris Sportsman from specific angles
  • Fixed an issue that was causing the cooldown on the vehicle deploy screen not display accurately
  • Made improvements to the landing of helicopters, who should not explode as easily when touching the ground at landing speeds
  • Fixed an issue that was causing the 3rd person ADS camera to break while piloting aircraft
  • Fixed an issue that would sometimes cause tank turrets and other parts to be invisible after exiting the vehicle.
  • Tanks would sometimes have the wrong equipment setup in some seats, this no longer happens
  • Fixed an issue causing strange helicopter behavior when flying in underground-type areas
  • On rare occasions vehicles would sometimes vanish from the collection screen. This has been fixed
  • The Crosshair dot for transport vehicles should now be visible
  • 40mm GL Projectiles should now be replenished while holding down fire
  • Fixed an issue where vehicle tooltips would not display on the first deployment
  • Exiting a vehicle that is in water should no longer sometimes cause players to fall through the map
  • Missiles from aircraft would sometimes loop around targets. They now head straight for them with unbridled rage
  • Fixed a tech hang that would sometimes occur when flying a helicopter upside down and exiting it moments before crashing
  • Fixed an issue which would sometimes cause the Plus Menu to not be openable while in a passenger seat of a vehicle
  • Fixed an issue where a weapon could be seen through the driver seat of the 4×4 Utility
  • Fixed an issue that caused vehicle weapons with near detonation such as the 60mm Flak Weapon Pod to detonate when getting close to certain gadgets
  • There was a unwanted muzzle explosion on Helicopter TOW Missile and Air-to-Ground Missiles that has been removed
  • Improved the visuals of the Polaris Sportsman suspension

AH-64GX Apache Warchief

  • Fixed an issue that would cause the AH-64GX Apache Warchief’s missile pod to be invisible when landing and exiting the vehicle

EBAA Wildcat

  • The Lock-on crosshair no longer enters a broken state while switching between the primary and secondary weapons in the EBAA Wildcat
  • Found an extra gear in the engine of the EBAA Wildcat, giving it an easier time driving uphill
  • Fixed an issue where the EBAA Wildcat’s 40mm Grenade Launcher would have misaligned projectiles

KA-520 Super Hokum

  • Fixed an issue where the Rocket pods remained on the 3D model of the KA-520 Super Hokum after equipping the 30mm cannon

LATV4 Recon

  • Fixed an issue where the LATV4 Recon turret does not move when another player is controlling it
  • Fixed an issue with the LATV4 Recon minigun which would sometimes lose its audio while spinning
  • Fixed an issue where you could continue to fire the LATV4 Recon minigun while in its overheat state during a lock-on
  • Fixed an issue which would cause soldiers to clip through the LATV4 Recon’s wheels. No more wheelies.
  • Fixed an issue which would cause the LATV4 Recon to question the laws of physics and lose gravitational force while exiting the vehicle when it’s upside down
  • LATV4 Recon Mastery should now always correctly track T1 Mastery progress
  • Fixed an issue where ping would sometimes not work in driver seats for vehicles with driver weapons

LCAA Hovercraft

  • You can no longer swim through the LCAA hovercraft


  • The headlights on the MAV would sometimes flicker, causing a little disco disco time. We have resolved the MAV lights going disco disco.
  • The Dot crosshair is no longer visible for passengers in the MAV
  • You no longer have to repeatedly hit E to exit the MAV
  • Fixed an issue that caused explosives to not benefit from the rear weakspot damage modifier on the EBAA Wildcat, T28 and the MAV
  • On Hourglass, the MAV could sometimes get stuck in a hole within sector B on Breakthrough, resulting in players unable to exit. This hole should no longer cause claustrophobic panic
  • The MAV now appears with the correct categorisation within the world log
  • The destroyed hulk of the MAV no longer appears as friendly vehicle on the minimap
  • Fixed an issue that would sometimes prevent you from exiting the MAV while it’s driving backwards

Mi-240 Super Hind

  • Attempting to exit the Mi-240 Super Hind as a passenger was sometimes problematic. This should now be a much smoother experience


  • Fixed an issue where tooltips would not always display while piloting the MV38-Condor


  • Projectile speeds for all DMR’s and LMG’s has been increased
  • Shotgun Cone spread has been adjusted to improve consistency of hits
  • Improved pellet dispersion for Shotguns
  • All Underbarrel Attachments, excluding the AK-24 and SFAR-M GL, now have reduced reload times from 3.8 -> 3 seconds
  • Shotgun Ammo for the Masterkey Attachment can now be replenished via Ammo Crates as expected
  • Bolt Action Rifles now have identical Aim Assist as other weapons, this excludes Snap Settings
  • Tracer effects for Bolt Action rifles are now thicker to increase their visibility at long range
  • Fixed an issue where the crosshair would sometimes vanish upon revive
  • Fixed an issue where the crosshair would sometimes disappear when swapping sights
  • Fixed an issue where the reload and the ammo count resets while switching magazines in the Plus Menu
  • Aim Assist is no longer present for Sniper Rifles in hip fire
  • The Hold Breath breath mechanic for Bolt Action Rifles has its duration extended
  • Players can now Hold Breath for a total of 10 seconds
  • Fixed broken animations that could occur after shooting and immediately running with a Sniper Rifle
  • Attachments in the Plus Menu no longer display a 0 in their icon when depleting the last magazine on that weapon
  • You can now reload during vaults that don’t require both hands
  • Fixed an issue that could cause incorrect weapon movements while sprinting and reloading at the same time
  • Controller Trigger inputs are now more responsive when firing. This means you no longer need to fully release the trigger for a weapon to stop firing, or being able fire again.
  • Character hands should no longer clip through the M5A3 while using the ADS after the deploy animation
  • Underslung Shotgun and Grenade Launcher weapon sounds are no longer affected by other attachments on the primary weapons


  • AK-24 Anti-Materiel Rounds now do correct damage at 20m
  • The Masterkey Underbarrel Attachment on the AK12 no longer incorrectly resets


  • The projectile of the M5A3’s 40mm Incendiary attachment is now correctly visible during the reload animation


  • NTW-50 High Power Rounds now cause intended damage
  • Added missing shell ejection effects for the NTW-50


  • Reload time for the PBX-45 has been decreased from 3.1 -> 2.3 seconds


  • Removed the unintended Single Fire mode on the PKP-BP


  • The PP-29 now displays the correct ammo count for Subsonic Rounds


  • Resolved visual issues on the SWS-10 when using the Farstrike skin

Weapon Attachments

  • The SFAR Warhawk Compensator now has the correct modifiers
  • Fixed a spelling error on the Type 4 Heavy Suppressor
  • Fixed an issue where the Laser Sight and Flashlight could sometimes end up in a broken state after entering vehicles
  • Fixed Type 4 Heavy Suppressor and PB Heavy Suppressor incorrect modifier values
  • Fixed an issue where the Ghost Hybrid 1.25-2.5X had the wrong zoom level within the Collection menu
  • Fixed an issue that would cause the Plus Menu to break when equipping the Masterkey attachment
  • Fixed an issue where the AC42 Iron Sights could be blurry
  • Champion Muzzle Brake is now attached properly to the PBX-45
  • Warhawk Compensator is now properly attached to the MP9 icon on the deploy screen
  • Underbarrel Attachments no longer affect weapon Deploy / Undeploy times
  • Fixed an issue where some weapons would display incorrect reloading animations
  • The bipod on the DSR-1 should now properly visually attach to surfaces
  • Fixed some weapons displaying wrong ammo counts for specific magazines
  • Weapon names now appear in the Kill Log and Kill Cards when eliminating players while using an Underbarrel Attachments
  • Resolved a bug where the melee takedown sound wouldn’t play for the victim
  • Added unique impact sounds for melee Hatchets and Clubs
  • Performing a melee attack when switching to weapons/gadgets no longer incorrectly causes the weapon/gadgets art to display
  • Resolved a visual glitch when performing a takedown with the Survivalist’s Edge

For more, be sure to check out everything we know about the leaked Apex Legends character called Vantage.

Source: DICE

Image Credit: DICE / EA


Battlefield 2042 Update 1.1 patch notes: Vehicle changes, DMR rebalancing, XP events, more

DICE are delivering the Season 1 Update 1.1 for Battlefield 2042’s first update of the season and here’s a look at the full patch notes.



Battlefield 2042 update patch notes

Battlefield 2042’s first season is well underway, and DICE are providing several changes, fixes, and quality of life improvements to further enhance Season 1. Here are the full patch notes for the Season 1 Update 1.1.

It’s no surprise that Battlefield 2042 failed to meet expectations when it launched in 2021. It was considered a major disappointment, but the devs have been focusing their efforts in an attempt to improve the state of the game since the launch of Season 1.

Season 1 got off to a positive start in early June, and the developers are following up with Update 1.1 to further improve the game during its first season.

Here are the full Battlefield 2042 Update 1.1 patch notes including vehicle balance changes, new XP events, DMR rebalancing, and more.

Boris Specialist in Battlefield 2042

Vehicle changes in Battlefield 2042 Update 1.1

As the devs continue to take major strides toward improving the overall experience, much of the Battlefield 2042 Update 1.1 focused on quality of life improvements. Along with new XP events for Pilot Kills, Disarming Mines, and Repairs, the devs also introduced DMR and vehicle rebalancing.

DICE delivered: “Multiple vehicle balance changes such as a reduction in power for the MV38-Condor’s 50mm Cannon.”

A major portion of the update is dedicated to the various vehicle changes and you can take a look at the full patch notes below.

Battlefield 2042 vehicles

Battlefield 2042 Update 1.1 patch notes


  • A new widget has been added to the Main Menu which shows how many friends are currently online. You’ll now also see the number of online friends directly in the Social tab.
  • Voice Chat options now show you which device is being used for voice input
  • Resolved some instances where Controllers would not provide input when launching the game
  • You will no longer get stuck at the “party leader selects game” screen in the lobby when the party leader has already entered the next game. Friends stick together!
  • You’ll no longer see Unassigned or Not Set text in menus when using an alternate controller scheme
  • A Party Leader icon has been added to the Social menu
  • Camera settings for Vehicle 3rd person Field of View now apply immediately without having to cycle through camera options again
  • Changing Squads while in a party now automatically sets your VoIP setting to Party
  • The Kill Log sometimes didn’t show all kills made when “Show Kills Made” setting was to ALL. It now properly shows all kills.
  • Weapon Charms should now always be visible on weapons while scrolling through the menu
  • Bonus Missions now show the correct expiration time
  • End of Round visuals for Battle Pass rewards are no longer missing after playing a Portal match
  • The Zoom button now functions correctly when previewing Charms in the catalog
  • Zooming in/out has been made smoother while in preview menus
  • Fixed overlapping icons in Tags for players you’ve taken down
  • Completed Challenges that previously didn’t give out their reward should now retroactively grant them
  • Further new XP events have been added:
    • New Pilot Kill Bonus Event – triggers alongside you snipe and kill the pilot of an air vehicle
    • New Disarming Mine Event – triggers when you disarm an enemy AT Mine using Interact
    • Repair Assist – triggers when someone in a vehicle you recently repaired kills an enemy with that vehicle
  • Reduced XP reward of Spot Assists to 10 XP
  • How Players of the Match are selected is now more consistent
  • Player Icons and Healthbars now update faster when their state changes
  • Made various changes to smooth out the overall camera experience
  • The Kill Card has received several improvements:
    • list of nearby or incoming receivers is now visible on the Kill Card alongside information about the killer
    • If there are no assists involved in a kill then assist will not show on the Killcard
    • There is now an animation for when the Killcard is showing on screen or when hiding or skipping it

Battlefield Portal

  • New game presets Air Superiority and Ground Superiority have been added to the Web Builder
    • You are able to adjust vehicle count in Air Superiority and Ground Superiority game modes
  • AI Soldiers are now better at climbing ladders across Classic era maps
  • Underbarrel attachments can now be resupplied as expected by Ammo Crates
  • Added Ranger to Restrictions tab
  • Teleportation action block now works inside HQs


  • New and unique character voices have been added for:
    • Battlefield 1942 British Engineer
    • Battlefield 1942 American Anti-Tank
    • Battlefield 1942 German Engineer (aka Günter)
  • Additional voice over lines have been added for Bad Company 2 and Battlefield 3 non-squad soldiers


  • Added 4 extra-small layouts for existing maps (Battle of the Bulge, El Alamein, Kaleidoscope and Manifest). These are suitable for creating new Vehicle TDM experiences, but they’ll also work with Team Deathmatch and Free-for-All modes
  • Several fixes have been made across Classic era maps to resolve terrain, prop and collision issues


  • Added Passenger Seat Modifier: disabling passenger seats allows for a higher maximum number of vehicles.
  • Added the option to toggle passenger seats availability
  • Added Set Max Health Multiplier modifier for vehicles
  • Added InfiniteWeaponMagazines modifier
  • Added Projectile speed multiplier modifier for throwable items

Rules Editor

  • Added CompareVehicleName value block and VehicleName selection list block
  • Added GetVehicleState GetPosition value block for vehicles
  • Added GetVehicleState GetFacingDirection value block for vehicles
  • Added AllPlayersInsideVehicle array value block
  • Added GetVehicleState LinearVelocity value block
  • Added the option to enable and disable capture points in Air Superiority and Ground Superiority experiences
  • Added GetCapturePoint value block
  • Allow error reports to send additional payloads in Error Logs
  • Add new action block for sending custom error reports in Logic Editor


  • Bad Company 2
    • Replaced the UH-60 on the Russian team with the Mi-24 Hind
    • Replaced the BMP-2 on the Russian team with the BMD-3
  • Battlefield 3
    • Added the A-10 Warthog and SU-25TM Frogfoot as new vehicles


  • Resolved several clipping animations for melee weapons while vaulting over obstacles
  • Resolved several gadgets clipping through hands while vaulting
  • The EMP effect from thrown EMP Grenades will no longer affect players outside the visual radius

FXM-33 AA Missile

  • FXM-33 AA Missile UI will no longer remain on screen while switching to another weapon
  • Fixed an issue where no ‘In Stealth’ state is displayed while locking on to Helicopters with the FXM-33 AA

Repair Tool

  • The “Repairing” voice over no longer plays when attempting to repair destroyed vehicles
  • Using the Repair Tool no longer sometimes causes the camera to shake

Smoke Grenade Launcher

  • The Smoke Grenade Launcher’s name is now properly displayed in the Kill Log and Kill Card


  • The overlay on vehicles for the SOFLAM now has the accurate colors; grey when in progress and yellow when fully locked on

Spawn Beacon

  • The Spawn Beacon now takes 1 to 2 bullets to destroy instead of 4 to 7

Hazard Zone

We’ve made several changes to reduce the reliance on the Data Drive Scanners within Hazard Zone. This should make it easier to understand the mode, and allows you more choice in which gadgets you want to deploy with.

  • Increased cost of the Data Drive Scanner from 0 to 200
  • Now only shows players carrying Data Drives when scanning
  • Data Drives are now globally shown in the world
  • IBA Armor Plates are now free and the default gadget

A new mechanic has been added to Hazard Zone, called Second Chance. This should make it more forgiving while you are first getting to know and start interacting with new squad mates.

  • If your squad wipes before the first extraction, then the whole squad is redeployed one time after 15 seconds, at a different location from where you first inserted
  • Redeploy and Second Chance now spawns players at 500m instead of 100m. Until the player is 100m above the ground, the parachute cannot be used

Several further changes have been added to faster to get into a Hazard Zone match

  • Map Overview has been removed
  • Reduced the amount of players needed to start the timer for starting the round, even if the server isn’t full yet
  • Reduced the start timer from 2 -> 1 minute

Tactical Items

  • Quickdraw Holster has been removed
  • Throwable Increase I – Increased to +2 extra throwable, up from +1
  • Faster Healing I – Increased healing with 50%, up from 20%
  • Insider Information – Increased location reveal from 30s -> 60s before impact
  • Insider Information – Reduced rarity to Rare, down from Epic
  • Insider Information – Reduced costs from 400 -> 200 Credits
  • Biometric Scanning – Now spots enemies for 100% longer, up from 50%
  • Biometric Scanning – Increased rarity to Rare, up from Common
  • Biometric Scanning – Increased costs from 100 -> 200 Credits
  • Table Deal – Increased cost from 400 -> 600 Credits
  • Ammo Increase II – Increased to +3 additional magazines, up from +2
  • Ammo Increase II – Increased rarity to Epic, up from Rare
  • Ammo Increase II – Increased cost from 400 -> 600 Credits
  • Faster Healing II – Increased healing with 100%, up from 50%
  • Faster Healing II – Increased cost from 400 -> 600 Credits

Maps & Modes

  • Fixed several visual, collision, lighting and interaction related bugs across Current era maps
  • Resolved an issue on Discarded that could cause defending players to become stuck when spawning
  • Resolved instances on Discarded where EMP Grenades exploded without delay after being thrown
  • It no longer happens that the wrong voice overs would sometimes play when a match was in overtime


  • Distinctive icons have been added for both Attackers and Defenders
  • Directional retreat indicators have been added for defenders. This helps you understand in which direction you need to retreat
  • Objective icons now show a hold Hold, Defend, Attack or Retake description to make it easier to understand where you need to go
  • Audio has been tweaked to increase the feeling of tension during a match
  • The transition from the match into the End of Round screen has been smoothened


  • Soldiers will no longer sometimes clip through terrain when running up steep slopes
  • Gadgets and weapons will no longer sometimes clip through walls while vaulting
  • Ping locations are no longer inaccurate when in a vehicle seat as a passenger
  • Jumping will no longer sometimes be interrupted after sliding
  • Soldier hip rotation animations have been improved
  • You are now able to vault over some angled walls that prevented this previously
  • You are now able to move while Aiming Down Sights and being prone
  • Strafing no longer causes the camera to slightly move
  • Several improvements have been added to soldier movements animations:
    • Separated aiming from turning so 3P animations can now look around slightly before triggering a turn animation
    • Added leaning to 3P animations
    • Added new and improved idle animations
  • Fixed an issue where your 3P animation wouldn’t always show that you were in traversal sprint
  • The revive animation for enemy soldiers has been polished
  • Animations for a soldier jumping and descending from an upside down plane have been improved
  • Changing to your primary weapon in mid melee attack now shows the correct melee animation
  • Fall damage should no longer be inconsistent
  • Animations while looking down during traversal sprint have been improved
  • Pinging an enemy Hovercraft no longer plays a voice over indicating it’s empty and ready for use
  • Players should no longer slide away after a takedown
  • Resolved a broken animation while throwing an Ammo Crate or Medical Crate while vaulting
  • The death animation when redeploying has been removed
  • The Parachute / Wingsuit hint no longer remains on screen after either are deployed
  • You will no longer automatically enter a vehicle if you revive a teammate who was under it
  • You’ll no longer get a takedown prompt when a takedown is currently being performed on you
  • It’s now possible to interrupt the Initial Deploy animation while ADS
  • Moving sometimes caused specific weapons to have their animations broken, this has been fixed
  • When reviving a player there was a chance that the weapon attachments would get all spooky and become misplaced. We’ve cured their fear of the dead



  • A blocked loadout message no longer appears in error when interacting with the Loadout Crate
  • It’s now possible to remain crouched while interacting with Angels’ Supply Crate.
  • Resolved a repeating animation when repeatedly selecting the Supply Bag
  • The 3P flash effect is now visible while being revived by Angel
  • Angel’s Trait has been reworded to indicate he now only supplies ammo, instead of armor


  • Resolved several inconsistent placement areas for the SG-36 Sentry Gun on Exposure
  • The “Place Turret” hint no longer shows after the SG-36 Sentry Gun has already been deployed
  • The SG-36 Sentry Gun can no longer fire downwards at extreme angles
  • The SG-36 Sentry Gun can now fall through broken glass


  • It’s no longer possible to deploy the OV-P Recon Drone in elevators which allows players to see through walls. This will now instead destroy the drone.


  • The correct Kill Card is now displayed while Dozer dies from heavy fire while having the SOB-8 Ballistic Shield deployed
  • The SOB-8 Ballistic Shield can now block missiles from the G-84 TGM


  • Using ADS with the S21 Syrette Pistol now shows the correct visual instead of a red lined pattern
  • Shooting allies with the S21 Syrette Pistol no longer sometimes triggers the friendly fire voice over


  • Being hit by EMP Field Grenades now causes you to exit the G-84 TGM TV screen
  • Fixed an issue that caused Lis’ G-84 TGM missile to bounce off of certain bushes
  • Fixed an issue that caused Sundance’s Anti Armor grenade to lock onto and chase Lis’ G-84 TGM missile
  • Increased the delay for exiting the G-84 TGM’s screen to 1 second
  • It’s no longer possible to damage friendly air vehicles with the G-84 TGM’s missile
  • The G-84 TGM missile will no longer bounce off vehicles


  • The Hack indicator should no longer freeze in place after starting a hack


  • The Anti-Armor Smart Explosive UI no longer gets stuck in lock on when the grenade has already been deployed
  • The Kill Feed now properly indicates players killed by the Scatter Grenade


  • Scrolling through weapons with a mouse wheel will no longer activate Paik’s EMG-X Scanner


  • The Commorose now shows shortened objective names so the text doesn’t clip or overlap
  • The Nearby Players list now accurately reflects nearby teammates
  • Players dying due to friendly fire no longer show up as an enemy in the Kill Feed
  • The Need Spotting Commorose command no longer displays empty text in the game feed
  • Player name tags no longer change position while occluded by cover
  • You’ll no longer see a hit indicator when shooting a dead enemy


  • Anti-Air and Anti-Tank lock on missiles will now acquire new targets without a delay. This should make switching targets significantly smoother
  • Anti-Tank missiles now also lock on to empty vehicles to prevent you from losing your target if the target vehicle is abandoned
  • Overall target acquisition for lock on missiles has been improved
  • The YG-99 would sometimes look a little banged up in the collection screens. We’ve buffed it out
  • Fixed Stealth bombing coordinates so they no longer show negative values
  • We have taught our autocorrect how to spell Suppressed within the Stealth Helicopter weaponry descriptions
  • While flying an aircraft, the yawing input now stops when the mouse is not moving.
  • Fixed an issue where a second TOW missile could be fired from vehicles while still controlling the first one
  • Fixed an issue where the minimap view cone would not follow the camera in driver/pilot freelook, gunner and passenger seats
  • Damage markers distance to center updated in vehicles to solve overlapping HUD
  • Driving over a street lamp no longer makes the camera go inside the vehicle. Vehicle love lamp
  • You should no longer see the landing gear on the SU-57 while it’s in flight
  • Dying while driving the Polaris Sportsman will no longer cause the camera to violently shake
  • Fixed an issue where Stealth Helicopter bombs would sometimes jitter as they fell
  • Bullet tracers would sometimes go in the wrong direction while firing from vehicle weapons. We’ve reset their internal compass and they now point in the right direction
  • Vehicle grenade crosshairs no longer display the wrong ammo
  • Fixed an issue where the critical health recovery audio cue triggers everytime you exit vehicle
  • Crashing an air vehicle into a friendly vehicle will no longer mark them as an enemy in the kill cam

F-35E Panther / SU-57 FELON – 25mm Cannon (internal)

  • Damage increased from 20 -> 30
  • Damage Fall Off start increased from 100 -> 250
  • Minimum dispersion has been removed
  • Maximum dispersion decreased from 1 -> 0.7
  • Dispersion increase per shot has been lowered

Airplane Air-to-Ground Missile

  • Missile Rate of Fire increased from 30 -> 90
  • Replenish delay increased from 8 -> 20s
  • Lock time increased from 1 -> 1.5s
  • Lock release time reduced from 1 -> 0.5s

Airplane Air-to-Air missile

  • Increased lock from 1 -> 1.5s

MD540 Nightbird – Mounted 20mm Cannons:

  • Rate of Fire lowered to 250 -> 200
  • Replenish time increased from 1.8 -> 2.5

T28 / M1A5 – Kinetic Grenade Weapon Pod

  • Lower blast radius from 10 -> 7m
  • Lowered inner blast radius from 4 -> 3m


Autocannon has been adjusted to make it a close range anti-vehicle weapon with diminished power over longer distances:

  • Speed decreased from 980 -> 300
  • Rate of fire increased from 120 -> 140
  • Damage increased from 40 -> 65
  • Added damage fall off start distance at 25m
  • Added damage fall off end distance 150m
  • Added blast damage fall off curve
  • Blast damage increased from 10 -> 25
  • Blast radius from 1 ->3m

MV38-Condor – 50mm Cannon Pod

  • Now fires single shots
  • Rate of Fire reduced from 110 -> 40
  • Longer replenish delay to fit the new slower rate of fire


  • AK24 no longer incorrectly shows it has a single rate of fire
  • Fixed an issue where AK-24 attachments would not lower the recoil of the weapon as intended
  • Fixed an issue where AC-42 magazines were displaying an incorrect rate of fire
  • Fixed MCS-880 Flechettes doing unintended high damage at longer ranges
  • Fixed an issue where some weapons wouldn’t play reload sounds while using an underbarrel attachments
  • Fixed an issue where the SWS-10 Extended mag has a negative rate of fire within the collection screen
  • Updated DDM4 magazines so bullets are not shown through scopes
  • Fixed an issue where the time to live on the Incendiary grenade underbarrel was too short
  • Fixed an issue where attachments were not available when opening the Plus Menu
  • Fixed an issue which would cause the bipod to deploy itself changing scopes
  • Laser sights would stop working while in 1P when a player would switch equipment or enter in a vehicle. This no longer happens
  • Exiting a vehicle with the DXR-1 triggers no longer triggers the bipod deploy animation
  • M44 Revolver damage increased up to 75m
  • Fixed an issue that caused aim assist to not work for vehicle passengers in open seats
  • Fixed an issue where swapping attachments caused some underbarrel attachments to become activated incorrectly
  • Fixed an issue that made it possible to fire faster than intended with some bolt action rifles by swapping attachments

We’ve updated DMR’s to make them more valuable in long-range combat as we currently felt they were underperforming. The first improvement we made here is to increase Bullet Speed, which means less lead time when firing at your target.

  • BSV-M: 700 -> 790
  • SVK: 860 -> 960
  • VCAR: 600 -> 700
  • DM7: 740 -> 800

We also noticed that headshots weren’t rewarding enough for extended combat engagements. To address this we’ve tweaked their Headshot Damage Multiplier at long-range:

  • BSV-M / DM7: 1.9x -> 2.2x
  • SVK 1.5x -> 1.6 x
  • VCAR: 1.8x -> 2x

No changes have been made to DMR performance in short to medium range combat, and they’ll feel as you are used to when fighting against Assault Rifles and SMG’s. We’re looking forward to your feedback on these changes once you’ve been able to test them.

For more, be sure to check out everything we know about Modern Warfare 2 including details about the game’s multiplayer and campaign modes.

Source: DICE

Image Credit: DICE / EA

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Dr Disrespect enjoying Battlefield 2042 thanks to new update

Battlefield 2042’s first season has had great reception since it was released, with Dr Disrespect loving the brand-new map and update.



battlefield 2042 exposure map dr disrespect

Popular streamer Guy Beahm, aka ‘Dr Disrespect’, has been enjoying the new Battlefield 2042 update and map, claiming it’s the best thing to happen to the franchise in years.

Battlefield 2042’s Season 1 update dropped on June 9, and despite a rough launch for the game, the new update is starting to turn heads and gain popularity.

The Battlefield 2042 Season 1 patch didn’t just fix a bunch of the issues players were having with the game, it also introduced some great new content such as the new map, Exposure, which players are loving.

Dr Disrespect seems to share the same opinion, recently enjoying the game on stream.

vehicles fighting in battlefield 2042 exposure map

Battlefield 2042 got off to a rough start when it launched back in November 2021. Players were disappointed with the lack of content, as well as being disappointed with the number of bugs and issues the game had.

One major issue the community had was with the map design, but thankfully, the new update has brought a map that everyone seems to be enjoying, even Dr Disrespect, who is often openly critical of the franchise.

While streaming Battlefield 2042 on June 17, 2022, Dr Disrespect stated that the new map Exposure is “the best thing to happen to Battlefield in years”.

The Doc applauds the devs for the new update and map, saying “finally, a good decision,” as it seems he too was disappointed with some of the choices that were made by the dev team.

Battlefield 2042 has undergone a lot of change since its release, and many weren’t happy with decisions like the removal of the Scoreboard, which has now been brought back. With that being said, it seems the devs are dedicated to improving the experience in Battlefield 2042.

It’s great to see many enjoying the new map and giving Battlefield 2042 another chance, especially as the devs have been hard at work to make the game better for players.

Despite the love for Battlefield 2042’s first season, CoD fans believe Modern Warfare 2 could kill off the franchise for good.

Image Credits: DICE

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CoD players explain how Modern Warfare 2 can kill off Battlefield for good

With Ground War returning in Modern Warfare 2, players are hoping Infinity Ward go all out to beat Battlefield at its own game.



Ghost in Modern Warfare 2 and Boris in Battlefield 2042

Ground War, CoD’s large-scale mode, will return in Modern Warfare 2. Originally criticized for failing to capture what made Battlefield so great, players explained how MW2’s Ground War will succeed where Battlefield 2042 failed.

Ground War arrived in Modern Warfare 2019, using Verdansk’s POIs as huge playspaces for a large-scale Conquest-like game mode. While players enjoyed Ground War, many felt that it failed to capture the squad play, vehicle balance, and map flow that made Battlefield so popular.

However, the way gamers think about the Battlefield franchise has completely changed since then, with Battlefield 2042 failing at almost every hurdle. Luckily, Ground War returns in Modern Warfare 2 and those let down by 2042 hope that Infinity Ward go all out and try to use Ground War to “put the nail in the coffin” for Battlefield.

Ground War in Modern Warfare 2019

Reddit user Spartacus_115 kicked off the discussion by saying that Infinity Ward need to make changes to Ground War when it returns in Modern Warfare 2. They explained that the biggest issue it had was the objective placements and shape of the maps, which they felt were too linear.

For Modern Warfare 2, they want to see the objective positions wider, spread out, and circular, allowing for flanking routes and strategy. Many users brought up MW2019’s Promenade as an example of what they don’t want to see, where the action takes place in a long street without any opportunity for flanking.

CoD players also hope to see tighter squad play, multiple game modes, fewer sniping positions, and a better vehicle to infantry balance  – all aspects of the best Battlefield games.

Sundance in Battlefield 2042 season 1

Many Battlefield players moved over to CoD between Battlefield V and 2042, and the latest entry did nothing to bring them back. These ex-Battlefield players are especially hoping that Modern Warfare 2’s Ground War will be a success.

“As a Battlefield refugee I truly hope they go all in and try to put the nail in the coffin for Battlefield,” said jamslfc. “I hate to say it but same,” replied SPYDER0416, explaining that they’ve been “dying for a good Battlefield-esque experience.”

Another user said that “even if it doesn’t necessarily kill Battlefield off it could finally be a big fat wake-up call,” but they had their doubts.

For more on Modern Warfare 2, be sure to check out whether it’ll launch on Game Pass and everything we know about the campaign.

Image Credit: Activision

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